Quest Entrance to Harebourg's Castle
Wanted: Bearendizer
Frigost III wanted notice, from level 180: pick up the notice in the Harebourg Castle militia, find Bearendizer in the Winter Gardens and bring him back to Wes of Tubsterville. All the steps, his spells and tips for making him vulnerable.
What to prepare
Nothing to gather: you need a team able to defeat Bearendizer, with resistant characters or protections, and classes that hit hard.
The 5 quest steps
-
1Start The Whitewalkers
Dialogue · Wes of Tubsterville
To pick up a Frigost III wanted notice, you must have started the quest The Whitewalkers with Wes of Tubsterville. It simply asks you to complete the 6 Frigost III wanted notices.
Dialogue
- “Ask about his role here”
-
2Take the wanted notice
Dialogue
Meet at , to the left of the zaap, and enter the tower: you arrive in the Harebourg Castle militia, where 6 posters and signs present the wanted targets of the surrounding area. Click on the poster on the left pillar.
Dialogue
- “Head out questing for Bearendizer”
-
3Find Bearendizer
Movement
Bearendizer always appears in the Winter Gardens area, on Frigost III. If a group defeats him without anyone getting him as a follower character (nobody started the quest, or everyone has already completed it), he immediately respawns in the area.
Bearendizer is not always present: once defeated, he disappears from the area for several hours before respawning.
-
4Defeat Bearendizer
Combat
Bearendizer is invulnerable for the whole fight. Each turn, Bearilliant puts one character in the Klaus Kombatnoob state: if they end their turn in contact with Bearendizer, he becomes vulnerable until that character's next turn. Each monster accompanying him weakens him: the Ad Hoc Allies state removes 2,000 Vitality and 50 Power for each monster with him.
On turn 5, Bearendizer dispels your whole team and kills all your summons.
Bearendizerfight · level 200 · 34,000 HP · 12 AP · 6 MP
-
5Deliver Bearendizer to Wes of Tubsterville
Items · Wes of Tubsterville
After the victory, Bearendizer follows you as a follower character, provided you started the quest. Go back to the front of the Frigost III militia and, outside the tower, talk to Wes of Tubsterville. Bearendizer leaves your group and the quest ends: he then appears behind the prison bars, in the tower basement, with the other wanted targets you have captured.
Dialogue
- “Deliver Bearendizer”
The fights
Level 200
In the Winter Gardens, on Frigost III: 34,000 HP, 12 AP and 6 MP. He hits very hard in melee with Earth and Neutral, as life steal, hard at long range with Air, and in a circle of radius 2 with Water and Fire, as life steal. He removes MP, dispels, applies lots of erosion and removes Power and resistances with each damage line taken. He is Heavy: a Pandawa cannot carry him.
-
Ad Hoc Allies
State shared by all wanted targets: 2,000 less Vitality and 50 less Power, with no duration limit, for each monster with him. Alone, he has no penalty.
-
Gaymova effect
Cast from the start of the fight, with no duration limit: it gives Bearendizer the Invulnerable and Heavy states for the whole fight. It also applies the Ova effect, which kills all your summons on turn 5, and the Dispels magic effects effect (in 4 turns), which dispels all your characters on turn 5. The character in the Klaus Kombatnoob state who ends their turn in contact with Bearendizer casts Weldon Noob on its adjacent cells: the invulnerability drops for 1 turn. They then enter the Notdis Thymnoob state for 2 turns.
-
Bearilliant
Applies the Klaus Kombatnoob state for 1 turn and 10% erosion for 1 turn, then the Notdis Thymnoob state in 1 turn, for 2 turns: this character can no longer be targeted by the spell. From 3 to 6 Range, once per turn, only on a target that is not Notdis Thymnoob.
-
Dart Devil
Whacks for 800 Air damage and removes 1 to 2 MP for 1 turn. From 2 to 12 Range, once per turn.
-
Shanghive Noon
Whacks for 400 Water damage and 600 Fire damage, as life steal, in a circle of radius 2. From 2 to 14 Range, once per turn.
-
Honey of Youth
Bearendizer dispels himself and removes 3 MP for 1 turn from characters in contact with him. On his adjacent cells, starting on turn 3 then every 3 turns.
