Dungeon Petrified Forest

Korriander's Lair

Level 180 dungeon in the Petrified Forest of Frigost, at [-73,-69]: five rooms, deadly glyphs placed by your own characters and a boss that is invulnerable until its Sporachnee has ended a turn in one, Korriander. Quests to start, map of each room, strategy, monsters, achievements and loot.

Korriander's Lair: the dungeon entrance, at [-73,-69] (Petrified Forest)
The lair's entrance in the Petrified Forest, guarded by Tray Beard

Quests linked to Korriander's Lair

The dungeon quest, Epic Beard, Man, is picked up at the entrance from Tray Beard and opens several follow-ups. Accept it before entering: a fight won without the quest in progress does not count. The Sacred Stone alignment quests and the idol quests require other runs.

Accept before entering

Epic Beard, Man

Level 180 quest

Tray Beard, at the entrance, starts the dungeon quest. She is looking for Korriander organs to heal Snowbound Village: defeat it in a single fight, leave through the lair's exit and go back to talk to her. The quest only ends after this dialogue.

Start
Tray Beard, Petrified Forest
Prerequisites
Level 50

For later

Continuation of Tray Beard

Dungeon and No Dragon

Level 180 quest

Go to the End of the dungeon map. Your city's agent sends you back into the lair: defeat Korriander in a single fight, reach the end of the dungeon, then report back, to Michele Seyroth or Jammy Rokwai depending on your alignment.

Start
Michele Seyroth, Frigost Village
Prerequisites
Level 150 and Epic Beard, Man

Ice Kama iconIce Kama4 ice kamas and 36,604,000 XP

Bonta Alignment

Stone Freezing Cold

Level 185 quest

Retrieve the Korriander Flower in the dungeon. After a first fight alone, finish the lair, have the Phosphorescent Solvent crafted by an alchemist of level 185, then come back: Tray Beard takes you to the back of the lair, where Rammola is fought alone. Take the Araknas Sacred Stone before leaving.

Start
Amayiro, Bonta militia
Prerequisites
Level 180 and Leng Plateau

Brakmar Alignment

It's a Milestone

Level 185 quest

The Brakmarian version, same route. Defeat Korriander, craft the Phosphorescent Solvent with the Korriander Flower, use it on the phosphorescent webs and face Rammola alone for the last Araknas Sacred Stone.

Start
Esra'Ruoy'Dnim, Gisgoul
Prerequisites
Level 180 and Leng's Arachnee

Foluk Idols

Foluk's Blessing

Level 170 quest

Korriander is fought under the Fairy Foluk Idol. Activate it in the boss room before the fight, then move each monster before dealing damage to it.

Start
Disciple of Foluk, Otomai Island

Tengu Snowfoux Leather iconTengu Snowfoux Leatherand 43,924,800 XP

Level 180

The Last of Us

Level 180 quest

You have to cross the lair to Korriander. Cornelia Granpa's trail leads from the Dark Forest to the Petrified Forest: fight Korriander and the Sylvaspirits to make your way through.

Start
Kaw, Dark Forest
Prerequisites
Level 160 and Take Root

During events

  • Tiwaapi Simulation level 20, repeatable
    Tiwaapi may assign you Korriander as a guardian to defeat. Incarnam, .

After Epic Beard, Man, A Korriander Hack and Slash asks you to reach the last room of the lair. The loot is also useful elsewhere: A Remedy for All Ills asks for a Korriander Foot, and Dungeons and Dragrunts sends you into the lair among the eight dungeons of Frigost.

The 5 rooms of Korriander's Lair

Three monster rooms, then Korriander in the fourth. Talk to Tray Beard to enter, and again to leave. For each room: the scenery, then the tactical view with the starting cells (blue: you, red: the monsters). Tap an image to enlarge it.

Room 1

The Treecherous and the Serpula. Hitting the Treecherous on contact gives it 100 damage, and its clump only hits if you touch it. Each spell cast on the Serpula triggers a rewind.

Korriander's Lair: map of room 1
Room 1 — map
Korriander's Lair: tactical view of room 1, starting cells in blue and red
Room 1 — tactical view

Room 2

The Fungore, which hits the whole team and hurts a lot once low on life, and the Dramanita, whose poison punishes every AP spent: do not attack while under its effect.

