Dungeon Bonta

White Rat's Pantry

Level 110 dungeon in the Foul-Smelling Canals of Bonta, at [-34,-59]: five rooms of Bontarian rats and a boss that gains 50% resistance in each element that hits it. Quests to start, map of each room, strategy, monsters, achievements and loot.

White Rat's Pantry: the dungeon entrance, at [-34,-59] (Foul-Smelling Canals)
The Pantry entrance, in the Foul-Smelling Canals, the Bonta sewers

Quests linked to White Rat's Pantry

Three quests require beating the White Rat in a single fight: Ratagnan's Act, Well I'll Be! for Bontarians, and A Hysterical Judge, a tour of six dungeons. Accept them before entering: a fight won without the quest in progress doesn't count.

Accept before entering

Ratagnan's Act

Level 110 quest

The White Rat is at the heart of the story. Save the young rat, talk to Ratagnan, then beat the White Rat in a single fight on the requested map and chat with it. The follow-up takes you to Becky Stein and into a duel against Faramis.

Start
Bontarian in Distress, Foul-Smelling Canals
Prerequisites
Level 90

Chak Rat's Collar iconChak Rat's Collar3, with 5,343,000 XP

Bonta Alignment

Well I'll Be!

Level 111 quest

The investigation into the missing wine goes through the Pantry. After the Bagrutte, the merchant's house and the Ecaflips of Bonta, beat the White Rat in a single fight, then bring back Hersa's Bell.

Start
Amayiro, Bonta militia
Prerequisites
Level 110 and Astounding

Six dungeons

A Hysterical Judge

Level 90 quest

The White Rat is its fifth step. Kris Tericks sends you to beat the Ancestral Abraknyde, the Dragon Pig, the Koolich, the Moowolf, the White Rat and then the Black Rat. For the White Rat: beat it in a single fight, discover the exit, then go back to see it.

Start
Kris Tericks, Cania Fields
Prerequisites
The Master's Henchmen

Koolich Stone iconKoolich Stoneamong four boss resources, and 30,420,000 XP

For later

The White Rat's soul is required. The Ochre Dofus quest asks for the souls of many dungeon guardians: capture this one during your visit, with a Soul Stone for Big Souls.

Start
Otomai, Otomai Island
Prerequisites
Level 40

During events

  • Tiwagrum Simulation level 20, repeatable
    Tiwagrum can assign you the White Rat as a guardian to defeat. Amakna Village, .

The loot is also useful in the sewers: Refined Cuisine requires 5 Bit of Emmental, which drop from the dungeon's rats.

The 5 rooms of White Rat's Pantry

Five fights against the Bontarian rats, with no special mechanics. For each room: the scenery, then the tactical view with the starting cells (blue: you, red: the monsters). Tap an image to enlarge it.

Room 1

White Rat's Pantry: map of room 1
Room 1 — map
White Rat's Pantry: tactical view of room 1, starting cells in blue and red
Room 1 — tactical view

Room 2

More obstacles than in the other rooms, which makes Trapperat's pulls more annoying. Keep a movement line open.

White Rat's Pantry: map of room 2
Room 2 — map
White Rat's Pantry: tactical view of room 2, starting cells in blue and red
Room 2 — tactical view

Room 3

Cramped too: don't group your characters around the Capoei Rat, and keep a way to escape.

White Rat's Pantry: map of room 3
Room 3 — map
White Rat's Pantry: tactical view of room 3, starting cells in blue and red
Room 3 — tactical view

Room 4

White Rat's Pantry: map of room 4
Room 4 — map
White Rat's Pantry: tactical view of room 4, starting cells in blue and red
Room 4 — tactical view

Room 5 — the White Rat

The White Rat's room, with its rats. Kill the Aloevée Rate first, except for the First achievement: the strategy is detailed right below.

White Rat's Pantry: map of room 5
Room 5 — map
White Rat's Pantry: tactical view of room 5, starting cells in blue and red
Room 5 — tactical view

Defeat the White Rat

Sprat: don't hit twice in the same element

Under Sprat, each attack taken gives the White Rat 50% resistance in the element used, for 2 turns. Two lines in the same element, and it's at 100% in it. Dispel it as soon as it casts the spell, or once it's at 100%: it drops back to 0%.

