Quest Treechnid Forest

The Woods Have Ears

Level 120 quest in the Dark Forest, with Silvosse at [-11,-13]: the plants no longer talk to Flovor's protector, and he gives you the Shrubbish to investigate. All the steps, the plants to question and the two fights.

Silvosse: quest start, at [-11,-13] (Dark Forest)
Silvosse: quest start · [-11,-13]

What to prepare

Nothing to buy: plan for the Soft Oak Clearing dungeon and a fight against The Schemer, doable in a group.

Quest Resources, obtained along the way

  • Enchanted Stone icon1 × Enchanted Stoneentrusted by Silvosse, returned after the fight

The 9 quest steps

  1. 1Talk to Silvosse

    Dialogue · Silvosse

    Plants and trees no longer talk to Flovor's protector like they used to. He thinks they will open up more easily to a stranger and grants you the Shrubbish enchantment to talk to them.

    If you enter combat, you lose the Shrubbish: go back to Silvosse so he gives it back to you.

    Silvosse, at [-11,-13] (Dark Forest)
    Silvosse · [-11,-13]
  2. 2Question the plants of the Dark Forest

    Dialogue

    Talk to the five plants. You learn that the Soft Oak, once Silvosse's friend, has turned his coat and warned all the plants to distrust him.

    • the Dark Forest Bramble doesn't want to talk, only to prick you
    • ask the Dark Forest Mushroom what he is up to: Rasuman the Green is dealing with the Rac Queen
    • introduce yourself to the Dark Forest Bulb: he no longer likes Silvosse, and the Soft Oak has a new friend
    • first apologize to the Dark Forest Bush: Silvosse is said to be planning something nasty
    • talk to the Dark Forest Tree Stump: the Soft Oak warned the plants against Silvosse
    Question the plants of the Dark Forest, at [-9,-12] (Dark Forest)
    Question the plants of the Dark Forest · [-9,-12]
    Question the plants of the Dark Forest, at [-10,-15] (Dark Forest)
    Question the plants of the Dark Forest · [-10,-15]
    Question the plants of the Dark Forest, at [-12,-15] (Dark Forest)
    Question the plants of the Dark Forest · [-12,-15]
    Question the plants of the Dark Forest, at [-13,-13] (Dark Forest)
    Question the plants of the Dark Forest · [-13,-13]
    Question the plants of the Dark Forest, at [-14,-12] (Dark Forest)
    Question the plants of the Dark Forest · [-14,-12]
  3. 3Report back to Silvosse

    · Silvosse

    Sum up everything you have learned. Silvosse wonders why the Soft Oak holds such a grudge against him and sends you to question him.

  4. 4Defeat the Soft Oak

    Combat

    Do the Soft Oak Clearing dungeon and defeat the Soft Oak on his map, in a single fight.

    • Soft OakSoft Oakfight · level 140 · 7,800 to 11,000 HP · 15 AP · 2 MP
    Soft Oak Clearing entrance, at [-14,-13] (Dark Forest)
    Soft Oak Clearing entrance · [-14,-13]
  5. 5Talk to the Soft Oak

    Dialogue · Soft Oak

    Talk to him before leaving the dungeon. Pretend to doubt Silvosse: he was told that Silvosse had made a pact with the Bontarians so that they would exploit the forest. That advice came from a doll sent by the Leafy God.

  6. 6Go back to see Silvosse

    Dialogue · Silvosse

    Tell him what you have learned: the Soft Oak was fooled. Silvosse gives you an Enchanted Stone to drop into a very old well, to multiply its power tenfold and attract the doll.

    • Enchanted Stone iconEnchanted Stonereceived
    Silvosse, at [-11,-13] (Dark Forest)
    Silvosse · [-11,-13]
  7. 7Set a trap at the well

    Go down to the forest well and click it to drop the stone into the bucket. Then change maps to let the doll come, then come back.

