Dungeon Bonta
White Rat's Pantry
Level 110 dungeon in the Foul-Smelling Canals of Bonta, at [-34,-59]: five rooms of Bontarian rats and a boss that gains 50% resistance in each element that hits it. Quests to start, map of each room, strategy, monsters, achievements and loot.
![White Rat's Pantry: the dungeon entrance, at [-34,-59] (Foul-Smelling Canals)](/wp-content/uploads/dofus/donjon-garde-manger-du-rat-blanc-entree-grand.webp)
Quests linked to White Rat's Pantry
Three quests require beating the White Rat in a single fight: Ratagnan's Act, Well I'll Be! for Bontarians, and A Hysterical Judge, a tour of six dungeons. Accept them before entering: a fight won without the quest in progress doesn't count.
The White Rat is at the heart of the story. Save the young rat, talk to Ratagnan, then beat the White Rat in a single fight on the requested map and chat with it. The follow-up takes you to Becky Stein and into a duel against Faramis.
- Start
- Bontarian in Distress, Foul-Smelling Canals
- Prerequisites
- Level 90
Chak Rat's Collar3, with 5,343,000 XP
The investigation into the missing wine goes through the Pantry. After the Bagrutte, the merchant's house and the Ecaflips of Bonta, beat the White Rat in a single fight, then bring back Hersa's Bell.
- Start
- Amayiro, Bonta militia
- Prerequisites
- Level 110 and Astounding
The White Rat is its fifth step. Kris Tericks sends you to beat the Ancestral Abraknyde, the Dragon Pig, the Koolich, the Moowolf, the White Rat and then the Black Rat. For the White Rat: beat it in a single fight, discover the exit, then go back to see it.
- Start
- Kris Tericks, Cania Fields
- Prerequisites
- The Master's Henchmen
Koolich Stoneamong four boss resources, and 30,420,000 XP
For later
The White Rat's soul is required. The Ochre Dofus quest asks for the souls of many dungeon guardians: capture this one during your visit, with a Soul Stone for Big Souls.
- Start
- Otomai, Otomai Island
- Prerequisites
- Level 40
During events
- Tiwagrum Simulation
Tiwagrum can assign you the White Rat as a guardian to defeat. Amakna Village, .
The loot is also useful in the sewers: Refined Cuisine requires 5 Bit of Emmental, which drop from the dungeon's rats.
The 5 rooms of White Rat's Pantry
Five fights against the Bontarian rats, with no special mechanics. For each room: the scenery, then the tactical view with the starting cells (blue: you, red: the monsters). Tap an image to enlarge it.
Room 1


Room 2
More obstacles than in the other rooms, which makes Trapperat's pulls more annoying. Keep a movement line open.


Room 3
Cramped too: don't group your characters around the Capoei Rat, and keep a way to escape.


Room 4


Room 5 — the White Rat
The White Rat's room, with its rats. Kill the Aloevée Rate first, except for the First achievement: the strategy is detailed right below.


