Quest Brakmar

I Smell Trouble

Level 192 alignment quest in Brakmar, with Oto Mustam at [-25,33]: a stench is invading the city, and the trail of the sewer rats leads all the way to Moon. All the steps, dialogue choices and the two fights.

Oto Mustam: quest start, at [-25,33] (The Breastplate)
Oto Mustam: quest start · [-25,33]

What to prepare

Nothing to gather: just plan for two fights, doable in a group, and travel between Brakmar, Astrub, Cania Lake, Madrestam and Moon.

The 19 quest steps

  1. 1Talk to Oto Mustam

    Dialogue · Oto Mustam

    The quest starts at the Brakmar militia. The sewer maintenance workers are being attacked and can no longer work: the stench is settling over the city.

    Oto Mustam, at [-25,33] (The Breastplate)
    Oto Mustam · [-25,33]
  2. 2Search the sewers

    · Grace Ear

    Go down into the sewers through the entrance at and talk to Grace Ear, who flees with his accomplices.

    Brakmar Sewer entrance, at [-25,34] (The Breastplate)
    Brakmar Sewer entrance · [-25,34]
  3. 3Chase the rats

    Combat · Grace Ear

    Chase the rats to , then at , then at , where you talk to Grace Ear again. A fight starts, and it can be done with several players.

    Dialogue

    1. “Defend yourself”
    • Grace EarGrace Earfight · level 192 · 7,700 to 9,200 HP · 10 AP · 5 MP
  4. 4Take Skav to prison

    After the victory, Skav follows you as a follower character. Take him to the militia prison, at , on the third floor.

    Take Skav to prison, at [-25,33] (The Breastplate)
    Take Skav to prison · [-25,33]
  5. 5Talk to Tor Chair

    Dialogue · Tor Chair

    Go back down to the second floor and take the door to the left of the stairs. Tor Chair advises you to show a herbalist the stinking plant you took from the rats.

  6. 6Consult Erty Trapchet

    · Erty Trapchet

    In Astrub, bring the Rats' Chest back to Erty Trapchet. About the stinking plant, he tells you it grew in a greenhouse.

    • Rats' Chest icon1 × Rats' Chestto hand over
    Erty Trapchet, at [0,-19] (Astrub Forest)
    Erty Trapchet · [0,-19]
  7. 7Go back to see Tor Chair

    Dialogue · Tor Chair

    Go back to the militia, on the second floor, door to the left of the stairs. Tor Chair has found the rats' next meeting place, but they must have changed it since.

    Tor Chair, at [-25,33] (The Breastplate)
    Tor Chair · [-25,33]
  8. 8Talk to Phil Phee

    Dialogue · Phil Phee

    On the same map, talk to Phil Phee, a Brakmar spy: the rats are making deals with foreigners.

  9. 9Tail Des Charge

    Dialogue · Des Charge

    Go to the place spotted by Phil Phee, at , and talk to Des Charge. You are teleported to Cania Lake, onto a map with a laboratory.

    Dialogue

    1. “Tail Des Charge as he heads out of the city”
    Des Charge, at [-25,32] (The Breastplate)
    Des Charge · [-25,32]
  10. 10Enter the laboratory

    Movement

    To enter, click on the rock in the top right corner of the map, then use the stone you picked up to get into the laboratory. Inside, click on the bag of seeds.

    • Bag of Smelliting Seeds iconBag of Smelliting Seedsreceived
    Enter the laboratory, at [-7,-41] (Cania Lake)
    Enter the laboratory · [-7,-41]
  11. 11Show the bag to Wartella

    Items · Wartella

    At Madrestam Harbour, show the Bag of Smelliting Seeds to Wartella, who thinks it's contraband goods.

    Wartella, at [8,-4] (Madrestam Harbour)
    Wartella · [8,-4]
  12. 12Question Red Sharkham

    Dialogue · Red Sharkham

    Red Sharkham tells you that people have tried to get rid of similar bags. Then talk to Sting Kice, who has just appeared on the map and offers to team up with you.

    Red Sharkham, at [9,-4] (Madrestam Harbour)
    Red Sharkham · [9,-4]
  13. 13Join Sting Kice

    Movement · Sting Kice

    Join Sting Kice at the Kawaii River shores, to discover the smugglers' exchange spot. You are teleported with her to Moon.

