Quest

Wanted: Bolete Master

Level 30 wanted notice, to be picked up at the Brakmar militia at [-25,33] or the Bonta militia at [-32,-57]: find Bolete Master at the Edge of Amakna's Evil Forest, defeat him and deliver him. All the steps, his spells and tips for the fight.

What to prepare

Nothing to gather: you need to be of Brakmarian or Bontarian alignment, level 1 or higher. For the fight, characters that hit in Neutral and at range are an asset.

The 4 quest steps

  1. 1Take the wanted notice

    Dialogue

    Go to the wanted room of the militia of your alignment, then click on the highlighted sign. Some notices are in the first room, the others in the neighboring room.

    • Brakmarian: Brakmar militia, go up the stairs to the first floor and go straight left
    • Bontarian: Bonta militia, go to the top-left room, then to the top room next to the stairs

    Dialogue

    1. “Head out questing for Bolete Master”
  2. 2Locate Bolete Master

    Movement

    Bolete Master always appears in the Edge of the Evil Forest area, in Amakna. He is not always there: once defeated, he disappears for several hours before coming back.

    If a group defeats him without anyone obtaining him as a follower character, because nobody has the quest in progress or everyone has already completed it, Bolete Master immediately respawns in the area.

  3. 3Defeat Bolete Master

    Combat

    Bolete Master has no invulnerable state, but your characters have 2 fewer MP throughout the fight. He only hits in melee: stay more than 6 range away. His full strategy is in the Fights section.

    Never try to remove his MP: each attempt gives him 2 MP, 100 Power and 20 Pushback Damage.

  4. 4Deliver Bolete Master to the militia

    Items

    After the victory, you obtain Bolete Master as a follower character, provided you started the quest. Go back to the wanted room of your militia and talk to Lobo Tommy if you are Brakmarian, or to Fairy Valentine if you are Bontarian. The quest ends: Bolete Master joins the other captured wanted criminals behind the bars, in the rooms after the notices.

    • Brakmarian: Lobo Tommy, on the first floor to the left
    • Bontarian: Fairy Valentine, in the top room next to the stairs

    Dialogue

    1. “Deliver Bolete Master”

The fights

Bolete Master

Bolete Master

Level 30

1,200 HP, 8 AP and 5 MP. Resistances: -10% Neutral, 10% Earth, 10% Fire, 10% Water, 10% Air. Like all wanted criminals, he has the Ad Hoc Allies state: -80 Vitality and -50 Power (infinite) per monster present with him, with no penalty if he is alone. He hits in Neutral and Earth, in melee only, removes MP and pushes back. Tips: favor the Neutral element, his weakness; eliminate his Hungry Sunflower (100 HP) every time, especially if your team is small; don't try to remove his MP; stay more than 6 range away, his 5 MP plus his melee.

  • Look Before Leaping

    From the start and for the whole fight: removes 2 MP from your characters. Each attempt to remove MP from him gives him 2 MP, 100 Power and 20 Pushback Damage for 1 turn, stackable.

  • Cornering

    Deals 150 Neutral damage, pushes back 5 cells and removes 2 MP (3 on a critical hit) for 1 turn. In melee, once per turn.

  • Cutting Up

    Deals 150 Earth damage and applies for 1 turn a poison of 6 to 10 Earth damage for each heal received, and an effect that removes 1 MP for each displacement undergone (push, pull, teleport, position swap). In melee, once per target.

  • Sunflower Summoning

    Summons a Sunflower, from 3 to 6 range without line of sight. Cooldown of 4 turns.

The rewards

According to the game data, the quest gives experience and 3 Aliton.

  • Icon of Aliton3 × Aliton

Related quests

The quest does not unlock any other quest. It counts toward the Bolete Master achievement and the Spell in a Cell achievement, which covers nine alignment wanted notices, including Wanted: Sam Wyz, Wanted: Craff Tibballs and Wanted: Boothe Baybe.

Bolete Master achievement icon

Achievements · Wanted Notices

Bolete Master

1 quest · level 30

Capture and turn in Bolete Master.

Last quest of the achievement. All achievements

Spell in a Cell achievement icon

Achievements · Wanted Notices

Spell in a Cell

Quest 2 of 9 · 20 achievement points

Capture the monsters wanted in Bonta and Brakmar.

  1. Wanted: Sam WyzLvl. 20
  2. Wanted: Bolete MasterLvl. 30
  3. Wanted: Craff TibballsLvl. 40
  4. Wanted: Boothe BaybeLvl. 50
  5. Wanted: Nono the WobotLvl. 60
  6. Wanted: Armada the InvincibleLvl. 70
  7. Wanted: DragodingoLvl. 80
  8. Wanted: DegolasLvl. 90
  9. Wanted: Prince SharminLvl. 100

Wanted: Sam WyzNext quest: Wanted: Craff Tibballs

Where does the quest Wanted: Bolete Master start?

In the wanted room of the militia of your alignment: Brakmar at or Bonta at . You need an alignment level of 1 or higher.

Where to find Bolete Master?

Always at the Edge of the Evil Forest, in Amakna. Once defeated, he disappears for several hours, unless nobody in the group obtained him as a follower character.

Why do I have 2 fewer MP?

That's the Look Before Leaping effect, cast from the start of the fight on all your characters. It lasts the whole fight.

Should you remove his MP?

No, definitely not. Each attempt gives him 2 MP, 100 Power and 20 Pushback Damage.

Where to deliver Bolete Master?

To Lobo Tommy if you are Brakmarian, or to Fairy Valentine if you are Bontarian, in the wanted room of your militia.

Report an error

Wanted: Bolete Master

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