Page

About

The story of the site and how we work.

Dofuserie was born from a spiral notebook, a sleepless night on Frigost and a simple idea: to write the guide we would have liked to have when we started.

Who is behind Dofuserie

Behind Dofuserie is Clément, who has been playing Dofus since middle school. Years of quests, dungeons and evenings spent in the game later, he wanted to write the guide he wished he had found when he started.

It all started with a notebook

At the beginning, there was a notebook next to the keyboard. Scribbled coordinates, arrows going every which way, misspelled NPC names, and whole pages crossed out when a quest had us going in circles for an hour.

Every Dofus player knows the feeling: ten tabs open, three guides that contradict each other, a screenshot from another era, and half the information out of date since the last update.

One night, stuck on a step in Frigost, we ended up looking for the answer at the source: in the game's own data. It was there, neatly filed, with the right position and the right NPC. The notebook was closed that evening. Dofuserie had just been born.

The guide we wish we'd had

One page per dungeon, per quest, per Dofus. At the top, the essentials at a glance: the level, the starting point, what to prepare. Below, every step in order, with the position to copy straight into the game. No walls of text, no detours, no flashing ads.

And because you never play a quest on its own, the pages talk to each other: a quest points to its dungeons, a dungeon to its quests, a Dofus to its whole series, a zone to everything it hides.

How we work

Every page is cross-checked against the game's data: names, positions, levels, effects, rewards. When two sources contradict each other, the game has the final say.

The pages are built from the game files: tools written for the site extract positions, levels, monsters, spells and loot, and writing assistants help turn them into sentences. The English and Spanish versions are translated the same way, using the game's official names.

The daily Almanax follows Ankama's official calendar, day after day.

The game changes, the pages follow: information that has become wrong is corrected, never left as it is.

A mistake, an idea?

Even with the game's data in front of us, a step can slip past us. The “Report an error” button, at the bottom of every page, lets us know in two clicks. For everything else, the contact page is there. Every piece of feedback makes the guide better for the next player.