Dungeon The Crow's Domain
Lord Crow's Library
Level 110 dungeon at The Crow's Domain, in [-15,-62]: a sixteen-room library where you hunt three unique monsters, then the Capsaaloock and a boss that reflects damage, Lord Crow. Quests to start, room maps, strategy, monsters, achievements and loot.
![Lord Crow's Library: the dungeon entrance, in [-15,-62] (The Crow's Domain)](/wp-content/uploads/dofus/donjon-bibliotheque-du-maitre-corbac-entree-grand.webp)
Quests linked to Lord Crow's Library
The dungeon quest, Flying Feathers, starts after Bird of Ill Omen!, with the same Natasha Manka. On the road to the Crimson Dofus, The Book of Taurs also sends you to Lord Crow. Accept them before entering: a fight won without the quest in progress doesn't count.
The dungeon quest. Natasha Manka asks you to escort her into the Library: beat the Capsaaloock, then Lord Crow in his room, in a single fight, and bring her Lord Crow's Guide.
- Start
- Natasha Manka, The Crow's Domain
- Prerequisites
- Level 90 and Bird of Ill Omen!
Capsaaloock Hair3 hairs and 5,343,000 XP
The Book of Taurs is at Lord Crow's. Meriana has you question several librarians, from Astrub to Pandala, before discovering that the grimoire is here. Steal it from Lord Crow, then bring it back to him.
- Start
- Meriana, Nauseating Swamps
- Prerequisites
- Level 90 and The Sorceress from the Swamps
Dark Tissue3 tissues and 6,411,600 XP
For later
Lord Crow's soul is required. The Ochre Dofus quest asks for the souls of many dungeon guardians: capture this one during your visit, with a Soul Stone for Big Souls.
- Start
- Otomai, Otomai Island
- Prerequisites
- Level 40
Ochre Dofusat the end of the 19 steps
Lord Crow opens the round. Colm O' Ver has you defeat five bosses to recover his keys: Lord Crow first, then the Royal Mastogob, the Minotoror, the Royal Tofu and Crocabulia.
- Start
- Colm O' Ver, Desecrated Highlands
- Prerequisites
- A Hysterical Judge
Clakossand one resource from each of the four other bosses, 40,779,600 XP
Virgil opens the throne room for you. To approach Death, Maysial sends you to see Lord Crow: he asks for the Devouring Fire, obtained from Ilyzaelle, then hands you Lord Crow's Bell.
- Start
- Maysial, Xelor temple of Amakna Village
- Prerequisites
- Eliocalypse series
During events
- Merry Kwismas
Defeating Lord Crow in a single fight is part of the quest. Harry Kwismas, . - Tiwotokar Simulation
Tiwotokar can designate Lord Crow as a guardian to defeat. Astrub, .
The Library also serves as the setting for The Four Wills (level 200): Virgil points you to the room where Master Novowl awaits you, at the center of the library.
The 3 rooms of Lord Crow's Library
A route of its own: the Library has sixteen freely accessible rooms, where three unique monsters hide, Foxo the Crowfox, Horace the Tamed Crobak and Kapotie the Drinker. Each victory over one of them gives you its feather; with all three, go back to Virgil in the first room of the Library, who sends you to the Capsaaloock, then Lord Crow. For each room: the scenery, then the tactical view with the starting cells (blue: you, red: monsters). Tap an image to enlarge it.
Room 1


Room 2


Room 3 — Lord Crow
The throne room, where the final fight takes place. Keep Lord Crow away from you and don't line up with Horace: the strategy is detailed just below.


Defeat Lord Crow
Don't hit the Carapace of Wings
On turn 3, then every 4 turns, Lord Crow folds into his wings for 2 turns and reflects 400 damage on every hit received. Dispel him or leave him alone, and deal with the monsters in the meantime. Poisons are not reflected.
Level 110
4,500 HP
12 AP
6 MP
- Resistances (%)
Earth 25%
Fire 45%
Water 55%
Air 55%
Neutral 25%
He only hits in melee, with Dark Sanction, whose critical doubles the damage, and summons a single Crobak at a time. No invulnerability and few HP, but 55% Air and Water resistance, 45% in Fire. Aim for Earth or Neutral, at 25%.
