Quest Evil Forest

The Good Side of Evil

Level 150 quest in the Evil Forest, with the Malter Malzerbego at the enchanted edge at [0,15]: can a demon do good? Help him save a lost Twelvian. All the steps, the dialogue choice, the fights and the Malters' spells.

What to prepare

Nothing to gather: plan for four fights and one wave fight, all doable as a group, in Dark Vlad's Labyrinth.

The 12 quest steps

  1. 1Talk to Malzerbego

    Dialogue · Malzerbego

    At the edge of the Evil Forest, Malzerbego warns you: the Malters, the spirits of the forest, lure visitors to its center to offer them as a sacrifice to the One who rules them. He wants to do good and save those who get lost in the forest: he asks you to go in and find Twelvians to save.

    Dialogue

    1. “Trust the malter and agree to enter the forest”
  2. 2Find Lucas Trey

    Movement · Lucas Trey

    Enter the Evil Forest (closest entrance at , downward). In Dark Vlad's Labyrinth, Lucas Trey is looking for his way: a voice lured him into the forest while he was fishing, promising him a treasure. Malzerbego, who followed you, recognizes the work of one of his own kind.

    Lucas Trey, at [-1,19] (Dark Vlad's Labyrinth)
    Lucas Trey · [-1,19]
  3. 3Listen to Malzerbego

    Dialogue · Malzerbego

    On the same map, Malzerbego explains that you need to quickly bring the Twelvian back to a familiar place, before he loses his mind. He protects him while you look for the place where he used to fish.

  4. 4Find Lucas Trey's fishing spot

    Movement

    Head to the edge of the forest; you can leave the labyrinth at , to the left. Examine the fishing rods by clicking them to confirm that this is indeed Lucas Trey's spot.

    Enchanted Edge, at [-7,21]
    Enchanted Edge · [-7,21]
  5. 5Go back to see Malzerbego

    Dialogue · Malzerbego

    Tell Malzerbego that you found the Twelvian's camp, to the southeast. You must take him there, but the other Malters will block the way: you will have to fight to open the path for him.

  6. 6Defeat the Malzerbs

    Combat · Oppressive Malzerb

    Go to the map on the left and talk to the Oppressive Malzerb to attack him and his acolytes. The fight can be done with several players.

    Each Malter becomes invisible at the start of its turn and summons a copy with different spells, fewer HP and 40% fewer resistances. When the copy dies, the base monster becomes visible again but also loses 40% resistances. More details on the Long Slumber's Barrow dungeon page.

    Oppressive Malzerb, at [-2,19] (Dark Vlad's Labyrinth)
    Oppressive Malzerb · [-2,19]
  7. 7Defeat the Maltrios

    Combat · Tormenting Maltrio

    Go down one map: a new group blocks the way. Talk to the Tormenting Maltrio to attack him and his companions, with several players if you like.

    Tormenting Maltrio, at [-2,20] (Dark Vlad's Labyrinth)
    Tormenting Maltrio · [-2,20]
  8. 8Defeat the Malterbarbs

    Combat · Tyrannical Malterbarb

    Keep going left and talk to the Tyrannical Malterbarb to attack him and his clique. The fight can be done with several players.

    Tyrannical Malterbarb, at [-3,20] (Dark Vlad's Labyrinth)
    Tyrannical Malterbarb · [-3,20]
  9. 9Defeat the Malalfas

    Combat · Harassing Malalfa

    Keep going west and talk to the Harassing Malalfa to attack him and his buddies. The fight can be done with several players.

    Harassing Malalfa, at [-4,20] (Dark Vlad's Labyrinth)
    Harassing Malalfa · [-4,20]
  10. 10Win the wave fight

    · Tormenting Maltrio

    The exit is very close, but a horde of Malters blocks you: Malzerbego comes to help you. Talk to the Tormenting Maltrio to start a three-wave fight, doable as a group. Wave 1: 2 of each Malter. Wave 2, after 3 turns: 3 Harassing Malalfa, 1 Tyrannical Malterbarb, 3 Tormenting Maltrio, 1 Oppressive Malzerb. Wave 3, after 5 turns: 1 Harassing Malalfa, 3 Tyrannical Malterbarb, 1 Tormenting Maltrio, 3 Oppressive Malzerb.

    If Malzerbego dies, the fight continues: you can win it without him.

    Tormenting Maltrio, at [-5,20] (Dark Vlad's Labyrinth)
    Tormenting Maltrio · [-5,20]
  11. 11Talk to Malzerbego

    Dialogue · Malzerbego

    On the same map, Malzerbego tells you that Lucas Trey managed to escape during the fight. He won't leave the forest, which he loves, and goes back to his post. He asks you to check that the Twelvian arrived safely.

