Quest
Wanted: Nono the Wobot
Level 60 alignment wanted notice: pick up the notice at the Brakmar militia at [-25,33] or the Bonta militia at [-32,-57], find Nono the Wobot on the Isle of the Cwown and bring him back to prison. All the steps, his spells and tips to defeat him.
What to prepare
Nothing to gather: you need to be of Brakmarian or Bontarian alignment, order 1 or higher, and a team that strikes at range, with spells rather than with a weapon.
The 4 quest steps
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1Take the wanted notice
Dialogue
Go to the wanted room of your alignment's militia. Click on Nono the Wobot's sign, which is highlighted.
- Brakmarian: Brakmar militia, go up the stairs to the first floor and go straight to the left. Some notices are in this first room, others in the room on the left.
- Bontarian: Bonta militia, enter the room at the top left, then the one at the top, next to the stairs. Some notices are in this first room, others in the room above.
Dialogue
- “Head out questing for Nono the Wobot”
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2Find Nono the Wobot
Movement
Nono the Wobot always appears in the Isle of the Cwown area, on Wabbit Island. If a group defeats him without anyone obtaining him as a follower (nobody has started the quest, or everyone has already completed it), he immediately reappears.
Nono the Wobot is not always present: once defeated, he disappears from the area for several hours before reappearing.
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3Defeat Nono the Wobot
Combat
Nono the Wobot has no Invulnerable state, but he reduces the damage taken in melee and from weapons throughout the fight: strike at range, with spells. Every monster that accompanies him weakens him: the Ad Hoc Allies state removes 250 Vitality and 50 Power (general damage) from him per monster present with him.
Stay more than 4 range away from him: in melee, he can remove up to 200% Neutral resistance from you.
Nono the Wobotfight · level 60 · 4,100 HP · 10 AP · 3 MP
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4Deliver Nono the Wobot
Items
After the victory, Nono the Wobot follows you as a follower, provided you have started the quest. Go back to your militia's wanted room, the same way, and deliver him. He leaves your group and the quest ends: he appears behind the prison bars, in the rooms after the notices, with the other captured wanted monsters.
- Brakmarian: talk to Lobo Tommy, at the Brakmar militia
- Bontarian: talk to Fairy Valentine, at the Bonta militia
Dialogue
- “Deliver Nono the Wobot”
The fights
Level 60
On the Isle of the Cwown: 4,100 HP, 10 AP and 3 MP. Resistances: 10% Neutral, 20% Earth, -10% Fire, -10% Water and 20% Air. He gives himself 1 AP, reveals invisible characters and removes MP. He mostly strikes in Fire, in an area, at infinite range without line of sight, and in Neutral in melee.
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Ad Hoc Allies
State shared by all wanted targets: 250 less Vitality and 50 less Power, with no duration limit, for each monster with him. Alone, he has no penalty.
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Neawby Pwotection
Cast from the start of the fight, with no time limit: reduces the damage taken in melee and from weapons by 10, which is an actual reduction of 40 per hit.
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Bombawding Wallop
Strikes for 80 Neutral damage and removes 100% Neutral resistance (150% on a critical hit) for 4 turns, stackable 2 times. In melee only, once per target.
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Secuwed
Applies the Wocked state for 2 turns, and the Secuwed effect for 1 turn: all characters within a radius of 3 cells around the target become visible. Nono gains 1 AP. From 2 range to infinity, without line of sight, once per turn.
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Explosive Speaw
Strikes for 100 Fire damage in a circle of radius 3 and removes 2 dodgeable MP (3 on a critical hit) for 1 turn. On a Wocked target, he hits harder, removes 4 MP (6 on a critical hit) and places around it a green glyph of radius 3 for 2 turns, which strikes for 100 Fire damage. From 4 range to infinity, without line of sight, once per turn.
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Tip: ranged spells
Don't use a weapon and don't hit him in melee: a melee weapon hit suffers both reductions, for 80 less damage.
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Tip: more than 4 range
Bombawding Wallop can only be cast in melee: stay more than 4 range away from Nono (his 3 MP plus the spell's range) so you don't lose your Neutral resistance.
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Tip: invisibility
Each turn, he applies Secuwed to one of your characters, which reveals its allies within a radius of 3 cells at the start of its turn. If you are invisible, stay more than 3 range away from your allies.
The rewards
Experience and 6 Aliton, based on the game data.
6 × Aliton
Related quests
The quest does not unlock another quest. It counts toward the Nono the Wobot achievement and the Spell in a Cell achievement, which covers nine alignment wanted notices, including Wanted: Craff Tibballs, Wanted: Boothe Baybe and Wanted: Prince Sharmin.
Achievements · Wanted Notices
Nono the Wobot
Capture and turn in Nono the Wobot.
Last quest of the achievement. All achievements
Achievements · Wanted Notices
Spell in a Cell
Capture the monsters wanted in Bonta and Brakmar.
- Wanted: Sam WyzLvl. 20
- Wanted: Bolete MasterLvl. 30
- Wanted: Craff TibballsLvl. 40
- Wanted: Boothe BaybeLvl. 50
- Wanted: Nono the WobotLvl. 60
- Wanted: Armada the InvincibleLvl. 70
- Wanted: DragodingoLvl. 80
- Wanted: DegolasLvl. 90
- Wanted: Prince SharminLvl. 100
Wanted: Boothe BaybeNext quest: Wanted: Armada the Invincible
Where does the quest Wanted: Nono the Wobot start?
In the wanted room of the militia of your alignment: Brakmar at , first floor on the left, or Bonta at , room at the top left then the top room. Click on Nono the Wobot's sign.
What are the requirements to take the notice?
Be Brakmarian or Bontarian, order 1 or higher.
Where to find Nono the Wobot?
Always on the Isle of the Cwown, on Wabbit Island. Once defeated, he disappears for several hours before reappearing.
How do you hit Nono the Wobot?
At range and with spells. He reduces melee and weapon damage by 40 per hit each, 80 for a melee weapon hit.
Who do you deliver Nono the Wobot to?
To Lobo Tommy at the Brakmar militia, or to Fairy Valentine at the Bonta militia, in the wanted room.
What does the quest give?
Experience and 6 Aliton. It also counts toward the Nono the Wobot and Spell in a Cell achievements.
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