Quest
Wanted: Craff Tibballs
Level 40 alignment wanted notice: pick up the notice at the Brakmar militia at [-25,33] or the Bonta militia at [-32,-57], find Craff Tibballs in the Amakna Cemetery and bring him back to prison. All the steps, his spells, his bombs and tips to defeat him.
What to prepare
Nothing to gather: you need to be of Brakmarian or Bontarian alignment, level 10 or higher.
The 4 quest steps
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1Take the wanted notice
Dialogue
Go to the wanted room of your alignment's militia. Click on Craff Tibballs's sign, which is highlighted.
- Brakmarian: Brakmar militia, go up the stairs to the first floor and go straight to the left. Some notices are in this first room, others in the room on the left.
- Bontarian: Bonta militia, enter the room at the top left, then the one at the top, next to the stairs. Some notices are in this first room, others in the room above.
Dialogue
- “Head out questing for Craff Tibballs”
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2Find Craff Tibballs
Movement
Craff Tibballs always appears in the Amakna Cemetery area. If a group defeats him without anyone obtaining him as a follower (nobody has started the quest, or everyone has already completed it), he immediately reappears.
Craff Tibballs is not always present: once defeated, he disappears from the area for several hours before reappearing.
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3Defeat Craff Tibballs
Combat
Craff Tibballs has no Invulnerable state. Each turn, he summons Crafftibbombs at 1 range in his diagonals, 4 at most on the field. The longer a bomb stays in place, the stronger and wider its explosion. Every monster that accompanies him weakens him: the Ad Hoc Allies state removes 150 Vitality and 50 Power (general damage) from him per monster present with him.
He can swap places with a bomb so that it explodes on the next turn: beware if he positions himself in the middle of your team.
Craff Tibballsfight · level 40 · 1,200 HP · 10 AP · 5 MP
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4Deliver Craff Tibballs
Items
After the victory, Craff Tibballs follows you as a follower, provided you have started the quest. Go back to your militia's wanted room, the same way, and deliver him. He leaves your group and the quest ends: he appears behind the prison bars, in the rooms after the notices, with the other captured wanted monsters.
- Brakmarian: talk to Lobo Tommy, at the Brakmar militia
- Bontarian: talk to Fairy Valentine, at the Bonta militia
Dialogue
- “Deliver Craff Tibballs”
The fights
Level 40
In the Amakna Cemetery: 2,100 HP, 10 AP and 5 MP. Resistances: 20% Neutral, 0% Earth, 10% Fire, 10% Water and 10% Air. His bombs hit lightly (100 at most), but their explosion area grows up to a circle of radius 3.
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Ad Hoc Allies
State shared by all wanted targets: 150 less Vitality and 50 less Power, with no duration limit, for each monster with him. Alone, he has no penalty.
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Crafftibbomb Summoning
Cast from the start of the fight, with no time limit: at the start of each turn, he summons a Crafftibbomb at 1 range in each diagonal, 4 at most. Each bomb has 201 HP and 0 MP, and reduces ranged damage taken by 50 (150 in practice per hit) for the whole fight. A character standing on a bomb's summoning cell takes 100 Water damage.
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Bomb explosion
A bomb explodes when you kill it, or on its own after 4 turns. Killed on the turn it is summoned: 50 Fire in a cross of size 1. After 1 turn: 80 Fire in a 3×3 square. After 2 turns: 100 Fire in a circle of radius 2 and 40 Air in a cross of size 1. After 3 turns: 100 Fire in a circle of radius 3 and 40 Air in a circle of radius 2. After 4 turns, it explodes on its own on its turn: 100 Fire and 100 Air in a circle of radius 3.
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Bomb Push
Pushes the bombs back by 4 cells in a diagonal cross of size 1, to bring them closer to your characters. From 0 to 6 range, once per turn.
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Teleportabomb
Swaps places with one of his bombs, which gains 100 Power (general damage) and explodes automatically on its next turn, as if it were its last. Up to 10 range, once per turn.
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Bomb Vulnerability
Removes resistances for 2 turns around the targeted bomb, depending on its age: 20% in a cross of size 1 on the turn of summoning, 30% in a 3×3 square after 1 turn, 40% in a circle of radius 2 after 2 turns, 40% in a circle of radius 3 after 3 turns. Up to 10 range, twice per turn and once per bomb, penalties not stackable.
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Tip: kill the 4 bombs
If you are low on HP and don't want to take any risks, kill the 4 bombs as soon as they are summoned, without being in melee with them. You will have to do it again every turn: he summons new ones at the start of each turn, whereas he doesn't summon any if the 4 are still in place.
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Tip: stay more than 3 range away
If you let the bombs explode on their own, stay more than 3 range away from each one to be outside the explosion area. Still keep an eye on his place swaps.
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Tip: his diagonals
Don't stay 1 range away on a diagonal from Craff Tibballs: if bombs are missing, he summons some in his diagonals, and a character blocking the cell takes Water damage.
The rewards
Experience and 4 Aliton, based on the game data.
4 × Aliton
Related quests
The quest does not unlock another quest. It counts toward the Craff Tibballs achievement and the Spell in a Cell achievement, which covers nine alignment wanted notices, including Wanted: Sam Wyz, Wanted: Boothe Baybe and Wanted: Prince Sharmin.
Achievements · Wanted Notices
Craff Tibballs
Capture and turn in Craff Tibballs.
Last quest of the achievement. All achievements
Achievements · Wanted Notices
Spell in a Cell
Capture the monsters wanted in Bonta and Brakmar.
- Wanted: Sam WyzLvl. 20
- Wanted: Bolete MasterLvl. 30
- Wanted: Craff TibballsLvl. 40
- Wanted: Boothe BaybeLvl. 50
- Wanted: Nono the WobotLvl. 60
- Wanted: Armada the InvincibleLvl. 70
- Wanted: DragodingoLvl. 80
- Wanted: DegolasLvl. 90
- Wanted: Prince SharminLvl. 100
Where does the quest Wanted: Craff Tibballs start?
In the wanted room of the militia of your alignment: Brakmar at , first floor on the left, or Bonta at , room at the top left then the top room. Click on Craff Tibballs's sign.
What are the requirements to take the notice?
Be Brakmarian or Bontarian, at alignment level 10 or higher.
Where to find Craff Tibballs?
Always in the Amakna Cemetery. Once defeated, he disappears for several hours before reappearing.
How to handle the Crafftibbombs?
Kill them as soon as they are summoned, or stay more than 3 range away. The longer a bomb stays in place, the wider its explosion. Be careful when Craff Tibballs swaps places with one of them.
Who do you deliver Craff Tibballs to?
To Lobo Tommy at the Brakmar militia, or to Fairy Valentine at the Bonta militia, in the wanted room.
What does the quest give?
Experience and 4 Aliton. It also counts toward the Craff Tibballs and Spell in a Cell achievements.
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