Dungeon Cemetery
Kardorim's Crypt
The game's first dungeon, level 10, at the Incarnam cemetery at [5,-1]: five rooms and a boss that only hits in melee, Kardorim, escorted by his Kardorib. Quests to start, map of each room, strategy, monsters, achievements and loot.
![Kardorim's Crypt: the dungeon entrance, at [5,-1] (Cemetery)](/wp-content/uploads/dofus/donjon-crypte-de-kardorim-entree-grand.webp)
Quests linked to Kardorim's Crypt
Two Incarnam quests prepare your first dungeon: one has you craft the key, the other is completed on Kardorim. Accept Cryptology before entering: a fight won without the quest in progress does not count. Korpsort also opens the Snoowolf's lair for The Snoowolf's Snout, but that fight takes place outside the crypt.
It has you craft the dungeon key. Frank B. Nhin asks you for two weapons and a Kardorim's Crypt Key, to be crafted at , then to show it to him. The recipe's Eternal Ashes are given by the previous quest.
- Start
- Frank B. Nhin, Incarnam
- Prerequisites
- Boon Today, Boon Tomorrow
Incarnam Relic5 relics, 5 Chafer Bone and 4,000 XP
The dungeon's quest. Korpsort sends you to Captain Kardorim's tomb: reach his room, beat him in a single fight, then talk to him by choosing “More Info on Him”.
- Start
- Korpsort the Gravedigger, Incarnam cemetery
- Prerequisites
- None
Incarnam Relic5 relics and 6,000 XP
The 5 rooms of Kardorim's Crypt
Five fights against the Incarnam Chafers, up to Kardorim's tomb. The rooms are full of obstacles: use them to cut Fire Arrow's lines. For each room: the scenery, then the tactical view with the starting cells (blue: you, red: the monsters). Tap an image to enlarge it.
Room 1


Room 2


Room 3


Room 4


Room 5 — Kardorim
The tomb room: Kardorim and his Chafers. Hit the boss first, then talk to him after the victory to leave: the strategy is detailed just below.