  12. 12Find Lucas Trey

    · Lucas Trey

    Lucas Trey thanks you and Malzerbego. He has learned not to trust appearances and will never set foot in the center of the forest again. The quest ends.

The fights

Oppressive Malzerb

Oppressive Malzerb

Level 150

In , with his acolytes, group fight possible. Also present in the wave fight: 2, then 1, then 3.

  • Maltruism

    Up to 8 Range, once per turn. Heals 150 HP in a circle of radius 2; the healing increases by 10 with each use.

  • Malveolus

    4 turns cooldown. Gives 500 vitality for 2 turns (1,000 on a critical hit) to all monsters on the map; the Malzerb also gains 2 MP and the Unlockable state for 2 turns, except on a critical hit.

  • Maltease

    Up to 6 Range, 2 times per turn. Deals 300 Fire damage and steals 20 Intelligence (40 on a critical hit), with no duration limit.

Tormenting Maltrio

Tormenting Maltrio

Level 150

In , with his companions, group fight possible. He is also the one who starts the wave fight at : 2, then 3, then 1.

  • Malinger

    Up to 10 Range, 3 turns cooldown. Makes the target unhealable for 2 turns and poisons it: 200 Air damage for 2 turns.

  • Malteration

    Up to 6 Range, 2 turns cooldown. Swaps places with the target, deals 170 Water damage and removes 1 dodgeable AP (2 on a critical hit) for one turn.

  • Malaize

    In a line up to 8 Range, 2 times per turn. Deals 220 Air damage and removes 2 dodgeable MP for one turn.

In , with his clique, group fight possible. In the wave fight: 2, then 1, then 3.

  • Malagile

    Up to 4 Range without line of sight, 2 times per turn. Deals 180 Air damage and gives the caster 5% critical (7% on a critical hit).

  • Maltitude

    Up to 7 Range, once per turn. Deals 300 Earth damage and steals 25 Strength (30 on a critical hit), with no duration limit.

  • Malibi

    Up to 3 Range, 2 turns cooldown. Deals 220 Earth damage and puts the target in the Gravity state for 1 turn.

Harassing Malalfa

Harassing Malalfa

Level 150

In , with his buddies, group fight possible. In the wave fight: 2, then 3, then 1.

  • Malleluia

    2 times per turn. Deals 320 Earth damage with life steal in a circle of radius 2 around the caster.

  • Malarmist

    3 turns cooldown. Gives its Malterego a shield of 20% of its HP and 50 Lock for 2 turns.

  • Malcoholise

    In a line from 2 to 7 Range, once per turn. Pulls the target and applies erosion to it for one turn, depending on the Malalfa's HP: 1 cell and 5% from 76 to 100%, 2 cells and 10% from 51 to 75%, 3 cells and 15% from 26 to 50%, 4 cells and 20% below 25%.

The rewards

  • XP2,215,500 experience points
  • Kamas25,480 kamas
  • Malzerb Sprout icon5 × Malzerb Sprout

Related quests

The quest follows Pendulum Swinger's Guide and does not unlock any other quest. It is part of the achievement Deadly Circuit, along with Catch Her If You Can and Head Trip Through the Countryside.

Deadly Circuit achievement icon

Achievements · Evil Forest

Deadly Circuit

Quest 3 of 4 · 10 achievement points

Complete the following quests:

  1. Pendulum Swinger's GuideLvl. 40
  2. Catch Her If You CanLvl. 150
  3. The Good Side of EvilLvl. 150
  4. Head Trip Through the CountrysideLvl. 150

Catch Her If You CanNext quest: Head Trip Through the Countryside

Where does the quest The Good Side of Evil start?

With Malzerbego, at the enchanted edge of the Evil Forest at . You must be level 130 and have completed Pendulum Swinger's Guide.

Where can you find Lucas Trey?

In Dark Vlad's Labyrinth, at . Enter the forest through , downward.

Where is Lucas Trey's fishing spot?

In , at the edge of the forest. Examine the fishing rods. You can leave the labyrinth through , to the left.

How many fights do you need to do?

Four fights and one wave fight, at , , , then . All of them can be done as a group.

Why do the Malters become invisible?

At the start of its turn, each Malter becomes invisible and summons a more fragile copy. Kill the copy: the monster becomes visible again and loses 40% resistances.

What happens if Malzerbego dies?

No big deal: the wave fight continues and you can win it without him.

Report an error

The Good Side of Evil

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