Quest Bonta
Dawn of the Walking Dead
Level 190 Bontarian alignment quest, with Amayiro at the Bonta militia at [-32,-57]: a patrol and spies have vanished at the Heroes' Cemetery. All the steps, the order of the tracks, the dialogue choices and the two fights.
![Amayiro: quest start, at [-32,-57] (Immaculate Heart)](/wp-content/uploads/dofus/carte-coeur-immacule-32-57.webp)
What to prepare
Nothing to gather: just plan for two fights, both possible in a group, one of them a wave fight.
The 10 quest steps
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1Talk to Amayiro
Dialogue · Amayiro
At the militia, Amayiro has no news of the patrol that went to the Heroes' Cemetery on the burglars' trail, nor of the spies sent to look for it. He tasks you with investigating, finding the militiamen and getting your hands on the 3 burglars.
![Amayiro, at [-32,-57] (Immaculate Heart)](/wp-content/uploads/dofus/carte-coeur-immacule-32-57.webp)
Amayiro · [-32,-57] -
2Question Fiuna Ramarch
Dialogue · Fiuna Ramarch
At the cemetery entrance, Fiuna Ramarch confirms the passage of the militiamen and, before them, of 3 people, the supposed thieves. All went north.
![Cemetery entrance, at [-21,-58] (Heroes' Cemetery)](/wp-content/uploads/dofus/carte-cimetiere-des-heros-21-58.webp)
Cemetery entrance · [-21,-58] -
3Follow the militiamen's trail
Movement
Follow the tracks in the cemetery respecting this order scrupulously.
- signs of a fight
- more tracks lead east
- enter the tomb at the bottom right
![Follow the militiamen's trail, at [-21,-60] (Heroes' Cemetery)](/wp-content/uploads/dofus/carte-cimetiere-des-heros-21-60.webp)
Follow the militiamen's trail · [-21,-60] ![Follow the militiamen's trail, at [-21,-61] (Heroes' Cemetery)](/wp-content/uploads/dofus/carte-cimetiere-des-heros-21-61.webp)
Follow the militiamen's trail · [-21,-61] ![Follow the militiamen's trail, at [-19,-61] (Heroes' Cemetery)](/wp-content/uploads/dofus/carte-cimetiere-des-heros-19-61.webp)
Follow the militiamen's trail · [-19,-61] -
4Rescue Ray Fuce
Dialogue · Ray Fuce
In the tomb, Ray Fuce, the Bonta spy, is held by chafers: a fight starts, possible in a group. They hit hard, with Elite Blow (650 Earth in melee), Weakening Blow (500 in all elements and the Weakened state), Transfixation (350 Water in a line), Fire Arrow (250 Fire and poison) and Mjollnir (200 Air and Gravity), and strengthen themselves in a circle of radius 5: Frenzy (+100 Power), Unhealthy Euphoria (+4 AP), Ooh! (damage taken reduced by 10). Oil Arrow removes 200 Intelligence and 20% Fire resistance from turn 3, Do Fus Rah! pushes back 5 cells, Hel makes you lose 6 Air HP per MP used.
Dialogue
- “Fight the Chafers to rescue Ray Fuce”
With multiple accounts, a single fight is enough: validate the objective on your other characters with the choice “Go get reinforcements”, then start the fight with just one character.
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5Talk to Ray Fuce again
Dialogue · Ray Fuce
The chafers were the corpses of Amayiro's militiamen, revived by a hooded individual using a strange black triangular stone. He is said to have gone east to desecrate other graves.
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6Pursue the hooded individual
Go through exactly these positions, in order.
- tracks fork off to the south
- more tracks lead west
- you come face to face with the Hooded Individual
![Pursue the hooded individual, at [-18,-57] (Heroes' Cemetery)](/wp-content/uploads/dofus/carte-cimetiere-des-heros-18-57.webp)
Pursue the hooded individual · [-18,-57] -
7Defeat the Hooded Individual
Combat · Hooded Individual
He threatens to turn you into a chafer too. A wave fight starts, possible in a group. He remains invulnerable: eliminate all the monsters of each wave and the fight ends by itself.