Korriander's Lair: map of room 2
Room 2 — map
Korriander's Lair: tactical view of room 2, starting cells in blue and red
Room 2 — tactical view

Room 3

Only one new monster, the Fistulina, which steals life on contact and diagonally, and transfers its life to its allies to heal them.

Korriander's Lair: map of room 3
Room 3 — map
Korriander's Lair: tactical view of room 3, starting cells in blue and red
Room 3 — tactical view

Room 4

Korriander's Lair: map of room 4
Room 4 — map
Korriander's Lair: tactical view of room 4, starting cells in blue and red
Room 4 — tactical view

Room 5 — Korriander

The arena of Korriander and its Sporachnee, where your glyphs become deadly: the strategy is detailed just below.

Korriander's Lair: map of room 5
Room 5 — map
Korriander's Lair: tactical view of room 5, starting cells in blue and red
Room 5 — tactical view

Defeat Korriander

Your glyphs kill

At the start of their turn, each character places a glyph on their cell, which lasts the whole fight. Any character or summon that starts or ends its turn on it dies. Check your landing cell before confirming, especially after a pull from Loote or a push from the Sporachnee.

Korriander

Korriander

Level 180

  • Health Points9,700 HP
  • AP15 AP
  • MP6 MP
  • Resistances (%)
  • EarthEarth 9%
  • FireFire 15%
  • WaterWater 5%
  • AirAir 17%
  • NeutralNeutral 45%

Invulnerable at the start of the fight: its Sporachnee has to end its turn in one of your glyphs. It then stays vulnerable until the end, with 1 more MP and 200 more power. It only hits in a line, and its two damage spells have a modifiable range. Its weakest resistance is Water.

  • Reerole icon
    Reerole5 AP · 3 range · Teleports to the targeted cell

    Teleportation in a line up to 3 range, only once vulnerable, recast every 2 turns.

  • Loote icon
    Loote5 AP · 4 range · WaterWater Damage: 10% erosion of the caster's missing HP · Water61 to 70 Water damage · -50 Flight · Pulls 3 cells

    Hits based on Korriander's missing HP, removes 50 Flight and pulls 3 cells, in a line. Check your landing cell.

  • Arepee icon
    Arepee5 AP · 6 RNG · Air46 to 55 Air life steal

    The trap of the fight: the effect deals Air life-steal damage to you every time you take damage. In a line, modifiable range.

  • Ekspee icon
    Ekspee5 AP · 3 range · Summons: Sporachnee

    Summons a Sporachnee, only when invulnerable, recast every 3 turns.

The four-step strategy against Korriander

Turn 1: the Sporachnee. Korriander summons a Sporachnee from the first turn. As long as it has not ended a turn in a glyph placed by your characters, it stays invulnerable: do not waste your damage on it.

Remove its MP. It has 5 MP and loses one for a turn each time it takes damage, up to three. Hit it to slow it down, or drain its MP with a removal and place it in a glyph. Warning: whether pushed or pulled, it pushes back by one cell everything in its line.

If it dies. Killed by mistake, the Sporachnee comes back after 3 turns. Use this delay to clear the monsters and prepare the next glyph, rather than risking a character.

Korriander vulnerable. It gains Reerole, a teleportation in a line up to 3 range every two turns. It only hits in a line: stay out of its lines, remove range from it, and beware above all of Arepee.

The characters' glyphs

Throughout the fight, each character places a glyph on their cell when starting their turn. These glyphs kill the characters and summons that start or end their turn on them, and only disappear if their caster dies.

The map therefore fills up as the turns go by: plan your movements from the placement, and keep room to bring the Sporachnee onto a glyph without exposing an ally to it.

The monsters of Korriander's Lair

Five level 172 Sylvaspirits, each weak in one element, which punish melee and turns that spend too much AP. Dramanita and Fungore first. Resistances in red are their weaknesses.