Beat Kardorim
The Kardorib and the obstacles
The Kardorib, summoned from turn 1, hits in melee and pushes back 2 cells. With your back to an obstacle, you also take pushback damage. Kill it if it's in your way, otherwise keep it at a distance.
Level 10
140 HP
7 AP
4 MP
- Resistances (%)
Earth -15%
Fire 20%
Water -10%
Air 5%
Neutral 10%
The boss of the game's first dungeon, with simple mechanics: he only hits in melee, has just 4 MP and few HP (140 to 200 depending on the number of characters). He summons a Kardorib and gains 1 MP every 3 turns. Weak Point: Earth (-15%) and Water (-10%).
Scull KrushIts only attack, in melee, in a line of 2 cells. Stay at a distance and it can't hit you.
KrepitusGives 1 MP for one turn to Kardorim and his allies around him, from turn 2 then every 3 turns.
Kardorib's CallSummons a Kardorib in contact with him on turn 1, then every 6 turns. The Kardorib pushes back 2 cells on contact.
The three-step strategy against Kardorim
First turn. Kardorim advances toward you and summons his Kardorib. If the Kardorib is in your way, kill it: it can't be summoned again for 6 turns. Otherwise, keep it at a distance.
Kardorim first. The simplest approach is to focus the whole team on Kardorim, in Earth or Water if possible: he goes down in one or two turns. From turn 2, then every 3 turns, Krepitus gives him 1 MP: don't count on a fixed distance.
The Chafers. Once Kardorim is dead, finish off the monsters at your leisure, starting with those that buff their allies. Then talk to Kardorim to leave the crypt.
The monsters of Kardorim's Crypt
Five Chafers of level 5 to 7, with 28 to 36 HP, with no real elemental weakness. The resistances in red are their weaknesses.
In which order to kill the monsters
- Chafer Sergeant, then Chafer Pikeman — they boost the power or damage of all their allies.
- Chafer Scout — it shoots in a line up to 6 RNG and gives itself crit.
- Chafer Sneak, then Chafer Novice — melee hits and short-range breath, few HP.
Level 7
36 HP
6 AP
3 MP
- Resistances (%)
Earth 0%
Fire 10%
Water 0%
Air 0%
Neutral 0%
It hits in melee and Frenzy gives 50 power to all its allies for 2 turns. Kill it before it casts it.
Chafer Slice
FrenzyAll of the Chafer Sergeant's allies, except itself, gain 50 power for 2 turns. 3 turns cooldown.
Level 7
36 HP
7 AP
3 MP
- Resistances (%)
Earth 0%
Fire 0%
Water 10%
Air 0%
Neutral 0%
Impalement hits in a line of 3 cells in melee, and Unhealthy Euphoria gives damage to all its allies for one turn. Kill it early.
Impalement
Unhealthy EuphoriaAll of the Chafer Pikeman's allies, except itself, gain damage for one turn. 3 turns cooldown.
Level 6
32 HP
6 AP
3 MP
- Resistances (%)
Earth 10%
Fire 0%
Water 0%
Air 0%
Neutral 0%
Fire Arrow hits in a line up to 6 RNG and poisons for one turn, Critical Arrows gives it 40% crit for 2 turns. Break its line of sight behind obstacles.
Fire ArrowIn a line only, up to 6 RNG, with a small poison. Don't stay lined up with the Scout.
Critical Arrows40% crit for 2 turns for the Scout, 5 turns cooldown.
Level 6
32 HP
5 AP
3 MP
- Resistances (%)
Earth 0%
Fire 0%
Water 0%
Air 10%
Neutral 0%
The same attacks as the Chafer Novice, plus Camouflage, which makes it invisible for one turn from turn 2. Don't let it approach hidden.
Chafer Slice
Spectral Breath
CamouflageThe Chafer Sneak becomes invisible for one turn, from turn 2, 3 turns cooldown.
Level 5
28 HP
5 AP
3 MP
- Resistances (%)
Earth 0%
Fire 0%
Water 0%
Air 0%
Neutral 10%
Chafer Slice in melee and Spectral Breath in a line from 2 to 3 RNG. The most fragile of the Chafers: it goes down in one spell.
Chafer Slice
Spectral Breath
Preparing your run through Kardorim's Crypt
The first dungeon in the game, for Incarnam adventurers around level 10 who are discovering positioning and monster roles. You come here for Cryptology, the Kardorim and Young Adventurer sets, and capture with a Soul Stone for Small Souls (captures up to level 50).
How to enter Kardorim's Crypt
The entrance is at the Incarnam cemetery, at , near Korpsort the Gravedigger; the nearest zaap is the Cemetery one . There are three ways to open it: a Kardorim's Crypt Key (consumed), the key ring if it is registered there, or the automatic group search. Talk to Kardorim after the victory to leave.
Crafting the Kardorim's Crypt Key
Its recipe only requires 3 Incarnam Relic and 5 Eternal Ashes. The relics drop from all the Chafers and from Kardorim; the ashes are given by Boon Today, Boon Tomorrow, and Getting Ready to Fight has you craft your first key.
| Ingredient | Quantity | Level |
|---|---|---|
| 3 | 5 | |
| 5 | 1 |
Which team to bring against Kardorim
Ranged or pushback spells. Kardorim and his Kardorib only hit in melee. Characters who hit at range or push back kill him without leaving him a dangerous turn.
Earth or Water. His two weaknesses. A character of level 12 or higher with the Piou set kills Kardorim in three attacks.
The five achievements of Kardorim's Crypt
