Quest Astrub City
Wanted: Stellia Blutzell
Level 30 wanted notice: pick up the notice at the Astrub militia at [5,-19], find Stellia Blutzell in Astrub Forest and bring her back to jail. All the steps, the legendary hunt, her spells and tips for defeating her.
![Start: quest start, at [5,-19] (Astrub City)](/wp-content/uploads/dofus/carte-cite-d-astrub-5-19.webp)
What to prepare
Nothing to gather for the standard method. To find her for certain through the legendary hunt, you need the fragments of her map.
1 × Stellia Map fragment 1/4optional, from treasure hunt chests or at the auction house
1 × Stellia Map fragment 2/4optional, same source
1 × Stellia Map fragment 3/4optional, same source
1 × Stellia Map fragment 4/4optional, same source
The 5 quest steps
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1Take the wanted notice
Dialogue
Go to the Astrub militia and enter: you arrive directly in the wanted room. Click Frakacia's sign, then the choice below.
Dialogue
- “Head out questing for Stellia”
![Astrub Militia, at [5,-19] (Astrub City)](/wp-content/uploads/dofus/carte-cite-d-astrub-5-19.webp)
Astrub Militia · [5,-19] -
2Find Stellia Blutzell
Movement
Stellia Blutzell always appears in Astrub Forest. If a group defeats her without anyone getting her as a follower character (nobody started the quest, or everyone has already completed it), she immediately respawns in the area.
Stellia is not always present: once defeated, she disappears from the area for several hours before respawning.
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3Or track her down through the legendary hunt
Dialogue
To capture her for certain, assemble Stellia's Map with the Desk of the Treasure Chest from its fragments, obtained at random from treasure hunt chests or bought from other players. Then start the legendary hunt with the Drafting Table: it plays out like a treasure hunt, but ends with the fight against Stellia, alone and therefore with no penalty.
Dialogue
- “Stellia's Treasure”
- “Begin”
All characters in the fight who started the quest get Stellia as a follower, but only the one who started the hunt receives the hunt chest and 1 Stellia's Panties, a crafting resource.
1 × Stellia Map fragment 1/4to hand over
1 × Stellia Map fragment 2/4to hand over
1 × Stellia Map fragment 3/4to hand over
1 × Stellia Map fragment 4/4to hand over
Stellia's Pantiesreceived
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4Defeat Stellia Blutzell
Combat
Each monster accompanying her weakens her: the Ad Hoc Allies state removes 80 Vitality and 50 Power for each monster with her. She does not have the Invulnerable state, but removes 2 AP from all your characters as long as she is alive. Her spells and tips are further down.
On turns 2, 5, 8, 11…, she makes every character within 6 cells or less Pacifist: move away from her on the preceding turns (1, 4, 7, 10…).
Stellia Blutzellfight · level 30 · 1,300 HP · 6 AP · 4 MP
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5Deliver Stellia to the Jail Guardian
Items · Astrub Jail Guard
After the victory, Stellia follows you as a follower character, provided you started the quest. Go back to the Astrub militia, enter, then go down the stairs on the right to the basement prison. Talk to the Astrub Jail Guard: Stellia leaves your group and the quest ends. She then appears behind bars, with the other captured wanted targets.
Dialogue
- “Deliver Stellia”
The fights
Level 30
In Astrub Forest. She does not have the Invulnerable state. She steals Range and MP in a line at a distance, and in melee applies a 20% Neutral and Earth resistance penalty for 2 turns. She hits with Neutral in melee and with Earth in a line at long range. With her 4 MP, stay more than 5 Range away to avoid her Stelliar Hook; since her ranged damage is reduced, favor melee attacks on good turns.
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Armless
Effect cast at the very start of the fight, infinite: removes 2 AP from all your characters as long as she is alive, and reduces the ranged damage she takes by 2 (actual reduction of 5 per hit) for the entire fight.
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Stelliar Shriek
In a line only, up to 10 Range, once per target. Whacks for 90 Earth damage, steals 4 Range (6 on a critical hit) and 1 MP, dodgeable, for 1 turn.
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Hyperblutzell
Around her, starting on turn 2 and then every 3 turns. Reduces the duration of effects by 4 for characters at 7 Range or more, and applies the Pacifist state, which prevents dealing damage, to characters within a radius of 6 at the start of her turn.
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Stelliar Hook
Melee only, once per target. Whacks for 100 Neutral damage and removes 20% Neutral resistance and 20% Earth resistance (25 on a critical hit) for 2 turns.
The rewards
XP and 180 Wantoken, according to the game data.
180 × Wantoken
Related quests
The quest does not unlock any other quest. It counts toward the Stellia Blutzell achievement and toward Room and Board, which covers six Astrub wanted targets, including Wanted: Akornaddikt the Squirrel and Wanted: Brumen Tinctorias.
Achievements · Wanted Notices
Stellia Blutzell
Capture and turn in Stellia Blutzell.
Last quest of the achievement. All achievements
Achievements · Wanted Notices
Room and Board
Capture the monsters wanted by the Astrub authorities and on the run in the continent of Amakna.
- Wanted: Akornaddikt the SquirrelLvl. 20
- Wanted: Stellia BlutzellLvl. 30
- Wanted: Ogivol ScalarcinLvl. 50
- Wanted: Brumen TinctoriasLvl. 60
- Wanted: Qil BilLvl. 70
- Wanted: Nomarow TransplentLvl. 130
Wanted: Akornaddikt the SquirrelNext quest: Wanted: Ogivol Scalarcin
Where does the quest Wanted: Stellia Blutzell start?
In the wanted room of the Astrub militia, at . Click on Stellia's sign, then on “Head out questing for Stellia”. You must be at least level 20.
Where to find Stellia Blutzell?
Always in Astrub Forest. If she is absent, you can track her down for certain through the legendary hunt, from the Treasure Chest at .
How do you avoid the Pacifist state?
By moving away from her before turns 2, 5, 8, 11… Her Hyperblutzell spell makes characters within 6 cells or less Pacifist, so they can no longer deal damage.
Why do my characters have 2 fewer AP?
That's her Armless effect. It removes 2 AP from all your characters as long as Stellia is alive; the penalty disappears when she is eliminated.
Where to deliver Stellia?
To the Astrub Jail Guard, in the prison in the militia's basement at : go down the stairs on the right.
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