Dungeon The Dragon Pig's Maze
Dragon Pig's Den
Level 100 dungeon in the heart of the Dragon Pig's Maze, at [5,32]: thirteen rooms, several of which you cross at a run, a Gorgoyle and a boss that punishes every AP spent, the Dragon Pig. Quests to start, map of each room, strategy, monsters, achievements and loot.
![Dragon Pig's Den: the dungeon entrance, at [5,32] (The Dragon Pig's Maze)](/wp-content/uploads/dofus/donjon-antre-du-dragon-cochon-entree-grand.webp)
Quests linked to the Dragon Pig's Den
Two quests are validated on the Dragon Pig: A Hysterical Judge, a step in a tour of six dungeons, and Doomin and Dragons, which opens the road to the Turquoise Dofus. Accept them before entering: a fight won without the quest in progress does not count.
The Toothy Key is waiting for you in the throne room. Defeat the Dragon Pig in a single fight, then, without leaving, pick up the key to the left of the throne. The quest continues with the Soft Oak, then Aguabrial.
- Start
- Meriana, Nauseating Swamps
- Prerequisites
- Level 80 and The Sorceress from the Swamps
Dragon Pig Snouta Soft Oak Amber and 15,048,000 XP
The Dragon Pig is the second step. Kris Tericks sends you to beat, in order, the Ancestral Treechnid, the Dragon Pig, the Koolich, the Moowolf, the White Rat and the Black Rat. For each one, a single fight, then the dungeon exit map, then back to Kris.
- Start
- Kris Tericks, Cania Fields
- Prerequisites
- The Master's Henchmen
Dragon Pig Hairwith Ancestral Treechnid Bud, Koolich Stone, Moowolf Magic Testicles and 30,420,000 XP
For later
The Dragon Pig's soul is requested. The Ochre Dofus quest requires the souls of many dungeon guardians: capture this one during your visit, with a Soul Stone for Average Souls.
- Start
- Otomai, Otomai Island
- Prerequisites
- Level 40
Ochre Dofusat the end of the 19 steps
During events
- Kwismas Preparations
Defeating the Dragon Pig and reaching the dungeon exit earns a Kwismas Cavern Key. Harry Kwismas, . - Tiwotokar Simulation
Tiwotokar may assign you the Dragon Pig as a guardian to defeat. Astrub, .
The 13 rooms of the Dragon Pig's Den
Thirteen maps, but only six fights: the other rooms are simply crossed. The first two punish stragglers, the eleventh holds the Gorgoyle, the last the Dragon Pig. For each room: the scenery, then the tactical view with the starting cells (blue: you, red: the monsters). Tap an image to enlarge it.
Room 1
As soon as you enter, a countdown starts: cross the first two rooms quickly, or you inherit the Methane Gas curse.


Room 2
The air is unbreathable: run to the exit without stopping.


Room 3
First fight: Farle's Pigs, which hit on contact and remove AP, and Pignolias, which hit from afar and inflict Weakened: no more weapon attacks.


Room 4
Empty room, keep going to the next one.


Room 5
Dorgan Ation appears: it hits with Fire, summons Farle's Pigs and removes AP Parry. On contact, it reduces all your characteristics.


Room 6
Yet another empty room, to cross.


Room 7
Empty room, cross it.


Room 8
Blodz Uker appears: it pulls you into contact, then steals Water life and reduces your critical hits.


Room 9
The second-to-last empty room, the mini-boss is right after.


Room 10 — the Gorgoyle
The Gorgoyle, a mini-boss in the heavy state. At the start of the fight, a glyph surrounds the circle formed by your team, and it pushes you or swaps with you onto it: starting your turn on this glyph removes up to 4 AP.


Room 11
The last empty room: cross it to face the Dragon Pig.


Room 12
The Dragon Pig. On the first turn, it poisons the whole team on their AP: the strategy is detailed just below.


Room 13 — the Dragon Pig
The same monsters as in the previous rooms: apply the same priorities.


