Dungeon Astrub
Famished Sunflower's Barn
Level 20 dungeon in the Astrub Fields, at [7,-24]: five rooms and a slow boss who heals his allies and summons plants, the Famished Sunflower. Quests to start, map of each room, strategy, monsters, achievements and loot.
![Famished Sunflower's Barn: the dungeon entrance, at [7,-24] (Astrub Fields)](/wp-content/uploads/dofus/donjon-grange-du-tournesol-affame-entree-grand.webp)
Quests linked to Famished Sunflower's Barn
Two Astrub quests for your first visit: one gives the key, the other is completed on the boss. Accept them before entering: a fight won without the quest in progress does not count.
It gives you the dungeon key. Bring Fay Getarian two pears of each kind (Dandelion, Rose, Sunflower, Scarecro), taken from the field plants, then defend him against the Country Sprout.
- Start
- Fay Getarian, Astrub Fields
- Prerequisites
- Level 15
Field Dungeon Keyand 31,000 XP
The dungeon quest. Metamunch Kin wants to test your worth: beat the Famished Sunflower in its room, in a single fight, leave the dungeon, then find him in the Astrub tavern . The sequel, Back to Our Gobblies, sends you to the Royal Gobball.
- Start
- Metamunch Kin, Astrub farmers' workshop
- Prerequisites
- Level 15
For later
The Famished Sunflower's soul is required. The Ochre Dofus quest requires the souls of many dungeon guardians: capture this one while you are passing through, with a Soul Stone for Small Souls.
- Start
- Otomai, Otomai Island
- Prerequisites
- Level 40
Ochre Dofusat the end of the 19 steps
During events
- Merry Kwismas
Defeating the Famished Sunflower in a single fight is part of the quest. Harry Kwismas, . - Broken Heart
The Famished Sunflower is one of the dungeons offered by Cuspular for the 20 to 39 bracket. Astrub, . - Tiwaapi Simulation
Tiwaapi can name the Famished Sunflower as a guardian to defeat. Incarnam, .
The 5 rooms of Famished Sunflower's Barn
Five rooms full of obstacles: use them to break the lines of fire of Savage Grass, Pivoting Root and Weed Killer. For each room: the scenery, then the tactical view with the starting cells (blue: you, red: the monsters). Tap an image to enlarge it.
Room 1


Room 2


Room 3


Room 4


Room 5 — the Famished Sunflower


Defeat the Famished Sunflower
Its healing around itself
Leafy Care heals all the Famished Sunflower's allies within 2 cells around it. Don't start on a monster stuck to the boss: move it away first, or finish it within the turn.
Level 20
550 HP
6 AP
2 MP
- Resistances (%)
Earth 25%
Fire 25%
Water -10%
Air -15%
Neutral 25%
Only 2 MP: it advances slowly and only hits in melee with Piggery, a life steal that boosts its damage. It heals its nearby allies and regularly summons a dungeon plant. Weak Point: Air (-15%) and Water (-10%).
Leafy CareHeals all its allies within 2 cells around it. Move your targets away from the boss.
Call of the FieldsSummons a dungeon plant up to 4 Range. Kill the summon right away, especially for the Bad Seed achievement.
PiggeryLife steal in melee, which gives it damage for 2 turns. Never end next to it.
The four-step strategy against the Famished Sunflower
Positioning. Keep the Famished Sunflower away from the team: with 2 MP, it can't reach you if you back away. MP removal pins it in place.
The Country Guardian first. Fertiliser heals and boosts her allies around her: kill the Guardian first. Next come the Evil Dandelion, which removes MP, the Demonic Rose, the Wild Sunflower and the Scarecro.
The summons. Every 6 turns, Call of the Fields summons a dungeon plant up to 4 Range from the boss. Kill each summon without delay, before it forces you to give up your positioning.
The boss alone. No one left to heal: hit it from a distance, in Air or Water, and back away as soon as it approaches. Never end your turn next to it.
