Dungeon Astrub
Kickroach's Lair
Level 40 dungeon in Astrub, at [3,-17], which you enter shrunk by a Rikiki Wand: seven rooms of Vilinsekts and a boss with an unpredictable spell, Kickroach. Access, quests, strategy, monsters, achievements, loot, and the Famished attitude.
![Kickroach's Lair: the dungeon entrance, at [3,-17]](/wp-content/uploads/dofus/donjon-cache-de-kankreblath-entree-grand.webp)
Quests linked to Kickroach's Lair
Two quests to do before you go in: Burglareal gives the key, Rikiki Dungeon is completed on Kickroach. Accept them before entering, and keep a Rikiki Wand: it is also used to cast Miniature Adventure at the exit.
It gives you the dungeon key. The Vilinsekts have stolen Astrub's knick-knacks: with the Rikiki Wand equipped, enter their hideouts around the city and bring 15 Box of Knick-Knacks back to Cindy Katt.
- Start
- Cindy Katt, Astrub
- Prerequisites
- Level 30
Kickroach's Lair Keyand 220,000 XP
The dungeon quest. Belina Thumb suspects the Vilinsekts of having hidden Kerub's Dofus: beat Kickroach in a single fight, discover the lair's exit, then go back to see her.
- Start
- Belina Thumb, Astrub
- Prerequisites
- Level 30 and Foam Dungeon
For later
It starts at the dungeon exit, with the Rikiki Wand in your pocket. A Magic Croquette takes you to Kickroach and Kerub Crepin: shrink the croquette, show it to Kerub, then beat an Ecacheet with Ashante.
- Start
- Magic Croquette, from the lair's exit
- Prerequisites
- Level 30
Verminus the Vilinsektand 50,000,000 XP
During events
- Tiwagrum Simulation
Tiwagrum can designate Kickroach as the guardian to defeat. Amakna Village, .
The 7 rooms of Kickroach's Lair
Seven rooms. After the third fight, a side room hides the Famished attitude: the details are further down, with the Rikiki Wand. For each room: the scenery, then the tactical view with the starting cells (blue: you, red: the monsters). Tap an image to enlarge it.
Room 1