In which order to kill the monsters

  1. Dramanita, then Fungore — the first punishes every AP spent and heals itself, the second hits the whole team when it is low on life.
  2. Fistulina — it transfers its life to its allies and puts a weakened monster back on its feet.
  3. Treecherous, then Serpula — from a distance and without touching the clump: one grows stronger on contact, the other triggers a rewind.
Dramanita

Dramanita

Level 172

  • Health Points4,300 HP
  • AP12 AP
  • MP5 MP
  • Resistances (%)
  • EarthEarth -46%
  • FireFire 10%
  • WaterWater 5%
  • AirAir 9%
  • NeutralNeutral 65%

Marasmius makes you lose HP for every AP spent: do not attack while under its effect. Sporrify steals 6 MP on contact, and Spork heals and strengthens it. Weak to Earth.

  • Sporrify icon
    Sporrify4 AP · melee · Air56 to 65 Air damage · MPSteals 6 MP

    Steals 6 MP on contact.

  • Marasmius icon
    Marasmius4 AP · 5 RNG · Neutral20 Neutral damage per 1 AP used

    A poison that costs HP for every AP spent: take a quiet turn rather than attacking under it.

  • Spork icon
    Spork4 AP · on self · Fire1000 Fire heals · 300 Damage

    The Dramanita heals itself and boosts its damage.

Fungore

Fungore

Level 172

  • Health Points4,300 HP
  • AP12 AP
  • MP7 MP
  • Resistances (%)
  • EarthEarth 10%
  • FireFire 58%
  • WaterWater 21%
  • AirAir -37%
  • NeutralNeutral 5%

7 MP. Sporksword hits based on its missing HP: almost nothing at full life, very hard once low. Sporigami removes 100 Flight, and Volvarine strengthens it. Weak to Air.

  • Sporksword icon
    Sporksword4 AP · on self · FireFire Damage: 10% erosion of the caster's missing HP

    Damage proportional to the Fungore's missing HP: finish it off in one go rather than chipping away at it.

  • Volvarine icon
    Volvarine4 AP · on self · 100 Damage
  • Sporigami icon
    Sporigami4 AP · on self · -100 Flight

    Removes 100 Flight: enough to get tackled by the whole group.

Fistulina

Fistulina

Level 172

  • Health Points4,300 HP
  • AP12 AP
  • MP5 MP
  • Resistances (%)
  • EarthEarth 10%
  • FireFire -37%
  • WaterWater 47%
  • AirAir 5%
  • NeutralNeutral 21%

It steals life at range with Cep Tick and on contact with Mice Helium. Sporthole transfers 10% of its HP to an ally: isolate it before it revives a weakened monster. Weak to Fire.

  • Cep Tick icon
    Cep Tick4 AP · 5 Range · Water46 to 55 Water steal

    Life steal at range, up to 5 range.

  • Mice Helium icon
    Mice Helium4 AP · on self · Earth66 to 75 Earth steal
  • Sporthole icon
    Sporthole4 AP · on self · Transfers 10% of HP

    Transfers 10% of the Fistulina's HP to an ally: it heals a monster by weakening itself.

Treecherous

Treecherous

Level 172

  • Health Points4,300 HP
  • AP12 AP
  • MP5 MP
  • Resistances (%)
  • EarthEarth 64%
  • FireFire 20%
  • WaterWater -41%
  • AirAir 15%
  • NeutralNeutral 3%

Hit on contact, Sportcullis gives it 100 damage. Sporcelain summons a clump that only hits if you touch it, and then hits the whole team at once; Sporkpie removes 2 AP. Weak to Water.

  • Sporkpie icon
    Sporkpie4 AP · melee · Earth56 to 65 Earth damage · AP-2 AP

    Removes 2 AP on contact.

  • Sporcelain icon
    Sporcelain4 AP · 3 range · Summons: Clump

    Summons a clump, harmless as long as it is not touched. Never hit it, even with area effects.

  • Sportcullis icon
    Sportcullis4 AP · on self · 100 Damage

    100 damage to the Treecherous when you hit it on contact: hit it from a distance.

Serpula

Serpula

Level 172

  • Health Points4,300 HP
  • AP8 AP
  • MP4 MP
  • Resistances (%)
  • EarthEarth 5%
  • FireFire -55%
  • WaterWater 13%
  • AirAir 30%
  • NeutralNeutral 6%

Each spell that hits it triggers a rewind: anticipate the return of positions. On contact, Serpulchritude reduces your heals by 100. Weak to Fire, at -55%.

