Quest Astrub City
Wanted: Brumen Tinctorias
Level 60 Wanted Notices: take the notice at the Astrub militia at [5,-19], find Brumen Tinctorias in the Desolation of Sidimote and bring him back to prison. All the steps, the legendary hunt, his spells and tips for defeating him.
![Start: quest start, at [5,-19] (Astrub City)](/wp-content/uploads/dofus/carte-cite-d-astrub-5-19.webp)
What to prepare
Nothing to gather for the classic method. To be sure to find him, the legendary hunt requires the fragments of his map: the game has 4.
1 × Brumen's Map fragment 1/4in treasure hunt chests, by trade or at the auction house
1 × Brumen's Map fragment 2/4in treasure hunt chests, by trade or at the auction house
1 × Brumen's Map fragment 3/4in treasure hunt chests, by trade or at the auction house
1 × Brumen's Map fragment 4/4in treasure hunt chests, by trade or at the auction house
The 5 quest steps
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1Take the wanted notice
Dialogue
Enter the Astrub militia: you arrive directly in the wanted room. Click the highlighted sign, Brumen's.
Dialogue
- “Head out questing for Brumen”
![Astrub Militia, at [5,-19] (Astrub City)](/wp-content/uploads/dofus/carte-cite-d-astrub-5-19.webp)
Astrub Militia · [5,-19] -
2Find Brumen Tinctorias
Movement
Brumen Tinctorias always appears in the Desolation of Sidimote area, in the Sidimote Moors. He is not always there: once defeated, he disappears for several hours before coming back.
If a group defeats him without anyone getting him as a follower character (quest not started or already completed), he reappears immediately in the area.
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3Or track him down through the legendary hunt
Dialogue
To be sure to find him, assemble Brumen's Map from its fragments at the Desk of the Treasure Chest. Then start the legendary hunt at the Drafting Table. It works like a treasure hunt, but ends with the fight against Brumen, alone and therefore with no penalty.
Dialogue
- “Brumen's Treasure”
- “Begin”
All characters in the fight who started the quest get Brumen as a follower, but only the one who started the hunt receives the hunt chest and 1 Brumen's Elixir, a crafting resource.
Brumen's Mapreceived
Brumen's Elixirreceived
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4Defeat Brumen Tinctorias
Combat
Brumen has no Invulnerable state and is not very dangerous: he gives AP to his allies, heals himself and attacks. If you started the quest, you get him as a follower character after the victory.
Brumen Tinctoriasfight · level 60 · 4,100 to 4,300 HP · 8 AP · 4 MP
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5Deliver Brumen Tinctorias
Items · Astrub Jail Guard
Go back to the Astrub militia and this time go down the stairs on the right to the prison. Talk to the Astrub Jail Guard. You lose your follower, the quest ends and Brumen appears behind bars with the other captured wanted targets.
Dialogue
- “Deliver Brumen Tinctorias”
The fights
Level 60
In the Desolation of Sidimote: 4,100 HP, 8 AP and 4 MP. Resistances (%): 15% Neutral, -10% Earth, 20% Fire, -15% Water and 5% Air. No Invulnerable state.
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Ad Hoc Allies
State shared by all wanted targets: 250 less Vitality and 50 less Power, with no duration limit, for each monster with him. Alone, he has no penalty.
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Poisoned Elixir effect
Cast from the start of the fight on all your characters, with no duration limit: each AP used makes you lose 1 Neutral HP.
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Stimulating Elixir
Gives 2 AP for 3 turns to himself and his allies in a cross area of size 4 around him, but gives himself 20% erosion (15 on a critical hit) for 1 turn.
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Vampiric Elixir
Whack dealing 250 Water damage and applies a poison of 20 (Water life steal) for 1 turn. In line only, up to 8 range, once per target.
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Curative Elixir
Heals himself for 130 and gains 10 healing received for 1 turn.
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Forbidden Elixir
Whack dealing 100 Fire damage and applies a poison of 15 Fire damage for 1 turn. Up to 8 range, once per target.
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Revitalising Elixir
Heals 50 in a circle area of radius 3. Up to 8 range, 3 times per turn.
The rewards
Experience and 360 Wantoken, based on the game data. The legendary hunt additionally gives the player who started it a hunt chest and 1 Brumen's Elixir.
360 × Wantoken
Related quests
The quest does not unlock any other quest. It counts toward the Room and Board achievement, along with Wanted: Akornaddikt the squirrel, Wanted: Stellia Blutzell, Wanted: Ogivol Scalarcin, Wanted: Qil Bil and Wanted: Nomarow Transplent, and toward its own achievement Brumen Tinctorias.
Achievements · Wanted Notices
Brumen Tinctorias
Capture and turn in Brumen Tinctorias.
Last quest of the achievement. All achievements
Achievements · Wanted Notices
Room and Board
Capture the monsters wanted by the Astrub authorities and on the run in the continent of Amakna.
- Wanted: Akornaddikt the SquirrelLvl. 20
- Wanted: Stellia BlutzellLvl. 30
- Wanted: Ogivol ScalarcinLvl. 50
- Wanted: Brumen TinctoriasLvl. 60
- Wanted: Qil BilLvl. 70
- Wanted: Nomarow TransplentLvl. 130
Where does the quest Wanted: Brumen Tinctorias start?
In the wanted room of the Astrub militia, at . Click Brumen's sign. You must be at least level 40.
Where do I find Brumen Tinctorias?
Always in the Desolation of Sidimote, in the Sidimote Moors. Once defeated, he disappears for several hours before reappearing.
How can I be sure to find him?
Through the legendary hunt at the Treasure Chest, at . Assemble Brumen's Map at the Desk from its fragments, then choose “Brumen's Treasure” at the Drafting Table.
Is Brumen Tinctorias dangerous?
No. He gives AP to his allies, heals himself and hits with Water and Fire. Each AP you use costs you 1 HP: nothing to worry about.
Where do I deliver Brumen Tinctorias?
To the Astrub Jail Guard, in the basement of the Astrub militia at , via the stairs on the right.
What does the quest give?
Experience and 360 Wantoken. It counts toward the Room and Board and Brumen Tinctorias achievements.
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