Dungeon Alma's Cradle

The Wreck of the Hesperus

Level 150 dungeon in Alma's Cradle, on Frigost Island, at [-60,-84]: five rooms of ghost pirates and an invulnerable boss that must be blown up by his own Hamrack, Buck Anear. Quests to start, strategy, monsters, achievements and loot.

The Wreck of the Hesperus: the dungeon entrance, at [-60,-84] (Alma's Cradle)
The wreck entrance in Alma's Cradle, guarded by Phantomahawk

Quests linked to the Wreck of the Hesperus

Sleep Tight, You'll Get Cake is started in front of the wreck and completed on Buck Anear; it opens Piwates of the Seven and a Half Seas and A Buck Anear Hack and Slash for later runs. Accept it before entering: a fight won without the quest in progress does not count.

Accept before entering

Sleep Tight, You'll Get Cake

Level 150 quest

The dungeon quest. Phantomahawk wants proof that Buck Anear has fallen: beat him in a single fight, then bring him Buck Anear's Prosthesis, received automatically on victory.

Start
Phantomahawk, Alma's Cradle
Prerequisites
Level 50

For later

Bonta or Brakmar

Piwates of the Seven and a Half Seas

Level 150 quest

Your city's agent wants the mutiny to end. Beat Buck Anear in a single fight, discover the dungeon's final map, then make your report: Michele Seyroth for Bonta, Jammy Rokwai for Brakmar.

Start
Frigost Village
Prerequisites
Level 120 and Sleep Tight, You'll Get Cake

Ice Kama iconIce Kama2 Ice Kama and 16,457,000 XP

Thomahon's Idols

Thomahon's Blessing

Level 150 quest

Buck Anear under the Thomahon Marine Idol. Activate it in the last room before the fight, place your allies more than 4 cells apart from each other and end each turn with an enemy in contact with you.

Start
Thomahon's Disciple, Tears of Ouronigride

Obsidemon Vertebra iconObsidemon Vertebraafter the four guardians, and 25,825,200 XP

During events

  • Tiwaapi Simulation level 20, repeatable
    Tiwaapi may designate Buck Anear as the guardian to defeat. Incarnam, .

The 5 rooms of the Wreck of the Hesperus

Five rooms leading to Buck Anear, filled with ghost pirates who pull, push and swap places: always keep a fallback cell. For each room: the scenery, then the tactical view with the starting cells (blue: you, red: the monsters). Tap an image to enlarge it.

Room 1

The Wreck of the Hesperus: map of room 1
Room 1 — map
The Wreck of the Hesperus: tactical view of room 1, starting cells in blue and red
Room 1 — tactical view

Room 2

The Wreck of the Hesperus: map of room 2
Room 2 — map
The Wreck of the Hesperus: tactical view of room 2, starting cells in blue and red
Room 2 — tactical view

Room 3

The Wreck of the Hesperus: map of room 3
Room 3 — map
The Wreck of the Hesperus: tactical view of room 3, starting cells in blue and red
Room 3 — tactical view

Room 4

The Wreck of the Hesperus: map of room 4
Room 4 — map
The Wreck of the Hesperus: tactical view of room 4, starting cells in blue and red
Room 4 — tactical view

Room 5 — Buck Anear

The Wreck of the Hesperus: map of room 5
Room 5 — map
The Wreck of the Hesperus: tactical view of room 5, starting cells in blue and red
Room 5 — tactical view

Beat Buck Anear

The Hamrack's explosion

Stuck to Buck, the Hamrack casts Rudder and explodes: Buck becomes vulnerable for 5 turns, but any ally in the blast zone takes heavy Water damage. Move the team away before it reaches him, and stay clear of the other Hamracks, which explode at the same time.

Buck Anear

Buck Anear

Level 150

  • Health Points7,200 HP
  • AP16 AP
  • MP5 MP
  • Resistances (%)
  • EarthEarth 16%
  • FireFire 17%
  • WaterWater 20%
  • AirAir 26%
  • NeutralNeutral 24%

Invulnerable and Heavy from the start of the fight: impossible to carry or swap places with. Every 2 turns, Turt Hell summons a Hamrack, the only way to make him vulnerable. Coaster heals and boosts his allies, and Sea Shanty pulls in a cross, all the harder the more wounded he is.

  • Ship Mate icon
    Ship Mate4 AP · melee · Water56 to 65 Water steal

    Life steal in a line in front of him, starting from his contact.

  • Turt Hell icon
    Turt Hell4 AP · 10 RNG · Summons: Hamrack

    Summons a Hamrack from 5 to 10 RNG, every 2 turns. It is the one that will make Buck vulnerable.