Room 2


Room 3


Room 4


Room 5


Room 6


Room 7 — Kickroach


Defeat Kickroach
The draw of Sfvc%$*$R?
From turn 2, then every 3 turns, Kickroach casts a random spell: invisibility, teleportation, or summoning a monster from the area up to 6 cells away, so often near you. A summoned Pyrasite, Sacarid, or Gluwax changes the fight: kill it as soon as it arrives.
Level 40
820 HP
7 AP
4 MP
- Resistances (%)
Earth 34%
Fire 12%
Water 26%
Air 18%
Neutral 0%
No special mechanic: its spells have little range and don't hit excessively hard, but in an area, in a line with Wreckroach and all around it with Kickroolahoop, which also heals its allies. 34% in Earth and 26% in Water; Neutral, at 0%, is what it takes the worst.
WreckroachStrikes in a line from melee range: don't line up behind an ally stuck to it.
KickroolahoopStrikes all around it and heals the monsters in the area. Move wounded monsters away from it. Cooldown: 3 turns.
Sfvc%$*$R?At random: invisibility, teleportation, or summoning a monster from the area, without line of sight. From turn 2, cooldown: 3 turns.
The four-step strategy against Kickroach
The Pyrasite first. It is the real danger of the dungeon: it hits very hard for its level, poisons, and boosts its allies. Kill it first, preferably with Water, where it has -28%.
React on turn 2. If Kickroach summons another Pyrasite, or a monster near you, kill it right after the first Pyrasite. Invisible or teleported, it is no more dangerous: just keep your distance.
Gluwax and Sacarid, then the rest. Follow up on the Gluwax and the Sacarid, absent with four characters. Finish with the Roarcher, which strikes up to 6 range, then the Crooket, which only strikes in melee. Stay at a distance: all the monsters strike up close.
Kickroach last. On its own, it is no problem. Kill its summons as soon as they arrive, don't group your characters around it, and hit it outside its areas.
One spell, three effects
Sfvc%$*$R? chooses at random, one chance in three each: making Kickroach invisible for a turn, teleporting it to the targeted cell, or summoning a random monster from the area. Three monsters out of five are a problem once summoned: Pyrasite, Sacarid, and Gluwax. With a bit of luck, it summons nothing for the whole fight.
The monsters of Kickroach's Lair
Five Vilinsekts of level 32, all of which strike at short range or in melee. The Gluwax and the Sacarid are absent with four characters. Water hurts most of them, but not Kickroach. The resistances in red are their weaknesses.
In which order to kill the monsters
- Pyrasite — it hits very hard, poisons, and gives MP and power to all its allies.
- Gluwax, then Sacarid — the first pulls and places glyphs, the second strikes in an area around itself.
- Roarcher — it strikes up to 6 range.
- Crooket — it only strikes in melee.
Level 32
280 HP
6 AP
3 MP
- Resistances (%)
Earth 0%
Fire 12%
Water -28%
Air 0%
Neutral -13%
The most dangerous monster in the dungeon: Burning Blow strikes in a cone in melee and poisons for 2 turns, and Passionate Insect Cry gives 2 MP and 50 power to all its allies. Weak to Water and Neutral.
Burning BlowCone in melee and 2-turn poison, stackable twice.
Passionate Insect Cry2 MP and 50 power for the Pyrasite and all its allies, for one turn. Cooldown: 3 turns.
Level 32
310 HP
6 AP
4 MP
- Resistances (%)
Earth 0%
Fire 0%
Water -33%
Air 10%
Neutral 10%
Cotton Bud Catch pulls 3 cells in a line and removes MP parry, Smearwax places a glyph that costs MP, flight, and HP to anyone who starts their turn on it. Weak to Water, at -33%.
Smearwax2-turn glyph: anyone who starts their turn on it loses 1 MP, flight, and HP.
Cotton Bud CatchPulls 3 cells in a line and removes MP parry.
Level 32
360 HP
6 AP
4 MP
- Resistances (%)
Earth 2%
Fire 0%
Water -16%
Air -10%
Neutral 0%
Roundhouse hits everything around it, harder against summons, and it summons a Dustmight that removes range. Stay away from it. Weak to Water and Air.
RoundhouseArea around the Sacarid, stronger against summons.
Summoning of DustmightA Dustmight that strikes around itself and removes 1 range, from turn 2.
Level 32
280 HP
6 AP
3 MP
- Resistances (%)
Earth -9%
Fire 0%
Water 0%
Air -13%
Neutral 11%
It harasses from 3 to 6 range with Toothpick Shot and hits harder in melee. The only one that strikes from afar, but fragile. Weak to Air and Earth.
Toothpick ShotFrom 3 to 6 range: the Roarcher is the only one that strikes from afar.
Toothpick Whack
Level 32
340 HP
6 AP
3 MP
- Resistances (%)
Earth 6%
Fire 2%
Water 0%
Air -14%
Neutral 0%
It only strikes in melee: Mini Impalement hits in a line, Buttonshield Blow pushes back and removes 2 AP. Keep it far away. Weak to Air.
Mini Impalement
Buttonshield BlowPushes back one cell and removes 2 AP, in melee.
Preparing your run through Kickroach's Lair
A dungeon that is hard for its level, to be done between levels 30 and 40. People come here for the Astrub quests, the Famished attitude, the Microset, and the boss's soul, with a Soul Stone for Small Souls (captures up to level 50).
How to enter Kickroach's Lair
The entrance is in Astrub, at ; the nearest zaap is the one in Astrub City . You get in through a Vilinsekt hole, with the Rikiki Wand equipped to shrink; you can take it off once through. Only one group member needs it: they reach the NPC and teleport the others. You then enter with the key, the keyring, or the group search.
Crafting the Kickroach's Lair Key
It is crafted at a handyman. Vilinsekt Antennae and Mineral Meat drop from the dungeon's Vilinsekts, at 51%. Kittenfish, 5-leaf Clover, and Oats complete the recipe, and Burglareal gives one.
| Ingredient | Quantity | Level |
|---|---|---|
| 8 | 36 | |
| 2 | 40 | |
| 2 | 40 | |
| 2 | 40 | |
| 2 | 40 |
Which team to bring against Kickroach