White Rat

White Rat

Level 110

  • Health Points4,400 HP
  • AP10 AP
  • MP4 MP
  • Resistances (%)
  • EarthEarth 0%
  • FireFire 0%
  • WaterWater 0%
  • AirAir 0%
  • NeutralNeutral 0%

No resistance at the start, but Sprat makes them climb as you hit. On contact, Rockonet steals life and reduces your AP and MP dodge, and Ravages hits in a line. White Plague makes the target that receives a heal lose all its enchantments.

  • Sprat icon
    Sprat3 AP · self · Air50% Air Resistance · Water50% Water Resistance · Fire50% Fire Resistance · Neutral50% Neutral Resistance · Earth50% Earth Resistance

    For 2 turns, +50% resistance in each element that hits it, stackable. Dispellable: this is the key to the fight.

  • White Plague icon
    White Plague3 AP · 6 RNG · Dispels magic effects

    For 4 turns, any heal received removes all enchantments from the target. Useful to get rid of a penalty, disastrous on a boosted ally.

  • Rockonet icon
    Rockonet3 AP · melee · Fire32 to 38 Fire steal · AP-10 AP Parry · MP-10 MP Parry

    On contact, twice per turn: life steal and -10 AP and MP dodge for 3 turns.

  • Ravages icon
    Ravages3 AP · melee · Earth40 to 46 Earth damage · 50% Critical

    On contact, in a line of 3 cells, with 50% critical for the White Rat afterwards.

The four-step strategy against the White Rat

The Aloevie Rat first. Healerat restores 20% of their HP to the rats around its target and reduces your heals received. Kill her first, unless you're going for the First achievement. Also watch out for the Capoei Rat, which hits hard on contact for its level.

Vary the elements. Against the White Rat, alternate elements and keep a dispel for Sprat: when the spell is cast, it doesn't benefit; at 100%, it drops back to 0%.

Watch out for White Plague. A character under White Plague loses all their enchantments on the first heal received, boosts included. Don't heal a boosted ally under this state; conversely, a heal rids them of their penalties.

On contact. Ravages hits in a line of 3 cells: don't stick several characters in its axis. Rockonet, twice per turn, steals life and lowers your AP and MP dodge for 3 turns.

Sprat and dispelling

Sprat lasts 2 turns and has a cooldown of 5 turns. Hit with Earth, the White Rat gains 50% Earth resistance; hit a second time with Earth, it reaches 100% and becomes untouchable in that element. A class that dispels solves the problem: on cast, or once 100% is reached.

The monsters of White Rat's Pantry

Five level 102 Bontarian rats, with almost no resistances: each has a small weakness. Resistances in red are their weaknesses.

In which order to kill the monsters

  1. Aloevie Rat — she heals her allies for 20% of their HP and reduces your heals received.
  2. Capoei Rat — it hits hard on contact, and loses 50% resistances on turn 4.
Aloevie Rat

Aloevie Rat

Level 102

  • Health Points1,700 HP
  • AP10 AP
  • MP4 MP
  • Resistances (%)
  • EarthEarth 3%
  • FireFire -5%
  • WaterWater 3%
  • AirAir -3%
  • NeutralNeutral 2%

Healerat heals in an area without line of sight and halves the heals received by your nearby characters. Drainerat steals life from a distance, Pusherat pushes back on contact. Fleeing AI. Weak to Fire and Air.

  • Healerat icon
    Healerat4 AP · 6 Range · Heals: 20% of max HP · Heals Received x50%

    Area heal without line of sight, 2-turn cooldown; your characters in the area receive half as much healing.

  • Drainerat3 AP · 8 Range · Water19 to 22 Water steal
  • Pusherat3 AP · melee · Air31 to 35 Air damage · Pushes back 2 cells (no damage)
Capoei Rat

Capoei Rat

Level 102

  • Health Points2,300 HP
  • AP10 AP
  • MP5 MP
  • Resistances (%)
  • EarthEarth -7%
  • FireFire 2%
  • WaterWater 0%
  • AirAir 3%
  • NeutralNeutral 2%

It starts the fight with a shield of half its HP, but loses 50% resistances on turn 4, for 2 turns: that's the time to hit it. Trapperat pulls and applies Gravity, Shredderat hits everything around it. Weak to Earth.