-
Laserbear
Dispels you and applies, for 2 turns, 100 less Power and 50 more Heals. Each time you take damage, you lose another 100 Power and gain 50 Heals for 2 turns, and you lose 20% resistance in the element of the damage taken for 2 turns, all cumulative. From 2 to 12 Range, cooldown of 2 turns, never on a Klaus Kombatnoob character.
-
Bearfisted
Whacks for 800 Earth damage and 1000 Neutral damage, as life steal, and applies 25% erosion (30 on a critical hit) for 1 turn. Melee only, twice per turn and once per target.
-
Tip: rotate your characters
A character that has had Klaus Kombatnoob cannot receive it again for 3 turns: you will need to rotate the characters that go into contact. Leave your resistant characters in line of sight of Bearilliant, between 3 and 6 Range, and hide the weaker ones so they don't have to go into melee.
-
Tip: the initiative order
Bearendizer becomes invulnerable again at the start of the turn of the character who made him vulnerable: that character therefore cannot hit him. The only solution: the next character to receive Klaus Kombatnoob must play before him and make him vulnerable again, which extends the vulnerability until that character's next turn.
-
Tip: resist and stall
Bring resistances, or characters that protect and heal: one character per turn must end up in melee with him. To stall, or as soon as he is vulnerable, push him to more than 7 Range from your characters (6 MP plus 1 of melee reach) and stay out of his line of sight. Still keep one character at 3 to 6 Range to make him vulnerable on the next turn.
-
Tip: hit hard
Take classes that hit hard, for example Iop, Rogue or Cra: ideally you kill him in one turn, which is not always possible depending on the initiative and the character hit by Klaus Kombatnoob. The Heavy state complicates his positioning, especially if your hitter is a Rogue.
The rewards
Experience, 5 Ice Kama and 2,040 Wantoken, according to the game data.
5 × Ice Kama
2040 × Wantoken
Related quests
The quest does not unlock any other quest. It counts toward the Bearendizer achievement and toward the Expecto Patrolman achievement, which covers the six Frigost III wanted notices: Wanted: Mekstagob, Wanted: the Psychopump, Wanted: the Ice Knight, Wanted: Erotegg and Wanted: Count Harebourg. Completing them all finishes The Whitewalkers.
- Start
- Willi Biene
Achievements · Wanted Notices
Bearendizer
Capture and turn in Bearendizer.
Last quest of the achievement. All achievements
Achievements · Wanted Notices
Expecto Patrolman
Capture the wanted monsters in Count Harebourg's Castle.
- Wanted: BearendizerLvl. 200
- Wanted: MekstagobLvl. 200
- Wanted: PsychopumpLvl. 200
- Wanted: The Ice KnightLvl. 200
- Wanted: EroteggLvl. 200
- Wanted: Count HarebourgLvl. 200
Where does the quest Wanted: Bearendizer start?
In the Harebourg Castle militia, at on Frigost III. Enter the tower, to the left of the zaap, and click on the poster on the left pillar. You must have started The Whitewalkers with Wes of Tubsterville.
Why can't I pick up the wanted notice?
Because The Whitewalkers has not been started. Talk to Wes of Tubsterville and choose “Ask about his role here”: the quest requires completing the 6 Frigost III notices.
Where to find Bearendizer?
Always in the Winter Gardens, on Frigost III. Once defeated, he disappears for several hours, unless nobody in the group got him as a follower character.
How to make Bearendizer vulnerable?
By ending your turn in contact with Bearendizer with the Klaus Kombatnoob character. This state is applied by Bearilliant, between 3 and 6 Range: the character then casts Weldon Noob and Bearendizer is vulnerable until its next turn.
What happens on turn 5?
Bearendizer dispels your whole team and kills all your summons. That is the effect of Gaymova, applied from the start of the fight.
Where to deliver Bearendizer?
To Wes of Tubsterville, in front of the Frigost III militia, outside the tower. Bearendizer then joins the prison, in the tower basement.
What does the quest give?
Experience, 5 Ice Kama and 2,040 Wantoken. It also counts toward the Bearendizer and Expecto Patrolman achievements.
Comments
No comments yet. A tip, or a detail about this page? Be the first.