Quest Astrub City

The Colours of Astrub

Level 30 Temporis quest in Astrub, started with Profess Orrelm at [6,-19]: defeat Fallanster to obtain the first Spiritite, then investigate the disappearance of the city's Modsters. All the steps, the dialogue choices and the two fights.

What to prepare

Nothing to gather: just plan for two fights to do alone, the first of which requires level 30.

The 13 quest steps

  1. 1Talk to Profess Orrelm

    Dialogue · Profess Orrelm

    Profess Orrelm invites you to begin your quest for the Spiritites. The first one, the Iridescent Spiritite, is held by Fallanster, the master of the Astrub arena.

  2. 2Go to the Astrub arena

    Movement

    Enter the Council tower, go up to the first floor and go through the Arena Portal.

    Council Tower, at [4,-19] (Astrub City)
    Council Tower · [4,-19]
  3. 3Defeat Fallanster

    Combat · Fallanster

    Explain to Fallanster that you have come to challenge him. The fight is done alone: he is accompanied by 4 Modsters with 300 HP each, and eliminating the 4 Modsters is enough to win. Level 30 is recommended.

    Dialogue

    1. “Confirm that you are ready to face him”
  4. 4Receive the first Spiritite

    Dialogue · Fallanster

    Talk to Fallanster again: he gives you the first Spiritite, which grants 5% spell damage with no time limit. Impressed, he asks you to investigate disappearances of Modsters in the city.

  5. 5Meet Abrazelon Sixgriffe

    Dialogue · Abrazelon Sixgriffe

    Some owners are complaining about the disappearance of their companions, and the cages near the pen, which held Modsters, are empty. Inspect the cages: they were broken from the outside.

    Dialogue

    1. “Announce that Fallanster sent you to solve the problem of the Modster disappearances”
    Abrazelon Sixgriffe, in [2,-15] (Astrub City)
    Abrazelon Sixgriffe · [2,-15]
  6. 6Question three Modster owners

    Dialogue

    Investigate the Modsters' escape with the three owners whose companions disappeared.

    • talk to the Sporty Trainer
    • talk to the elderly Astrubian
    • talk to the Modster Collector
  7. 7Report back to Abrazelon

    Dialogue · Abrazelon Sixgriffe

    Abrazelon suspects the bandits camping to the west and sends you to confront them.

    Dialogue

    1. “Report the result of your observations”
  8. 8Face the Modster Kidnapper

    Combat · Modster Kidnapper

    Talk to the Modster Kidnapper: the fight is done alone. Talk to him again afterward: he admits he was paid by a smuggling ring from Amakna to lure Modsters and resell them, but fiercely denies emptying the cages, since his goal was to be discreet.

    Dialogue

    1. “Teach these thugs some manners”
    Modster Kidnapper, at [-2,-18] (Astrub Forest)
    Modster Kidnapper · [-2,-18]
  9. 9Inspect the cages again

    · Destroyed Cage

    Inspect the Destroyed Cage again: the Modsters escaped on their own once the cages were broken. Explain this to Abrazelon Sixgriffe: he lends you his Safaridicule Modster, with a formidable nose, to follow their trail.

  10. 10Follow the safaridicule

    Movement

    Go to these three maps in the order given.

    • to the south, talk to the Tame Safaridicule
    • to the southeast, talk to the Tame Safaridicule
    • to the south, talk to the Tame Safaridicule: he has found someone suspicious
    Follow the safaridicule, at [3,-10] (Astrub Meadow)
    Follow the safaridicule · [3,-10]
  11. 11Talk to the Mysterious Modsterphile

    Dialogue · Mysterious Modsterphile

    He admits to having freed the Modsters, not to steal them but to get them out of their prison: for him, Modsters must remain free. Two answers are possible; both advance the quest and what follows is almost identical. For example:

    Dialogue

    1. “Look again at the Modsters, finally free, and decide to keep quiet about what you saw by letting them go”
  12. 12Lie to Abrazelon Sixgriffe

    · Abrazelon Sixgriffe

    Make him believe that the Modsters ran away and that you could do nothing.

  13. 13Report back to Fallanster

    · Fallanster

    Sum up your fight against the poachers for Fallanster, without mentioning the Mysterious Modsterphile. The quest ends; keep talking to unlock the next one.

The rewards

Fallanster also gives you the first Spiritite: 5% spell damage, with no time limit.

  • XP14,636 experience points
  • Kamas1,480 kamas

Related quests

The quest follows Welcome to Osatopia and unlocks In the Kingdom of Intrigue, by continuing the conversation with Fallanster.

Where does The Colours of Astrub quest start?

With Profess Orrelm, in Astrub City at . You must have completed Welcome to Osatopia.

Where is the Astrub arena?

Behind the Arena Portal, on the first floor of the Council tower at .

How do I beat Fallanster?

Eliminate his 4 Modsters, who have only 300 HP each: that is enough to win. The fight is done alone, at the recommended level 30.

Which Modster owners should I question?

The Sporty Trainer at , the elderly Astrubian at and the Modster Collector at .

What answer should I give the Mysterious Modsterphile?

Your choice: both advance the quest. What follows is almost identical.

Which quest follows The Colours of Astrub?

In the Kingdom of Intrigue, by continuing the conversation with Fallanster.

Report an error

The Colours of Astrub

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