    Sting Kice, at [11,2] (Kawaii River)
    Sting Kice · [11,2]
  14. 14Arrive on Moon

    · Sting Kice

    On Moon, talk to Sting Kice again. You now have to find traces of the sailors you are tracking, in the forbidden jungle.

    Sting Kice, at [30,5] (Skull Path)
    Sting Kice · [30,5]
  15. 15Follow Flo Turgh

    Movement · Flo Turgh

    In , click on the watermelon. Flo Turgh appears to reproach you for eating her fruit. Take the passage she came through by clicking on the wooden totem-like thing.

    Flo Turgh, at [29,8] (The Forbidden Jungle)
    Flo Turgh · [29,8]
  16. 16Talk to Allegra Fix

    Dialogue · Allegra Fix

    The chief Allegra Fix tells you that the deity Smelliting wants to extend its influence beyond Moon.

  17. 17Defeat the disciples of the little gods

    Combat · Sting Kice

    Sting Kice appears: talk to her. A fight against several monsters starts, and it can be done with several players.

    Dialogue

    1. “Defend yourself against enraged disciples”

    When multiboxing, to do the fight only once: complete the objective with the choice “Wait for the hypothetical reinforcements” on the other characters, then start the fight with just one.

    • SmellitingSmellitingfight · level 192 · 5,600 HP · 10 AP · 6 MP
  18. 18Talk to Allegra Fix and Sting Kice again

    Dialogue · Allegra Fix

    After the fight, talk to Allegra Fix again, who protests: you stopped her deity from reaching its goal. On the same map, talk to Sting Kice again: she was acting for the Merydes of discord.

  19. 19Report to Oto Mustam

    · Oto Mustam

    Go back and report to Oto Mustam, at the Brakmar militia. The quest ends.

    Oto Mustam, at [-25,33] (The Breastplate)
    Oto Mustam · [-25,33]

The fights

Grace Ear

Grace Ear

Level 192

Fight against Grace Ear and his accomplices, at in the Brakmar sewers, doable with several players. Spells recorded in this fight, all monsters combined:

  • Gourdinette Plague

    Poison of 17 to 24 Neutral for 3 turns and 15 to 30% erosion for 3 turns, stackable 2 times. Up to 12 range, 3 times per turn, 1 times per target.

  • Mollefodure

    Hits 250 Fire in a circle of radius 3. Up to 5 range, 2 times per turn.

  • Skalamity

    Places a glyph in a circle of radius 3. In a line up to 8 range, cooldown of 2 turns.

  • Eshincity

    Hits 200 Air and removes 3 to 6 range for 2 turns (3 on a critical), non-stackable. From 4 to 10 range, 2 times per turn, 1 times per target.

  • Friedrik Snikch

    Gives 3 to 6 MP for 1 turn to itself and its allies in a circle of radius 2 around it. Cooldown of 3 turns.

  • Shrinkrat

    Hits 300 Air and steals 100 to 200 Agility for 2 turns in a line of size 3, stackable 2 times. On a critical, steals 150 to 300 Agility and 10 to 30 dodge for 1 turn. In a line up to 3 range, 1 times per turn.

  • Skatastrophe

    Poison of 13 to 18 Neutral as life steal for 2 turns, stackable 2 times, and hits 200 Neutral. In melee, 2 times per turn, 1 times per target.

  • Mushellpit

    Effect not detailed.

  • Skarcass

    Hits 200 Earth and increases the spell's damage by 4 for 3 turns. In melee, 3 times per turn, 2 times per target.

  • Skattraction

    Pulls the target 6 cells. In a line from 2 to 7 range, 1 times per turn.

  • Putrid Bell

    Hits 200 Water in a circle of radius 2 around it and removes 4 to 8 AP (5 to 10 on a critical) for 1 turn in the same area. Cooldown of 2 turns.

  • Skaffliction

    Hits 300 Water and removes 15 to 30 MP dodge (20 to 40 on a critical) for 2 turns in a cross of size 4 around it, stackable 2 times. 2 times per turn.

  • Doomwheel of Fortune

    Pulls itself to the target and hits it for 250 Fire. In a line up to 6 range, 1 times per turn.

Smelliting

Smelliting

Level 192

Fight against the disciples of the little gods at , on Moon, doable with several players. Smelliting and Stikky Glukoko are part of it. Spells recorded in this fight, all monsters combined:

  • Cataract

    Hits 200 Neutral and removes 3 AP for 1 turn in a diagonal cross of size 1. Up to 8 range, 1 times per turn.