One or two Water characters. Three of the five monsters are weak to Water and the other two don't resist it. The Pyrasite goes down very fast to Water. Against Kickroach, however, avoid Water and Earth.
Play at a distance. All the monsters strike up close, Kickroach included: a team that keeps its distance takes far less damage, and its areas hit fewer people.
The six achievements of Kickroach's Lair
Each achievement gives 220,000 XP and 2 Kickroach Leg, and Duo doubles the XP; the Sidekick gives 330,000 XP. Last is completed with the basic strategy, which leaves Kickroach for the end.
| Achievements | Condition | Points | XP |
|---|---|---|---|
| Defeat Kickroach in this boss's dungeon. | 10 | 220 000 | |
| Defeat Kickroach in his dungeon while completing the “The Forbidden Line” challenge. | 10 | 220 000 | |
| Defeat Kickroach in his dungeon while completing the “Magik Riktus Bandits” challenge | 5 | 330 000 | |
| Defeat Kickroach in his dungeon while completing the “Duo” challenge. | 20 | 440 000 | |
| Defeat Kickroach as a team in his dungeon while completing the “Tight” challenge. | 10 | 220 000 | |
| Defeat Kickroach in his dungeon while completing the “Last” challenge. | 10 | 220 000 |
Tight
End each turn on a cell adjacent to another ally. Summons don't count: it has to be a character. Grouped up, you will take more area damage, from Kickroach and the Pyrasite. The Pyrasite remains the first focus; if Kickroach reaches you quickly and you can kill it in 2 or 3 turns, make it second.
Last
Kickroach must be finished off last. Fairly easy: the basic strategy already leaves Kickroach for the end. Kill its summons before it.
Special: The Forbidden Line
End your turn neither in line with an enemy nor in line with an ally. Harder than it looks, especially with six or more: the more entities there are, the fewer safe cells remain. Don't summon, since your summons must follow the rule too. Beware of invisible Kickroach, with whom you can end up aligned without knowing it; its aggressive AI always makes it advance toward you. Kill the monsters quickly, summons included, to free up space.
Duo
Two characters maximum, fewer than 20 turns. Avoid two Earth characters, because of Kickroach's 34%. Everything depends on its draw: a summon as early as turn 2 makes the fight much harder. Pyrasite first, then the other monsters, and Kickroach from a distance to finish.
Sidekick: Magik Riktus Bandits
Four characters minimum, including an eligible Riktus sidekick. The fight plays out as usual, Pyrasite first. Keep the sidekick out of reach of the monsters, which all strike up close, and away from Kickroach's areas.
Drops and loot of Kickroach's Lair
Base in-game rates, before Prospecting bonuses.
On Kickroach
Kickroach LegLeg51 %
Wooden DiskWood8,44 %
Nougat Rabmarac BarTreat6 %
Bag of CherriesContainer3 %
Mineral CarrionMeat2,53 %
Tinkly Bell RingRing1 %
Nut HelmetHat1 %
Match CapeCloak1 %
Pearl AmuletAmulet1 %
1 rare item is added at 0.05% each: Al Howin Gobtubby.
On the henchmen of Kickroach
Mineral MeatMeat · Roarcher51 %
Vilinsekt AntennaeMiscellaneous Resource · Roarcher51 %
Wooden DiskWood · Roarcher8,44 %
KamyumMiscellaneous Resource · Roarcher6 %
Bag of CherriesContainer · Roarcher1 %
Microset
Four items of level 36 to 40, all from Kickroach, at 1% each: ring, cape, hat, and amulet, with damage in all elements and 1 AP at four items.
Tinkly Bell Ring21 to 25 Agility, 7 to 10 Power
Match Cape31 to 40 Intelligence, 11 to 15 Power
Nut Helmet31 to 40 Vitality, 26 to 35 Chance
Pearl Amulet21 to 25 Vitality, 21 to 25 Strength
Soul capture, Rikiki Wand, and the Famished attitude
Capturing the soul of Kickroach
A Soul Stone for Small Souls (captures up to level 50) is enough for Kickroach, who is level 40.
| Stone ingredient | Quantity |
|---|---|
| 10 | |
| 1 |
The Rikiki Wand
It is crafted at a sculptor of level 40 minimum, with a Boar Fabric, a Magic Famished Sunflower Petal, and Darit Hair. Each character who wants to cast Miniature Adventure must have it at the end of the dungeon; it can be passed from one character to another. When equipped, it shrinks your character.
The Famished attitude
After the third fight, a side room opens: straight ahead, the rest of the dungeon. With the Rikiki Wand equipped, go under the house of cards to the Pantry and click the strawberry. You are immediately teleported to the next room: it is then impossible to lend the wand to another member.
Where is Kickroach's Lair?
In Astrub, at . The Astrub City zaap is very close; you need a Rikiki Wand to get through the Vilinsekt hole.
Is the Rikiki Wand mandatory?
Yes, for at least one member of the group. They get through the Vilinsekt hole and teleport the others; everyone will need it to cast Miniature Adventure at the exit.
What level should you be to do Kickroach's Lair?
From level 30, comfortably at 40. The dungeon is rated hard for its level, mostly because of the Pyrasite.
Which monster should you target first in Kickroach's Lair?
The Pyrasite, in Water if possible. It hits very hard, poisons, and boosts all its allies; also kill any Pyrasite summoned by Kickroach.
What should you do about Kickroach's summons?
Kill them as soon as they arrive, especially a Pyrasite, a Sacarid, or a Gluwax. Sfvc%$*$R? only summons one time in three, every 3 turns starting on turn 2.
How do you get the Famished attitude?
After the third fight, in the side room. With the Rikiki Wand equipped, go under the house of cards and click the strawberry in the Pantry.
Which stone should you use to capture Kickroach?
A Soul Stone for Small Souls (captures up to level 50). Kickroach is level 40.
Do you need a key for every run of Kickroach's Lair?
No, with the keyring or the group search. The Burglareal quest gives one, and most of the recipe drops from the Vilinsekts.
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