Defeat the White Rat
Sprat: don't hit twice in the same element
Under Sprat, each attack taken gives the White Rat 50% resistance in the element used, for 2 turns. Two lines in the same element, and it's at 100% in it. Dispel it as soon as it casts the spell, or once it's at 100%: it drops back to 0%.
Level 110
4,400 HP
10 AP
4 MP
- Resistances (%)
Earth 0%
Fire 0%
Water 0%
Air 0%
Neutral 0%
No resistance at the start, but Sprat makes them climb as you hit. On contact, Rockonet steals life and reduces your AP and MP dodge, and Ravages hits in a line. White Plague makes the target that receives a heal lose all its enchantments.
SpratFor 2 turns, +50% resistance in each element that hits it, stackable. Dispellable: this is the key to the fight.
White PlagueFor 4 turns, any heal received removes all enchantments from the target. Useful to get rid of a penalty, disastrous on a boosted ally.
RockonetOn contact, twice per turn: life steal and -10 AP and MP dodge for 3 turns.
RavagesOn contact, in a line of 3 cells, with 50% critical for the White Rat afterwards.
The four-step strategy against the White Rat
The Aloevie Rat first. Healerat restores 20% of their HP to the rats around its target and reduces your heals received. Kill her first, unless you're going for the First achievement. Also watch out for the Capoei Rat, which hits hard on contact for its level.
Vary the elements. Against the White Rat, alternate elements and keep a dispel for Sprat: when the spell is cast, it doesn't benefit; at 100%, it drops back to 0%.
Watch out for White Plague. A character under White Plague loses all their enchantments on the first heal received, boosts included. Don't heal a boosted ally under this state; conversely, a heal rids them of their penalties.
On contact. Ravages hits in a line of 3 cells: don't stick several characters in its axis. Rockonet, twice per turn, steals life and lowers your AP and MP dodge for 3 turns.
Sprat and dispelling
Sprat lasts 2 turns and has a cooldown of 5 turns. Hit with Earth, the White Rat gains 50% Earth resistance; hit a second time with Earth, it reaches 100% and becomes untouchable in that element. A class that dispels solves the problem: on cast, or once 100% is reached.
The monsters of White Rat's Pantry
Five level 102 Bontarian rats, with almost no resistances: each has a small weakness. Resistances in red are their weaknesses.
In which order to kill the monsters
- Aloevie Rat — she heals her allies for 20% of their HP and reduces your heals received.
- Capoei Rat — it hits hard on contact, and loses 50% resistances on turn 4.
Level 102
1,700 HP
10 AP
4 MP
- Resistances (%)
Earth 3%
Fire -5%
Water 3%
Air -3%
Neutral 2%
Healerat heals in an area without line of sight and halves the heals received by your nearby characters. Drainerat steals life from a distance, Pusherat pushes back on contact. Fleeing AI. Weak to Fire and Air.
HealeratArea heal without line of sight, 2-turn cooldown; your characters in the area receive half as much healing.
-
Drainerat
-
Pusherat
Level 102
2,300 HP
10 AP
5 MP
- Resistances (%)
Earth -7%
Fire 2%
Water 0%
Air 3%
Neutral 2%
It starts the fight with a shield of half its HP, but loses 50% resistances on turn 4, for 2 turns: that's the time to hit it. Trapperat pulls and applies Gravity, Shredderat hits everything around it. Weak to Earth.
StabiliseratLock for the Capoei Rat, or lock and flight loss for you if it targets you.
TrapperatIn a line from 2 to 4 range: pulls 2 cells and applies Gravity for 2 turns.
ShredderatHits everything around the Capoei Rat and heals it: don't stay in contact with it.
Level 102
1,900 HP
9 AP
4 MP
- Resistances (%)
Earth -5%
Fire 3%
Water 2%
Air -4%
Neutral 4%
Refinerat hits all the cells around it and gives it critical for the whole fight. Clarifierat gives 15% critical to its allies for 2 turns. Thirsterat poisons in a line. Weak to Earth and Air.
Clarifierat15% critical to the Chak Rat and its allies for 2 turns, 3-turn cooldown.
RefineratHits all the cells adjacent to the Chak Rat, which gains critical for the rest of the fight.
Thirsterat
Level 102
1,800 HP
10 AP
5 MP
- Resistances (%)
Earth 5%
Fire 2%
Water -6%
Air 1%
Neutral -2%
Aurat gives it a three-turn cycle: MP loss but resistances, then resistance loss but damage, then damage loss but MP. Launcherat poisons in a line, Skewerat hits on contact. Weak to Water.
-
Skewerat
Launcherat
AuratThree turns of alternating effects: spot the turn when the Chika Rat loses its resistances.
Level 102
2,100 HP
9 AP
5 MP
- Resistances (%)
Earth 4%
Fire 2%
Water 1%
Air 3%
Neutral -6%
Collapserat removes 1 AP in an area, without line of sight. Weakenerat lowers your resistances and your critical, Slowerat shortens your enchantments and reduces your flight. Weak to Neutral.
Weakenerat-10% resistances and critical for 2 turns, in a line.
CollapseratDodgeable AP removal in an area, without line of sight.
SloweratRemoves one turn of enchantment and some flight: your boosts last less time.
Preparing your run through White Rat's Pantry
An easy dungeon for teams of level 100 to 110, with no punishing mechanics. You come for the Bonta quests, the achievements and the White Rat's soul for the Ochre Dofus, with a Soul Stone for Big Souls (captures up to level 150).
How to enter White Rat's Pantry
The entrance is in the Foul-Smelling Canals, the Bonta sewers, at ; the closest zaap is the Immaculate Heart one . Three ways to open it: a White Rat's Pantry Key (consumed), the key ring if it's registered there, or the automatic group search.
Crafting the White Rat's Pantry Key
It is crafted at a handyman. Five ingredients drop from the dungeon's rats, at 34%: Chika Rat's Lance, Chak Rat's Collar, Rat Batster's Slingshot, Aloevie Rat's Magical Tome and Dried Meat. Grey Sea Bream, Edelweiss and Rye complete the recipe.