Defeat the Dragon Pig
Lethal Blunder, from the first turn
On its first turn, it casts Lethal Blunder on all characters: a two-turn poison that hits for every AP you use. A single spell can cost a lot, even kill. Wait for the effect to end, or dispel it before playing.
Level 100
2,100 HP
10 AP
5 MP
- Resistances (%)
Earth 38%
Fire 38%
Water -5%
Air -5%
Neutral 38%
It only hits on contact, but hard, especially on a critical hit: Flunking pushes you back 6 cells, with extra damage against an obstacle, and Debilitating Crush removes AP. Immobilisation often removes all your MP from a distance. Weak to Air and Water.
Debilitating CrushOn contact, removes 2 AP.
Lethal BlunderCast on the whole team on the first turn: each AP used costs HP for two turns. It can be dispelled.
FlunkingOn contact, pushes back 6 cells. Against an obstacle, pushback damage is added.
ImmobilisationRemoves 10 MP up to 6 range: end your turns out of its walking range.
The four-step strategy against the Dragon Pig
First turn: spend nothing. Lethal Blunder hits the whole team right away. Pass your turns or dispel yourselves with spells like Bamboo Milk or Fountain of Youth, before using any AP at all.
Out of its reach. All its hits are melee. Remove its MP, and you can finish the fight without ever being hit. Keep some space behind you: being pushed against an obstacle adds damage.
Anticipate Immobilisation. It removes MP from you at 6 range, often all of them. Do not count on fleeing next turn: end each turn far enough away that it cannot reach you, even if you can no longer move.
Hit with Air or Water. Its only two negative resistances. It does not have much HP: at range and out of reach, it falls quickly.
The monsters of the Dragon Pig's Den
Four monsters from the Porcos family, which arrive little by little as you go through the rooms, and the Gorgoyle as a mini-boss. Vary your elements: each one has its weaknesses. Resistances in red are their weaknesses.
In which order to kill the monsters
- Dorgan Ation — it summons Farle's Pigs and reduces all your characteristics on contact.
- Blodz Uker — it pulls you into contact, steals life and heals itself.
- Pignolia — it hits from very far away, removes MP and prevents you from using your weapon.
- Farle's Pig — only 1 MP: just stay out of its reach.
Level 92
1,600 HP
6 AP
4 MP
- Resistances (%)
Earth -20%
Fire 50%
Water -20%
Air -20%
Neutral 10%
Handcuffing hits with Fire and removes AP Parry, Summoning of Farle's Pig fills the room. On contact, Bloodthirsty Charge reduces all your characteristics. Weak to Air, Water and Earth.
Handcuffing
Bloodthirsty ChargeOn contact, reduces all your characteristics: your damage collapses for the rest of the fight.
Summoning of Farle's Pig
Level 92
1,600 HP
7 AP
3 MP
- Resistances (%)
Earth -20%
Fire -20%
Water 20%
Air 20%
Neutral 20%
Corkscrew pulls you in by 3 cells, then Piggy Bloodsucking steals Water life and reduces your critical hits. Perfusion heals it. Weak to Earth and Fire.
Piggy Bloodsucking
CorkscrewPulls 3 cells up to 6 range, for only 1 AP: do not stay within its reach.
PerfusionBlodz Uker heals itself while hitting around it.
Level 80
1,200 HP
8 AP
4 MP
- Resistances (%)
Earth 15%
Fire -25%
Water -20%
Air 60%
Neutral 25%
Sniffer Arrow removes 2 MP up to 12 range, Painful Arrow leaves you Weakened: no more weapon attacks. Porky Exhalation gives it MP and range. It resists Air: hit it with Fire or Water.
Sniffer ArrowRemoves 2 MP up to 12 RNG.
Painful ArrowWhack hits in every element and applies the Weakened state: no more weapon attacks.
Porky Exhalation
Level 90
1,500 HP
6 AP
1 MP
- Resistances (%)
Earth 50%
Fire 12%
Water 12%
Air -20%
Neutral 50%
Only 1 MP, but Porky Sucking removes 3 to 4 AP at 2 range and makes you pay for every AP used. Weak to Air.
Porky SuckingRemoves 3 to 4 AP at 2 range, and makes you pay for every AP used.
Level 400
5,300 HP
8 AP
5 MP
- Resistances (%)
Earth -5%
Fire -5%
Water 38%
Air 38%
Neutral -5%
The mini-boss of room 11. Oshi-Zumo pushes back 4 cells on contact, Heavy Cooperation swaps places with you and pushes you back, Yotsu-Zumo removes 4 range. Do not stick to an obstacle. Slightly weak to Earth, Fire and Neutral.
