Quest War's Wounds
Journey to the End of Externam
Level 200 quest in War's Wounds, with Filco Norse at [2,-2]: make a Valkyr appear, win the Externam and bring back a hero able to take over War's role. All the steps, the dialogue choices, the Heroic Soul Stone and the duel against the Autumn Knight.
What to prepare
Plan for fights against the monsters of the area, two fights that can be done as a group, a 3-wave fight that can be done as a group and a duel to do solo. The Heroic Soul Stone requires being a level 40 miner at minimum.
100 × Nuggetfor the Heroic Soul Stone
100 × Supreme Soul Splinterfor the Heroic Soul Stone
20 × Pandawushu Artefactfor the Heroic Soul Stone
20 × Alteration Potionfor the Heroic Soul Stone
3 × Solar Pebblefor the Heroic Soul Stone
1 × Sparkling Pebblefor the Heroic Soul Stone
Quest Resources, obtained along the way
1 × Mayce Innarmz's Reportfrom Mayce Innarmz at [1,-1]
1 × Hemmar Innarmz's Reportfrom Hemmar Innarmz at [4,-3]
1 × Plegg Innarmz's Reportfrom Plegg Innarmz at [4,-2]
1 × Heroic Soul Stoneto craft at the miners' workshop
The 28 quest steps
-
1Question Filco Norse
Dialogue · Filco Norse
The quest starts right after the previous one, in the house's cellar at , War's Wounds area. Filco Norse has never seen a Valkyr, but according to legends, they appear on battlefields during great massacres.
Dialogue
- “Ask Filco Norse whether he has ever seen a Valkyr”
-
2Exterminate the monsters of the area
Combat
In the hope of making a Valkyr appear, defeat 5 Soul-Swallower, 5 Murderjack, 5 Plaguonid and 5 Slashmaster in the War's Wounds area.
Soul-Swallowerfight · levels 200 to 212 · 5,500 to 6,000 HP · 10 AP · 5 MP
-
3Face the Strange Soldier
Dialogue · Strange Soldier
Go back to announce your failure to Filco Norse. As you try to enter the cellar, you notice a monster staring at you strangely: talk to the Strange Soldier. He isn't one of War's soldiers but a Lyéros, recognizable by the color of his eyes. Opposed to War like you, he offers you to join his ranks and meet his commander.
Dialogue
- “Draw your weapon and face him”
-
4Meet Commander Chay Gevaria
Dialogue · Commander Chay Gevaria
In , click the hideout located behind the tree, at the bottom of the map. Commander Chay Gevaria explains that War holds her soldiers by unleashing their urges. He and his men, who committed grave crimes, have regained control of themselves and now form a small army opposed to War. He asks you to meet each of its members.
-
5Get to know the Lyéros
Dialogue
Talk to each of the four warriors in the hideout, with the same dialogue choice: Sir O'Redundant handles logistics, Raoul Gastro is the expert in traps and bombs, Huan Almedia is the scribe who writes the account of the battles, and Neil Fuegos is a brawler ready to give his life for his comrades.
Dialogue
- “Introduce yourself and ask about his role in the group”
-
6Check in with the commander
Dialogue · Commander Chay Gevaria
Talk to Commander Chay Gevaria again. For him, fighting takes method: the hideout must remain secret so as to strike a great blow at the right moment. He entrusts you with a first mission: eliminate the spies around the base.
Dialogue
- “Say that you've talked with all the Lyéro warriors”
-
7Eliminate War's spies
Combat
Two groups of spies have to be eliminated. Each fight starts by talking to the War's Spy and can be done as a group. The spells of these monsters are those of the Blood Throne dungeon.
- talk to the War's Spy: a fight starts
- [0,0] in War's Wounds, talk to the other War's Spy: a second fight starts
Dialogue
- “Get ready for the fight”
-
8Announce the end of the spies
Dialogue · Commander Chay Gevaria
Go back to the hideout at . Your arrival gives hope back to the commander's men, and the attack is drawing near. Before launching the battle, he wants the reports of three of his spies.
Dialogue
- “Say that you killed all the spies”
-
9Collect the Innarmz brothers' reports
Items
Each of the three spies hands you his report.
- talk to Mayce Innarmz: War's machines have a flaw and aren't always watched
- in the cave that leads to War's dungeon, talk to Hemmar Innarmz: he hasn't noticed anything suspicious
- in the cave that leads to War's dungeon, talk to Plegg Innarmz: enemies come here every day to relax with their guard down
Mayce Innarmz's Reportreceived
Hemmar Innarmz's Reportreceived
Plegg Innarmz's Reportreceived
-
10Hand over the reports
Items · Commander Chay Gevaria
Go back to the hideout and give the three reports to the commander. He decides to sabotage War's machines and slip a suspicious message among the enemy, to make them believe a traitor is hiding among them.