The monsters of Famished Sunflower's Barn
Five field plants of level 16, with 90 or 110 HP: fragile, but their heals, poisons and removals add up quickly. Resistances in red are their weaknesses.
In which order to kill the monsters
- Country Guardian — she heals and boosts all the monsters around her.
- Evil Dandelion — it removes 2 MP at range and breaks your positioning.
- Demonic Rose, then Wild Sunflower — AP and MP removal in melee, poisons at range.
- Scarecro — it pulls you in a line and removes power from those next to it.
Level 16
90 HP
6 AP
3 MP
- Resistances (%)
Earth -9%
Fire -14%
Water 16%
Air 21%
Neutral -9%
Fertiliser heals and gives 50 power to her and her allies within 3 cells, and Weed Killer steals life at range. Weak to Fire, Earth and Neutral.
Weed Killer
FertiliserHeals and 50 power for the Guardian and her nearby allies, for one turn. The reason to kill her first.
Level 16
90 HP
6 AP
3 MP
- Resistances (%)
Earth 16%
Fire -9%
Water 0%
Air 11%
Neutral -9%
Savage Grass removes 2 MP in a line up to 5 Range, then Zizou hits in melee. Cut its lines with obstacles. Weak to Fire and Neutral.
Savage GrassRemoves 2 dodgeable MP for one turn, in a line up to 5 Range.
Zizou
Level 16
90 HP
5 AP
3 MP
- Resistances (%)
Earth -19%
Fire 31%
Water -9%
Air 6%
Neutral 0%
Spiny Rose removes 1 AP and 1 MP in melee, and Poisoned Petal poisons you for 3 turns at short range. Hit it from afar. Weak to Earth.
Poisoned Petal
Spiny RoseRemoves 1 AP and 1 dodgeable MP in melee, for one turn.
Level 16
90 HP
6 AP
3 MP
- Resistances (%)
Earth 6%
Fire -9%
Water 11%
Air -14%
Neutral 11%
Wild Poison makes you lose HP for each AP spent, for 3 turns, up to 6 Range. Pivoting Root hits at range. Weak to Air.
Wild PoisonEach AP spent costs you HP for 3 turns: play cheap spells or kill the Wild Sunflower quickly.
Pivoting Root
Level 16
110 HP
6 AP
3 MP
- Resistances (%)
Earth 0%
Fire -9%
Water 11%
Air 6%
Neutral 1%
Field Protection pulls you in by 3 cells, in a line up to 4 Range, and Flee! Wretched fools! removes power from those next to it. Don't stay isolated in its lines. Weak to Fire.
Field ProtectionPulls 3 cells, in a line up to 4 Range. Don't stay lined up with the Scarecro.
Flee! Wretched fools!Removes 40 power from everyone next to the Scarecro, for one turn.
Preparing your run through Famished Sunflower's Barn
One of Astrub's first dungeons, for level 10 to 20 teams learning to handle healers, removals and summons. People come for Trip Around the World, the field sets and the Ochre Dofus soul, with a Soul Stone for Small Souls (captures up to level 50).
How to enter Famished Sunflower's Barn
The entrance is in the Astrub Fields, at ; the nearest zaap is the one in Astrub City . Three ways to open it: a Field Dungeon Key (consumed), the key ring if it is registered there, or automatic group search. The first key is given by Bottomless Fork.
Crafting the Field Dungeon Key
It is crafted at a handyman's workshop. Four ingredients drop from the dungeon's plants: Demonic Rose Petal, Evil Dandelion Flower, Wild Sunflower Petal and Scarecro Tongue. Ground Meat, Grawn (fishing), Nettles and Wheat (harvesting) complete the recipe.
| Ingredient | Quantity | Level |
|---|---|---|
| 2 | 16 | |
| 2 | 18 | |
| 2 | 18 | |
| 2 | 18 | |
| 2 | 10 | |
| 2 | 10 | |
| 3 | 1 | |
| 3 | 1 |
Which team to bring against the Famished Sunflower
Air or Water damage. The Famished Sunflower has 25% resistance to Earth, Fire and Neutral, but loses 15% in Air and 10% in Water. A character in one of those elements speeds up the end of the fight a lot.