Dark SanctionHis only attack, in melee, once per target. A critical doubles the damage: never let him reach you.
Winged LinkGives critical to the monsters near the targeted cell, without line of sight and stackable. Dispellable.
Summoning of CrobakOnly one Crobak at a time, resummoned on the very next turn if it dies. Ignore it.
Carapace of WingsOn turn 3 then every 4 turns, for 2 turns: he barely moves anymore but reflects damage and steals life from the whole team on each of his turns. Dispellable.
The five-step strategy against Lord Crow
First turn: isolate the Drinker. Kapotie the Drinker plays right after the boss and gives Refreshment to his neighbors. Push him back, remove his MP or block him with a summon so that he touches no ally. Ideal: kill him before he plays, which is hard at level 110.
Horace, then Foxo. If the Drinker has protected himself, dispel him or hit the monster that didn't receive the resistances. Horace is the best focus: he hits in a line up to 12 cells. Foxo follows, and with 11 MP, he'll be in melee with you by turn 2. Ignore the summoned Crobak.
Turn 3: the carapace. Lord Crow casts Carapace of Wings: you don't have to worry about him until turn 5, unless you dispel him. Take advantage of it to finish Horace and Rono, without ever touching him.
Turns 4 to 6: the Drinker. Refreshment wears off on turn 4, or on turn 5 if he scored a critical: focus the Drinker then. Finish him before turn 6, when he can recast his resistances, especially without dispelling.
Lord Crow alone. Keep him at a distance with MP reduction and pushes, and hit from afar: in melee, he hurts a lot. Under his carapace, dispel him to finish him faster, otherwise wait 2 turns for the effect to wear off.
The Carapace of Wings
For 2 turns, he changes appearance and loses 12 AP and 5 MP: with 6 base MP, he only moves one cell and skips his turns. In exchange, he reflects 400 damage on every hit, and at the start of each of his turns, he steals life from all your characters and summons.
All its effects can be dispelled. Without dispelling, use these two turns to push monsters back, heal yourself or apply poisons, which are not reflected.
The summoned Crobak
Lord Crow can only maintain one Crobak, but resummons it on the very next turn: killing it is pointless. He only hits in a line or in melee, and dispels one character each turn: your boosts risk being nothing but wasted AP. A team that boosts a lot overwhelms him, since he can't remove everything.
With more than four characters
The number of monsters doesn't change, but all the monsters in the Lord Crow fight benefit from the scaling, not just the boss: with eight characters, HP and damage double. In the Library, the scaling of unique monsters is random: you can run into a reinforced monster even with four.
The monsters of Lord Crow's Library
Seven monsters from the Crobak family: the three unique ones of level 110, who also accompany Lord Crow, the Capsaaloock, and the area's monsters, of level 102, with the same spells. Against the boss, isolate Kapotie on the first turn, then follow this order. Resistances in red are their weaknesses.
In which order to kill the monsters
- Horace the Tamed Crobak — he hits in a line up to 12 cells and deals heavy push damage to you.
- Foxo the Crowfox — his 11 MP bring him into melee quickly, and he removes 100% resistance in one element from you.
- Kapotie the Drinker — kill him before he plays if you can, otherwise as soon as Refreshment wears off.
Level 110
2,500 HP
8 AP
6 MP
- Resistances (%)
Earth -10%
Fire 30%
Water 30%
Air -25%
Neutral 25%
The most dangerous of the fight: Feathery Scramble pulls you into melee and then pushes you back 12 cells, in a line up to 12 range. Hide behind an obstacle or get out of his lines. Destabilising Duster dispels his neighbors. Weak to Air.
Destabilising DusterRemoves all magic effects from the crow and the monsters in contact with it, including your penalties.
DusteretteLowers your AP and MP Parry for 3 turns, in a line up to 8 cells: you resist removal less well.
Feathery ScrambleIn a line up to 12 cells, once per target: pulls into melee, then pushes back 12 cells. An obstacle between you blocks it.
Level 110
2,100 HP
8 AP
11 MP
- Resistances (%)
Earth 25%
Fire -5%
Water -20%
Air 70%
Neutral -10%
Croaking removes 100% resistance in a random element from you, for 2 turns. He quickly reaches melee with 11 MP, then steals AP with Plucking. Weak to Water, Neutral and Fire.