Dialogue
- “Defend yourself”
With multiple accounts, a single fight is enough: validate the objective on your other characters with the choice “Scream and hope for providential help”, then start the fight with just one character.
Hooded Individualfight · level 194 · 5,200 HP · 10 AP · 4 MP
![Hooded Individual, at [-18,-57] (Heroes' Cemetery)](/wp-content/uploads/dofus/carte-cimetiere-des-heros-18-57.webp)
Hooded Individual · [-18,-57] -
8Talk to the Hooded Individual again
Dialogue · Hooded Individual
Even defeated, he threatens you: one day, the black fire will turn you into a chafer too, under his control. Then he disappears.
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9Look into it at the library
Movement
At the Bonta library, click the pile of books to read “Unsung Heroes From King Leorictus's Military Campaign” and learn more about the dead the individual wanted to bring back.
![Bonta Library, at [-35,-57] (Immaculate Heart)](/wp-content/uploads/dofus/carte-coeur-immacule-35-57.webp)
Bonta Library · [-35,-57] -
10Go back to Amayiro
Dialogue · Amayiro
Tell him about the events. The spy chief Ebru of El is interested: similar incidents at the Cemetery of the Tortured suggest that Brakmar is not behind all this. The quest ends; continue the conversation to receive the next mission.
![Amayiro, at [-32,-57] (Immaculate Heart)](/wp-content/uploads/dofus/carte-coeur-immacule-32-57.webp)
Amayiro · [-32,-57]
The fights
Level 194
Wave fight at , possible in a group: wave 1, the Hooded Individual and 6 monsters; wave 2 two turns later, 5 monsters; wave 3 three turns after, 4 monsters; wave 4 three turns after, 3 monsters. He is invulnerable the whole fight: kill all the monsters of each wave, and the fight ends without having to hit him. The chafers of the waves reuse the spells from the first fight, with in addition Camouflage (invisible 2 turns), Chafer Slash (350 Earth in melee), Pant Volley (200 Earth up to 5 range), Curare (150 Water and poison for 3 turns), Knife Spearit (removes 10 dodge and 10 Water resistance, pulls itself 2 cells toward the target) and Robustness (reduces melee damage received).
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Permeating Blackness
Cast from the very start of the fight: makes him invulnerable with no time limit and gives all monsters 10 damage reflection.
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Necroexaltation
+400 Power (600 on a critical hit) for 1 turn, in a cross of size 1. Up to 12 range without line of sight, 1 times per turn.
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Necrogalvanisation
+40 dodge (60 on a critical hit) and +2 MP (3 on a critical hit) for 1 turn to his allies in a circle of radius 2. Up to 12 range without line of sight, cooldown of 2 turns.
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Necroportation
Heals an ally for 500 HP and swaps places with them. Up to 12 range without line of sight, 1 times per target.
The rewards
- XP2,931,598 experience points
Related quests
The quest follows The Doctor Is In and unlocks A Clear Path, which Amayiro entrusts to you as the conversation continues. These are missions 94 and 95 of the Bontarian alignment.
- Start
- Amayiro
- Start
- Amayiro
Where does the quest Dawn of the Walking Dead begin?
With Amayiro, at the Bonta militia at . You must be level 190 and have completed The Doctor Is In.
In what order do I follow the militiamen's tracks?
, then , then , where you must enter the tomb at the bottom right.
How do I follow the hooded individual?
Go through , then , and finish at . The order matters.
How do I defeat the Hooded Individual, who is invulnerable?
There is no need to hit him. Eliminate all the monsters of the four waves: the fight ends automatically.
Do I have to do the fights with each character when multiboxing?
No. Validate the objective on the other characters with “Go get reinforcements” for the first fight, and “Scream and hope for providential help” for the second, then start the fight with just one character.
Which quest follows Dawn of the Walking Dead?
A Clear Path, mission 95 of the Bontarian alignment, which Amayiro entrusts to you at .
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