Quest Astrub City

Wanted: Zatoishwan

Wanted Notices level 150, to pick up at the Astrub militia in [5,-19]: find Zatoishwan in Feudala, on Pandala Island, defeat him and deliver him to the Astrub jail. All the steps, the legendary hunt alternative and the fight strategy.

Start: quest start, at [5,-19] (Astrub City)
Start: quest start · [5,-19]

What to prepare

Nothing to gather for the standard method. For the legendary treasure hunt alternative, you need all five fragments of Zatoishwan's Map.

Quest Resources, obtained along the way

  • 1 × Zatoishwan's Map Fragment 1/5alternative only: in treasure hunt chests, by trade or at the auction house, like the four other fragments
  • 1 × Zatoishwan's Map Fragment 2/5
  • 1 × Zatoishwan's Map Fragment 3/5
  • 1 × Zatoishwan's Map Fragment 4/5
  • 1 × Zatoishwan's Map Fragment 5/5

The 5 quest steps

  1. 1Take the wanted notice

    Dialogue

    Enter the Astrub militia: you arrive directly in the wanted room. Click the highlighted sign.

    Dialogue

    1. “Head out questing for Zatoishwan”
    Astrub Militia, at [5,-19] (Astrub City)
    Astrub Militia · [5,-19]
  2. 2Locate Zatoishwan

    Movement

    Zatoishwan always appears in the Feudala area, on Pandala Island. He isn't always there: once defeated, he disappears for several hours before coming back.

    If a group beats him without anyone getting him as a follower character, because none has the quest in progress, Zatoishwan reappears immediately in the area.

  3. 3Alternative: the legendary hunt

    Dialogue

    If you can't find him, you can capture him for sure through a legendary treasure hunt. At the Treasure Chest, assemble Zatoishwan's Map at the Desk with the 5 fragments, then start the hunt at the Drafting Table. It plays out like a standard treasure hunt, with a fight against Zatoishwan at the end.

    Dialogue

    1. “Zatoishwan's Treasure”
    2. “Begin”

    In this fight, Zatoishwan is alone, so no Vitality or Power penalty. All characters in the fight who have the quest get the wanted target as a follower; only the one who started the hunt receives a chest, with hunt rewards and 1 Zatoishwan's Hairs.

    • 1 × Zatoishwan's Map Fragment 1/5to give
    • 1 × Zatoishwan's Map Fragment 2/5to give
    • 1 × Zatoishwan's Map Fragment 3/5to give
    • 1 × Zatoishwan's Map Fragment 4/5to give
    • 1 × Zatoishwan's Map Fragment 5/5to give
  4. 4Defeat Zatoishwan

    Combat

    Attack Zatoishwan and win the fight. Hit from range: he reduces damage taken in melee. See the Fights section.

    • ZatoishwanZatoishwanfight · level 150 · 18,000 HP · 10 AP · 6 MP
  5. 5Deliver Zatoishwan to the Astrub jail

    Items · Astrub Jail Guard

    After the victory, you get Zatoishwan as a follower character, provided you started the quest. Enter the Astrub militia and go down the stairs on the right, to the basement prison. Talk to the Astrub Jail Guard: the quest ends, and Zatoishwan joins the other wanted targets behind bars.

    Dialogue

    1. “Deliver Zatoishwan”

The fights

Zatoishwan

Zatoishwan

Level 150

18,000 HP, 10 AP and 6 MP. Resistances (%): 15% Neutral, 75% Earth, 60% Fire, 45% Water, 30% Air. Like all wanted targets, he has the Ad Hoc Allies state: -1,100 Vitality and -50 Power per monster with him, no penalty if he is alone. He has no invulnerable state, but his Pandawushu effect, cast from the start, reduces the damage taken in melee by 5, i.e. 42 in practice per hit. He pushes back, removes AP and range, buffs himself, heals and reflects damage. He hits Fire, Earth and Water at medium range, and very hard in Air in melee. Tips: favor ranged attacks, and start your turn more than 7 range away from him (6 MP plus the range of Twirling Baton) to avoid his melee hit.

  • Pandawushu

    From the start of the fight, with no time limit: reduces damage taken in melee by 5, i.e. 42 in practice per hit.

  • Twirling Baton

    Hits for 900 Air on the 4 cells around him and pushes back 4 cells all characters in melee. Cooldown of 5 turns.

  • Incendiary Flask

    Hits for 400 Fire in a circle of radius 2 and places a poison of 51 to 60 Fire for 1 turn. In a line up to 6 range, once per turn.

  • Cloudy Vision

    Hits for 300 Earth and removes 4 range (6 on a critical hit) for 1 turn. In a line from 2 to 8 range, 2 times per turn and 1 times per target.

  • Green Fairy

    Hits for 500 Water and removes 20 AP (30 on a critical hit) for 2 turns, stackable 2 times. Up to 4 range, 2 times per turn and 1 times per target.

  • Liquid Wrath

    On himself: 200 Power (300), 50 Damage (60) and 4 AP for 2 turns, heal of 700 HP, reflect of 40 damage for 3 turns (50 for 4 turns on a critical hit). From turn 3, cooldown of 4 turns.

The rewards

According to the game data, the quest rewards experience and 1,320 Wantoken.

  • Aviton icon1320 × Wantoken

Related quests

The quest does not unlock any other quest. It is part of the Prisonball achievement, which groups five wanted notices, including Wanted: Marzwel the Goblin and Wanted: Musha the Oni, and completes the Zatoishwan achievement.

Prisonball achievement icon

Achievements · Wanted Notices

Prisonball

Quest 5 of 5 · 20 achievement points

Capture the monsters wanted by the Astrub authorities and on the run in Amakna and beyond.

  1. Wanted: Marzwel the GoblinLvl. 60
  2. Wanted: Aermyne 'Braco' ScalptarasLvl. 80
  3. Wanted: Musha the OniLvl. 80
  4. Wanted: Rok GnorokLvl. 90
  5. Wanted: ZatoishwanLvl. 150

Wanted: Rok Gnorok

Last quest of the achievement. All achievements

Zatoishwan achievement icon

Achievements · Wanted Notices

Zatoishwan

1 quest · level 150

Capture and turn in Zatoishwan.

Last quest of the achievement. All achievements

Where to pick up the wanted notice for Zatoishwan?

At the Astrub militia, at . Go in: the wanted room is right behind the door. You must be at least level 130.

Where to find Zatoishwan?

In Feudala, on Pandala Island. After each defeat, he disappears for several hours before coming back.

I can't find Zatoishwan, what should I do?

Go through the legendary treasure hunt. Assemble Zatoishwan's Map from its 5 fragments at the Treasure Chest in , then start “Zatoishwan's Treasure” at the Drafting Table.

How to beat Zatoishwan?

At range, by starting your turn more than 7 range away from him. He reduces damage taken in melee and hits very hard in melee.

Who to deliver Zatoishwan to?

To the Astrub Jail Guard, in the prison in the basement of the Astrub militia, via the stairs on the right.

Report an error

Wanted: Zatoishwan

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