CroakingA single element, picked at random from Earth, Fire, Water and Air, for 2 turns. Against Earth or Air, dispel yourself or flee: the boss, the Crobak and Rono hit with those elements.
WarblingGives range to Foxo and the monsters in contact with him for 3 turns.
PluckingIn melee: lowers your AP dodge, then steals AP from you for one turn.
Level 110
2,100 HP
10 AP
6 MP
- Resistances (%)
Earth -5%
Fire -5%
Water 70%
Air -5%
Neutral 5%
He gives himself 75% resistances with Refreshment, as well as the monsters in contact with him: move him away from his allies on the first turn. Beddiebyze removes AP and MP in an area and heals the monsters hit, Scrollboost pushes back 5 cells around him. Weak to Air, Earth and Fire.
BeddiebyzeRemoves AP and MP from all your characters and summons in a large area, and heals the monsters in it. Cooldown: 4 turns.
RefreshmentResistances for the Drinker and the monsters in contact with him for several turns, 5-turn cooldown. Dispel, or hit a monster that didn't receive it.
ScrollboostWater life steal around him, which pushes back 5 cells: don't stay in contact with the Drinker.
Level 102
1,800 HP
9 AP
5 MP
- Resistances (%)
Earth -9%
Fire -9%
Water 66%
Air -9%
Neutral 1%
The area version of Kapotie, with the same spells: Refreshment protects him and his neighbors, Beddiebyze removes AP and MP in an area from very far away. His negative Air, Earth and Fire resistances make him go down quickly.
BeddiebyzeRemoves AP and MP from all your characters and summons in a large area, and heals the monsters in it. Cooldown: 4 turns.
RefreshmentResistances for the Drinker and the monsters in contact with him for several turns, 5-turn cooldown. Dispel, or hit a monster that didn't receive it.
ScrollboostWater life steal around him, which pushes back 5 cells: don't stay in contact with the Drinker.
Level 102
1,800 HP
6 AP
10 MP
- Resistances (%)
Earth 26%
Fire 26%
Water -19%
Air -19%
Neutral 26%
He hits in Earth, at range with Egging or in melee with Tear to Shreds, and Destabilising Noise removes all your buffs. Weak to Air and Water.
Destabilising NoiseIn a line up to 6 cells: removes all your buffs. Don't boost within its range.
EggingIn a line up to 8 cells, once per target.
Tear to ShredsIn melee, 2-turn cooldown. On a critical hit, damage turns into life steal.
Level 102
2,200 HP
7 AP
5 MP
- Resistances (%)
Earth -14%
Fire 26%
Water 26%
Air -29%
Neutral 21%
Horace's spells, in the area version: never stay in his line, Feathery Scramble reaches 12 cells. Dusterette lowers your AP and MP Parry. Weak to Air.
Destabilising DusterRemoves all magic effects from the crow and the monsters in contact with it, including your penalties.
DusteretteLowers your AP and MP Parry for 3 turns, in a line up to 8 cells: you resist removal less well.
Feathery ScrambleIn a line up to 12 cells, once per target: pulls into melee, then pushes back 12 cells. An obstacle between you blocks it.
Level 110
4,200 HP
11 AP
6 MP
- Resistances (%)
Earth 15%
Fire 15%
Water 0%
Air 20%
Neutral 5%
A mini-boss with no real specialty, with 4,200 HP and 6 MP. Scouts makes him dodge melee hits by backing away: don't force melee while it is active. You have to complete a challenge against him for the Crobak monsters achievement.
Bloody LanceSteals Agility and makes you lose 1 MP for each push damage taken over 2 turns.
Buffalo JumpPushes in an area; then, each melee hit on a character struck makes the Capsaaloock back away.
ScoutsFor him and nearby monsters: flight, 1 MP and dodging melee hits for one turn. He also reveals invisible entities. Dispellable.
Preparing your run through Lord Crow's Library
A level 110 dungeon that rewards control: MP removal, pushback and dispelling. You come for Flying Feathers, The Book of Taurs for the Crimson Dofus and the boss's soul for the Ochre Dofus, with a Soul Stone for Big Souls (captures up to level 150).
