Quest Amakna Castle
Wanted: The Shushu Ptidoop
Amakna wanted notice, from level 160: pick up the notice at the Amakna Castle militia at [5,-6], find Shushu Ptidoop at Gisgoul and deliver him to prison. All the steps, his spells and the method to remove his invulnerability.
What to prepare
Nothing to gather. Bring two summons to feed him AP, and if possible a spell that applies Unhealable.
The 4 quest steps
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1Take the wanted notice
Dialogue
Enter the Amakna Castle militia and go right, into the wanted notice room. Click on the Shushu's highlighted sign.
Dialogue
- “Head out questing for Shushu Ptidoop”
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2Find Shushu Ptidoop
Movement
The Shushu always appears in the Gisgoul area, in the Sidimote Moors. If a group defeats him without anyone obtaining him as a follower character (nobody started the quest, or everyone has already completed it), he immediately respawns in the area.
The Shushu is not always there: once defeated, he disappears from the area for several hours before respawning.
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3Defeat Shushu Ptidoop
Combat
He is invulnerable throughout the fight, except for 2 turns after casting Energy Assimilation, which costs 16 AP when he only has 11. At the start of each turn, he steals 3 AP from each character or summon within a radius of 3 around him: place exactly two near him to bring him up to 17 AP, then move them away.
Never let him reach 20 AP: he then casts Demonic Sloughing and heals 100% of his HP. Each monster accompanying him weakens him by 1,500 Vitality and 50 Power.
Shushu Ptidoopfight · level 180 · 25,000 HP · 11 AP · 4 MP
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4Deliver the Shushu to Maeve Lightdance
Items · Maeve Lightdance
After the victory, the Shushu follows you as a follower character, provided you started the quest. Enter the militia at , go right and go down the stairs to the prison. Talk to Maeve Lightdance: the quest ends, and the Shushu joins the other wanted criminals behind the bars, in the top-right room.
Dialogue
- “Deliver Shushu Ptidoop”
![Amakna militia prison, at [6,-6] (Amakna Castle)](/wp-content/uploads/dofus/carte-chateau-d-amakna-6-6.webp)
Amakna militia prison · [6,-6]
The fights
Level 180
At Gisgoul, in the Sidimote Moors: 25,000 HP, 11 AP and 4 MP. Resistances: 3% Neutral, 33% Earth, Fire, Water and Air. He hits in every element except Neutral, at long range, in a cross and in a diagonal cross. At the start of each turn, he gains 2% final damage for 4 turns per character present (neither summons nor companions count), and this bonus stacks from one turn to the next.
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Ad Hoc Allies
State shared by all wanted targets: 1,500 less Vitality and 50 less Power, with no duration limit, for each monster with him. Alone, he has no penalty.
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Elemental Siphoning
Cast from the start of the fight: Invulnerable state with no time limit. At the start of each turn, steals 3 AP for 2 turns from each character or summon within a radius of 3, and gains 2% final damage for 4 turns per character present.
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Fist of Burning Winds
Deals 300 Fire and 300 Air damage in a diagonal cross of size 4, and steals 50 Strength and 50 Chance for 2 turns, stackable. Up to 8 range without line of sight, once per turn.
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Fist of Sweeping Tremors
Deals 300 Earth and 300 Water damage in a cross of size 5, and steals 50 Agility and 50 Intelligence for 2 turns, stackable. Up to 8 range without line of sight, once per turn.
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Crushing Curse
40% erosion for 2 turns, dispellable. From 5 to 12 range without line of sight, cooldown of 2 turns.
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Energy Assimilation
Costs 16 AP. Teleports, loses his invulnerability for 2 turns and 300 Power, and removes 150 Power from your characters for 2 turns. He recovers 16 AP to continue his turn. Up to 2 range without line of sight, cooldown of 3 turns.
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Demonic Sloughing
Costs 20 AP. Teleports and heals 100% of his HP, then recovers 20 AP to continue his turn. Up to 2 range without line of sight, once per turn. He must never be able to cast it.
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Tip: two summons
Place two summons, and nothing else, from 1 to 3 range of the Shushu: he steals their AP instead of your characters'. Kill them or move everyone away before his next turn, so that he doesn't exceed 17 AP.
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Tip: the Unhealable state
If he reaches 20 AP by mistake, make him Unhealable if one of your characters can. Playing on erosion also works, but the fight is longer.
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Tips: positioning
Don't line your characters up in a row or diagonal: his cross-shaped areas will then only hit a single character.
The rewards
XP and 1,680 Wantoken, according to the game data.
1680 × Wantoken
Related quests
The quest does not unlock any other quest. It counts toward the Shushu Ptidoop achievement and the Justice Calls achievement, along with Wanted: Spykting, Wanted: Simbadas, Wanted: Carlita of Augerfeld, Wanted: Predagob and Wanted: Mastigator.
Achievements · Wanted Notices
Shushu Ptidoop
Capture and turn in Shushu Ptidoop.
Last quest of the achievement. All achievements
Achievements · Wanted Notices
Justice Calls
Capture the monsters wanted by the Amakna Militia.
- Wanted: SpyktingLvl. 100
- Wanted: SimbadasLvl. 90
- Wanted: Carlita of AugerfeldLvl. 100
- Wanted: The Shushu PtidoopLvl. 180
- Wanted: PredagobLvl. 190
- Wanted: MastigatorLvl. 130
Where does the quest Wanted: Shushu Ptidoop start?
In the Amakna castle militia, at . Go right into the wanted notices room and click the highlighted sign.
Where to find Shushu Ptidoop?
Always at Gisgoul, in the Sidimote Moors. Once defeated, he disappears for several hours, unless nobody in the group obtained him as a follower character.
How to make the Shushu vulnerable?
By getting him up to 17 AP so that he casts Energy Assimilation. Place two summons within a radius of 3 of him at the start of his turn: he steals 3 AP from each.
Why does the Shushu heal fully?
He reached 20 AP and cast Demonic Sloughing. Never leave more than two characters or summons near him, or make him Unhealable.
Where to deliver Shushu Ptidoop?
At Maeve Lightdance, in the Amakna militia prison. Enter at , go right and down the stairs.
What does the quest give?
Experience and 1,680 Wantoken. It also counts toward the Shushu Ptidoop and Justice Calls achievements.
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