Quest Brakmar

The Hammer Hitocracy

Level 174 Brakmar alignment quest, with Oto Mustam at the Brakmar militia at [-25,33]: find the Chus' hammer to forge his sword. All the steps, the dye recipe, the exorcism and the fights.

Oto Mustam: quest start, at [-25,33] (The Breastplate)
Oto Mustam: quest start · [-25,33]

What to prepare

The ingredients for the Magic Shadowy Dye, to be made by an alchemist of level 174 or higher, and two allies for the exorcism: a Follower of Pain and a Soul Hunter, or a higher rank. If you have one of these two orders, a single friend is enough.

  • Icon of Magic Dark Dye1 × Magic Dark Dyefor the Magic Shadowy Dye
  • Dark Arakne Bark icon1 × Dark Treechnee Barkfor the Magic Shadowy Dye
  • Venerable Treechnid Root icon1 × Venerable Treechnid Rootfor the Magic Shadowy Dye
  • Dark Treechnid Root icon1 × Dark Treechnid Rootfor the Magic Shadowy Dye

Quest Resources, obtained along the way

  • Icon of Morrow Bone1 × Morrow Bonegiven by Kaffra Keeper, or bought from him

The 12 quest steps

  1. 1Talk to Oto Mustam

    Dialogue · Oto Mustam

    The quest starts at the Brakmar militia. Oto Mustam asks you to find the Chus' hammer, which would let him make his sword.

    Brakmar Militia, at [-25,33] (The Breastplate)
    Brakmar Militia · [-25,33]
  2. 2Question Dayvid Blayne

    Dialogue · Dayvid Blayne

    At the library, Dayvid Blayne knows the Chus but no longer remembers the details: he asks you to come back later, so he can do some research.

    Brakmar Library, at [-24,39] (The Anchor)
    Brakmar Library · [-24,39]
  3. 3Question the blacksmiths

    Dialogue

    Make the rounds of five characters, in the order of your choice. Only Graham Finame teaches you anything: the Chus, linked to the Falistos, were very good blacksmiths, known for formidable and evil weapons, until they were banished underground.

    • Mulic Bere doesn't know the Chus, only the Shushus
    • Norb knows nothing, and wouldn't have told you anything out of respect for his colleague whom you assassinated
    • Charlie Endstown-Smisse refuses to talk: he doesn't like people from Brakmar
    • Graham Finame tells you about the Chus and the Falistos
    • Ian Ozenthroat doesn't understand and thinks you are asking him for money
    Question the blacksmiths, at [-28,33] (The Anvil)
    Question the blacksmiths · [-28,33]
    Question the blacksmiths, at [3,29] (Scaraleaf Plain)
    Question the blacksmiths · [3,29]
    Question the blacksmiths, at [-1,2] (Amakna Village)
    Question the blacksmiths · [-1,2]
    Question the blacksmiths, at [6,0] (Amakna Countryside)
    Question the blacksmiths · [6,0]
    Question the blacksmiths, at [-2,-3] (Amakna Village)
    Question the blacksmiths · [-2,-3]
  4. 4Go back to see Dayvid Blayne

    Dialogue · Dayvid Blayne

    Go back to the library. Around the year 500, Iop's disciples drove out the Falistos: Rish Claymore or Kaffra Keeper can tell you more.

  5. 5Question Rish Claymore

    Dialogue · Rish Claymore

    At the Iop temple, ask Rish Claymore about the Hammer Hitocracy. The Iops destroyed the Chus' creations when they were banished, but a hammer given to the city of Bonta survived: the Bonta blacksmith sometimes uses it.

    Iop Temple, at [1,3] (Amakna Village)
    Iop Temple · [1,3]
  6. 6Steal the Hammer of Light

    Combat · Kosuke Ichazum

    At the Bonta blacksmiths' workshop, try to steal the Hammer of Light from Kosuke Ichazum: a fight against 3 Forge Guards starts, doable as a group. Once the guards are defeated, seize the hammer.

    • Forge GuardForge Guardfight · level 174 · 4,400 HP · 9 AP · 4 MP
    • Icon of Hammer of LightHammer of Lightreceived
    Bonta Smiths' Workshop, at [-30,-56] (Crafters' District)
    Bonta Smiths' Workshop · [-30,-56]
  7. 7Show the hammer to Kaffra Keeper

    Items · Kaffra Keeper

    Meet Kaffra Keeper on the first floor on the right of the Brakmar tower. The hammer is unusable as it is: you need to exorcise it to drive out the light spirit.

    Brakmar Tower of Orders, at [-22,33] (The Pot)
    Brakmar Tower of Orders · [-22,33]
  8. 8Have the Magic Shadowy Dye made

    Have the dye made by an alchemist of level 174 or higher: 1 Magic Dark Dye, 1 Dark Treechnee Bark, 1 Venerable Treechnid Root, 1 Dark Treechnid Root and 1 Morrow Bone, given by Kaffra Keeper or bought from him.