  • Serpulmonary icon
    Serpulmonary4 AP · melee · Fire56 to 65 Fire damage
  • Serpulchritude icon
    Serpulchritude4 AP · melee · Air66 to 75 Air damage · -100 Heals

    On contact: Air damage and -100 to heals.

Preparing your run through Korriander's Lair

A level 170 dungeon at 180 where your own glyphs are the first danger. People come for Epic Beard, Man and its follow-ups, the Sacred Stone alignment quests, the achievements and Korriander's soul, which is captured with a Soul Stone for Huge Souls (captures up to level 200).

How to enter Korriander's Lair

The entrance is in the Petrified Forest of Frigost Island, at ; the nearest zaap is Snowbound Village . Talk to Tray Beard to enter, and again to leave. Three ways to open: a Korriander's Lair Key (consumed), the keyring if it is registered on it, or the automatic group search.

Crafting the Korriander's Lair Key

It is crafted at a handyman. Five ingredients drop from the dungeon's monsters, at 17%: Treecherous Bark, Dramanita Gill, Fistulina Volva, Fungore Gill and Spoiled Meat. Tench (fishing), Mandrake and Millet (harvesting) complete the recipe.

Ingredient Quantity Level
Treecherous Bark iconTreecherous Bark 2 170
Icon of Dramanita GillDramanita Gill 2 170
Fistulina Volva iconFistulina Volva 2 170
Fungore Gill iconFungore Gill 2 170
Spoiled Meat iconSpoiled Meat 2 180
Tench iconTench 2 180
Mandrake iconMandrake 2 180
Millet iconMillet 2 180

Which team to bring against Korriander

MP removal. The Sporachnee, with 0 MP, easily gets into a glyph: a good MP removal noticeably shortens the invulnerability phase.

Range removal. Arepee and Loote, Korriander's two damage spells, have a modifiable range. Removing range from it greatly reduces its effectiveness.

Ranged play, with several elements. The Treecherous grows stronger on contact, the Serpula reduces your heals there, the Dramanita and the Fistulina steal MP and life there. Play far away, and bring several elements: each Sylvaspirit has its weakness.

The five achievements of Korriander's Lair

Each achievement gives 36,604,000 XP and 2 Korriander Foot, Duo doubles the XP. The Special is merely a positioning constraint, to combine with the usual vigilance about glyphs.

Achievements Condition Points XP
Korriander (Mystique) iconKorriander (Mystique) Defeat Korriander in its dungeon while validating the “Mystique” challenge. 10 36 604 000
Korriander (Zombie) iconKorriander (Zombie) Defeat Korriander in its dungeon while validating the “Zombie” challenge. 10 36 604 000
Korriander (Special) iconKorriander (Special) Defeat Korriander in its dungeon while validating the “Out of My Way” challenge. 10 36 604 000
Korriander's Lair iconKorriander's Lair Defeat Korriander in this boss's dungeon. 10 36 604 000
Korriander (Duo) iconKorriander (Duo) Defeat Korriander in its dungeon while validating the “Duo” challenge. 20 73 208 000

Special: Out of My Way

Each ally must end their turn more than 3 cells from any other ally. No particular difficulty: watch your end-of-turn cell, in addition to the glyphs. Assign a play area to each character, and check the distances after every pull or push.

Mystique

Allies must only deal spell damage and spell heals. No weapons: spells only to hit and heal. Plan your turns so that no non-magical contact action makes the challenge fail.

Zombie

Use exactly one movement point per turn. Count your movement before each end of turn: exactly one MP, never toward a glyph. Keep your positioning spells for the Sporachnee, and recount after a pull from Loote.

Duo

Two characters maximum, fewer than 15 turns. Two ranged characters, with MP removal or positioning: quickly bring the Sporachnee into a glyph to hold out for the 15 turns, and target the dangerous monsters without detours.

Drops and loot of Korriander's Lair

Base in-game rates, before Prospecting bonuses.