Each achievement gives 6,000 XP and 2 Kardorim's Skull, and Duo doubles the XP. First and Don't Tickle My Ribs are completed naturally by killing Kardorim quickly and first.
| Achievements | Condition | Points | XP |
|---|---|---|---|
| Defeat Kardorim in this boss's dungeon. | 10 | 6 000 | |
| Defeat Kardorim in his dungeon by completing the “Don't Tickle My Ribs” challenge. | 10 | 6 000 | |
| Defeat Kardorim in his dungeon by completing the “Duo” challenge. | 20 | 12 000 | |
| Defeat Kardorim in his dungeon by completing the “Zombie” challenge. | 10 | 6 000 | |
| Defeat Kardorim in his dungeon by completing the “First” challenge. | 10 | 6 000 |
First
Kardorim must be finished off first. Fairly simple, since Kardorim is the only real threat. Position yourself facing him from the preparation phase so you can hit him from turn 1, without accidentally finishing off a Chafer.
Special: Don't Tickle My Ribs
Kardorim must never end his turn in contact with a fighter, and the Kardoribs must take neither damage nor pushback. Keep Kardorim at a distance; the simplest approach is to kill him first, before he reaches anyone. Beware of the Kardorib: in contact with you, without a movement spell, you're stuck, since you can neither hit it nor push it. Push back or kill Kardorim beforehand, taking into account his bonus MP every 3 turns.
Zombie
Each character must use exactly one MP per turn. The difficulty: not getting locked by Kardorim or the Kardorib. Pushbacks and teleports help a lot; otherwise, kill Kardorim quickly, starting near him if you can kill him on turn 1 or 2, far away otherwise. Don't forget your MP before finishing off the last enemy.
Duo
Two characters maximum, fewer than 20 turns. Two approaches: kill Kardorim first if you have the damage, for example at level 12 with the Piou set, or start far from him and clean up the Chafers beforehand. Try the first one, and change tactics if it fails.
Drops and loot of Kardorim's Crypt
Base in-game rates, before Prospecting bonuses.
On Kardorim
Kardorim's SkullBone57 %
Incarnam RelicMiscellaneous Resource57 %
Chafer BoneBone57 %
Nougat Rabmarac BarTreat6 %
Kardorim's CapeCloak1,4 %
Kardorim's BraceletRing1,4 %
Kardorim's HelmetHat1,4 %
Ethereal CarrionMeat0,57 %
1 rare item is added at 0.05% each: Al Howin Gobtubby.
On the henchmen of Kardorim
Chafer BoneBone · Chafer Novice58 %
Intangible MeatMeat · Chafer Novice58 %
Incarnam RelicMiscellaneous Resource · Chafer Novice58 %
Adventurer HatHat · Chafer Novice1,16 %
Young Adventurer Set
Six pieces of level 4 to 9, which give a bit of every characteristic. The Adventurer Hat drops from the dungeon's Chafers.
Adventurer Cloak5 Strength, 5 Intelligence
Adventurer Hat5 Strength, 5 Intelligence
Adventurer Ring2 Strength, 2 Intelligence
Adventurer Boots5 Strength, 5 Intelligence
Adventurer Belt5 Strength, 5 Intelligence
Adventurer Amulet5 Strength, 5 Intelligence
Kardorim Set
Three pieces of level 12, the Helmet, the Cloak and the Bracelet, each at 1.4% from the boss: Strength, Chance and Vitality.
Kardorim's Helmet11 to 15 Strength, 2 Earth Damage
Kardorim's Cape7 to 10 Strength, 7 to 10 Chance
Kardorim's Bracelet11 to 15 Chance, 2 Water Damage
Soul capture and exit
Capturing the soul of Kardorim
A Soul Stone for Small Souls (captures up to level 50) is enough for Kardorim. Throw it when he is alone and weakened.
| Stone ingredient | Quantity |
|---|---|
| 10 | |
| 1 |
Leaving the crypt
After the victory, talk to Kardorim to leave the dungeon. If you are following Cryptology, choose “More Info on Him” instead to complete the quest.
Where is Kardorim's Crypt?
At the Incarnam cemetery, at . The nearest zaap is the Cemetery one .
What level should you be to do Kardorim's Crypt?
From level 1, comfortably around 10. It is the first dungeon in the game, rated easy.
Which quest should you do in Kardorim's Crypt?
Cryptology, at Korpsort the Gravedigger's at the entrance . Accept it before entering, then talk to Kardorim after the fight.
How do you beat Kardorim?
Focus on him from the start, at range. He only hits in melee and has just 140 to 200 HP: he goes down in one or two turns.
Should you kill the Kardorib?
Only if it gets in your way. It isn't summoned again for 6 turns; however, for the Don't Tickle My Ribs achievement, it must take neither damage nor pushback.
How do you get the crypt key?
With 3 Incarnam Relic and 5 Eternal Ashes. The Getting Ready to Fight quest, at Frank B. Nhin's, has you craft the first one.
How do you leave the crypt?
Talk to Kardorim after the victory. For the Cryptology quest, choose “More Info on Him”.
Which stone should you use to capture Kardorim?
A Soul Stone for Small Souls (captures up to level 50). Kardorim is level 10.
Can Kardorim's Crypt be done with two players?
Yes, it's an achievement: two characters, fewer than 20 turns. Kill Kardorim first if you have the damage, otherwise clean up the Chafers beforehand.
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