    • Icon of Magic Dark Dye1 × Magic Dark Dyeto hand over
    • Dark Arakne Bark icon1 × Dark Treechnee Barkto give
    • Venerable Treechnid Root icon1 × Venerable Treechnid Rootto hand over
    • Dark Treechnid Root icon1 × Dark Treechnid Rootto hand over
    • Icon of Morrow Bone1 × Morrow Boneto hand over
    • Icon of Magic Shadowy DyeMagic Shadowy Dyereceived
  9. 9Bring the dye back to Kaffra Keeper

    Items · Kaffra Keeper

    Give the Magic Shadowy Dye to Kaffra Keeper: he asks you to get ready for the exorcism.

    • Icon of Magic Shadowy Dye1 × Magic Shadowy Dyeto hand over
  10. 10Go to the exorcism room

    Movement

    Go down to the tower's basement and take the hidden passage behind the bookcase. Click the bookcase to make an elevator to the secret room appear.

    You must be accompanied by a Follower of Pain or higher rank and a Soul Hunter or higher rank. If your character has one of the two orders, a single ally is enough.

  11. 11Defeat the Light Spirit

    Combat · Kaffra Keeper

    Talk to Kaffra Keeper to perform the exorcism: the Light Spirit attacks you. The fight is done with four players at most. Once the spirit is defeated, Kaffra hands you the Hammer Hitocracy.

    • Light SpiritLight Spiritfight · level 174 · 17,000 HP · 10 AP · 6 MP
    • Icon of Hammer HitocracyHammer Hitocracyreceived
  12. 12Give the hammer to Oto Mustam

    Items · Oto Mustam

    Bring the Hammer Hitocracy to Oto Mustam, or to Domen: this choice changes nothing in the rest of the quest or in the following quests. The quest ends.

    • Icon of Hammer Hitocracy1 × Hammer Hitocracyto hand over

The fights

Forge Guard

Forge Guard

Level 174

3 Forge Guards, at the Bonta blacksmiths' workshop at . The fight can be done as a group.

  • Pirouetiquette

    Hits for 200 Air and pushes, with pushback damage of about 120.

  • Laminagitation

    Hits for 180 Earth in melee.

Light Spirit

Light Spirit

Level 174

Under the Brakmar tower at , four players at most. Almost all of its spells remove 3 Range for 1 turn.

  • Sword of the Mind

    Hits for 140 Earth, removes 3 Range for 1 turn and about 390 HP with no duration limit, in a cross of 4 cells from the center.

  • Vengeful Gleam

    If the spirit has all its HP, removes 400 power from the target for 2 turns, in a cross of 2 cells. Hits for about 200 Earth within a radius of 2 around the character carrying the state, and removes 3 Range for 1 turn.

  • Flamboyant Sword of Judgement

    Hits for about 160 Air and 120 Fire, with life steal, and removes 3 Range for 1 turn.

  • Spiritual Light

    Gives itself a shield worth 10% of its HP, with no duration limit.

The rewards

  • XP5,730,070 experience points

Related quests

Alignment quest 74, it follows Making a Handle and unlocks The Sword Stinks, alignment quest 75, with Oto Mustam.

Previous quest

Making a Handle

Level 173 quest · Brakmar

Start
Oto Mustam

Next quest

The Sword Stinks

Level 175 quest · Brakmar

Start
Oto Mustam

Where does the quest The Hammer Hitocracy start?

With Oto Mustam, at the Brakmar militia at . You must be level 170 and have completed Making a Handle.

Who should you question about the Chus?

Dayvid Blayne at , then Mulic Bere, Norb, Charlie Endstown-Smisse, Graham Finame and Ian Ozenthroat. Then go back to see Dayvid Blayne, who sends you to Rish Claymore at the Iop temple, at .

Where can you find the Hammer of Light?

At the Bonta blacksmiths' workshop, at . Stealing it from Kosuke Ichazum starts a fight against 3 Forge Guards.

How do you make the Magic Shadowy Dye?

By an alchemist of level 174 or higher. Recipe: 1 Magic Dark Dye, 1 Dark Treechnee Bark, 1 Venerable Treechnid Root, 1 Dark Treechnid Root and 1 Morrow Bone from Kaffra Keeper.

Do you need company for the exorcism?

Yes, by a Follower of Pain and a Soul Hunter, or a higher rank. If you have one of these orders, a single ally is enough; the fight is done with four players at most.

Should you give the hammer to Oto Mustam or to Domen?

It doesn't matter. The choice changes neither the rest of the quest nor the following quests.

Which quest follows The Hammer Hitocracy?

The Sword Stinks, with Oto Mustam at .

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The Hammer Hitocracy

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