Quest Astrub
Barnaby in Space
Quest from level 15, with Ben Kneehill in the Astrub Meadow at [10,-12]: his pet Barnaby has been abducted to another dimension by demons. All the steps, the dialogue choices, the tactical combat spells and the “Laugh” emote as a reward.
![Ben Kneehill: quest start, at [10,-12] (Astrub Meadow)](/wp-content/uploads/dofus/carte-prairies-d-astrub-10-12.webp)
What to prepare
Nothing to gather. The only fight is a solo tactical combat: you play a scarecrow accompanied by Barnaby, with preset spells. An optional training fight lets you discover them.
The 10 quest steps
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1Talk to Ben Kneehill
Dialogue · Ben Kneehill
Back from the market, the Pandawa found his house devastated, by what he says was a big clawed paw coming out of the sky. He had nothing of value apart from his precious pet Barnaby, and he is worried about him. He asks you to investigate.
Dialogue
- “Help Ben”
![Ben Kneehill, at [10,-12] (Astrub Meadow)](/wp-content/uploads/dofus/carte-prairies-d-astrub-10-12.webp)
Ben Kneehill · [10,-12] -
2Talk to Sergeant Zlatzom
Dialogue · Sergeant Zlatzom
Meet in front of the Dimensional Voyagers' Tower. The sergeant advises you to talk to one of his colleagues inside the tower.
Dialogue
- “Tell Ben Kneehill what happened”
![Voyagers' Tower, at [-22,-24] (Rocky Roads)](/wp-content/uploads/dofus/carte-routes-rocailleuses-22-24.webp)
Voyagers' Tower · [-22,-24] -
3Talk to Gizmond Quelyn
Dialogue · Gizmond Quelyn
Enter the tower, then go right twice. Your story interests Gizmond Quelyn: he will send one of his men to analyze the phenomenon, hoping to find a connection to the other dimension through the traces left behind.
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4Find Krashhead Dumy again
· Krashhead Dumy
In front of Ben Kneehill's house, agent Krashhead Dumy is going to try to open a connection with the other dimension using a prototype built by Doc Ettem Bworn. You are suddenly teleported to an Unknown Dimension, where demons are holding Barnaby to turn him into a gladiator.
![Krashhead Dumy, at [10,-12] (Astrub Meadow)](/wp-content/uploads/dofus/carte-prairies-d-astrub-10-12.webp)
Krashhead Dumy · [10,-12] -
5Train yourself with the Training Dummy
Dialogue
Optional: talk to the Training Dummy to start a training fight and discover the spells you will have during the real fight.
Dialogue
- “Train before the fight against the demons”
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6Accept the demons' deal
Dialogue · Belligerent Thirtree
Talk to the Belligerent Thirtree: the demons will free Barnaby if you beat the three demons. This fight is mandatory.
Dialogue
- “Accept the deal”
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7Defeat the demons
Combat
Tactical Combat, solo: you are an invulnerable scarecrow (1 HP, 0 MP, 3 AP) with 5 spells, including three gladiator summons, and Barnaby fights alongside you. Hold Barnaby back at the start so he doesn't charge into the fray, hide your summons behind obstacles from Siks-T's poison, and hit each demon with its weak element.
If Barnaby dies, the fight is lost. Don't damage the Thirtree: the lower its HP, the harder it hits. Save it for last, or finish it off if it is already damaged.
Belligerent Thirtreefight · levels 162 to 170 · 3,900 to 4,200 HP · 12 AP · 5 MP
Barnaby, the dimensional pigletreceived
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8Make a run for it
· Belligerent Thirtree
Barnaby is in your quest inventory. Talk to the Belligerent Thirtree, who is arguing with his comrades after their defeat, and take the chance to slip away.
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9Tell Krashhead Dumy what happened
· Krashhead Dumy
Back in front of the house, tell Krashhead Dumy what happened in the other dimension.
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10Return Barnaby to Ben Kneehill
· Ben Kneehill
Return Ben Kneehill his faithful companion. As thanks, he teaches you the “Laugh” emote. The quest ends.
