Quest Amakna

Rotten Business in Amakna

Level 100 Vigilantes quest, with Captain Amakna in Amakna Village at [0,0]: investigate Makia Velik and the treaty she had the leaders of the World of Twelve sign. All the steps, the dialogue choices and the fight.

Captain Amakna: quest start, at [4,-6] (Amakna Castle)
Captain Amakna: quest start · [4,-6]

What to prepare

Nothing to gather, but a long world tour: Bonta, Brakmar, Pandala, Sufokia, Amakna and the Alliance Temple. Two other quests must be advanced to question the Daimyo and Captain Ardier.

The 14 quest steps

  1. 1Talk to Captain Amakna

    Dialogue[0,0] · Captain Amakna

    Ask Captain Amakna for news of the kingdom. He has doubts about one of King Allister's advisors and sends you to question Makia Velik.

  2. 2Question Makia Velik

    Dialogue · Makia Velik

    Makia Velik is in the room at the very back of Allister's castle. She sends you to the official document at the Alliance Temple.

    Allister's Castle, at [4,-6] (Amakna Castle)
    Allister's Castle · [4,-6]
  3. 3Read the official document

    In front of the Alliance Temple, click the stele to read Vhel's edict. You then have to question each of the leaders who signed it.

    Read the official document, at [14,36] (Alliance Temple)
    Read the official document · [14,36]
  4. 4Question Danathor

    Dialogue · Danathor

    Enter the Bonta Palace, go through the first room and go right, into the throne room. Danathor was against this document, but Amayiro forced him to sign. He did, however, have a law allowing the call to arms enacted in case of a Brakmarian invasion.

    Bonta Palace, at [-36,-60] (Promontory of the Heavens)
    Bonta Palace · [-36,-60]
  5. 5Question Amayiro

    Dialogue · Amayiro

    Still in Bonta, enter the militia and go through the first room to Amayiro.

    Dialogue

    1. “Question her about Vhel's edict”
    Bonta Militia, at [-32,-57] (Immaculate Heart)
    Bonta Militia · [-32,-57]
  6. 6Question Oto Mustam

    Dialogue · Oto Mustam

    Go to the Brakmar militia to question Oto Mustam.

    Dialogue

    1. “Question her about Vhel's edict”
    Brakmar Militia, at [-25,33] (The Breastplate)
    Brakmar Militia · [-25,33]
  7. 7Question Daimya Hikomi

    Dialogue · Daimya Hikomi

    In Pandala, talk to one of the Samurai Holi so that he lets you into the room, then question the Daimya. The Grandapan agreed to a pact with the other leaders of the World of Twelve after hearing the Goddess's voice inviting him to sign it.

    Dialogue

    1. “Question her about Vhel's edict”

    To continue, you must have progressed Under the Northern Lights up to the meeting with the Daimya.

    Daimya Hikomi, in [22,-29] (Pandala Village)
    Daimya Hikomi · [22,-29]
  8. 8Question Queen Viktoria

    Dialogue · Queen Viktoria

    In the city built on water, Sufokia, question Queen Viktoria, formerly Viktorie Penk.

    Dialogue

    1. “Question her about Vhel's edict”
    Queen Viktoria, at [23,24] (Sufokia)
    Queen Viktoria · [23,24]
  9. 9Question Captain Ardier

    Dialogue · Captain Ardier

    Captain Ardier is at or at : both positions work.

    To continue, you must have completed Forest Walk.

    Captain Ardier, at [-34,-16] (Cania Bay)
    Captain Ardier · [-34,-16]
  10. 10Question Fallanster

    Dialogue · Fallanster

    All the signatories have been questioned. Enter the council tower and go up to the second floor to question Fallanster. You get his seal.

    Dialogue

    1. “Question her about Vhel's edict”
    • Fallanster's Seal iconFallanster's Sealreceived
    Council Tower, at [4,-19] (Astrub City)
    Council Tower · [4,-19]
  11. 11Show the seal to Hal Ions

    Items · Hal Ions

    Go back to the Alliance Temple and show Fallanster's seal to Hal Ions to enter the assembly room.

    Hal Ions, at [13,35] (Alliance Temple)
    Hal Ions · [13,35]
  12. 12Search the assembly room

    Look for clues. The first is on the back of the middle chair, at the table on the right. For the second, talk to the Puppet and touch the symbol on its head.

    Search the assembly room, at [13,34] (Alliance Temple)
    Search the assembly room · [13,34]
  13. 13Defeat the Strange Puppet

    Combat

    Then attack the Puppet: the fight is solo. You get its head.

    • Strange PuppetStrange Puppetfight · level 100 · 2,700 HP · 8 AP · 3 MP
    • Puppet Head iconPuppet Headreceived
  14. 14Bring the head back to Captain Amakna

    Items[0,0] · Captain Amakna

    Go back to Amakna Village and show the puppet's head to Captain Amakna. The quest ends. By continuing the discussion, you get the next quest.

    • Puppet Head icon1 × Puppet Headto hand over

The fights

Strange Puppet

Strange Puppet

Level 100

In the assembly room of the Alliance Temple, at . A single fight, solo, after touching the symbol on its head.

The rewards

  • XP2,457,000 experience points
  • Kamas28,752 kamas

Related quests

The quest follows Protect and Scourge and unlocks Like A Puppet on a String, by continuing the discussion with Captain Amakna. It is part of the achievement Villain Grace, which groups five Vigilantes quests.

Villain Grace achievement icon

Achievements · Vigilantes

Villain Grace

Quest 2 of 5 · 10 achievement points

Complete the following quests:

  1. Protect and ScourgeLvl. 10
  2. Rotten Business in AmaknaLvl. 100
  3. Like A Puppet on a StringLvl. 100
  4. The Army of ShadowsLvl. 190
  5. Don't Drink the WaterLvl. 200

Protect and ScourgeNext quest: Like A Puppet on a String

Where does the Rotten Business in Amakna quest start?

With Captain Amakna, in Amakna Village at [0,0]. You must be at least level 80 and have completed Protect and Scourge.

Who do you need to question about Vhel's edict?

Danathor, Amayiro, Oto Mustam, Daimya Hikomi, Queen Viktoria, Captain Ardier, then Fallanster. Makia Velik first sends you to read the edict at the Alliance Temple.

I cannot question the Daimya, why?

You must have progressed in Under the Northern Lights up to the meeting with the Daimya. Then talk to a Samurai Holi to enter.

Where do you find Captain Ardier?

In or at . You must have completed Forest Walk to continue.

Where are the clues in the assembly room?

On the back of the middle chair, at the table on the right, then on the Puppet's head: touch the symbol and attack it.

Which quest follows Rotten Business in Amakna?

Like A Puppet on a String, obtained by continuing the discussion with Captain Amakna.

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Rotten Business in Amakna

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