Quest Brakmar

Trouble in Brakmar

Almanax quest for September 12, reserved for Brakmarians from level 20, at Sergeant Minor's at the Brakmar Militia at [-25,33]: hunt three Bonta agents. All the steps, the dialogue choices, and the spells from the fights.

Sergeant Minor: quest start, at [-25,33] (The Breastplate)
Sergeant Minor: quest start · [-25,33]

What to prepare

Nothing to gather: three fights. The quest only starts on a specific Almanax date, September 12, during the commemorations of the start of the Crimson Dawn.

The 5 quest steps

  1. 1Talk to Sergeant Minor

    Dialogue · Sergeant Minor

    At the Brakmar Militia, Sergeant Minor wants to stop some Bontarians from disrupting the Crimson Dawn commemorations. Agree to go looking for the three agents to fight them.

    Dialogue

    1. “Accept this muscular mission”

    Quest reserved for Brakmarians, and available only on September 12. The Bontarians have an identical quest, Trouble in Bonta. It can be repeated as many times as you like that day.

    Brakmar Militia, at [-25,33] (The Breastplate)
    Brakmar Militia · [-25,33]
  2. 2Defeat the Bontarian Plotter

    Combat · Bontarian Plotter

    Talk to the Bontarian Plotter to fight him.

    Dialogue

    1. “Attack”
    Bontarian Plotter, at [-27,32] (The Anvil)
    Bontarian Plotter · [-27,32]
  3. 3Defeat the Bontarian Firebrand

    Combat · Bontarian Firebrand

    Talk to the Bontarian Firebrand to fight her.

    Dialogue

    1. “Attack”
    Bontarian Firebrand, at [-28,36] (The Anvil)
    Bontarian Firebrand · [-28,36]
  4. 4Defeat the Bontarian Troublemaker

    Combat · Bontarian Troublemaker

    Talk to the Bontarian Troublemaker to fight him.

    Dialogue

    1. “Attack”

    Spells encountered over the three fights, all monsters combined: Shield (damage taken at 65% for 2 turns), Flaming Attack (steals 60 Intelligence for 3 turns, 140 Fire, and -2 MP), Staff Return (steals 80 Strength for 3 turns, 200 Earth), Attack (150 Air), Way Out (dodges 100% of hits by stepping back 1 cell, for 1 turn), Invigorating Punishment (Weakened state for 3 turns, but +200 Vitality per hit received for 2 turns), Chakra Accumulation (+80 Strength, 120 on a critical hit, for 5 turns), Pant Volley (150 Earth), and Fatal Attack (600 Earth, up to 2 RA).

    Bontarian Troublemaker, at [-22,38] (The Anchor)
    Bontarian Troublemaker · [-22,38]
  5. 5Go back to see Sergeant Minor

    Dialogue · Sergeant Minor

    Once you've given the three Bontarians a beating, go back to see Sergeant Minor at the Militia. The quest ends, and you can restart it right away.

The fights

Bontarian Plotter

Bontarian Plotter

Levels 20 to 200

In , in a single fight. Talk to him and choose “Attack”.

Bontarian Firebrand

Bontarian Firebrand

Levels 20 to 200

In , in a single fight. Talk to him and choose “Attack”.

Bontarian Troublemaker

Bontarian Troublemaker

Levels 20 to 200

In , in a single fight. Talk to him and choose “Attack”. The spells encountered in the three fights are detailed at this step.

The rewards

  • XP1,837,499 experience points

Related quests

The quest does not unlock any other quest. It can be repeated at will on September 12. Bontarians have the same quest, Trouble in Bonta.

When can you do Trouble in Brakmar?

Only on September 12, the day of the commemorations of the start of the Crimson Dawn in the Almanax.

Where does the Trouble in Brakmar quest start?

With Sergeant Minor, at the Brakmar Militia at . You must be Brakmarian and at least level 20.

Where do you find the three Bontarians?

In , and . The Plotter, the Agitator and the Troublemaker: talk to them and choose “Attack.”

Can the quest be repeated?

Yes, as many times as you like on September 12. It restarts as soon as the previous one ends.

Report an error

Trouble in Brakmar

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