Some MP removal. With 2 MP, the boss never catches you if you remove MP from it. MP removal also helps keep the Rose and the Dandelion out of melee.
The five achievements of Famished Sunflower's Barn
Each achievement gives 31,000 XP and 2 Magic Famished Sunflower Petal, and Duo doubles the XP. Killing the boss on turn 1 completes both First and Bad Seed.
| Achievements | Condition | Points | XP |
|---|---|---|---|
| Defeat the Famished Sunflower in its dungeon by completing the “First” challenge. | 10 | 31 000 | |
| Defeat the Famished Sunflower in its dungeon by completing the “Bad Seed” challenge. | 10 | 31 000 | |
| Defeat the Famished Sunflower in this boss's dungeon. | 10 | 31 000 | |
| Defeat the Famished Sunflower in its dungeon by completing the “Duo” challenge. | 20 | 62 000 | |
| Defeat the Famished Sunflower as a team in its dungeon by completing the “Tight” challenge. | 10 | 31 000 |
First
The Famished Sunflower must be finished first. Focus your damage on the boss from the start and don't finish off any other monster before it, even by accident. Control the plants at range while you kill it.
Special: Bad Seed
The Famished Sunflower's summons must be finished before the start of their second turn. No particular difficulty. Ideally: kill the Famished Sunflower on turn 1, so you never have a summon to deal with. Otherwise, cut down each summoned plant as soon as it appears.
Tight
Each ally must end their turn next to another ally. Move in pairs and check the destination cell before each end of turn, especially after a pull from the Scarecro.
Duo
Two characters maximum, fewer than 20 turns. Two characters who control distance and hit steadily. The Country Guardian first, to cut her healing, then the rest. Everything must be finished by the end of turn 19.
Drops and loot of Famished Sunflower's Barn
Base in-game rates, before Prospecting bonuses.
On the Famished Sunflower
Magic Famished Sunflower PetalFlower55 %
Nougat Rabmarac BarTreat6 %
Bag of OnionsContainer3 %
Rotten CarrionMeat2,77 %
1 rare item is added at 0.05% each: Al Howin Gobtubby.
On the henchmen of the Famished Sunflower
Rotten MeatMeat · Country Guardian55 %
Sunflower SeedSeed · Country Guardian55 %
Evil Dandelion FlowerFlower · Evil Dandelion55 %
Demonic Rose PetalFlower · Demonic Rose55 %
Wild Sunflower PetalFlower · Wild Sunflower55 %
Scarecro TonguePlant · Scarecro55 %
Wild GrassPlant · Country Guardian9,24 %
FertiliserMiscellaneous Resource · Evil Dandelion9,24 %
Country RingRing · Evil Dandelion9,24 %
Demonic Rose SalivaLiquid · Demonic Rose9,24 %
Wild Sunflower LeafPlant · Wild Sunflower9,24 %
Ancestral CottonMiscellaneous Resource · Scarecro9,24 %
Field AmuletAmulet · Evil Dandelion1,11 %
Deflower StaffStaff · Demonic Rose1,11 %
Wild BootsBoots · Demonic Rose1,11 %
Flowery BeltBelt · Demonic Rose1,11 %
Bag of OnionsContainer · Country Guardian1 %
Farmer SunhatHat · Scarecro1 %
Farmer BeltudasBelt · Scarecro1 %
Farmer AmuletAmulet · Scarecro1 %
Farmer BootsBoots · Scarecro1 %
Damaged Farmer ScytheScythe · Scarecro1 %
Farmer Moth-Eaten MittensRing · Scarecro1 %
Farmer BagCloak · Scarecro1 %
Purple CloakCloak · Wild Sunflower0,55 %
FlorheadgearHat · Wild Sunflower0,55 %
Country Set
Seven pieces of level 13 to 15, Strength, Vitality and Initiative, with 1 MP at seven pieces. Several drop from the dungeon's Dandelion, Rose and Wild Sunflower.
