Quest Bonta

Sends Shivers Down Your Spine

Bonta alignment quest 90, recommended level 190, with Amayiro at the Militia in [-32,-57]: investigate the objects from Gisgoul's tower, all the way to Ereziah Melkewel. All the steps, dialogue choices, the Lockpick, the fights and the dungeon.

Amayiro: quest start, at [-32,-57] (Immaculate Heart)
Amayiro: quest start · [-32,-57]

What to prepare

Prepare 1 Lockpick, to be crafted by a handyman of level 130 or higher, a solo fight and the Sakai Mine Dungeon.

  • Lockpick icon1 × Lockpickto force the door of Ereziah's hideout
  • Sick Arachnee Hairs icon3 × Sick Arachnee Hairsfor the Lockpick
  • Mushroom icon2 × Mushroomfor the Lockpick
  • Strubian Sickrat Leather icon3 × Strubian Sickrat Leatherfor the Lockpick
  • Vampire Canine icon1 × Vampire Caninefor the Lockpick
  • Rusty Hook icon1 × Rusty Hookfor the Lockpick

Quest Resources, obtained along the way

  • Ticket to the Isle O'Anstitch icon1 × Ticket to the Isle O'Anstitchfrom Nikos Monot, if you have none left
  • Panterror icon1 × Panterrorthe monster's soul, obtained by defeating it in the dark dimension
  • Entraves Brisées icon1 × Broken Restraintsto hand over to Ereziah Melkewel
  • Éclats de Métal icon1 × Metal Shardsto hand over to Ereziah Melkewel

The 23 quest steps

  1. 1Talk to Amayiro

    Dialogue · Amayiro

    The quest starts at the Bonta Militia. Amayiro asks you to show the object you found to a skilled smithmage.

    Bonta Militia, at [-32,-57] (Immaculate Heart)
    Bonta Militia · [-32,-57]
  2. 2Question Hel Munster

    Dialogue · Hel Munster

    The metal of these objects resembles that of the hammer of a person who came to learn to master it. That hammer was reportedly created by a Huppermage.

    Dialogue

    1. “Ask questions about the objects recovered from Gisgoul's tower”
    Hel Munster, at [-5,-13] (Arak-hai Forest)
    Hel Munster · [-5,-13]
  3. 3Take the Huppermage Platform

    Meet at to take the Huppermage Platform.

  4. 4Question Maha Shoja

    Dialogue · Maha Shoja

    Neither she nor her Huppermage companions created these objects. However, Rob Mirbelec might have a connection to them.

    Dialogue

    1. “Ask questions about the objects recovered from Gisgoul's tower”
    Maha Shoja, in [38,-20] (Kramdam Heights)
    Maha Shoja · [38,-20]
  5. 5Get to Estitch Islet

    Movement · Nikos Monot

    If you have no Ticket to the Isle O'Anstitch left, buy one from Nikos Monot. Then talk to him again to leave for the island.

    Dialogue

    1. “Ask for a ticket to Isle O'Anstitch”
    2. “Ask for a ride to Isle O'Anstitch”
    • Ticket to the Isle O'Anstitch iconTicket to the Isle O'Anstitchreceived
  6. 6Question Rob Mirbelec

    Dialogue · Rob Mirbelec

    Open the gate by clicking on the 3-leaf clover, then talk to Rob Mirbelec. Some Brakmarians asked him for an object capable of breaking the shackles of the demon Uk'Not'Allag; he refused. Others could make it: Rachel Ementaire, now dead, and Ereziah Melkewel, who made those shackles.

    Rob Mirbelec, at [-47,-69] (Isle O'Anstitch)
    Rob Mirbelec · [-47,-69]
  7. 7Report to Amayiro

    · Amayiro

    Tell Amayiro that the Brakmarians must have found someone to free the demon. He asks you to find Ereziah Melkewel to see whether he is involved.

    Bonta Militia, at [-32,-57] (Immaculate Heart)
    Bonta Militia · [-32,-57]
  8. 8Consult Ebru of El

    · Ebru of El

    Go to the Tower of Orders. Ebru of El gives you the location of a supposed hideout of Ereziah's, but you need a Lockpick to get in.

    Go through the low entrance of the tower, in : go in, straight ahead, then to the left.

    Tower of Orders, at [-34,-58] (Promontory of the Heavens)
    Tower of Orders · [-34,-58]
  9. 9Craft a Lockpick

    Crafting

    The Lockpick is crafted by a handyman of level 130 or higher, with 3 Sick Arachnee Hairs, 2 Mushroom, 3 Strubian Sickrat Leather, 1 Vampire Canine and 1 Rusty Hook.

    • Lockpick iconLockpickreceived
  10. 10Enter Ereziah's hideout

    Movement

    Click on the front door of the house: the Lockpick forces the lock.

    Ereziah's Hideout, in [7,20] (Amakna Forest)
    Ereziah's Hideout · [7,20]
  11. 11Get rid of the creatures

    Movement · Stway Wewe-Wabbit

    Talk to the Stway Wewe-Wabbit, who protects the place from intruders. A fight starts, solo, against two mutant wabbits. Their spells: Nutwitional Value (Regenewation effect for 2 turns), Cawwot Theowy (200 HP heal), Cawwoty Genewosity (300 HP heal), Magnetisation (Come back! effect for 2 turns) and Suwpwise (effect not specified).