  • Coaster icon
    Coaster4 AP · 8 RNG · Fire41 to 50 Fire heals · 150 Power

    Heals a monster and gives it 150 power for one turn, can be dispelled. Up to twice per turn, on two targets.

  • Sea Shanty icon
    Sea Shanty4 AP · on self · Pulls 3 cells · FireFire Damage: 10% erosion of the caster's missing HP

    Cross around Buck that pulls 3 cells, stronger as he loses HP. Do not stay lined up with him.

The four-step strategy against Buck Anear

Understanding the Hamrack. The Hamrack is Heavy, invulnerable and rooted: nobody can move it, it advances on its own with 2 MP and explodes after 3 turns. It must end up in contact with Buck to cast Rudder.

Bring Buck to the Hamrack. Push Buck toward the Hamrack; the reverse is impossible. Buck plays before it and may move away: block him with characters or summons. Give the Hamrack MP, or try to remove some from it: it gains 3 for one turn.

Everyone out of the way. Before the Hamrack reaches Buck, get the whole team out of the blast zone. Also stay out of Buck's reach, since he could get to you as soon as he becomes vulnerable.

Five turns of damage. Buck stays vulnerable for 5 turns: focus everything on him if you can kill him within the window. Dispel the monster benefiting from Coaster, and beware of Sea Shanty, which gets stronger as he loses HP.

The Karrybean Pirate's Ectobomb

Bertha summons an Ectobomb. Under the Scared Shipless state, hitting it makes it explode and kills your allies within a radius of 4 cells; the rest of the time, it gives 40 damage to its nearby allies for 4 turns. Always check its state before touching it.

The monsters of the Wreck of the Hesperus

Six level 142 ghost pirates with 3,100 HP, each weak to one element. Several heal or boost their allies: kill them first. Resistances in red are their weaknesses.

In which order to kill the monsters

  1. Yuara Pirate, then Karrybean Pirate — they heal and boost their allies, and the second summons a booby-trapped Ectobomb.
  2. Vigi Pirate — it erodes and reduces your healing around it, and Vigilance pins you in place.
  3. Harpy Pirate, then Retspan Pirate, then Talklyka Pirate — poisons, pushes and pulls: handle them from a distance, each in its weakness.
Yuara Pirate

Yuara Pirate

Level 142

  • Health Points3,100 HP
  • AP12 AP
  • MP5 MP
  • Resistances (%)
  • EarthEarth 21%
  • FireFire 15%
  • WaterWater -28%
  • AirAir 31%
  • NeutralNeutral 13%

Barbling heals an ally and gives it 100 damage for 3 turns, Barricade gives range to his allies and removes some from your characters around him. Barbarian steals life in a line. Weak to Water.

  • Barbarian icon
    Barbarian4 AP · melee · Water71 to 90 Water steal
  • Barricade icon
    Barricade4 AP · on self · 4 Range · -4 Range

    +4 RNG for his allies and -4 RNG for you within a radius of 3 cells, 3 turns.

  • Barbling icon
    Barbling4 AP · 4 RNG · Fire71 to 90 Fire heals · 100 Damage

    Delayed heal and 100 damage for the targeted ally for 3 turns.

Karrybean Pirate

Karrybean Pirate

Level 142

  • Health Points3,100 HP
  • AP12 AP
  • MP4 MP
  • Resistances (%)
  • EarthEarth 33%
  • FireFire -28%
  • WaterWater 10%
  • AirAir 15%
  • NeutralNeutral 21%

Kannonball hits hard in contact and Buoy heals its neighbors. Bertha summons an Ectobomb that you must never hit under the Scared Shipless state. Weak to Fire.

  • Kannonball icon
    Kannonball4 AP · melee · Fire61 to 100 Fire damage · 10% Critical
  • Buoy icon
    Buoy4 AP · on self · Fire51 to 70 Fire heals
  • Bertha icon
    Bertha4 AP · 5 RNG · Summons: Ectobomb

    Summons an Ectobomb: under Scared Shipless, hitting it kills your allies around it.

Vigi Pirate

Vigi Pirate

Level 142

  • Health Points3,100 HP
  • AP12 AP
  • MP3 MP
  • Resistances (%)
  • EarthEarth 18%
  • FireFire 40%
  • WaterWater 22%
  • AirAir 25%
  • NeutralNeutral -22%

Vigil removes 1,000 healing and erodes by 20% within a radius of 4 cells, Vigilance removes all your MP and applies gravity in contact, and Vigintillion swaps places. His hits grow with his missing HP. Only 3 MP; weak to Neutral.

