Quest Bonta

The Militiaman's New Clothes

Bontarian alignment quest, level 136, with Amayiro at the Militia in [-32,-57]: gather Nara's resources to forge the militia's future outfit set. All the steps, the dialogue choices, the resources, the four-player mine and each fight.

Amayiro: quest start, at [-32,-57] (Immaculate Heart)
Amayiro: quest start · [-32,-57]

What to prepare

Come to the mine with 4 characters: you need to collect three letters, one of them with two players. Gather Nara's resources beforehand, without forgetting any: you hand them over at the very end of the mine.

  • Kriptonite icon2 × Kriptonitefor Nara
  • Hazel Wood icon20 × Hazel Woodfor Nara

Quest Resources, obtained along the way

  • Nara's Toolbox icon1 × Nara's Toolboxhanded over by Norb in [3,29]
  • Depth Ore icon1 × Depth Orein the Grounded boat in [15,21], after a fight

The 9 quest steps

  1. 1Talk to Amayiro

    Dialogue · Amayiro

    The quest starts at the Militia, with Amayiro. Nara needs resources to make a first prototype of the militia's future outfit set: you are the one who will bring them.

    Bonta Militia, at [-32,-57] (Immaculate Heart)
    Bonta Militia · [-32,-57]
  2. 2Question Norb

    Dialogue · Norb

    Ask the blacksmith Norb who the shady Eniripsa is in his workshop. Two possible answers: “Fight the Eniripsa before he runs away” starts a fight against him, “Make a run for it” takes you back to the workshop entrance without a fight.

    Norb, at [3,29] (Scaraleaf Plain)
    Norb · [3,29]
  3. 3Collect Nara's list

    Items · Norb

    Once the Eniripsa has left, talk to Norb again. He gives you the list of resources Nara needs, 2 Kriptonite and 20 Hazel Wood, and asks you to bring back the toolbox he left behind.

    • Nara's Toolbox iconNara's Toolboxreceived
  4. 4Collect the ore from the Grounded boat

    Items

    Meet at , arriving from above: it is the only access to this map. Enter the boat and click the big wooden crate: a fight against pirates starts, possible with several players. You then get the Depth Ore.

    • Depth Ore iconDepth Orereceived
    Grounded boat, in [15,21] (Bandit Territory)
    Grounded boat · [15,21]
  5. 5Enter Nara's mine

    Movement

    Go to with your 4 characters and enter the mine. Pull the lever, go through the gate together, then start the fight in the first room, possible with several players.

    Don't forget any resource: 2 Kriptonite, 20 Hazel Wood, the Depth Ore and Nara's Toolbox.

    Enter Nara's mine, in [1,32] (Porco Territory)
    Enter Nara's mine · [1,32]
  6. 6Collect the letters N, A and R

    Items

    Each room gives a mechanical part bearing a letter, stored in the quest inventory. 1 character fights in room N, 2 characters fight in turns in room A, 1 character in room R. Beyond 4, the others fight in a random room to advance. For the character doing the quest, room N is recommended.

    These monsters can only be fought alone.

  7. 7Open the letter grid

    Enter the next room and place each character on their letter's cell. The grid opens and stays open long enough: get everyone through.

    The floor is full of holes: a character who falls ends up in the basement and has to climb back up.

  8. 8Defeat the last group

    Combat

    Another fight awaits you in the next room, possible with several players, with the same monsters and the same spells as the first one. Watch out for the Vorpal Swords.

    • Vorpal SwordVorpal Swordfight · level 138 · 900 HP · 4 AP · immobile
  9. 9Give the resources to Nara

    Items · Nara

    You arrive in front of the blacksmith Nara: give Nara all the resources. The quest ends.

    • Kriptonite icon2 × Kriptoniteto hand over
    • Hazel Wood icon20 × Hazel Woodto hand over
    • Depth Ore icon1 × Depth Oreto hand over
    • Nara's Toolbox icon1 × Nara's Toolboxto hand over

The fights

Grounded boat Pirates

In , by clicking the big crate. The fight can be done with several players. Some spells seem able to kill in one hit in certain cases.