1 × Barnaby, the dimensional pigletto hand over
The fights
Levels 162 to 170
In the Unknown Dimension, solo tactical combat. Hit spells can be cast only once per monster per turn. The other demons use Massurance (380 Air and Gravity state for 1 turn, in a line up to 6 range), Discontent (360 Water and 3 AP removed that can be dodged for 1 turn, in a line from 2 to 5 range), Moronimo (2 hits of 140 Air and Water, up to 3 range), Wallop (3 hits of 90 Earth, Fire and Neutral in melee), Hithiker (poison: each AP used makes you lose 5 Air HP, for 2 turns) and Poison Punch (Neutral poison of 45, about 300, for 2 turns, from 5 to 10 range with line of sight).
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Fistachio
Fire 260 hit at full health, plus 33% of its missing HP, in a cross of size 1. Diagonal only, up to 3 range.
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Brute Force
Neutral 300 hit at full health, plus 33% of its missing HP, in a cross of size 1. In a line only, up to 3 range.
Level 170
Your ally, controllable since update 2.70: if it dies, the fight is lost. Its spells are followed by yours: three gladiator summons (2,100 HP, 10 AP and 5 MP each) and two support spells.
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Attractive Snot
Water 400 hit with life steal, removes 10 Flight (15 on a critical hit) for 1 turn and pulls the target 5 cells. In a line only, up to 5 range.
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Gastric Evaporation
Air 350 hit in a circle of radius 2 around itself, removing 1 AP and 1 MP that can be dodged.
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Porcine Charge
Neutral 700 hit that pushes back 1 cell; it gains 200 pushback damage for 1 turn. In a line only, up to 2 range.
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Your spell: Call of the Ecaflip Gladiator
Feline Bound (1 AP): 1 MP for 1 turn to the target. Blueff (3 AP): 380 Water or Air hit, 50/50 chance. Rotary Luck (2 AP): the target is healed on every hit received during the first turn, but takes 200% of the damage on the second.
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Your spell: Call of the Cra Gladiator
Retreat Stroke (4 AP): Air 300 hit that pushes back 4 cells. Poisoned Stroke (3 AP): Neutral poison of 11 to 12, about 120, for 2 turns. Magic Stroke (4 AP): Fire 300 hit that steals 2 range for 1 turn.
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Your spell: Call of the Feca Gladiator
Wall (2 AP): damage reduction of 5 (7 on a critical hit) for 2 turns in a circle of radius 3, cooldown of 3 turns. Cataract (3 AP): Neutral 300 hit in a diagonal cross of size 1, removing 3 AP that can be dodged for 1 turn. Flaming Attack (3 AP): Fire 180 hit that steals 60 Intelligence (90 on a critical hit) for 3 turns.
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Your spell: Sponge
Heals one of your summons for 10% of its maximum HP. Can be recast 1 times per turn.
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Your spell: Telling Off
100 damage for 1 turn to your summons or to Barnaby, in a cross of size 1. Cooldown of 4 turns.
The rewards
The quest also teaches you the “Laugh” emote.
- XP2,625,000 experience points
43,980 kamas
Related quests
The quest does not unlock any other quest. It rewards you with the “Laugh” emote.
Where does the Barnaby in Space quest start?
With Ben Kneehill, in the Astrub Meadow at . You only need to be level 15.
Where can you find Gizmond Quelyn?
In the Dimensional Voyagers' Tower, in . Enter the tower, then go right twice.
Is the training fight mandatory?
No. The Training Dummy only lets you discover your spells before the real fight, which is started by the Belligerent Thirtree.
How do you win the fight against the demons?
Protect Barnaby: if he dies, the fight is lost. Hide your summons behind obstacles, hit elemental weaknesses, and don't damage the Thirtree until the end.
What does the quest give?
2,625,000 XP, 43,980 kamas and the “Laugh” emote, taught by Ben Kneehill.
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