Quest Gorge of Howling Winds

The Toxine Gang

Level 50 quest of the Brotherhood of the Forgotten, at Jalcas's at the Ouginak temple at [8,-67]: investigate the Toxine gang in Srambad and escape from their lair. All the steps, the dialogue choices, the solutions to the 24 riddles and the fights.

Jalcas: quest start, at [8,-67] (Gorge of Howling Winds)
Jalcas: quest start · [8,-67]

What to prepare

Nothing to buy: just plan for two solo fights, with the Bodyguard that Incognita lends you. All the escape items are found on the spot.

Quest Resources, obtained along the way

  • Escapee's Lockpick icon1 × Escapee's Lockpickin the corner of your cell
  • Venimus Key icon1 × Venimus Keyin the chest after the slab room
  • Burette of Oil icon1 × Burette of Oilon the crate, before crossing the slabs again
  • Volatile Spy Potion icon1 × Volatile Spy Potionmade at the still

The 20 quest steps

  1. 1Talk to Jalcas

    Dialogue · Jalcas

    The quest starts at the Ouginak temple, right after the previous one. Jalcas asks you to investigate the Toxine gang in Srambad. He has a contact there who will help you locate them.

    Ouginak Temple, at [8,-67] (Gorge of Howling Winds)
    Ouginak Temple · [8,-67]
  2. 2Step through the portal to Srambad

    Use the portal to the Srambad dimension to reach the thieves' city.

  3. 3Meet Incognita

    Dialogue · Incognita

    Go to the Torturer's tavern and ask Incognita to help you track down the Toxines and their allies, the Deboning. She advises you to start with the Deboning, who are easier to find and not very smart, then goes off to investigate another lead. She lends you one of her bodyguards, who follows you.

  4. 4Find the Deboning Ouginak

    Movement · Deboning Ouginak

    Head for the Dark Heights. The Deboning Ouginak is actually the clan leader: learning that you are poking your nose into his business with the Toxine gang, he orders his minions to get rid of you.

    Dialogue

    1. “Ask to meet the leader of the Deboning clan”
  5. 5Defeat the Deboning's minions

    Combat

    A fight starts. It is fought solo, with your Bodyguard as an ally.

    If you lose the fight, go back through the tavern at to get your Bodyguard back, then restart the fight.

  6. 6Speak to the Deboning chief

    Dialogue · Deboning Ouginak

    Talk to the Deboning Ouginak again, who finally agrees to talk. Venimus, the leader of the Toxine gang, asked him for information about the Ouginak temple, apparently to go after the shaman Kory. Imaguni was only a pawn: the key to the story is probably held by Venimus, who is plotting deep in the Catacumbras of Srambad.

  7. 7Question Venimus

    Dialogue · Venimus

    In the Catacumbras of Srambad, make Venimus understand that you spoke to her Ouginak accomplice and that you are the one who had Imaguni arrested. She has heard of you and is surprised that you would walk straight into the lion's den.

    Dialogue

    1. “Hear a multitude of stealthy footsteps and get ready to fight”
  8. 8Survive the Toxines' attack

    Combat

    A fight starts, alone with your Bodyguard. The goal is not to win: let yourself die, and the Bodyguard saves you at the last moment by sacrificing himself.

    Don't give up on the fight. There's no point hitting your Bodyguard to speed things up: he is immune to damage from his allies.

  9. 9Talk to Venimus in the cell

    Dialogue · Venimus

    The Toxines have poisoned you, then locked you in a cell in their headquarters. Venimus lets you understand that she is not the leader: an elder seems to run the organization.

  10. 10Talk to the Uncompromising Guard

    Dialogue · Uncompromising Guard

    The Uncompromising Guard takes Venimus's place and keeps an eye on you. Wait until she is gone to prepare your escape.

  11. 11Escape from the cell

    Stand in the bottom-left corner of the map, above the basement window, to get the Escapee's Lockpick. Then click on the cell's padlock to pick the lock, then click on the grate to escape.

    Other elements on the map are interactive. If you don't follow this order, the guard may come back: you then have to wait 2 minutes for her to leave again.