Field Amulet71 to 100 Initiative, -9 Lock
Country Ring16 to 20 Vitality, 16 to 20 Agility
Deflower Staff6 to 10 Neutral damage, 21 to 25 Vitality
Wild Boots21 to 30 Vitality, 9 to 12 Power
Purple Cloak16 to 20 Strength
Flowery Belt16 to 20 Strength
Florheadgear16 to 20 Vitality, 11 to 15 Power
Farmer Set
Seven pieces of level 12 to 20, Chance and Vitality, with 1 AP at seven pieces. The Scarecro drops the Sunhat, the Beltudas, the Amulet and the Boots.
Farmer Amulet51 to 100 Initiative, 11 to 15 Chance
Farmer Beltudas16 to 20 Vitality, 16 to 20 Chance
Farmer Sunhat26 to 30 Vitality, 3% Critical
Farmer Moth-Eaten Mittens-40 Vitality, 1 Summons
Damaged Farmer Scythe4 to 5 Water steal, 16 to 20 Vitality
Farmer Boots16 to 20 Vitality, 4 to 5 Wisdom
Farmer Bag16 to 20 Chance, 161 to 200 pods
Capturing the soul of the Famished Sunflower and the Ochre Dofus
One Soul Stone for Small Souls (captures up to level 50) is enough. Throw it when the boss is alone and weakened. The soul is used for the An Eternal Harvest quest of the Ochre Dofus, which requires one from every dungeon guardian.
| Stone ingredient | Quantity |
|---|---|
| 10 | |
| 1 |
Famished Sunflower's Barn as a guild Expedition
The Barn also exists in the Guild Expedition, with a Famished Sunflower close to the Greedovore, only harder. Unmovable, it is invulnerable at range and kills in melee.
- first, kill all the monsters while staying far from every enemy: each has 100% resistance in one element;
- the Sunflower can teleport next to an ally or swap places with it, summons included, cast on even turns up to 4 Range: a monster close to you can cost you a character;
- Leafy Care gives it 4 MP every other turn, and if it kills a summon, it gains 4 MP and a shield of 20% of its HP for 4 turns, effects that can be dispelled: don't summon near enemies;
- then, you have to hit it in melee: wear it down then step out of its reach, or prepare a turn that kills it in one go. A good melee team can buff on turn 1 and kill it on turn 2;
- it doesn't move but loses its MP: MP removal keeps it away, and a Rogue's bombs, placed next to it and then detonated, hit it without risk.
Where is Famished Sunflower's Barn?
In the Astrub Fields, at . The nearest zaap is the one in Astrub City .
At what level should I do Famished Sunflower's Barn?
From level 10, comfortably at 20. The Famished Sunflower is level 20, with 550 HP.
Which quest should I do in Famished Sunflower's Barn?
Trip Around the World, at Metamunch Kin's : accept it before entering. First do Bottomless Fork at Fay Getarian's , which gives the key.
Which monster should you target first in Famished Sunflower's Barn?
The Country Guardian, who heals and boosts her allies with Fertiliser. The Evil Dandelion, which removes MP, comes right after.
Which element should I play against the Famished Sunflower?
Air or Water, its two weaknesses. It has 25% resistance to Earth, Fire and Neutral.
Should I kill its summons?
Yes, as soon as they appear. They get in the way of your positioning, and the Bad Seed achievement requires killing them before their second turn.
Which stone should I use to capture the Famished Sunflower?
One Soul Stone for Small Souls (captures up to level 50). The soul is used for the Ochre Dofus quest.
Do you need a key for every run of Famished Sunflower's Barn?
Yes, or the key ring, otherwise automatic group search. The Bottomless Fork quest gives the first Field Dungeon Key.
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