Quest Pandala Island

Godanwa: Transcendence

Level 200 quest on the island of Pandala, from the Master of Pandawushu in the dojo in [20,-31]: summon Pandhidharma, the creator of Pandawushu, and fight him. All the steps, the dialogue choices, the three characters to find and the fight against the master of masters.

Master of Pandawushu: quest start, in [20,-31] (Pandala Village)
Master of Pandawushu: quest start · [20,-31]

What to prepare

Nothing to collect: plan for two fights that can be done in a group and one solo fight against Pandhidharma. You must be able to enter the realms of ink and paper: if you have never been there, Daoh opens the way for you.

Quest Resources, obtained along the way

  • Iroru Symbol icon1 × Iroru Symbolgiven by Daoh if you have never been to the realms of ink and paper
  • Pearl of Wisdom icon1 × Pearl of Wisdomto place on the altar of the paper realm dojo

The 14 quest steps

  1. 1Talk to the Master of Pandawushu

    Dialogue · Master of Pandawushu

    The quest starts 24 hours after the previous one ends, in the dojo. Tell the Master of Pandawushu that you are ready to find Pandhidharma and fight him. To do this, you must go to the dragon's dimension.

    Dojo of Pandala Village, in [20,-31] (Pandala Village)
    Dojo of Pandala Village · [20,-31]
  2. 2Enter the celestial realms

    Movement

    Two sanctuaries lead to the realms of ink and paper. If you have never been there, talk to Daoh in one of the two temples. For his first question, about the nature of the fire burning within you, answer according to your class: “The White Fire” for Eniripsa, Iop and Feca; “The Black Fire” for Rogue, Pandawa, Sadida, Ouginak, Enutrof and Masqueraider; “The White Fire and the Black Fire” for Huppermage and Forgelance. For the second, about the creator of the Kingdom of Paper, answer “The dragon of Pandala”.

    • Wukang sanctuary: enter the cavern and go to the right
    • Wukin sanctuary, accessible via the Highland Kwak

    Dialogue

    1. “Learn more about this place”

    The Iroru Symbol then opens the realms at will: leave the temple to get there. To return to Pandala, go back to a sanctuary, ask Daoh to send you back, then leave.

    • Iroru Symbol iconIroru Symbolreceived
    Enter the celestial realms, in [15,-31] (Feudala)
    Enter the celestial realms · [15,-31]
  3. 3Write the monk's name with the brush

    In the celestial realms, look for a place linked to Pandhidharma: in , enter the cave, an old dojo. Click the brush to write the monk's name. The ink is immediately absorbed by the paper and disappears.

    If the brush does not react, leave the cave and enter again. To continue afterward, you must have progressed The Saga of the Pilgrim Monk or Two Breaths, One Inhalation as far as meeting Shufamukin.

  4. 4Inform the Master of Pandawushu

    Dialogue · Master of Pandawushu

    Go back to the Pandala dojo. Your master thinks the idea was good but the words were not: you must write the title of Pandhidharma, the Monk of the Four Winds, given to him by his master, the spirit of the Wind. To write it correctly in Kianzhi, he sends you to see an expert, Shufamukin.

    Dialogue

    1. “Agree, saying you have already met her, and thank the master for his advice”
  5. 5Ask Shufamukin for advice

    Dialogue · Shufamukin

    Head to the calligraphy workshop in the forbidden tavern, first room on the right. Shufamukin confirms that the title must be written in Kianzhi characters, by combining three characters that she draws for you: the monk, the number four and the wind.

    Forbidden Inn, at [23,-32]
    Forbidden Inn · [23,-32]
  6. 6Paint the characters at the dojo

    Go back to the paper realm, to the cave in , and use the Dojo scroll to paint the characters on it. The words turn into Yokianzhi, detach from the scroll and run off into the dimension. You have to find the three characters, in whatever order you like.

  7. 7Find the “Monk” character

    · Monk Yokianzhi

    In the ink realm, talk to the Monk Yokianzhi, deep in meditation. Copy him by sitting down beside him: the creature is none other than the monk's Kianzhi. It folds up to form the character, which you collect.

