Getting started
2 zonesYour first steps: the island of Incarnam, then the city of Astrub and its surroundings.
The continent
15 zonesAmakna, Bonta and Brakmar, the Cania Plains, the Sidimote Moors, Sufokia and the lands around them.
The islands
16 zonesFrom the Wabbits to Frigost, from Otomai to Pandala: the islands and archipelagos you reach by boat or by zaap.
Dimensions and other worlds
16 zonesThe divine dimensions, the dreams and the separate planes, mostly for high-level characters.
Raids
2 zonesLevel 200 zones with no quests or dungeons, built for their fights: each page details its monsters, their weak points and its bosses.