On Korriander

  • Mystic Globe iconMystic GlobeMain quests18 %
  • Eau calme iconStill WaterLiquid17 %
  • Korriander Foot iconKorriander FootLeg17 %
  • Petrified Forest Secret Key iconPetrified Forest Secret KeyFrigost Island6 %
  • Nougat Rabmarac Bar iconNougat Rabmarac BarTreat6 %
  • Bag of Onions iconBag of OnionsContainer3 %
  • Korriander Eye iconKorriander EyeEye2,84 %
  • Petrified Vegetal Key iconPetrified Vegetal KeyFrigost Island1,2 %
  • Spoiled Carrion iconSpoiled CarrionMeat0,85 %
  • Al Howin Gobtubby iconAl Howin GobtubbyCeremonial pet0,75 %

On the henchmen of Korriander

  • Mycos Sap iconMycos SapFrigost Island · Treecherous25 %
  • Spoiled Meat iconSpoiled MeatMeat · Treecherous17 %
  • Treecherous Bark iconTreecherous BarkBark · Treecherous17 %
  • Icon of Dramanita GillDramanita GillMushroom · Dramanita17 %
  • Fistulina Volva iconFistulina VolvaMushroom · Fistulina17 %
  • Fungore Gill iconFungore GillMushroom · Fungore17 %
  • Serpula Flake iconSerpula FlakeMushroom · Serpula17 %
  • Mystic Globe iconMystic GlobeMain quests · Treecherous12 %
  • Eau calme iconStill WaterLiquid · Treecherous2,84 %
  • Treecherous Root iconTreecherous RootRoot · Treecherous2,84 %
  • Dramanita Eye iconDramanita EyeEye · Dramanita2,84 %
  • Icon of Fistulina EarFistulina EarEar · Fistulina2,84 %
  • Icon of Fungore PeduncleFungore PeduncleMushroom · Fungore2,84 %
  • Icon of Serpula PeduncleSerpula PeduncleMushroom · Serpula2,84 %
  • Petrified Vegetal Key iconPetrified Vegetal KeyFrigost Island · Treecherous1,2 %
  • Bag of Onions iconBag of OnionsContainer · Treecherous1 %
  • Map fragment of Dremoan 4/5 iconMap fragment of Dremoan 4/5Map fragment · Treecherous1 %
  • Map fragment of Dremoan 1/5 iconMap fragment of Dremoan 1/5Map fragment · Dramanita1 %
  • Map fragment of Dremoan 2/5 iconMap fragment of Dremoan 2/5Map fragment · Fistulina1 %
  • Map fragment of Dremoan 3/5 iconMap fragment of Dremoan 3/5Map fragment · Fungore1 %
  • Map fragment of Dremoan 5/5 iconMap fragment of Dremoan 5/5Map fragment · Treecherous0,5 %

Capturing the soul of Korriander

Soul Stone for Huge Souls iconOne Soul Stone for Huge Souls (captures up to level 200) covers Korriander, who is level 180.

Stone ingredient Quantity
Majestic Soul Splinter iconMajestic Soul Splinter 10
Alteration Potion iconAlteration Potion 2

Where is Korriander's Lair?

In the Petrified Forest of Frigost Island, at . The nearest zaap is the one at Snowbound Village ; talk to Tray Beard to enter.

At what level should you do Korriander's Lair?

Level 170 minimum, 180 recommended. Korriander is level 180, with 9,700 HP, and its monsters are level 172.

Which quest should you do in Korriander's Lair?

Epic Beard, Man, at Tray Beard's at the dungeon entrance. Defeat Korriander, leave through the lair's exit, then talk to her again.

How do you make Korriander vulnerable?

Have the Sporachnee end its turn in one of your glyphs. Hit it to remove up to 3 MP from it, or drain its MP, then place it: Korriander stays vulnerable until the end.

Why do my characters die all at once?

They started or ended their turn on a glyph. Each character places one on their cell at the start of their turn; it lasts the whole fight, unless its caster dies.

What should you do if the Sporachnee dies?

Wait: Korriander resummons it after 3 turns. Take the opportunity to clear the monsters and prepare the next glyph.

Which monster should you target first in Korriander's Lair?

The Dramanita and the Fungore. The first punishes your AP, the second hits the whole team once low on life; the Fistulina next, if it transfers its life.

Which stone should you use to capture Korriander?

A Soul Stone for Huge Souls (captures up to level 200). It covers Korriander's level 180.

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Korriander's Lair

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