  • Stabiliserat icon
    Stabiliserat3 AP · 3 Range · 40 Lock · 20 Flight · -40 Lock · -20 Flight

    Lock for the Capoei Rat, or lock and flight loss for you if it targets you.

  • Trapperat icon
    Trapperat3 AP · 4 range · Gravity State · Pulls 2 cells

    In a line from 2 to 4 range: pulls 2 cells and applies Gravity for 2 turns.

  • Shredderat icon
    Shredderat3 AP · on itself · Water33 to 39 Water damage · Water27 to 31 Water steal

    Hits everything around the Capoei Rat and heals it: don't stay in contact with it.

Chak Rat

Chak Rat

Level 102

  • Health Points1,900 HP
  • AP9 AP
  • MP4 MP
  • Resistances (%)
  • EarthEarth -5%
  • FireFire 3%
  • WaterWater 2%
  • AirAir -4%
  • NeutralNeutral 4%

Refinerat hits all the cells around it and gives it critical for the whole fight. Clarifierat gives 15% critical to its allies for 2 turns. Thirsterat poisons in a line. Weak to Earth and Air.

  • Clarifierat icon
    Clarifierat3 AP · on self · 15% Critical

    15% critical to the Chak Rat and its allies for 2 turns, 3-turn cooldown.

  • Refinerat icon
    Refinerat3 AP · on self · Earth39 to 45 Earth damage

    Hits all the cells adjacent to the Chak Rat, which gains critical for the rest of the fight.

  • Thirsterat icon
    Thirsterat3 AP · 6 range · Air21 to 25 Air damage · Air9 to 11 Air damage
Chika Rat

Chika Rat

Level 102

  • Health Points1,800 HP
  • AP10 AP
  • MP5 MP
  • Resistances (%)
  • EarthEarth 5%
  • FireFire 2%
  • WaterWater -6%
  • AirAir 1%
  • NeutralNeutral -2%

Aurat gives it a three-turn cycle: MP loss but resistances, then resistance loss but damage, then damage loss but MP. Launcherat poisons in a line, Skewerat hits on contact. Weak to Water.

  • Skewerat3 AP · 2 RNG · Earth30 to 34 Earth damage
  • Launcherat icon
    Launcherat3 AP · 6 Range · Air18 to 20 Air damage · Neutral9 to 11 Neutral damage
  • Aurat icon
    Aurat3 AP · on itself · MP-2 MP · 10% Resistance · -10% Resistance · 10% Final Damage · MP2 MP · -10% Final Damage

    Three turns of alternating effects: spot the turn when the Chika Rat loses its resistances.

Rat Batster

Rat Batster

Level 102

  • Health Points2,100 HP
  • AP9 AP
  • MP5 MP
  • Resistances (%)
  • EarthEarth 4%
  • FireFire 2%
  • WaterWater 1%
  • AirAir 3%
  • NeutralNeutral -6%

Collapserat removes 1 AP in an area, without line of sight. Weakenerat lowers your resistances and your critical, Slowerat shortens your enchantments and reduces your flight. Weak to Neutral.

  • Weakenerat icon
    Weakenerat3 AP · 5 Range · -10% Resistance · -10% Critical

    -10% resistances and critical for 2 turns, in a line.

  • Collapserat icon
    Collapserat3 AP · 5 Range · Water24 to 28 Water damage · AP-1 AP

    Dodgeable AP removal in an area, without line of sight.

  • Slowerat icon
    Slowerat3 AP · 3 Range · Fire26 to 30 Fire damage · Effect duration: -1 · -10 Flight

    Removes one turn of enchantment and some flight: your boosts last less time.

Preparing your run through White Rat's Pantry

An easy dungeon for teams of level 100 to 110, with no punishing mechanics. You come for the Bonta quests, the achievements and the White Rat's soul for the Ochre Dofus, with a Soul Stone for Big Souls (captures up to level 150).

