Quest
Wanted: Prince Sharmin
Level 100 alignment wanted notice: pick up the notice at the Brakmar militia at [-25,33] or the Bonta militia at [-32,-57], find Prince Sharmin in the Porco Territory and bring him back to prison. All the steps, his spells and tips for defeating him.
What to prepare
Nothing to gather: you need to be of Brakmarian or Bontarian alignment, with order 2 or higher. For the fight, avoid the Neutral element and keep your characters spread out.
The 4 quest steps
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1Take the wanted notice
Dialogue
Go to the wanted room of the militia of your alignment. Click on Prince Sharmin's sign, which is highlighted.
- Brakmarian: Brakmar militia, go up the stairs to the first floor and go straight to the left. Some notices are in this first room, others in the room on the left.
- Bontarian: Bonta militia, enter the room at the top left, then the one at the top, next to the stairs. Some notices are in this first room, others in the room above.
Dialogue
- “Head out questing for Prince Sharmin”
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2Find Prince Sharmin
Movement
Prince Sharmin always appears in the Porco Territory area, in Amakna. If a group defeats him without anyone obtaining him as a follower character (nobody started the quest, or everyone has already completed it), he immediately respawns.
Prince Sharmin is not always there: once defeated, he disappears from the area for several hours before respawning.
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3Defeat Prince Sharmin
Combat
Prince Sharmin has no Invulnerable state. He hits only in melee, in a cross of size 1, in a random element: stay at a distance and keep your characters spread out, so that he only hits one target at a time. Each monster accompanying him weakens him: the Ad Hoc Allies state removes 600 Vitality and 50 Power per monster present with him.
He has 50% Neutral resistance: avoid spells and weapons that hit in Neutral.
Prince Sharminfight · level 100 · 9,600 HP · 8 AP · 6 MP
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4Deliver Prince Sharmin
Items
After the victory, Prince Sharmin follows you as a follower character, provided you started the quest. Go back to the wanted room of your militia, the same way you came, and deliver him. He leaves your group and the quest ends: he appears behind the prison bars, in the rooms after the notices, with the other captured wanted criminals.
- Brakmarian: talk to Lobo Tommy, at the Brakmar militia
- Bontarian: talk to Fairy Valentine, at the Bonta militia
Dialogue
- “Deliver Prince Sharmin”
The fights
Level 100
In the Porco Territory: 9,600 HP, 8 AP and 6 MP. Resistances: 50% Neutral, 0% Earth, 15% Fire, 10% Water and 5% Air. He can pull himself onto your characters, heal himself, reduce the damage he takes, gain Power and steal AP, MP, range or stats. His great mobility often lets him reach melee: spread your characters out to limit his Power and reduction gains.
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Ad Hoc Allies
State shared by all wanted targets: 600 less Vitality and 50 less Power, with no duration limit, for each monster with him. Alone, he has no penalty.
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Forced Sale
Cast from the start of the fight: characters hit take the monsters' hits at their maximum roll. The area and timing are random: cross of size 1 on turn 2, 3 x 3 square on turn 3, or circle of radius 2 on turn 4. He then recasts it after 1, 2 or 3 turns.
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Heroic Charge
Pulls himself 2 cells toward the target, puts it in the Gravity state for 1 turn and heals himself for 170 HP. Pulls all monsters and characters in a star of size 4 around it 2 cells toward the target. In a line, from 2 to 10 range, once per turn.
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Haggling
Steals 2 AP, 2 MP, 2 range (3 on a critical hit) and 200 (300 on a critical hit) of a random stat: Agility, Intelligence, Strength or Chance. Up to 8 range, once per turn.
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Pally
Deals 250 damage in a random element in a cross of size 1 and applies 10% erosion (15 on a critical hit) for 2 turns. For each target hit, he gains 50 Power (75 on a critical hit) and reduces the damage he takes by 4 (24 actual) for 2 turns, stackable. Removes 100% resistance (150 on a critical hit) for 2 turns from an Invulnerable target. Melee only, once per target.
The rewards
Experience and 10 Aliton, based on the game data.
10 × Aliton
Related quests
The quest does not unlock any other quest. It counts toward the Prince Sharmin achievement and the Spell in a Cell achievement, which covers nine alignment wanted notices, including Wanted: Nono the Wobot, Wanted: Armada the Invincible and Wanted: Degolas.
Achievements · Wanted Notices
Prince Sharmin
Capture and turn in Prince Sharmin.
Last quest of the achievement. All achievements
Achievements · Wanted Notices
Spell in a Cell
Capture the monsters wanted in Bonta and Brakmar.
- Wanted: Sam WyzLvl. 20
- Wanted: Bolete MasterLvl. 30
- Wanted: Craff TibballsLvl. 40
- Wanted: Boothe BaybeLvl. 50
- Wanted: Nono the WobotLvl. 60
- Wanted: Armada the InvincibleLvl. 70
- Wanted: DragodingoLvl. 80
- Wanted: DegolasLvl. 90
- Wanted: Prince SharminLvl. 100
Achievement completed? What's next
ReformatoryWanted Notices · 10 quests · levels 110 to 200Start with Wanted: Gobrechaun
Where does the quest Wanted: Prince Sharmin start?
In the wanted room of the militia of your alignment: Brakmar at , first floor on the left, or Bonta at , top-left room then the top room. Click on Prince Sharmin's sign.
What are the requirements to take the notice?
Be Brakmarian or Bontarian, order 2 or higher.
Where to find Prince Sharmin?
Always in the Porco Territory, in Amakna. Once defeated, he disappears for several hours before respawning.
Which element should you avoid against Prince Sharmin?
Neutral, where he has 50% resistance.
Who do you deliver Prince Sharmin to?
To Lobo Tommy at the Brakmar militia, or to Fairy Valentine at the Bonta militia, in the wanted room.
What does the quest give?
Experience and 10 Aliton. It also counts toward the Prince Sharmin and Spell in a Cell achievements.
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