Yotsu-ZumoRemoves 4 range up to 8 range.
Oshi-ZumoPush Away 4 cells on contact and reduces pushback resistance.
Heavy CooperationThe Gorgoyle swaps places with its target, then pushes it back 3 cells: watch out for the glyphs in its room.
Preparing your run through the Dragon Pig's Den
A level 90 dungeon at 100, longer than it is difficult, with several empty rooms to cross. People come for the quests, including the Turquoise Dofus one, the Dragon Pig Snouts and the boss's soul, requested by the Ochre Dofus: bring a Soul Stone for Average Souls (captures up to level 100).
How to enter the Dragon Pig's Den
The path starts on Porcos Island, at : talk to Fwed to reach the tile room. Each tile leads to a room of the maze; the dungeon entrance is in the middle, at , and can only be reached from the side rooms. The nearest zaap is the one at the Alliance Temple . You need a Dragon Pig's Maze Key (consumed) or the keyring: no automatic group search.
Crafting the Dragon Pig's Maze Key
| Ingredient | Quantity | Level |
|---|---|---|
| 5 | 56 | |
| 1 | 100 | |
| 1 | 100 | |
| 5 | 46 | |
| 5 | 56 |
Which team to bring against the Dragon Pig
MP removal. The Dragon Pig only hits on contact: without MP, it never touches you. MP removal also helps against the Blodz Uker, which pull you in.
Dispelling. Lethal Blunder blocks the whole team for two turns. A spell that dispels, like Bamboo Milk or Fountain of Youth, gives you control back right away.
Several elements. Air against the Farle's Pigs and Dorgan Ation, Earth or Fire against Blodz Uker, Fire or Water against the Pignolia, Air or Water against the Dragon Pig.
Classes that are comfortable here. Classes that remove MP and play at range are the most comfortable, especially with a dispel spell for Lethal Blunder.
The six achievements of the Dragon Pig's Den
Each achievement gives 3,937,000 XP and 2 Dragon Pig Snout, Duo doubles the XP; Sidekick gives 5,905,500 XP. Killing the Dragon Pig first makes the Special easier.
| Achievements | Condition | Points | XP |
|---|---|---|---|
| Dragon Pig (Special) | Defeat the Dragon Pig in its dungeon while validating the “Don't Push Your Lucky Pearls Before Swine” challenge. | 10 | 3 937 000 |
| Dragon Pig (Sidekick) | Defeat the Dragon Pig in its dungeon while validating the “Garbage Pail Sidekicks” challenge | 5 | 5 905 500 |
| Dragon Pig's Den | Defeat the Dragon Pig in this boss's dungeon. | 10 | 3 937 000 |
| Dragon Pig (Impertinence) | Defeat the Dragon Pig in its dungeon while validating the “Impertinence” challenge. | 10 | 3 937 000 |
| Dragon Pig (Versatile) | Defeat the Dragon Pig in its dungeon while validating the “Versatile” challenge. | 10 | 3 937 000 |
| Dragon Pig (Duo) | Defeat the Dragon Pig in its dungeon while validating the “Duo” challenge. | 20 | 7 874 000 |
Special: Don't Push Your Lucky Pearls Before Swine
Allies must not suffer any pushback damage. The Dragon Pig is the only enemy that deals pushback damage: never be in contact with it and kill it first. Be careful with your own spells, which must not push an ally against an obstacle.
Impertinence
Each ally must end their turn next to an enemy. Stick to a harmless monster, never to the Dragon Pig if you cannot take Flunking. Plan every end of turn: its pushbacks and the Gorgoyle's undo your positioning.
Versatile
Never use the same action twice during a turn. A different spell for each action, movement and removal included. Count your actions before ending your turn, especially under Lethal Blunder, where every AP already counts.
Duo
Two characters maximum, fewer than 20 turns. Favor mobility, MP removal and Air or Water damage. Kill Dorgan Ation first to cut off its summons, then the Dragon Pig without losing turns.
Sidekick: Garbage Pail Sidekicks
At least four characters, including one allowed sidekick: Grute, Goboff, Rint or Piggy Paupe. The basic strategy applies. The sidekick must be part of the group that wins the fight.
Drops and loot of the Dragon Pig's Den