How to enter White Rat's Pantry

The entrance is in the Foul-Smelling Canals, the Bonta sewers, at ; the closest zaap is the Immaculate Heart one . Three ways to open it: a White Rat's Pantry Key (consumed), the key ring if it's registered there, or the automatic group search.

Crafting the White Rat's Pantry Key

It is crafted at a handyman. Five ingredients drop from the dungeon's rats, at 34%: Chika Rat's Lance, Chak Rat's Collar, Rat Batster's Slingshot, Aloevie Rat's Magical Tome and Dried Meat. Grey Sea Bream, Edelweiss and Rye complete the recipe.

Ingredient Quantity Level
Chika Rat's Lance iconChika Rat's Lance 2 110
Chak Rat's Collar iconChak Rat's Collar 2 110
Rat Batster's Slingshot iconRat Batster's Slingshot 2 110
Aloevie Rat's Magical Tome iconAloevie Rat's Magical Tome 2 110
Dried Meat iconDried Meat 2 110
Grey Sea Bream iconGrey Sea Bream 2 110
Edelweiss iconEdelweiss 3 100
Rye iconRye 3 100

Which team to bring against the White Rat

Dispelling. It's the only real difficulty: a spell that dispels the White Rat cancels Sprat, on cast as well as at 100%. Without one, alternate your elements.

Several elements. Each rat has a small weakness: Water against the Chika Rat, Fire or Air against the Aloevie Rat, Neutral against the Rat Batster. Having several elements on the team also complicates Sprat's job.

The classes that fit well. Any class able to dispel makes the final fight easier. For the Impertinence achievement, mobile classes, with teleportation, push or MP gifts, and the Pandawa, who carries their allies toward the enemies, are the most comfortable.

The five achievements of White Rat's Pantry

Each achievement grants 5,343,000 XP and 2 White Rat Mane, and Duo doubles it. Any pair of classes can complete Duo, and Cutting Big Rat only requires method.

Achievements Condition Points XP
White Rat's Pantry iconWhite Rat's Pantry Defeat the White Rat in this boss's dungeon. 10 5 343 000
White Rat (First) iconWhite Rat (First) Defeat the White Rat in its dungeon by completing the “First” challenge. 10 5 343 000
White Rat (Impertinence) iconWhite Rat (Impertinence) Defeat the White Rat in its dungeon by completing the “Impertinence” challenge. 10 5 343 000
White Rat (Duo) iconWhite Rat (Duo) Defeat the White Rat in its dungeon by completing the “Duo” challenge. 20 10 686 000
White Rat (Special) iconWhite Rat (Special) Defeat the White Rat in its dungeon by completing the “Cutting Big Rat” challenge. 10 5 343 000

First

The White Rat must be finished off first. Focus on the White Rat from the start, with dispel spells against Sprat. Move it away from the Aloevie Rat so she doesn't heal it; since her AI is fleeing, offering her a summon to hit makes her back off.

Impertinence

End every turn on a cell adjacent to an enemy. The only difficulty: starting positions that are very far apart. Mobile classes, with teleportation, push or MP gifts, do well; a Pandawa with the initiative can carry slow classes, like the Eniripsa or the Sadida. At level 180 or higher, the Prymaradite Ratrapy Iridescente gives 3 MP, and an Abyssal Dofus helps too.

Special: Cutting Big Rat

Each enemy must suffer damage at least once between each of their turns. All you need is to hit each enemy at least once per turn. Split your targets among your characters before casting your big spells.

Duo

Two characters maximum, fewer than 20 turns. Any duo works, with no particular precautions. Kill the Aloevie Rat first and keep a dispel for Sprat. Everything must be finished by the end of turn 19.

Drops and loot of White Rat's Pantry

Base in-game rates, before Prospecting bonuses.

On the White Rat

  • White Rat Mane iconWhite Rat ManeHair34 %
  • Nougat Rabmarac Bar iconNougat Rabmarac BarTreat6 %
  • Bontarian Rat Hair iconBontarian Rat HairHair5,64 %
  • Fortunawa Cookie iconFortunawa CookieTreat3,3 %
  • Bag of Salt iconBag of SaltContainer3 %
  • Dried Carrion iconDried CarrionMeat1,69 %
  • Al Howin Gobtubby iconAl Howin GobtubbyCeremonial pet0,4 %

On top of that come 1 rare item at 0.065% each: Ratalda.