  • Shield

    Reduces the damage taken by the target by 35% for 2 turns. In a line up to 5 range, cooldown of 3 turns.

  • Sharing

    Shares damage among the targeted allies in a cross of size 1. Up to 6 range, cooldown of 4 turns.

  • Intrusive Grass

    Removes 30 dodge (45 on a critical) for 1 turn and disables portals for 1 turn in a circle of radius 3. Up to 10 range, 1 times per turn.

  • Terrifying Poison

    End-of-turn poison: each AP used costs 4 Air HP, for 4 turns. Up to 12 range, 1 times per turn, non-stackable.

  • Fetid Bramble

    Hits 300 Earth and reduces healing received by 40% for 1 turn in a circle of radius 4. In a line up to 7 range, 1 times per turn.

  • Constipating Word

    Removes 2 MP (3 on a critical), applies the Rooted and Gravity states and removes 500 push damage (750 on a critical) for 1 turn. Up to 12 range, 1 times per target.

  • Deodorising Word

    Hits 300 Air and heals its allies for 300 HP in a cross of size 1. Up to 12 range, 1 times per target.

  • Diuretic Word

    Hits 400 Water in a cross of size 1 and heals the caster and allies in melee for 400 HP. Up to 12 range, 1 times per turn.

  • Stynkole

    Effect active from the start of the fight: at the start of each turn, reveals invisible entities within 5 cells around it. On its death, hits all its enemies for 300 Air and gives them the Gravity and Weakened states for 1 turn.

  • Gastratomic Bomb

    Hits 500 Earth, 20% erosion (30% on a critical) for 2 turns and poison of 4 Fire HP per MP used for 2 turns, in a circle of radius 3 around it. Cooldown of 2 turns.

  • Oral Dejection

    Hits 400 Water, removes 4 range (6 on a critical) and 200 power (300 on a critical) for 2 turns, non-stackable. In a line up to 15 range, 1 times per target.

  • Electromagnetism

    Hits 300 Earth in a circle of radius 4 around it and gives its allies in a circle of radius 3 the Electromagnetism effect for 1 turn: each line of damage received pulls the attacker 3 cells toward the monster. 1 times per turn.

  • Tight Pirouette

    Places a pink glyph of radius 2 at 4 that removes 100 MP for 1 turn, and hits the target at the center for 300 Neutral. In a line up to 5 range, 1 times per turn.

  • Poostron

    Gives itself 100% of its HP as shield points (150% on a critical). Cooldown of 6 turns.

  • StynKO

    Hits 450 Earth as life steal. Up to 5 range, 1 times per target.

  • Stynk's Abnegation

    Active from the start of the fight: it intercepts all damage taken by its allies. On its death, Stikky Glukoko hits 350 Earth in a circle of radius 4 around it and gains the Electromagnetism effect for 1 turn; Smelliting hits 450 Earth with 20% erosion for 2 turns and a poison of 4 Fire HP per MP used for 2 turns, in a circle of radius 3 around it.

The rewards

  • XP3,043,665 experience points

Related quests

This is the Brakmar 92 alignment quest. It follows Underground Melody and unlocks Before It's Too Late, the 93 alignment quest.

Where does the quest I Smell Trouble begin?

With Oto Mustam, at the Brakmar militia at . You must be level 190 and have completed Underground Melody.

Where do you take Skav?

At the militia prison, on the third floor, at . Tor Chair is then on the second floor, door to the left of the stairs.

How do you enter the Cania Lake laboratory?

Click on the rock at the top right of the map. The stone you pick up lets you in; inside, click on the bag of seeds.

Where do you find Sting Kice?

She appears at Madrestam Harbour, at , after talking to Red Sharkham. Then join her at to leave for Moon.

How do you get to the disciples' village on Moon?

Click on the watermelon at , then the wooden totem. Flo Turgh appears when you eat her fruit, and the totem opens the passage she came through.

Can the fights be done in a group?

Yes, both fights can be done in a group. When multiboxing, the choice “Wait for the hypothetical reinforcements” completes the second fight's objective without starting it again.

Which quest follows I Smell Trouble?

Before It's Too Late, the 93 alignment quest, with Oto Mustam.

Report an error

I Smell Trouble

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