Base game rates, before Prospecting bonuses. The Dragon Pig Snout drops at 36% from the boss. The Turquoise Dofus, on the other hand, no longer drops: it is obtained through quests.
On the Dragon Pig
Dragon Pig SnoutMiscellaneous Resource36 %
Dragon Pig HairHair6 %
Nougat Rabmarac BarTreat6 %
IvoryBone6 %
Fortunawa CookieTreat3 %
Bag of PepperContainer3 %
Dripping MeatMeat1,81 %
Al Howin GobtubbyCeremonial pet0,35 %
To these are added 1 rare item at 0.05% each: Wingepig.
On the henchmen of the Dragon Pig
Oozing MeatMeat · Pignolia38 %
Pignolia LeatherLeather · Pignolia38 %
Farle's Pig SkinSkin · Farle's Pig36 %
Blodz Uker SkinSkin · Blodz Uker36 %
Gorgoyle FragmentStone · Gorgoyle36 %
Dorgan Ation SkinSkin · Dorgan Ation35 %
Farle SausageAlignment · Farle's Pig25 %
IvoryBone · Pignolia6,36 %
Gorgoyle HandleMiscellaneous Resource · Gorgoyle6,04 %
Fortunawa CookieTreat · Gorgoyle2 %
Bag of PepperContainer · Farle's Pig1 %
Al Howin GobtubbyCeremonial pet · Gorgoyle0,35 %
MinowangCeremonial pet · Gorgoyle0,00175 %
Water SeemyoolCeremonial Mount · Gorgoyle0,00175 %
LagoonurkeyCeremonial Mount · Gorgoyle0,00175 %
Soul Capture and Turquoise Dofus
Capturing the soul of the Dragon Pig and the Ochre Dofus
One Soul Stone for Average Souls (captures up to level 100) is enough. The soul is used for the An Eternal Harvest quest for the Ochre Dofus, which requires the soul of every dungeon guardian.
| Stone ingredient | Quantity |
|---|---|
| 10 | |
| 1 |
The Toothy Key
In the past, the Dragon Pig dropped the Turquoise Dofus. Today, you have to go through Doomin and Dragons: after the victory, pick up the Toothy Key to the left of the throne, before leaving the room.
The Dragon Pig's Den as a guild Expedition
The Den exists as a guild Expedition: no rooms, but a fight in two waves, the second arriving on turn 10 or when the last Gorgoyle dies:
- wave 1: three Gorgoyles, the Muddy, the Lazy and the Glutton, each of which summons a Farle's Pig on contact at the end of its turn;
- each Gorgoyle killed gives you 1 AP, 1 MP, 2 range and its own bonuses: resistances and a shield for the Muddy, pushback resistance and heals for the Lazy, enormous vitality and final damage for the Glutton;
- the Glutton gives the best bonuses but has a lot of HP and 12 MP: block it, hit it with Earth or Neutral. The Muddy one, weak to Water and Fire and more fragile, is a good first target;
- after three turns, a Farle's Pig can sacrifice itself on contact to erode you and hit you hard: keep away from any that have lived more than two turns;
- wave 2: the Dragon Pig and monsters from the zone, invulnerable until the end of their first turn. With the Gorgoyles' bonuses, the rest goes smoothly.
Where is the Dragon Pig's Den?
In the middle of the Dragon Pig's Maze, at . The path starts on Porcos Island, at , next to Fwed; the nearest zaap is the one at the Alliance Temple .
How do you get through the maze?
Talk to Fwed, then walk on the tiles: each one leads to a room of the maze. The dungeon entrance is in the center and can only be reached from the side rooms.
At what level should you do the Dragon Pig's Den?
From level 90, comfortably at 100. The Dragon Pig is level 100.
How do you survive Lethal Blunder?
Use no AP while the effect lasts, or dispel it. The poison hits for every AP spent for two turns, and can kill a character.
Which monster should you kill first in the Dragon Pig's Den?
Dorgan Ation, who summons Farle's Pigs and reduces your characteristics on contact. Blodz Uker comes next if it pulls you in.
Does the Dragon Pig still drop the Turquoise Dofus?
No, the Turquoise Dofus is now obtained through quests. Doomin and Dragons has you defeat the Dragon Pig and retrieve the Toothy Key in its room.
Which stone should you use to capture the Dragon Pig?
One Soul Stone for Average Souls (captures up to level 100). Its soul is required by the Ochre Dofus quest.
Do you need a key for every run of the Dragon Pig's Den?
Yes, or the keyring: this dungeon has no automatic group search.
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