Quest Astrub City

Wanted: Qil Bil

Level 70 wanted notice: pick up the notice at the Astrub militia at [5,-19], find Qil Bil in the Cemetery of the Tortured and bring him back to prison. All the steps, his spells and tips to defeat him.

Start: quest start, at [5,-19] (Astrub City)
Start: quest start · [5,-19]

What to prepare

Nothing to gather. During the fight, avoid pushing Qil Bil, removing his MP and placing traps or glyphs: all of that strengthens him.

The 4 quest steps

  1. 1Take the wanted notice

    Dialogue

    Enter the Astrub militia: you arrive directly in the wanted room. Click on Qil Bil's sign, which is highlighted.

    Dialogue

    1. “Head out questing for Qil Bil”
    Astrub Militia, at [5,-19] (Astrub City)
    Astrub Militia · [5,-19]
  2. 2Find Qil Bil

    Movement

    Qil Bil always appears in the Cemetery of the Tortured area, in Brakmar. If a group defeats him without anyone obtaining him as a follower (nobody has started the quest, or everyone has already completed it), he immediately reappears.

    Qil Bil is not always present: once defeated, he disappears from the area for several hours before reappearing.

  3. 3Defeat Qil Bil

    Combat

    Qil Bil has no Invulnerable state. He strikes in Neutral and Fire, at short range and in melee, removes AP and pushes back enemies and allies. He strengthens himself in damage and power.

    Every push or attempt to remove his MP gives him 10% of his HP Left as a shield, with no time limit.

    • Qil BilQil Bilfight · level 70 · 5,300 HP · 7 AP · 5 MP
  4. 4Deliver Qil Bil

    Items · Astrub Jail Guard

    After the victory, Qil Bil follows you as a follower, provided you have started the quest. Go back to the Astrub militia and, this time, go down the stairs on the right to the basement prison. Deliver him to the Astrub Jail Guard: the quest ends and Qil Bil appears behind bars, with the other captured wanted monsters.

    Dialogue

    1. “Deliver Qil Bil”

The fights

Qil Bil

Qil Bil

Level 70

In the Cemetery of the Tortured, in Brakmar: 5,300 HP, 7 AP and 5 MP. Resistances: 10% Neutral, 12% Earth, 10% Fire, -19% Water, 0% Air. Weak to Water, he strikes in Neutral and Fire at short range.

  • Ad Hoc Allies

    State shared by all wanted targets: 300 less Vitality and 50 less Power, with no duration limit, for each monster with him. Alone, he has no penalty.

  • Cyberbwork effect

    Cast from the start of the fight: every time you push him or try to remove his MP, he gains 10% of his HP Left as shield points, with no time limit.

  • Throwing Fists

    Strikes for 350 Neutral damage and removes 2 dodgeable AP (3 on a critical hit) for 2 turns, non-stackable. In line, up to 2 range, twice per target.

  • Cybernetic Rage

    On himself: +20 Power (30 on a critical hit) for 3 turns. During those 3 turns, if he takes damage from a trap or glyph, he also gains 16 to 20 damage (21 to 25) and 20 Power (30). Cooldown of 4 turns.

  • Overheating

    Strikes characters on his 4 adjacent cells for 100 Fire damage and pushes back enemies and allies in contact with him by 3 cells. Once per turn.

  • Tip: no pushing, no MP removal

    Every push or MP removal gives him a shield: avoid both actions so he doesn't have more HP to remove.

  • Tip: no traps, no glyphs

    Three turns out of four, the damage from a trap or glyph strengthens his power: don't place any.

The rewards

XP and 420 Wantoken, according to the game data.

  • Aviton icon420 × Wantoken

Related quests

The quest does not unlock another quest. It counts toward the Room and Board achievement, which covers six wanted notices from the Astrub militia, including Wanted: Akornaddikt the Squirrel, Wanted: Stellia Blutzell and Wanted: Brumen Tinctorias, and toward its own achievement Qil Bil.

Qil Bil achievement icon

Achievements · Wanted Notices

Qil Bil

1 quest · level 70

Capture and turn in Qil Bil.

Last quest of the achievement. All achievements

Room and Board achievement icon

Achievements · Wanted Notices

Room and Board

Quest 5 of 6 · 20 achievement points

Capture the monsters wanted by the Astrub authorities and on the run in the continent of Amakna.

  1. Wanted: Akornaddikt the SquirrelLvl. 20
  2. Wanted: Stellia BlutzellLvl. 30
  3. Wanted: Ogivol ScalarcinLvl. 50
  4. Wanted: Brumen TinctoriasLvl. 60
  5. Wanted: Qil BilLvl. 70
  6. Wanted: Nomarow TransplentLvl. 130

Wanted: Brumen TinctoriasNext quest: Wanted: Nomarow Transplent

Where does the quest Wanted: Qil Bil start?

At the Astrub militia, at . When you enter, you arrive in the wanted room: click on Qil Bil's sign.

Where to find Qil Bil?

Always in the Cemetery of the Tortured area, in Brakmar. Once defeated, he disappears for several hours before reappearing.

How to defeat Qil Bil?

Without pushing him, without removing his MP, and without traps or glyphs. He has 5,300 HP and strikes in Neutral and Fire at short range; he is weak to Water.

Where to deliver Qil Bil?

To the Astrub Jail Guard, in the basement prison of the Astrub militia: go down the stairs on the right.

What does the quest give?

Experience and 420 Wantoken. It also counts toward the Room and Board and Qil Bil achievements.

Report an error

Wanted: Qil Bil

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