On the henchmen of the White Rat

  • Aloevie Rat's Magical Tome iconAloevie Rat's Magical TomeMiscellaneous Resource · Aloevie Rat34 %
  • Dried Meat iconDried MeatMeat · Aloevie Rat34 %
  • Capoei Rat Shorts iconCapoei Rat ShortsGarment · Capoei Rat34 %
  • Chak Rat's Collar iconChak Rat's CollarMiscellaneous Resource · Chak Rat34 %
  • Chika Rat's Lance iconChika Rat's LanceCombat Resource · Chika Rat34 %
  • Rat Batster's Slingshot iconRat Batster's SlingshotCombat Resource · Rat Batster34 %
  • Bit of Emmental iconBit of EmmentalBonta & Brakmar · Aloevie Rat6 %
  • Bontarian Rat Hair iconBontarian Rat HairHair · Aloevie Rat5,64 %
  • Fortunawa Cookie iconFortunawa CookieTreat · Aloevie Rat1,1 %
  • Bag of Salt iconBag of SaltContainer · Aloevie Rat1 %

Capturing the soul of the White Rat and the Ochre Dofus

Soul Stone for Big Souls iconA Soul Stone for Big Souls (captures up to level 150) is enough. The soul is used for the An Eternal Harvest quest of the Ochre Dofus, which asks for that of every dungeon guardian.

Stone ingredient Quantity
Superior Soul Splinter iconSuperior Soul Splinter 10
Mineral Potion iconMineral Potion 1

White Rat's Pantry as a guild Expedition

The Pantry exists as a guild Expedition, with a White Rat at 19,000 HP and much sturdier rats. Same names, entirely different mechanics:

  • the White Rat starts in Reflect and On Guard!: it reflects all damage and takes none until it has been hit three times by its own allies;
  • its allies only hit it with their area spells: place the Chak Rat in contact with it before its turn, since it automatically hits in a cross around itself; three turns in a row are enough;
  • above all, don't kill all the monsters beforehand, otherwise no one will be able to hit it anymore: keep at least the Chak Rat alive;
  • the White Rat has no pushback resistance: you can also kill it using only pushback damage, but removing the reflect is still simpler.

Where is White Rat's Pantry located?

In the Foul-Smelling Canals, the Bonta sewers, at . The closest zaap is the Immaculate Heart one .

What level should you be to do White Rat's Pantry?

From level 100, comfortably at 110. The White Rat is level 110, its rats level 102.

Which quest should you do at White Rat's Pantry?

Ratagnan's Act, started by a Bontarian in Distress . Bontarians add Well I'll Be!, and A Hysterical Judge also goes through the White Rat.

How do you counter Sprat?

Dispel the White Rat, or change element with each hit. Two lines in the same element put it at 100% resistance; a dispel brings it back to 0%.

Which monster should you kill first in White Rat's Pantry?

The Aloevie Rat, who heals her allies. The only exception is the First achievement: isolate her from the White Rat rather than killing her.

Which stone should you use to capture the White Rat?

One Soul Stone for Big Souls (captures up to level 150). The soul is used for the Ochre Dofus quest.

Can White Rat's Pantry be done with two players?

Yes, any duo can do it. It's even an achievement: the Duo, in fewer than 20 turns.

Do you need a key for every run of White Rat's Pantry?

Yes, or the key ring. The automatic group search also lets you in without a key.

Report an error

White Rat's Pantry

Comments

No comments yet. A tip, or a detail about this page? Be the first.

Leave a comment

Your email will not be published. Comments are reviewed before being published.

Dungeons of similar level

All dungeons
Portrait of Father Kwismas Lvl. 110

Kwismas Island

Kwismas Cavern

Boss Father Kwismas

5 rooms · Average

Portrait of Silf the Greater Bherb Lvl. 110

Otomai Island

Bherb's Gully

Boss Silf the Greater Bherb

5 rooms · Hard