    • Escapee's Lockpick iconEscapee's Lockpickreceived
  12. 12Find the riddle

    Movement

    Cross the first room to reach a room with three doors. Take the leftmost door, then click on the parchment scrolls: a riddle appears. It changes from one character to another: there are 24, and each one gives a combination of 3 digits.

    All the riddles begin with the same text, (…) of All the traps… Only the text after the three stars matters.

  13. 13Find the solution to your riddle

    Movement

    Identify your riddle from its first words, after the stars, and remember its combination: “As you look for a way to escape…” 4-5-2; “Antidote for the migraine” 8-5-2; “Whoever enters the shroud-water room…” 2-5-4; “Dear Venimus, in my absence…” 5-2-8; “Choose a number between three and six…” 4-8-2; “Srambad College, school of alchemy” 2-8-4; “D – CD – LV – XL” 5-4-2; “Charlie Endstown-Smisse, Ulette, Inferno…” 8-2-5; “The year of my birth was not marked…” 5-4-8; “The apothecary was particularly respected…” 8-4-2; “The Wizard Supreme drew a square on the ground…” 4-5-8; “Most alchemists hate going to Srambad…” 2-5-8; “The best way to shake off a prison guard” 2-4-5; “The number of aces in Ecaflip's deck…” 4-8-5; “The old master decided to test the young archivist's knowledge…” 8-2-4; “The brews of the thieves' city are not all trustworthy…” 2-8-5; “The saints I forget…” 5-8-4; “Pages from an alchemist's journal…” 5-2-4; “To leave the Toxines' headquarters without a scratch…” (Lorko, Meluze, Kroketh) 4-2-8; “Snuffles loved testing my creations…” 5-8-2; “Follow to the letter these instructions written in the language of the ice gobbles…” 4-2-5; “Three skulls haunting Incarnam…” 8-5-4; “A time and a meeting place are indicated on the parchment…” 8-4-5; “Looking for your way? Enter the room of doors…” 2-4-8.

  14. 14Cross the slab room

    Movement

    Go back to the room with three doors and take the rightmost door, at the bottom. The next room contains numbered slabs on islets: stand on the slabs of your solution, in order. In the next room, click on the chest to get the Venimus Key.

    • Venimus Key iconVenimus Keyreceived
  15. 15Take the burette of oil

    Go back. Before crossing the slabs again, click on the vial of oil on the crate to get a Burette of Oil. Then click on the skull slab to return to the other side of the slabs.

    • Burette of Oil iconBurette of Oilreceived
  16. 16Open the three creaking boxes

    The oil lets you open the creaking boxes without alerting the Toxines. In the slab room, go back to the first islet and open the box to get the Water of Nivunikonu. In the room with three doors, the box contains the Pinch of Sneakiness. In the room at the exit of your cell, the last box contains the Diluted Trechepeira Venom.

    Without the Burette of Oil, the boxes creak and the Toxines put you back in your cell.

    • Knoseemy Water iconKnoseemy Waterreceived
    • Pinch of Sneakiness iconPinch of Sneakinessreceived
    • Diluted Trechepeira Venom iconDiluted Trechepeira Venomreceived
  17. 17Make the spying potion

    Crafting

    Go back to the room with three doors and take the first door again. First click on the alchemy book to get a spying potion recipe, then on the still at the back of the room to make the potion. Finally, double-click on the Volatile Spy Potion: you become invisible.

    These actions are done in this order: book, still, then potion.

    • Volatile Spy Potion iconVolatile Spy Potionreceived
  18. 18Spy on Venimus and Toxine

    With the Venimus Key, take the door at the back. Two people are talking: alternate your eavesdropping between Venimus and Toxine. Venimus insists that Imaguni did not betray her; Toxine replies that Volkaragnar, on the other hand, did betray her, and that she intends to deal with him. Venimus has collected as much poison as possible, especially from the Necroticks, who are short of money since Mori Arty sold them magypus eggs at a premium. She asks Toxine whether her meeting with the necromancer went well. Toxine spots you: your invisibility fades and Venimus runs away.