Dialogue
- “Bring back the Innarmz brothers' reports”
1 × Mayce Innarmz's Reportto hand over
1 × Hemmar Innarmz's Reportto hand over
1 × Plegg Innarmz's Reportto hand over
-
11Sabotage the siege machines
In , click the catapult and the trebuchet to sabotage them.
-
12Slip in the Suspicious Message
Go to the blood baths, in the cave that leads to War's dungeon, and click the shelf where the soldiers keep their things to slip the Suspicious Message in.
-
13Receive War's Drum
Dialogue · Commander Chay Gevaria
Back in the hideout, the commander entrusts you with a War's Drum, to be used near the base to lure War's soldiers and catch them in a pincer.
Dialogue
- “Announce that you've completed your tasks”
War's Drumreceived
-
14Play the drum and survive the battle
Combat · Commander Chay Gevaria
In , use War's Drum from your inventory. Dozens of monsters appear: talk to Commander Chay Gevaria to start the fight. It is a 3-wave fight, doable as a group. Wave 1: 1 Olgoth, 2 Slashmaster, 2 Soul-Swallower and 1 Plaguonid. Wave 2: 2 Olgoth, 2 Plaguonid and 1 Murderjack. Wave 3: 2 Murderjack, 2 Soul-Swallower, 1 Plaguonid and 1 Slashmaster.
Dialogue
- “Begin the battle”
Olgothfight · levels 200 to 212 · 5,500 to 6,000 HP · 12 AP · 5 MP
-
15Feign death
· Valkyr
Use the Soulbreaker Potion Otomai gave you, from your quest inventory: your spirit separates from your body. Talk to the Valkyr who appears on the map: believing you dead, she invites you to follow her to the Hall of the Valiant.
-
16Get a challenge from the Valkyr
Items · Valkyr
Talk to the Valkyr again: having arrived in the Externam, the link between your body and your soul has re-formed, and she realizes you tricked her. Angry, she reminds you that adventurers used to come to the Hall of the Valiant to challenge the champion of their choice. Given the trouble you went to, she grants you a challenge against the Autumn Knight.
-
17Defeat the Autumn Knight
Combat · Autumn Knight
Talk to the Autumn Knight, who has just appeared. The duel is done solo. If you lose it, go back to and talk to the Valkyr to come back.
Dialogue
- “Face the Autumn Knight in a duel”
Autumn Knightfight · level 200 · 9,900 HP · 9 AP · 6 MP
-
18Talk to the Autumn Knight
Dialogue · Autumn Knight
After the fight, talk to the Autumn Knight again to explain why you've come. Without a physical shell, she would only be a specter in the world of the living: you need to help her find a new body. She didn't reincarnate so as not to lose her memories, including those of Ratathrosk.
-
19Go back to War
Dialogue · War
Go back to War in front of her dungeon. She knows about your dealings with the Lyéros and didn't crush them, because she appreciates their thoughtful way of waging war: thanks to them, you were able to win the Externam and bring her a hero. She sends you to see a Nimbos to build a body for the Autumn Knight.
Dialogue
- “Say that you've found a hero worthy of him who needs a new body”
-
20Talk to Ralag Valiantsilver
Dialogue · Ralag Valiantsilver
To bind the knight's soul to the armor he intends to forge, Ralag Valiantsilver needs a catalyst that ensures the link between the soul and the metal.
Dialogue
- “Say that War sent you to create a new body for the Autumn Knight”
-
21Ask Otomai for advice
Dialogue · Otomai
Otomai is at the top of the Hakam tree. He gives you the recipe for a special soul stone, which will then need to be harmonized with an item holding the essence of the soul to be imprisoned.
Dialogue
- “Ask whether it's possible to create a soul stone capable of holding the Autumn Knight's soul”
![Otomai, at [-55,15] (Tree Keeholo Foliage)](/wp-content/uploads/dofus/carte-feuillage-de-l-arbre-hakam-55-15.webp)
Otomai · [-55,15] -
22Craft the Heroic Soul Stone
Crafting
Craft 1 Heroic Soul Stone at a miners' workshop (polish), with 20 Pandawushu Artefact, 3 Solar Pebble, 100 Nugget, 1 Sparkling Pebble, 20 Alteration Potion and 100 Supreme Soul Splinter.
You need to be a level 40 miner at minimum, and cooperative crafting is impossible.
Heroic Soul Stonereceived
-
23Harmonize the stone on the knight's grave
Go to , entering from the top of the map, and click the sword stuck in the Autumn Knight's grave to harmonize the soul stone.
-
24Show the stone to the Autumn Knight
Items · Autumn Knight
Go back to the Eliocalypse, War's Wounds area, and talk to the Autumn Knight: she agrees to let herself be captured in the stone.