  8. 8Find the “Four” character

    Combat · Number Four Yokianzhi

    In the ink realm, talk to one of the Number Four Yokianzhi, also known by the word “kill”. The four Yokianzhi attack you: the fight can be done in a group. After the victory, you get the character for the number four.

    Dialogue

    1. “Get ready to fight the Yokianzhi”
  9. 9Find the “Wind” character

    Dialogue · Wind Yokianzhi

    In the paper realm, talk to the Wind Yokianzhi. He does not let you approach so easily and challenges you to beat other Yokianzhi: the fight can be done in a group. Once the fight is won, talk to him again: he hands you a fan bearing the character for wind, then disappears.

    Dialogue

    1. “Get ready for the fight”

    The monsters in this fight have an HP threshold (in yellow): once it is reached, they become Rooted and Invulnerable, lose their AP and MP and summon their opposite from the other zone. Kill the summon to kill the monster, within 4 turns, otherwise it comes back with all its HP. Their spells: Shurigami (250 Air in a line, 5% erosion for 2 turns, up to 7 range without line of sight) and Black Blades (300 Air, up to 8 range without line of sight).

  10. 10Take the Kianzhi to the dojo

    Items

    With the three characters, go back to the cave in and click the Dojo scroll again to put the characters back in place.

  11. 11Put the Pearl of Wisdom on the altar

    Click the altar to place the Pearl of Wisdom you obtained on it. Pandhidharma then appears behind you.

  12. 12Challenge Pandhidharma

    Combat · Pandhidharma

    Talk to Pandhidharma. He asks you what Pandawushu is to you, and your answer is the one he was waiting for: harmony as well as chaos, which links living beings and the elements. Make him understand that you are here to fight him. The fight is solo.

    Dialogue

    1. “Take a fighting stance and get ready to face the master of masters”
    • PandhidharmaPandhidharmafight · level 200 · 12,000 HP · 12 AP · 6 MP
  13. 13Talk to Pandhidharma again

    Dialogue · Pandhidharma

    After the victory, talk to Pandhidharma again. By beating him, you become the heir of the creator of Pandawushu: it is now up to you to steer this art toward the future of your choice.

  14. 14Say goodbye to the Master of Pandawushu

    · Master of Pandawushu

    Go back to the Pandala dojo to tell the story of your journey. Your master congratulates you: you have become Pandawushu itself. The quest ends, and with it the dojo's last series of quests.

    Master of Pandawushu, in [20,-31] (Pandala Village)
    Master of Pandawushu · [20,-31]

The fights

Four Yokianzhi in , in the ink realm. The fight can be done in a group. Their passive gives them an HP threshold: kill the summon they bring out to finish them off.

  • Wukang's Lotus

    Once the HP threshold is reached (in yellow), the monster becomes Rooted and Invulnerable, loses 100 AP and 100 MP and summons its opposite from the other zone. Kill the summon to kill the monster: after 4 turns, it disappears and the monster comes back with all its HP.

  • Aerogami

    Pulls itself 6 cells toward the target and hits for 300 Air. Can only be cast in a line, up to 7 range. Can also pull itself toward an ally without hitting it.

  • Shikigami No Mai

    Hits for 200 Air damage in melee.

  • Oriken

    Hits for 250 Air in a ring of radius 3 and reduces healing received by 50% for 1 turn.

Pandhidharma

Pandhidharma

Level 200

Solo fight, in . When hit from a distance, it teleports next to you in melee; when hit in melee, it pushes you back 13 cells. It reflects 80% of damage in the element of the hit: a melee hit removes this reflection for 2 turns. Each hit puts it in a “Wind of…” state: 100% resistance in the element of the hit, 0% in the others, hence the value of alternating elements. Never leave it without hitting it: it would gain Pandhamasana. Possible methods: a state spell that makes it Unmovable, a flamiche in melee then alternating melee hits; or a flamiche in melee, a ranged hit in another element that brings it back to you, and so on. An Argenté Scintillant and a Dokoko are also very useful. Stay out of its line of sight to avoid its four infinite-range spells.