How to enter Lord Crow's Library
The entrance is at The Crow's Domain, in the Cania Plains, in ; the nearest zaap is Rocky Plains . Talk to Virgil: the Library is freely accessible, and he lets you in and out whenever you want. The key is only needed when you come back with the three feathers, to face the Capsaaloock and Lord Crow: a Lord Crow's Library Key (consumed) or the key ring. The dungeon also offers the automatic group search.
Crafting the Lord Crow's Library Key
It is crafted at a handyman's. Monster resources drop at 34% in the dungeon: Drinker Feather from Drinkers, Tamed Crobak Feather from Horace and the Trained Crobak, Crobak Foot from the Crobak Chief, Crowfox Hair from Rono, Dried Meat from all of them. Grey Sea Bream (fishing), Edelweiss and Rye (harvesting) complete the recipe.
| Ingredient | Quantity | Level |
|---|---|---|
| 2 | 105 | |
| 2 | 105 | |
| 2 | 106 | |
| 2 | 106 | |
| 2 | 110 | |
| 2 | 110 | |
| 3 | 100 | |
| 3 | 100 |
Which team to bring against Lord Crow
Dispelling. Refreshment, Carapace of Wings and Croaking's penalty can all be dispelled. A character that dispels changes the fight: it shortens the wait for the Drinker and for the boss, and gives you your resistances back.
At least one Earth character. Lord Crow has 55% Air and Water resistance, 45% in Fire, but only 25% in Earth and Neutral. This is mostly essential for the First achievement.
Control rather than boosts. MP reduction, pushes and blocking summons keep the boss and Foxo away from you. Boosts, on the other hand, are removed by the summoned Crobak and the Crobak Chief: don't waste your AP on boosting.
The classes that do well here. The Sadida and the Pandawa dispel and block monsters, with the Bloqueuse or the Pandawasta. Any character that removes MP or pushes keeps Lord Crow at a distance. Compositions that rely on their boosts suffer: several crows remove them.
The five achievements of Lord Crow's Library
Each achievement gives 5,343,000 XP and 2 Lord Crow Down, the Duo doubles the XP. Special and First go well together. For the Crobak monsters achievement, also complete a challenge against the unique monsters and against the Capsaaloock.
| Achievements | Condition | Points | XP |
|---|---|---|---|
| Lord Crow (Duo) | Defeat Lord Crow in his dungeon by completing the “Duo” challenge. | 20 | 10 686 000 |
| Lord Crow (Tight) | Defeat Lord Crow as a team in his dungeon by completing the “Tight” challenge. | 10 | 5 343 000 |
| Lord Crow (First) | Defeat Lord Crow in his dungeon by completing the “First” challenge. | 10 | 5 343 000 |
| Lord Crow (Special) | Defeat Lord Crow in his dungeon by completing the “Lord Crow Perched on a Tree One Day” challenge. | 10 | 5 343 000 |
| Lord Crow's Library | Defeat Lord Crow in this boss's dungeon. | 10 | 5 343 000 |
Tight
Each ally must end their turn in contact with another ally. Since the challenge overhaul, a summon no longer counts: you have to be right next to a character or a companion. Beware of Horace, who pushes back 12 cells and splits up the group, and of Beddiebyze, who removes MP in an area and blocks your movements.
First
Lord Crow must be finished off first. Come with Earth characters and a dispeller to lift the carapace on turn 3. The Drinker must never give Refreshment to the boss: move him away from the boss and remove his MP. Keep Lord Crow close enough to hit but never in melee, block Foxo with a summon or let him hit you, and avoid Horace's line. Attack from turn 1 without boosting; without dispelling, apply poisons during the carapace and resume on turn 5. On turn 6, the Drinker can recast Refreshment. The achievement is easier with eight: the number of monsters doesn't change.
Special: Lord Crow Perched on a Tree One Day
Each ally must end their turn 5 cells or less from an enemy. The best method: put the whole team next to Foxo, who never flees, kill Lord Crow and the others, then finish Foxo last. Kill Horace early, since he sends you to the other end of the map. Don't count on the summoned Crobak, which flees. Combine it with First: keeping the boss for last would force you to end your turns near him.
Duo
Two characters maximum, fewer than 20 turns. The basic strategy, ideally with an Earth character: Horace, then Rono, then the Drinker, by dispelling his resistances or waiting for them to drop. Keep the boss at a distance, ignore his Crobak, get out of Horace's lines and never hit the carapace. Everything must be finished by the end of turn 19.