Dialogue
- “Show him the soul stone”
-
25Have the new body forged
Dialogue · Ralag Valiantsilver
Entrust the soul stone to Ralag Valiantsilver. He hesitates for a long time over the shape to give his creation, then accepts your idea: recreate the knight's original body. A few hammer blows later, the work is done.
Dialogue
- “Thank Ralag and go talk with the Autumn Knight”
-
26Find the knight again in her new body
· Autumn Knight
On the same map, talk to the Autumn Knight. Delighted with her new body, she fully intends to keep her commitment and is dying to fight.
-
27Wrap up with War
· War
In front of the dungeon, talk to War. She has crossed swords with the knight and appreciates her talents. As promised, she will limit her actions on the World of Twelve as long as she's having fun, and wishes you good luck against the other horsemen.
-
28Say goodbye to the Autumn Knight
· Autumn Knight
Talk to the Autumn Knight one last time: she's staying here to face War and channel her urges. The quest ends, and you receive War's Will.
War's Willreceived
The fights
Level 200
Monsters of the War's Wounds area: 5 to defeat, such as 5 Murderjack, 5 Plaguonid and 5 Slashmaster.
Level 200
Present in the first two waves of the fight at , started after War's Drum. 3 waves to chain, doable as a group.
Level 200
Duel to do solo, in the Externam. Bring huge striking power, since he gives himself shield points every turn, and good resistance, because he hits harder and harder as the turns go by: you need to kill him very fast. Playing at range is almost useless, he easily gets to melee. His states change with the turns: Winter on turn 1, Spring on turn 4, Summer on turn 7, each with its own spell. Starting your turn in a glyph does nothing, but walking over one hits very hard, about 1500.
-
Dodecadept
Special spell cast throughout the fight, which strengthens him more and more for 1 turn: +1 AP and 5 power on turn 2, +2 AP and 10 power on turn 3, +3 AP, 1 MP and 20 power on turn 4, +4 AP, 1 MP and 50 power on turn 5, +5 AP, 1 MP and 100 power on turn 6, +6 AP, 2 MP and 200 power on turn 7, +7 AP, 2 MP and 400 power on turn 8, and so on.
-
Calendar Aegis
Gives itself about 1485 shield points for 1 turn, a value that seems to depend on its maximum vitality and tends to decrease over the course of the fight, and steals 1 MP (dodgeable) from the target. Cast every turn.
-
Climatic Blade
Hits for 600 Neutral as life steal in melee and reduces the duration of effects by 1 turn.
-
Winter Solstice
Winter state, from turn 1. Hits for 500 Water and places a blue glyph in a diagonal cross of size 1.
-
Spring Equinox
Spring state, from turn 4. Hits for 700 Earth and places a one-cell brown glyph on the cells at 2 RNG in line with the target.
-
Summer Solstice
Summer state, from turn 7. Hits for 600 Fire and places a red glyph in a diagonal cross of size 1.
The rewards
- XP2,625,000 experience points
43,980 kamas
5 × Slicing Canine
5 × Linothorax
1 × War's Will
Related quests
The quest follows Beyond Glory and completes The Forever War achievement. The War's Will you obtain unlocks the “Stop War from setting the Kosmoz ablaze” step of The Four Wills quest.
- Start
- War
Achievements · Eliocalypse
The Forever War
Complete the following quests:
- The Longest DayLvl. 200
- Beyond GloryLvl. 200
- Journey to the End of ExternamLvl. 200
Achievement completed? What's next
Locked Up at SeaEliocalypse · 3 quests · level 200Start with The Slave Ship
Where does the Journey to the End of Externam quest start?
With Filco Norse, in the house's cellar at , War's Wounds area. It starts after Beyond Glory, from level 180.
Where is Commander Chay Gevaria's hideout?
In , behind the tree at the bottom of the map. Click the hideout to enter it: the four Lyéro warriors are in there too.
Where do you find the Innarmz brothers' reports?
Mayce Innarmz is at , Hemmar Innarmz at and Plegg Innarmz at . The last two are in the cave that leads to War's dungeon.
How do you make the Valkyr appear?
Play War's Drum at , win the 3-wave fight, then drink the Soulbreaker Potion. Your spirit leaves your body and the Valkyr appears on the map.
How do you beat the Autumn Knight?
Hit very hard and very fast, solo. He powers up every turn with Dodecadept and his glyphs hit when you walk over them. If you lose, talk to the Valkyr again at .
How do you craft the Heroic Soul Stone?
At the miners' workshop, with the miner profession at level 40 minimum. You need 20 Pandawushu Artefact, 3 Solar Pebble, 100 Nugget, 1 Sparkling Pebble, 20 Alteration Potion and 100 Supreme Soul Splinter, with no cooperative craft.
What does the quest give?
2,625,000 XP, 43,980 kamas, 5 Slicing Canine and 5 Linothorax. You also get War's Will, useful for The Four Wills quest.
Comments
No comments yet. A tip, or a detail about this page? Be the first.