  • Godanwa, the Transcendence

    Reflects 80% of damage in the element of the hit, for the whole fight. A melee hit removes this reflection for 2 turns.

  • Mantra of the 4 Winds

    An Earth or Neutral hit puts it in the East Wind state, Fire in the West Wind, Air in the North Wind, Water in the South Wind, for 2 turns: 100% resistance in that element, 0% in the others. Each hit increases the base damage of Whack of the 4 Winds by 10, with no limit.

  • Grand Master's Transcended Guard

    Puts it in the Unmovable and Heavy states for 1 turn. On each ranged hit, reflects 80% of damage and teleports next to you in melee. Cooldown of 3 turns.

  • Whack of the 4 Winds

    Hits for 100 Earth, 100 Fire, 100 Water and 100 Air in a circle of radius 3. Up to 6 range.

  • Grand Master's Transcended Fist

    Cast automatically when you hit it in melee: pushes you back 13 cells.

  • Pandhamasana

    If it loses its “Wind of…” state, because you no longer hit it: the damage it takes is reduced by 99% and it gains 100 power and 100 pushback damage, stacking and without end. A new hit removes the damage reduction, not the bonuses.

  • Ryzsun Palm

    Hits for 300 Earth, removes 3 dodgeable AP for 2 turns and pushes back 6 cells. Infinite range, in the East Wind state, with line of sight.

  • Setsun Impact

    Hits for 300 Fire, 15% erosion for 2 turns and pushes back 6 cells. Infinite range, in the West Wind state, with line of sight.

  • Austral Fist

    Hits for 300 Water, removes 3 dodgeable MP for 2 turns and pushes back 6 cells. Infinite range, in the South Wind state, with line of sight.

  • Boreal Volley

    Hits for 300 Air, removes 3 range for 2 turns and pushes back 6 cells. Infinite range, in the North Wind state, with line of sight.

The rewards

  • XP2,625,000 experience points
  • Kamas43,980 kamas

Related quests

The quest follows Yondanwa: Absolute Mastery and concludes the dojo's last series of quests. It completes the achievement The Secrets of Pandawushu, which covers five quests and rewards the “Pandawushu” emote.

The Secrets of Pandawushu achievement icon

Achievements · Pandala Island

The Secrets of Pandawushu

Quest 5 of 5 · 10 achievement points

Complete the following quests:

  1. Shodanwa: Martial PerfectionLvl. 160
  2. Nidanwa: Inner HarmonyLvl. 170
  3. Sandanwa: Martial PluralityLvl. 180
  4. Yondanwa: Absolute MasteryLvl. 190
  5. Godanwa: TranscendenceLvl. 200

Yondanwa: Absolute Mastery

Last quest of the achievement. All achievements

Where does the quest Godanwa: Transcendence start?

From the Master of Pandawushu, in the dojo of Pandala Village in . You must wait 24 hours after completing Yondanwa: Absolute Mastery.

Where is Pandhidharma's dojo?

In a cave in the paper realm, in . It is reached through the Wukang sanctuary in or through the Wukin one in .

I can't click the brush, what should I do?

Leave the cave and enter again. To go further, you must also have progressed The Saga of the Pilgrim Monk or Two Breaths, One Inhalation as far as meeting Shufamukin.

Where do you find the three characters?

The monk in , the number four in , the wind in . The first two are in the ink realm, the third in the paper realm. The number four and the wind require a fight, which can be done in a group.

How do you beat Pandhidharma?

Hit it in melee first to remove its 80% reflection, then alternate elements. Never leave it without hitting it, otherwise it protects itself and strengthens endlessly. The fight is solo.

What does the quest give?

2,625,000 XP and 43,980 kamas. It also completes the achievement The Secrets of Pandawushu, which gives the “Pandawushu” emote.

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Godanwa: Transcendence

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