  • Vigilance icon
    Vigilance4 AP · melee · EarthEarth Damage: 20% erosion of the caster's missing HP · MP-63 MP · Gravity State

    Removes all your MP and applies gravity for one turn, in an area perpendicular to the contact.

  • Vigil icon
    Vigil4 AP · on self · -1000 Heal · 20% Erosion

    Removes 1,000 healing and applies 20% erosion within a radius of 4 cells, for one turn.

  • Vigintillion icon
    Vigintillion4 AP · 4 RNG · NeutralNeutral Damage: 10% erosion of the caster's missing HP · Switches positions

    Swaps places from 2 to 4 RNG and hits around the arrival cell.

Harpy Pirate

Harpy Pirate

Level 142

  • Health Points3,100 HP
  • AP12 AP
  • MP5 MP
  • Resistances (%)
  • EarthEarth 15%
  • FireFire -26%
  • WaterWater 12%
  • AirAir 19%
  • NeutralNeutral 31%

Pyromaniac steals life and Agility, Pyrolyse poisons you for each AP spent. Pyjamas marks one of your characters: monsters that hit it heal for the same amount. Weak to Fire.

  • Pyromaniac icon
    Pyromaniac4 AP · melee · Air66 to 95 Air steal · Steals 100 Agility
  • Pyjamas icon
    Pyjamas4 AP · 8 RNG · Heals the attacker: 0% of the damage

    For 2 turns, monsters that hit the marked character heal for the damage dealt.

  • Pyrolyse icon
    Pyrolyse4 AP · 8 RNG · Fire3 Fire damage per 1 AP used

    Poison for each AP spent over 3 turns, cast in a line from 4 to 8 RNG.

Retspan Pirate

Retspan Pirate

Level 142

  • Health Points3,100 HP
  • AP12 AP
  • MP3 MP
  • Resistances (%)
  • EarthEarth 10%
  • FireFire 12%
  • WaterWater 32%
  • AirAir -22%
  • NeutralNeutral 15%

Spandex hits up to 10 RNG and pushes back 4 cells, Spanokopita hits in a line in contact. Under Spank, hitting him pushes back and immobilizes the characters lined up with him. Weak to Air.

  • Spanokopita icon
    Spanokopita4 AP · melee · Neutral76 to 105 Neutral damage
  • Spank icon
    Spank4 AP · on self · Triggers: Paytank

    Places Paytank on the Retspan Pirate and his neighbors: hitting them removes MP and pushes back lined-up characters 4 cells.

  • Spandex icon
    Spandex4 AP · 10 Range · Water41 to 60 Water damage · Push Away 4 cells

    Pushes back 4 cells, in a straight line up to 10 RNG: watch out for obstacles behind you.

Talklyka Pirate

Talklyka Pirate

Level 142

  • Health Points3,100 HP
  • AP12 AP
  • MP4 MP
  • Resistances (%)
  • EarthEarth -26%
  • FireFire 10%
  • WaterWater 32%
  • AirAir 14%
  • NeutralNeutral 5%

Ranchor pulls one cell, Oil Tanchor steals 2 RNG, Canchor gives 50 damage to him and his neighbors. Weak to Earth, he goes down fast in that element.

  • Ranchor icon
    Ranchor4 AP · 3 RNG · Earth66 to 75 Earth damage · Pulls 1 cell
  • Canchor icon
    Canchor4 AP · on self · 50 Damage

    50 damage for the Talklyka Pirate and its neighbors, for one turn.

  • Oil Tanchor icon
    Oil Tanchor4 AP · 5 range · Water36 to 45 Water damage · Steals 2 Range

Preparing your run through the Wreck of the Hesperus

A dungeon accessible to teams of level 140 to 150, as long as you understand the Hamrack. People come here for the Frigost quests, the achievements and Buck Anear Hair; capturing him requires a Soul Stone for Big Souls (captures up to level 150).

How to enter the Wreck of the Hesperus

The entrance is in Alma's Cradle, at , on Frigost Island; the nearest zaap is the one at Entrance to Harebourg's Castle . Alma's Cradle only opens after Royal Mastogob's Greenhouse and Royal Pingwin's Excavation, completed at least once. Talk to Phantomahawk to enter, with a Wreck of the Hesperus Key (consumed), the key ring or the automatic group finder.