    Dark Forest Well, at [-11,-11] (Dark Forest)
    Dark Forest Well · [-11,-11]
  8. 8Defeat The Schemer

    Combat · The Schemer

    You catch The Schemer off guard, and she attacks you right away with her summons. At the end of the fight, you get your Enchanted Stone back.

    The fight can be done in a group: the quest advances for everyone, provided those who do not start the fight have first answered “Run away”.

    • The SchemerThe Schemerfight · level 140 · 4,600 HP · 9 AP · 5 MP
  9. 9Bring the stone back to Silvosse

    Items · Silvosse

    Tell him you fought the doll. Thanks to the stone, Silvosse identifies his adversary, much more powerful than he thought. He will keep you posted and gives you a Fertile Ruby Fragment. The quest ends.

    • Enchanted Stone icon1 × Enchanted Stoneto hand over
    • Fertile Ruby Fragment iconFertile Ruby Fragmentreceived
    Silvosse, at [-11,-13] (Dark Forest)
    Silvosse · [-11,-13]

The fights

Soft Oak

Soft Oak

Level 140

Boss of the Soft Oak Clearing dungeon, entrance at . To be defeated on his map, in a single fight, then questioned before you leave.

The Schemer

The Schemer

Level 140

At the Dark Forest well, at , with her summons. Can be done in a group. Spells recorded for this fight, between The Schemer and her summons.

  • Evil Power

    Gives 150 Power for 2 turns.

  • Bitter Spines

    Reflects damage.

  • Irritating Harassment

    Removes 2 dodgeable AP for 1 turn and hits for about 200 Neutral.

  • Bulbic Healing

    Heals itself twice for 500 HP, for a total of 1,000 HP.

  • Bulbic Shot

    Poison that steals about 100 HP.

  • Bulbic Jump

    Jump.

  • Lethal Bulbic Attack

    Hits for about 550 to 600.

The rewards

The Fertile Ruby Fragment is used to craft the Soft Oak Staff.

  • XP4,311,804 experience points
  • Kamas44,760 kamas
  • Fertile Ruby Fragment icon1 × Fertile Ruby Fragment

Related quests

The quest follows Munster Makes the Mystery Less Mysterious and unlocks The Last of Us. It is part of the achievement Tree Hiding the Forest, which groups seven Silvosse quests.

Next quest

The Last of Us

Level 180 quest · Treechnid Forest

Start
Kaw
Tree Hiding the Forest achievement icon

Achievement · Kingdom of Amakna

Tree Hiding the Forest

Quest 4 of 7 · 20 achievement points

Complete the following quests:

Counts toward the Sylvan Dofus

  1. A Bad Case of the SimplesLvl. 90
  2. Arak-HavocLvl. 90
  3. Munster Makes the Mystery Less MysteriousLvl. 90
  4. The Woods Have EarsLvl. 140
  5. The Last of UsLvl. 180
  6. Of Crops and CrueltyLvl. 200
  7. Protect Us From the ProtectorLvl. 200

Munster Makes the Mystery Less MysteriousNext quest: The Last of Us

Where does the quest The Woods Have Ears begin?

With Silvosse, in the Dark Forest, at . You must be at least level 120 and have completed Munster Makes the Mystery Less Mysterious.

Where are the plants to question?

In , , , and . Bramble, Mushroom, Bulb, Bush and Tree Stump of the Dark Forest.

The plants no longer talk to me, why?

You lost the Shrubbish by entering combat. Go back to Silvosse so he gives it back to you.

Do I have to talk to the Soft Oak after the fight?

Yes, before leaving the dungeon. He is the one who tells you about the doll sent by the Leafy God.

How do I make The Schemer appear?

Drop the Enchanted Stone into the well bucket at , change maps, then come back: she attacks you right away.

Which quest follows The Woods Have Ears?

The Last of Us, the continuation of Silvosse's quests and of the achievement Tree Hiding the Forest.

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The Woods Have Ears

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