Quest Brakmar

Power, more power!

Level 176 Brakmar alignment quest, with Oto Mustam in the Brakmar militia at [-25,33]: imbue his blade with power by beating the Grimacing King's nightmares, then have a forgemagus finish it. All the steps, the fights and the kamas to plan for.

Oto Mustam: quest start, at [-25,33] (The Breastplate)
Oto Mustam: quest start · [-25,33]

What to prepare

Plan for 5,000 kamas, and for being a forgemagus of level 176 or higher, or the help of a friend who is.

  • Kamas3,000 kamasDivad Dleifrepok's nightmarish incense
  • Kamas2,000 kamasthe key to Sotsiah Peh's workshop, to buy again for a forgemagus friend or to go back in

Quest Resources, obtained along the way

  • Incomplete Imbued Blade (level 5) icon1 × Incomplete Imbued Blade (level 5)after the five nightmares
  • Nightmarish Incense icon1 × Nightmarish Incensebought from Divad Dleifrepok
  • Key to Sotsiah Peh's Workshop icon1 × Key to Sotsiah Peh's Workshopbought from Sotsiah Peh, destroyed after use

The 9 quest steps

  1. 1Talk to Oto Mustam

    Dialogue · Oto Mustam

    In the Brakmar militia, Oto Mustam now wants to imbue his sword with magical power.

    Brakmar Militia, at [-25,33] (The Breastplate)
    Brakmar Militia · [-25,33]
  2. 2Talk to Lagren Doowile

    Dialogue · Lagren Doowile

    Go down to the basement and tell Lagren Doowile what Oto wants. To increase the sword's power, you have to fight the Grimacing King's nightmares: each beast defeated gives the sword a bit more power.

  3. 3Defeat Wabbunny

    Combat

    The first nightmare is Wabbunny. Like all the fights in the quest, it is fought solo. Wabbunny has no particular spell and never seems to hit.

    • WabbunnyWabbunnyfight · level 176 · 450 HP · 2 AP · 3 MP
  4. 4Defeat the four other nightmares

    Combat

    Fight on, still alone, against Hoon White-Pine, No-No, The Spurmf and then Taktik. Once all the nightmares are defeated, you get the Incomplete Imbued Blade (level 5).

    It seems that by choosing “Leave cowardly,” you can avoid all the following fights, but the end-of-quest reward is then lower.

    • Hoon White-PineHoon White-Pinefight · level 176 · 2,200 HP · 8 AP · 4 MP
    • Incomplete Imbued Blade (level 5) iconIncomplete Imbued Blade (level 5)received
  5. 5Go back up to see Oto Mustam

    · Oto Mustam

    Oto congratulates you, but doesn't want the monsters' essence to dissipate. He gives you some Unikron Blood, so as not to foolishly lose an asset like you. Talk to him again: he sends you to see Divad so the sword's energy doesn't fade.

    • Unikron Blood iconUnikron Bloodreceived
  6. 6Buy the incense from Divad Dleifrepok

    Items · Divad Dleifrepok

    Go up to the second floor of the tower and explain Oto's problem to Divad Dleifrepok. He advises you to freeze the energy with nightmarish incense, which he gives you for 3,000 kamas. You will also need a special workshop and a forgemagus's help.

    • Kamas3,000 kamasto pay
    • Nightmarish Incense iconNightmarish Incensereceived
    Divad Dleifrepok, at [-22,33] (The Pot)
    Divad Dleifrepok · [-22,33]
  7. 7Buy the workshop key from Sotsiah Peh

    Items · Sotsiah Peh

    Go down to the foot of the tower and ask Sotsiah for access to her forgemagic workshop. She gives you the key for 2,000 kamas: it is destroyed once used.

    If you are not a forgemagus of level 176 or higher, buy a second key for the friend who will help you, by talking to Sotsiah again: each person who enters needs their own.

    • Kamas2,000 kamasto pay
    • Key to Sotsiah Peh's Workshop iconKey to Sotsiah Peh's Workshopreceived
  8. 8Have the sword finished in the workshop

    · Sotsiah Peh

    With a forgemagus of level 176 or higher, who can be yourself, click on the ladder to go down to the workshop, using the key. Place the forgemagus on the slab, then ask Sotsiah how to finish Oto's sword: the evil sword is created.

    If you leave the workshop, you have to buy another key from Sotsiah Peh in to get in. If you give the key to a friend by trade on this map, they must change maps before they can go down.

    Sotsiah Peh, at [-22,36] (The Pot)
    Sotsiah Peh · [-22,36]
  9. 9Give the sword to Oto Mustam

    Items · Oto Mustam

    Go back to the militia and give the magnificent sword to Oto, who wants to test it right away. The quest ends.

    Brakmar Militia, at [-25,33] (The Breastplate)
    Brakmar Militia · [-25,33]

The fights

Wabbunny

Wabbunny

Level 176

First nightmare, solo, in the militia basement. No particular spell: it never seems to hit.

Hoon White-Pine

Hoon White-Pine

Level 176

Second nightmare, solo.

  • Skewering

    Whacks for 3 Neutral damage and deals push damage, about 30.

  • Rupture

    Hits for 450 Neutral damage in melee.

No-No

No-No

Level 176

Third nightmare, solo.

  • Spit

    Removes 2 dodgeable MP.

  • Sly Deviousness

    Whacks for 200 in one of 5 random elements and removes 100 Agility, Strength, Intelligence and Chance for 4 turns.

  • Wild Poison

    Each AP used makes you lose 1 HP of Fire damage.

The Spurmf

The Spurmf

Level 176

Fourth nightmare, solo.

  • Fight-Lengthening Word

    Restores 3% of its HP for 3 turns.

  • Frightful Word

    Pushes 1 cell.

  • Vampirising Word

    Whacks for about 180 Water damage, with life steal.

Taktik

Taktik

Level 176

Last nightmare, solo.

  • Masked Invisibility

    Makes the target invisible for 2 turns, restores 10% of its HP on the next turn and gives 1 MP for 2 turns.

  • Nutcracker

    Whacks for about 380 Neutral and 230 Earth damage.

  • Summoning of Swindling Squirrel

    Summons a squirrel that casts Squirrol: removes 4 dodgeable AP.

The rewards

  • XP5,769,193 experience points

Related quests

Quest 76 of the Brakmar alignment. It follows The Sword Stinks and unlocks Research on the Horn.

Previous quest

The Sword Stinks

Level 175 quest · Brakmar

Start
Oto Mustam

Where does the quest Power, more power! start?

With Oto Mustam, in the Brakmar militia at . You must be level 170 and have finished The Sword Stinks.

How many kamas should I plan for?

5,000 kamas: 3,000 for Divad Dleifrepok's incense and 2,000 for Sotsiah Peh's key. Add 2,000 more for each extra key.

Can you avoid the fights against the nightmares?

Apparently yes, except the first one. Choosing “Leave cowardly” seems to avoid the following fights, but the final reward is then lower.

Do you need to be a forgemagus?

You need a forgemagus of level 176 or higher, yourself or a friend. Each person who enters the workshop in must have their own key.

I can't go down to the workshop, why?

You are missing a key, or you received it by trade on this map. Change maps and come back; if you left, buy another key from Sotsiah Peh.

Which quest follows Power, more power!?

Research on the Horn, quest 77 of the Brakmar alignment, with Oto Mustam.

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Power, more power!

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