  • Down With The Enemy!

    +20 Lock for 1 turn to allies within 3 range around him. Pulls 3 cells.

  • Mortal Cutting

    Hits for 250 Neutral damage in melee.

  • Tornado of Blades

    Whack of 100 Neutral and steals 1 MP for 1 turn, in a circle of radius 2 around him.

  • Cut-Knee

    Whack of 200 Neutral in melee and -100 Flight for 1 turn.

  • And a Bottle of Rum!

    +100 Intelligence, unlimited.

  • Rumotov Cocktail

    Whack of 200 Fire and places a one-cell glyph.

  • Spit Rum

    Whack of 200 Fire in melee, -1 to the duration of effects. It loses the effect of “And a Bottle of Rum!”.

  • Pirate Bomb

    Whack of 200 Fire on adjacent enemies and 15% erosion for 1 turn.

  • Firetwerk

    Makes the caster invisible and +30% critical for 1 turn.

Mine mechanisms

First and last fight of the mine, possible with several players. Remember to break the curse on the Magic Mirror.

  • Robo-hula-hoop

    Whack of 100 Earth in a circle of radius 2 around him.

  • Dysfunction

    Whack of 220 Fire in a circle of radius 3 around him.

  • Coin Throwing

    Hits for 130 Water at a distance.

  • Trap-peze

    Summons an immobile Vorpal Sword that almost always locks the adjacent character and removes 1 MP from them: you must kill it to move.

  • Get Outta There

    Whack of 20 Earth in melee and pushes 6 cells, with about 450 pushback damage.

  • Magic Mirror

    Reflects a spell of up to level 6 for 5 turns.

Vorpal Sword

Vorpal Sword

Level 138

Summoned by Trap-peze, immobile. It almost always locks the character in contact with it.

  • Decapitation

    Whack of 200 Water at 2 range, 2 times per turn and 1 per target. Kills in one hit on a critical hit.

Room N monster

Alone. Gives the letter N.

  • Muggy Explosion

    Whack of 150 Fire and minimizes random effects for 1 turn.

  • Mousse-Push

    Whack of 120 Water and pushes, about 100 pushback damage, -10 MP Reduction for 2 turns.

Room A monster

Alone, two characters in turns. It is invulnerable: survive until turn 11 and it dies automatically. Gives the letter A.

  • Unhinging

    Invulnerable state.

  • Flammekueche

    Hits for 200 Fire.

  • Botulism

    Whack of 120 Neutral, 15% erosion for 2 turns and -1 AP and -1 MP for 1 turn.

Room R monster

Alone. It kills you in one hit on turn 6: hurry. Gives the letter R.

  • Incendiesel

    Whack of 150 Fire and 20% erosion for 1 turn.

  • Seismic Shockwave

    Heals 137 HP.

The rewards

  • XP5,121,404 experience points

Related quests

Bontarian alignment quest number 56: it follows The Men-at-Arms' Tactics and unlocks number 57, Ambiguous Ambition.

Where does the quest The Militiaman's New Clothes start?

With Amayiro, at the Bonta Militia at . You must be level 130 and have completed The Men-at-Arms' Tactics.

Do you have to fight the Eniripsa at Norb's?

No. Choose “Make a run for it” to avoid the fight, then talk to Norb again.

How to access the Grounded boat?

From the top of the map , only possible access. Enter the boat and click the big wooden crate: a fight against pirates starts.

How many characters are needed for the mine?

4 characters: one for letter N, two for letter A and one for letter R. Each letter fight is done alone.

How to beat the room A monster?

Survive until turn 11. It is invulnerable and dies automatically on that turn.

Which quest follows The Militiaman's New Clothes?

Ambiguous Ambition, the 57 alignment quest, with Amayiro in .

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The Militiaman's New Clothes

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