Drops and loot of Lord Crow's Library
Base in-game rates, before Prospecting bonuses.
On Lord Crow
Topaz StoneStone34 %
Lord Crow DownFeather34 %
Nougat Rabmarac BarTreat6 %
ClakossMiscellaneous Resource5,64 %
Bag of Temporal PowderContainer3 %
Dried CarrionMeat1,69 %
Al Howin GobtubbyCeremonial pet0,4 %
On the henchmen of Lord Crow
Drinker FeatherFeather · Blood Sucker34 %
Dried MeatMeat · Blood Sucker34 %
Topaz StoneStone · Blood Sucker34 %
Capsaaloock HairHair · Capsaaloock34 %
Crobak FootLeg · Crobak Chief34 %
Tamed Crobak FeatherFeather · Trained Crobak34 %
Crowfox HairHair · Foxo the Crowfox34 %
Crobak FollowerRoleplay buff · Crobak Chief12 %
Drinker HeartMiscellaneous Resource · Blood Sucker5,64 %
Capsaaloock LeatherLeather · Capsaaloock5,64 %
Dead CrobakMiscellaneous Resource · Crobak Chief5,64 %
Brandon's HeartMiscellaneous Resource · Trained Crobak5,64 %
Pointed Crowfox FeatherFeather · Foxo the Crowfox5,64 %
Bag of Temporal PowderContainer · Blood Sucker1 %
Capturing the soul of Lord Crow and the Ochre Dofus
A Soul Stone for Big Souls (captures up to level 150) is needed for this level 110 boss. The soul is used for the quest An Eternal Harvest of the Ochre Dofus, which asks for the soul of every dungeon guardian.
| Stone ingredient | Quantity |
|---|---|
| 10 | |
| 1 |
Lord Crow's Library as a guild Expedition
The dungeon exists as a guild Expedition. Same monsters, but a completely different fight:
- Lord Crow gives 50% resistances to all his allies, every turn and without stacking, summoned Crobaks included, but not to himself: focus him first, the bonus disappears when he dies;
- each enemy spell places a permanent rune under the targeted cell: it deals 400 Air damage to a character and heals a monster for 25% of its HP;
- a monster only triggers its own runes at the start of its turn, Lord Crow all of them: never end a turn on a rune, and get your target off the runes;
- Earth remains his weak point, at 45%, and up to two Crobaks can be summoned at the same time;
- erosion helps a lot against rune healing, and dispelling against Refreshment, Croaking and Carapace of Wings.
Where is Lord Crow's Library?
At The Crow's Domain, in the Cania Plains, in . The nearest zaap is Rocky Plains . Talk to Virgil to enter.
At what level should you do Lord Crow's Library?
From level 100, comfortably at 110. Lord Crow is level 110, with 4,500 HP but very high resistances.
Do you have to fight in every room?
No, only three unique monsters have to be defeated: Foxo the Crowfox, Horace the Tamed Crobak and Kapotie the Drinker. With their three feathers, talk to Virgil again in the first room of the Library.
Which quest should you do in Lord Crow's Library?
Flying Feathers, at Natasha Manka's , after Bird of Ill Omen! It is completed on the Capsaaloock and then on Lord Crow.
How do you beat Lord Crow?
Kill his monsters while keeping him at a distance, and never hit him under Carapace of Wings. Dispel it or wait two turns, then finish him from afar.
Which monster should you target first in Lord Crow's Library?
Isolate Kapotie the Drinker on the first turn, then kill Horace, Foxo and Kapotie. If you can kill the Drinker before he plays, do it.
Should you kill the summoned Crobak?
No, ignore it. Lord Crow only keeps one at a time and resummons it on the very next turn.
Which element should you play against Lord Crow?
Earth or Neutral, at 25% resistance. It goes up to 45% in Fire and 55% in Air and Water.
Which stone should you use to capture Lord Crow?
One Soul Stone for Big Souls (captures up to level 150). The soul is used for the Ochre Dofus quest.
Do you need a key to enter?
Not for the Library, yes for the end. The key or key ring is only required when you come back with the three feathers, to face the Capsaaloock and Lord Crow.
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