| Ingredient | Quantity | Level |
|---|---|---|
| 2 | 110 | |
| 2 | 110 | |
| 2 | 110 | |
| 2 | 110 | |
| 2 | 110 | |
| 2 | 110 | |
| 3 | 100 | |
| 3 | 100 |
Which team to bring against the White Rat
Dispelling. It's the only real difficulty: a spell that dispels the White Rat cancels Sprat, on cast as well as at 100%. Without one, alternate your elements.
Several elements. Each rat has a small weakness: Water against the Chika Rat, Fire or Air against the Aloevie Rat, Neutral against the Rat Batster. Having several elements on the team also complicates Sprat's job.
The classes that fit well. Any class able to dispel makes the final fight easier. For the Impertinence achievement, mobile classes, with teleportation, push or MP gifts, and the Pandawa, who carries their allies toward the enemies, are the most comfortable.
The five achievements of White Rat's Pantry
Each achievement grants 5,343,000 XP and 2 White Rat Mane, and Duo doubles it. Any pair of classes can complete Duo, and Cutting Big Rat only requires method.
| Achievements | Condition | Points | XP |
|---|---|---|---|
| Defeat the White Rat in this boss's dungeon. | 10 | 5 343 000 | |
| Defeat the White Rat in its dungeon by completing the “First” challenge. | 10 | 5 343 000 | |
| Defeat the White Rat in its dungeon by completing the “Impertinence” challenge. | 10 | 5 343 000 | |
| Defeat the White Rat in its dungeon by completing the “Duo” challenge. | 20 | 10 686 000 | |
| Defeat the White Rat in its dungeon by completing the “Cutting Big Rat” challenge. | 10 | 5 343 000 |
First
The White Rat must be finished off first. Focus on the White Rat from the start, with dispel spells against Sprat. Move it away from the Aloevie Rat so she doesn't heal it; since her AI is fleeing, offering her a summon to hit makes her back off.
Impertinence
End every turn on a cell adjacent to an enemy. The only difficulty: starting positions that are very far apart. Mobile classes, with teleportation, push or MP gifts, do well; a Pandawa with the initiative can carry slow classes, like the Eniripsa or the Sadida. At level 180 or higher, the Prymaradite Ratrapy Iridescente gives 3 MP, and an Abyssal Dofus helps too.
Special: Cutting Big Rat
Each enemy must suffer damage at least once between each of their turns. All you need is to hit each enemy at least once per turn. Split your targets among your characters before casting your big spells.
Duo
Two characters maximum, fewer than 20 turns. Any duo works, with no particular precautions. Kill the Aloevie Rat first and keep a dispel for Sprat. Everything must be finished by the end of turn 19.
Drops and loot of White Rat's Pantry
Base in-game rates, before Prospecting bonuses.
On the White Rat
White Rat ManeHair34 %
Nougat Rabmarac BarTreat6 %
Bontarian Rat HairHair5,64 %
Fortunawa CookieTreat3,3 %
Bag of SaltContainer3 %
Dried CarrionMeat1,69 %
Al Howin GobtubbyCeremonial pet0,4 %
On top of that come 1 rare item at 0.065% each: Ratalda.
On the henchmen of the White Rat
Aloevie Rat's Magical TomeMiscellaneous Resource · Aloevie Rat34 %
Dried MeatMeat · Aloevie Rat34 %
Capoei Rat ShortsGarment · Capoei Rat34 %
Chak Rat's CollarMiscellaneous Resource · Chak Rat34 %
Chika Rat's LanceCombat Resource · Chika Rat34 %
Rat Batster's SlingshotCombat Resource · Rat Batster34 %
Bit of EmmentalBonta & Brakmar · Aloevie Rat6 %
Bontarian Rat HairHair · Aloevie Rat5,64 %
Fortunawa CookieTreat · Aloevie Rat1,1 %
Bag of SaltContainer · Aloevie Rat1 %
Capturing the soul of the White Rat and the Ochre Dofus
A Soul Stone for Big Souls (captures up to level 150) is enough. The soul is used for the An Eternal Harvest quest of the Ochre Dofus, which asks for that of every dungeon guardian.
| Stone ingredient | Quantity |
|---|---|
| 10 | |
| 1 |
White Rat's Pantry as a guild Expedition
The Pantry exists as a guild Expedition, with a White Rat at 19,000 HP and much sturdier rats. Same names, entirely different mechanics:
- the White Rat starts in Reflect and On Guard!: it reflects all damage and takes none until it has been hit three times by its own allies;
- its allies only hit it with their area spells: place the Chak Rat in contact with it before its turn, since it automatically hits in a cross around itself; three turns in a row are enough;
- above all, don't kill all the monsters beforehand, otherwise no one will be able to hit it anymore: keep at least the Chak Rat alive;
- the White Rat has no pushback resistance: you can also kill it using only pushback damage, but removing the reflect is still simpler.
Where is White Rat's Pantry located?
In the Foul-Smelling Canals, the Bonta sewers, at . The closest zaap is the Immaculate Heart one .
What level should you be to do White Rat's Pantry?
From level 100, comfortably at 110. The White Rat is level 110, its rats level 102.
Which quest should you do at White Rat's Pantry?
Ratagnan's Act, started by a Bontarian in Distress . Bontarians add Well I'll Be!, and A Hysterical Judge also goes through the White Rat.
How do you counter Sprat?
Dispel the White Rat, or change element with each hit. Two lines in the same element put it at 100% resistance; a dispel brings it back to 0%.
Which monster should you kill first in White Rat's Pantry?
The Aloevie Rat, who heals her allies. The only exception is the First achievement: isolate her from the White Rat rather than killing her.
Which stone should you use to capture the White Rat?
One Soul Stone for Big Souls (captures up to level 150). The soul is used for the Ochre Dofus quest.
Can White Rat's Pantry be done with two players?
Yes, any duo can do it. It's even an achievement: the Duo, in fewer than 20 turns.
Do you need a key for every run of White Rat's Pantry?
Yes, or the key ring. The automatic group search also lets you in without a key.
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