  12. 12Talk to Ale One

    Dialogue · Ale One

    Ale One appears in the room: he had been hiding in a piece of furniture for a very long time to escape the creatures. He offers you a deal: a secret in exchange for a Panterror soul, to keep the monsters at bay.

    Dialogue

    1. “Ask where he came from”
  13. 13Obtain the soul of Panterror

    Combat

    The Panterror is fought in the dark dimension, whose entrance is in . No need for a soul stone or a capture: you just have to defeat it to obtain its soul as a follower character.

    • PanterrorPanterrorfight · levels 182 to 190 · 4,700 to 5,000 HP · 12 AP · 5 MP
    • Panterror iconPanterrorreceived
  14. 14Give the soul to Ale One

    Items · Ale One

    Go back to the hideout. Ale One reveals that a former tenant often went into a hidden room, accessible through the toilets.

    Dialogue

    1. “Give the soul of Panterror in exchange for the secret”
    • Panterror icon1 × Panterrorto hand over
  15. 15Search the secret hideout

    Click on the toilet bowl, in the right corner of the house, to reach the hidden room. Many things are clickable, but only one counts: the big chest on the right side, next to the clock.

  16. 16Go back to Amayiro

    Dialogue · Amayiro

    Tell Amayiro that you didn't find Ereziah. He doesn't hold it against you: the king of Bonta wants to see you.

    Bonta Militia, at [-32,-57] (Immaculate Heart)
    Bonta Militia · [-32,-57]
  17. 17Talk to King Beldarion

    Dialogue · King Beldarion

    Go to the Bonta Palace, all the way at the back. The king knows Ereziah and can't see him freeing a demon: he has arranged a meeting between the two of you at the Sakai Tavern.

    Bonta Palace, at [-36,-60] (Promontory of the Heavens)
    Bonta Palace · [-36,-60]
  18. 18Meet Ereziah Melkewel

    Dialogue · Ereziah Melkewel

    At the Sakai Tavern, Ereziah claims to be innocent: his laboratory on the island was burgled by the ice goblins. If this was Brakmar's doing, Grohlum could be involved.

    Sakai Tavern, in [-53,-40] (Sakai Harbour)
    Sakai Tavern · [-53,-40]
  19. 19Defeat Grohlum

    Combat

    Enter the Sakai Mine Dungeon in and defeat Grohlum in a single fight so that you can question him.

    • GrohlumGrohlumfight · level 190 · 11,000 to 15,000 HP · 20 AP · 6 MP
    Sakai Mine Dungeon entrance, in [-52,-45] (Snowy Forest)
    Sakai Mine Dungeon entrance · [-52,-45]
  20. 20Have Grohlum translated

    Dialogue · Gobilingua

    Once the dungeon is complete, don't leave right away: talk to the little blue goblin, Gobilingua, so that he translates Grohlum's words. Some Brakmarians came by to steal equipment from Ereziah's laboratory.

    Dialogue

    1. “Ask him to translate Grohlum's words”
  21. 21Go back to King Beldarion

    Dialogue · King Beldarion

    Tell the king that Ereziah is innocent: the Brakmarians seem to have freed the demon Uk'Not'Allag with the equipment stolen from Ereziah.

    Bonta Palace, at [-36,-60] (Promontory of the Heavens)
    Bonta Palace · [-36,-60]
  22. 22Hand the shackles over to Ereziah

    Items · Ereziah Melkewel

    Talk to Ereziah, next to the king. Hand over the shackles and the metal fragments you recovered: he will try to repair them so they can be returned to their owner.

    • Entraves Brisées icon1 × Broken Restraintsto hand over
    • Éclats de Métal icon1 × Metal Shardsto hand over
  23. 23Report to Amayiro

    · Amayiro

    Go back to Amayiro to give him a report on the situation. The quest ends.

    Bonta Militia, at [-32,-57] (Immaculate Heart)
    Bonta Militia · [-32,-57]

The fights

Panterror

Panterror

Level 182

In the dark dimension, entrance in . Defeating him is enough to obtain his soul as a follower character, without a soul stone.

Grohlum

Grohlum

Level 190

Boss of the Sakai Mine Dungeon, entrance in . A single fight, on its map, then talk to Gobilingua before leaving.

The rewards

  • XP12,129,465 experience points

Related quests

This is Bonta's alignment 90 quest. It follows All's well that ends badly and unlocks Fixed-Term Burglary, alignment 91, to be started from Amayiro.

Where does the quest Sends Shivers Down Your Spine start?

With Amayiro, at the Bonta Militia at . You must be level 180 and have completed All's well that ends badly; the recommended level is 190.

How do you craft the Lockpick?

At a handyman of level 130 or higher, with 3 Sick Arachnee Hairs, 2 Mushroom, 3 Strubian Sickrat Leather, 1 Vampire Canine and 1 Rusty Hook.

Where do you find the soul of Panterror?

By defeating a Panterror in the dark dimension, entrance in . No need for a soul stone: its soul follows you after the victory.

How do you get into the secret hideout?

Through the toilet bowl, in the right corner of the house in . In the hidden room, only the big chest next to the clock counts.

Where do you find Ebru of El?

In the Tower of Orders in . Go through the low entrance in , go straight ahead then left.

Which quest comes after Sends Shivers Down Your Spine?

Fixed-Term Burglary, alignment 91, from Amayiro in .

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Sends Shivers Down Your Spine

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