Quest Brakmar

Twilight of the Walking Dead

Level 194 Brakmar alignment quest, with Oto Mustam at the Brakmar militia at [-25,33]: investigate the disappearance of a patrol in the Cemetery of the Tortured. All the steps, dialogue choices and both fights, which can be done in a group.

Oto Mustam: quest start, at [-25,33] (The Breastplate)
Oto Mustam: quest start · [-25,33]

What to prepare

Nothing to gather: two difficult fights, which can be done with several players.

The 8 quest steps

  1. 1Talk to Oto Mustam

    Dialogue · Oto Mustam

    At the Brakmar militia, Oto Mustam tasks you with investigating the disappearance of a patrol, and of the spies who went looking for it.

    Brakmar Militia, at [-25,33] (The Breastplate)
    Brakmar Militia · [-25,33]
  2. 2Talk to the Mounted Guard

    Dialogue · Mounted Guard

    Go see the Mounted Guard at the stud farm to discuss the situation at the cemetery.

    Dialogue

    1. “Discuss the situation at the cemetery”
    Mounted Guard, at [-18,39] (Brakmar City Walls)
    Mounted Guard · [-18,39]
  3. 3Look for traces of the militiamen

    Movement

    Follow the trail at , then at , then at : click on the entrance of the ruined building.

  4. 4Free Phil Phee

    Dialogue · Phil Phee

    Talk to Phil Phee: a fight against 7 jailer Chafers starts, which can be done with several players. 6 of them have between 4,700 and 6,000 HP, the seventh 13,000 HP. At the end of the fight, talk to Phil Phee again.

    Dialogue

    1. “Take on the Chafers to free Phil Phee”

    With multiple accounts, to do the fight only once: complete the objective with the choice “Go look for reinforcements” on each character, then start the fight with just one.

    Phil Phee, at [-10,34] (Fungus Domain)
    Phil Phee · [-10,34]
  5. 5Search for the hooded individual

    Movement

    Follow his tracks at , then at , then at , where the Hooded Individual is.

  6. 6Defeat the Hooded Individual

    Combat · Hooded Individual

    Talk to the Hooded Individual: a wave fight starts, which can be done with several players. Wave 1: the Hooded Individual and 6 monsters; wave 2, 2 turns later: 5 monsters; wave 3, 3 turns after: 4 monsters; wave 4, 3 turns after: 3 monsters. Eliminate all the monsters of each wave: the fight ends by itself. Then talk to him again.

    Dialogue

    1. “Defend yourself”

    With multiple accounts, complete the objective with “Scream hoping for providential help” on each character, then start the fight with just one.

    Hooded Individual, at [-12,41] (Cemetery of the Tortured)
    Hooded Individual · [-12,41]
  7. 7Look into it at the library

    Movement

    Go to the Brakmar library and click the open book on the table, to the right of the central rug, to learn more about the occupants of the desecrated graves.

    Brakmar Library, at [-24,39] (The Anchor)
    Brakmar Library · [-24,39]
  8. 8Go back to see Oto Mustam

    Dialogue · Oto Mustam

    Go back to see Oto Mustam at the militia. The quest ends.

    Brakmar Militia, at [-25,33] (The Breastplate)
    Brakmar Militia · [-25,33]

The fights

Hooded Individual

Hooded Individual

Level 194

In , 4-wave fight that can be done in a group. He is Invulnerable throughout the fight: no need to hit him, just eliminate all the monsters of the waves and the fight ends.

  • Permeating Blackness

    Cast from the start of the fight: makes it Invulnerable, with no end, and gives a damage reflection of 10 to all monsters.

  • Necroexaltation

    +400 Power (600 on critical hits) for 1 turn, in a cross zone of size 1. Up to 12 range without line of sight, once per turn.

  • Necrogalvanisation

    +40 Flight (60 on critical hits) and +2 MP (3 on critical hits) for 1 turn to its allies in a circle of radius 2. Up to 12 range without line of sight, 2-turn cooldown.

  • Necroportation

    Heals an ally for 500 HP and swaps places with them. Up to 12 range without line of sight, once per target.

The rewards

  • XP3,078,177 experience points

Related quests

It is the 94th Brakmar alignment quest. It follows Before It's Too Late and unlocks The Phoney, again with Oto Mustam.

Next quest

The Phoney

Level 195 quest · Brakmar

Start
Oto Mustam

Where does the quest Twilight of the Walking Dead start?

With Oto Mustam, at the Brakmar militia at . You must have completed Before It's Too Late.

Where to find Phil Phee?

In the ruined building, at . He is held by 7 jailer Chafers who must be defeated.

Which spells do the Chafers in the first fight use?

In melee, Elite Blow (650 Earth) and Weakening Blow (500 multi-element). At range: Fire Arrows (250 Fire), Oil Arrows (-200 Intelligence, -20% Fire resistance), Transfixation (350 Water in a line), Mjollnir (200 Air and Gravity), Hel (poison on MP), Do Fus Rah! (pushes back 5 cells). They strengthen themselves with Frenzy (+100 Power), Unhealthy Euphoria (+4 AP), Ooh! (-10 damage taken) and Critical Arrows (+20% critical).

How to beat the Hooded Individual?

By eliminating all the monsters of the 4 waves. It stays Invulnerable: the fight ends automatically once the waves are defeated.

Which spells do the monsters of the waves use?

The same attacks as the jailer Chafers, plus Camouflage (invisible for 2 turns), Chafer Slash (350 Earth in melee), Pant Volley (200 Earth up to 5 range), Curare (150 Water and poison), Knife Spearit (pulls itself to the target, -10 Flight and -10 Water resistance) and Robustness (reduces damage taken in melee).

How to do the fights only once with multiple accounts?

By completing the objective on each character with a dialogue. “Go look for reinforcements” for Phil Phee, “Scream hoping for providential help” for the Hooded Individual, then only one character starts the fight.

Which quest follows Twilight of the Walking Dead?

The Phoney, the 95th alignment quest, with Oto Mustam.

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Twilight of the Walking Dead

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