  19. 19Talk to Toxine

    Dialogue · Toxine

    Toxine hates snoops and fully intends to end your days before you compromise her plans. Incognita appears and holds out her hand to teleport you away from here.

  20. 20Report to Incognita

    · Incognita

    Once safe, tell Incognita what you have learned. Toxine is the daughter of the god Sram and the founder of the poison hunters' gang. She disowned her father and is part of the Brotherhood of the Forgotten. Banished from the thieves' city by the Queen of Thieves, she was believed dead. The quest ends.

The fights

Ouginak from Srambad

Ouginak from Srambad

Levels 40 to 200

The Deboning Ouginak's minions, at , alone with your Bodyguard. One of the two Ouginaks from Srambad has Radius, Mastiff and Serenity, the other Mastiff, Tracker and Serenity. Spell values at level 200.

  • Radius

    Deals 200 Water damage, up to 8 range, modifiable. Can be cast 3 times per turn, 2 times per target.

  • Mastiff

    Deals 350 Earth damage and reduces the damage taken by the Servant by 15% for 1 turn. In melee, 2 times per turn.

  • Tracker

    Deals 300 Air damage. If the target is in the Prey state, increases the Servant's power by 100 for 2 turns. In a line up to 3 range, 3 times per turn, 2 times per target.

  • Serenity

    Heals the Servant for 15% of its max HP. On itself, recast every 2 turns.

Bodyguard

Bodyguard

Levels 40 to 200

Your ally, lent by Incognita, in both fights. In the fight against the Toxines, he saves you by sacrificing himself. Spell values at level 200.

  • Fumerus

    Teleports to the targeted cell, deals 750 Air damage as life steal in a circle of size 2 around its arrival cell and removes 4 range for one turn in the same area. In a line up to 4 range, recast every 2 turns.

  • Attack

    Deals 900 Neutral damage in a circle of size 4 around itself. Once per turn.

The rewards

  • XP2,625,000 experience points
  • Kamas43,980 kamas

Related quests

The quest follows Burin's Dane and unlocks Dark Designs: by continuing the conversation, Incognita puts you on the necromancer's trail. It is part of the achievement The Brotherhood of the Forgotten, which covers ten quests.

Previous quest

Burin's Dane

Level 40 quest · Sidimote Moors

Start
Nosya Rouge

Next quest

Dark Designs

Level 50 quest · Srambad

Start
Incognita
The Brotherhood of the Forgotten achievement icon

Achievements · World Quests

The Brotherhood of the Forgotten

Quest 7 of 10 · 10 achievement points

Complete the following quests:

Counts toward the Lavasmith Dofus

  1. Miniature AdventureLvl. 40
  2. Don't Shoot the MessengerLvl. 40
  3. Magypus RescueLvl. 40
  4. Last ContactLvl. 40
  5. Speaker for the DeadLvl. 40
  6. Burin's DaneLvl. 40
  7. The Toxine GangLvl. 50
  8. Dark DesignsLvl. 50
  9. Day of the AssassinsLvl. 50
  10. The Trap ClosesLvl. 50

Burin's DaneNext quest: Dark Designs

Where does the quest The Toxine Gang start?

With Jalcas, at the Ouginak temple in Ohwymi at . You must be level 50 and have completed Burin's Dane.

I lost the fight against the Deboning's minions, what do I do?

Go back to the Torturer's tavern at to get your Bodyguard back, then restart the fight at .

How do I win the fight against the Toxines?

You must not win it. Let yourself die without giving up: the Bodyguard saves you by sacrificing himself.

How do you get out of the cell?

Wait for the guard to leave, then go to the bottom-left corner, above the basement window, for the Escapee's Lockpick. Then click on the padlock, then on the grate.

What is the solution to the riddle?

It depends on your character: there are 24 riddles, each with its combination of 3 digits. Read the text after the three stars and look it up in the list in the step Find the solution to your riddle.

How do I open the creaking boxes?

With the Burette of Oil, taken from the crate before crossing the slabs again. Without it, the Toxines put you back in your cell.

Which quest follows The Toxine Gang?

Dark Designs, to be started with Incognita at in Srambad.

Report an error

The Toxine Gang

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