Quest Bonta
The Militiaman's New Clothes
Bontarian alignment quest, level 136, with Amayiro at the Militia in [-32,-57]: gather Nara's resources to forge the militia's future outfit set. All the steps, the dialogue choices, the resources, the four-player mine and each fight.
![Amayiro: quest start, at [-32,-57] (Immaculate Heart)](/wp-content/uploads/dofus/carte-coeur-immacule-32-57.webp)
What to prepare
Come to the mine with 4 characters: you need to collect three letters, one of them with two players. Gather Nara's resources beforehand, without forgetting any: you hand them over at the very end of the mine.
2 × Kriptonitefor Nara
20 × Hazel Woodfor Nara
Quest Resources, obtained along the way
1 × Nara's Toolboxhanded over by Norb in [3,29]
1 × Depth Orein the Grounded boat in [15,21], after a fight
The 9 quest steps
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1Talk to Amayiro
Dialogue · Amayiro
The quest starts at the Militia, with Amayiro. Nara needs resources to make a first prototype of the militia's future outfit set: you are the one who will bring them.
![Bonta Militia, at [-32,-57] (Immaculate Heart)](/wp-content/uploads/dofus/carte-coeur-immacule-32-57.webp)
Bonta Militia · [-32,-57] -
2Question Norb
Dialogue · Norb
Ask the blacksmith Norb who the shady Eniripsa is in his workshop. Two possible answers: “Fight the Eniripsa before he runs away” starts a fight against him, “Make a run for it” takes you back to the workshop entrance without a fight.
![Norb, at [3,29] (Scaraleaf Plain)](/wp-content/uploads/dofus/carte-plaine-des-scarafeuilles-3-29.webp)
Norb · [3,29] -
3Collect Nara's list
Items · Norb
Once the Eniripsa has left, talk to Norb again. He gives you the list of resources Nara needs, 2 Kriptonite and 20 Hazel Wood, and asks you to bring back the toolbox he left behind.
Nara's Toolboxreceived
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4Collect the ore from the Grounded boat
Items
Meet at , arriving from above: it is the only access to this map. Enter the boat and click the big wooden crate: a fight against pirates starts, possible with several players. You then get the Depth Ore.
Depth Orereceived
![Grounded boat, in [15,21] (Bandit Territory)](/wp-content/uploads/dofus/carte-territoire-des-bandits-15-21.webp)
Grounded boat · [15,21] -
5Enter Nara's mine
Movement
Go to with your 4 characters and enter the mine. Pull the lever, go through the gate together, then start the fight in the first room, possible with several players.
Don't forget any resource: 2 Kriptonite, 20 Hazel Wood, the Depth Ore and Nara's Toolbox.
![Enter Nara's mine, in [1,32] (Porco Territory)](/wp-content/uploads/dofus/carte-territoire-des-porcos-1-32.webp)
Enter Nara's mine · [1,32] -
6Collect the letters N, A and R
Items
Each room gives a mechanical part bearing a letter, stored in the quest inventory. 1 character fights in room N, 2 characters fight in turns in room A, 1 character in room R. Beyond 4, the others fight in a random room to advance. For the character doing the quest, room N is recommended.
These monsters can only be fought alone.
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7Open the letter grid
Enter the next room and place each character on their letter's cell. The grid opens and stays open long enough: get everyone through.
The floor is full of holes: a character who falls ends up in the basement and has to climb back up.
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8Defeat the last group
Combat
Another fight awaits you in the next room, possible with several players, with the same monsters and the same spells as the first one. Watch out for the Vorpal Swords.
Vorpal Swordfight · level 138 · 900 HP · 4 AP · immobile
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9Give the resources to Nara
Items · Nara
You arrive in front of the blacksmith Nara: give Nara all the resources. The quest ends.
2 × Kriptoniteto hand over
20 × Hazel Woodto hand over
1 × Depth Oreto hand over
1 × Nara's Toolboxto hand over
The fights
Grounded boat Pirates
In , by clicking the big crate. The fight can be done with several players. Some spells seem able to kill in one hit in certain cases.
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Down With The Enemy!
+20 Lock for 1 turn to allies within 3 range around him. Pulls 3 cells.
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Mortal Cutting
Hits for 250 Neutral damage in melee.
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Tornado of Blades
Whack of 100 Neutral and steals 1 MP for 1 turn, in a circle of radius 2 around him.
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Cut-Knee
Whack of 200 Neutral in melee and -100 Flight for 1 turn.
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And a Bottle of Rum!
+100 Intelligence, unlimited.
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Rumotov Cocktail
Whack of 200 Fire and places a one-cell glyph.
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Spit Rum
Whack of 200 Fire in melee, -1 to the duration of effects. It loses the effect of “And a Bottle of Rum!”.
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Pirate Bomb
Whack of 200 Fire on adjacent enemies and 15% erosion for 1 turn.
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Firetwerk
Makes the caster invisible and +30% critical for 1 turn.
Mine mechanisms
First and last fight of the mine, possible with several players. Remember to break the curse on the Magic Mirror.
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Robo-hula-hoop
Whack of 100 Earth in a circle of radius 2 around him.
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Dysfunction
Whack of 220 Fire in a circle of radius 3 around him.
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Coin Throwing
Hits for 130 Water at a distance.
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Trap-peze
Summons an immobile Vorpal Sword that almost always locks the adjacent character and removes 1 MP from them: you must kill it to move.
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Get Outta There
Whack of 20 Earth in melee and pushes 6 cells, with about 450 pushback damage.
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Magic Mirror
Reflects a spell of up to level 6 for 5 turns.
Level 138
Summoned by Trap-peze, immobile. It almost always locks the character in contact with it.
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Decapitation
Whack of 200 Water at 2 range, 2 times per turn and 1 per target. Kills in one hit on a critical hit.
Room N monster
Alone. Gives the letter N.
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Muggy Explosion
Whack of 150 Fire and minimizes random effects for 1 turn.
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Mousse-Push
Whack of 120 Water and pushes, about 100 pushback damage, -10 MP Reduction for 2 turns.
Room A monster
Alone, two characters in turns. It is invulnerable: survive until turn 11 and it dies automatically. Gives the letter A.
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Unhinging
Invulnerable state.
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Flammekueche
Hits for 200 Fire.
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Botulism
Whack of 120 Neutral, 15% erosion for 2 turns and -1 AP and -1 MP for 1 turn.
Room R monster
Alone. It kills you in one hit on turn 6: hurry. Gives the letter R.
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Incendiesel
Whack of 150 Fire and 20% erosion for 1 turn.
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Seismic Shockwave
Heals 137 HP.
The rewards
- XP5,121,404 experience points
Related quests
Bontarian alignment quest number 56: it follows The Men-at-Arms' Tactics and unlocks number 57, Ambiguous Ambition.
- Start
- Amayiro
- Start
- Amayiro
Where does the quest The Militiaman's New Clothes start?
With Amayiro, at the Bonta Militia at . You must be level 130 and have completed The Men-at-Arms' Tactics.
Do you have to fight the Eniripsa at Norb's?
No. Choose “Make a run for it” to avoid the fight, then talk to Norb again.
How to access the Grounded boat?
From the top of the map , only possible access. Enter the boat and click the big wooden crate: a fight against pirates starts.
How many characters are needed for the mine?
4 characters: one for letter N, two for letter A and one for letter R. Each letter fight is done alone.
How to beat the room A monster?
Survive until turn 11. It is invulnerable and dies automatically on that turn.
Which quest follows The Militiaman's New Clothes?
Ambiguous Ambition, the 57 alignment quest, with Amayiro in .
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