Crafting the Wreck of the Hesperus Key

It is crafted at a handyman's workshop. Six ingredients drop from the dungeon's crew, at 21 or 24%: Vigi Pirate Fabric, Harpy Pirate Scale, Retspan Pirate Mast, Yuara Pirate Shell, Talklyka Pirate Claw and Biltong Meat. Sickle-Hammerhead Shark (fishing) and Ginseng (harvesting) complete the recipe.

Ingredient Quantity Level
Vigi Pirate Fabric iconVigi Pirate Fabric 2 140
Harpy Pirate Scale iconHarpy Pirate Scale 2 140
Icon of Retspan Pirate MastRetspan Pirate Mast 2 140
Yuara Pirate Shell iconYuara Pirate Shell 2 140
Talklyka Pirate Claw iconTalklyka Pirate Claw 2 140
Biltong Meat iconBiltong Meat 2 150
Sickle-Hammerhead Shark iconSickle-Hammerhead Shark 2 150
Ginseng iconGinseng 3 140

Which team to bring against Buck Anear

Push and block. Buck and the Hamrack are Heavy, and the Hamrack is rooted: only Buck can be pushed, toward the Hamrack. Characters or summons then block him against it.

An MP boost. The Hamrack has only 2 MP. A spell that gives MP, or a simple removal attempt that gives it 3 more for one turn, helps it reach Buck.

The six achievements of the Wreck of the Hesperus

Each achievement gives 16,457,000 XP and 2 Buck Anear Hair, Duo doubles the XP; Sidekick gives 24,685,500 XP. For Keep Moving!, forget the trick of removing MP from the Hamrack.

Achievements Condition Points XP
Buck Anear (Special) Defeat Buck Anear in his dungeon while completing the “Hamrack 'n' Roll” challenge. 10 16 457 000
Buck Anear (Keep Moving!) Defeat Buck Anear in his dungeon while completing the “Keep Moving!” challenge. 10 16 457 000
Buck Anear (Statue) Defeat Buck Anear in his dungeon while completing the “Statue” challenge. 10 16 457 000
Buck Anear (Sidekick) Defeat Buck Anear in his dungeon while completing the “From Beyond the Grave” challenge 5 24 685 500
Buck Anear (Duo) Defeat Buck Anear in his dungeon while completing the “Duo” challenge. 20 32 914 000
The Wreck of the Hesperus Defeat Buck Anear in this boss's dungeon. 10 16 457 000

Special: Hamrack 'n' Roll

No ally must take damage from a Hamrack. The explosion hits the entities around Buck. Stay far from him, so you are not in the zone and so he cannot reach you when the Hamrack removes his invulnerability. Also keep away from the other Hamracks, which explode at the same time.

Keep Moving!

Never try to remove MP from opponents. No MP removal, not even on the Hamrack to give it 3 MP: push Buck toward it, block him, or give the Hamrack MP with a boost spell.

Statue

Each ally must end their turn on the cell where they started it, throughout the fight. Play from your starting cell with ranged spells, and let your pushes place Buck against the Hamrack. Choose starting cells far from Buck, outside the future blast zone.

Duo

Two characters maximum, fewer than 20 turns. Rely on controlling Buck and on heavy damage output during his 5 turns of vulnerability. Do not get distracted by the summons.

Sidekick: From Beyond the Grave

Four characters minimum, including one eligible Sidekick: Koksiks, Kubitus, Kalkaneus, Ektope or Hichete. The basic strategy applies. Keep the Sidekick out of the Hamrack's blast zone, like the rest of the team.

Drops and loot of the Wreck of the Hesperus

Base in-game rates, before Prospecting bonuses.

On Buck Anear

  • Buck Anear Hair iconBuck Anear HairHair24 %
  • Echo of the Past iconEcho of the PastFrigost Island12 %
  • Ol' John's Troma iconOl' John's TromaHat12 %
  • Nougat Rabmarac Bar iconNougat Rabmarac BarTreat6 %
  • Buck Anear Scapula iconBuck Anear ScapulaBone4,04 %
  • Bag of Salt iconBag of SaltContainer3 %
  • Biltong Carrion iconBiltong CarrionMeat1,21 %
  • Family Chest iconFamily ChestFrigost Island1,2 %
  • Al Howin Gobtubby iconAl Howin GobtubbyCeremonial pet0,6 %

On the henchmen of Buck Anear

  • Biltong Meat iconBiltong MeatMeat · Talklyka Pirate24 %
  • Talklyka Pirate Claw iconTalklyka Pirate ClawBone · Talklyka Pirate24 %
  • Yuara Pirate Shell iconYuara Pirate ShellShell · Yuara Pirate24 %
  • Karrybean Pirate Tail iconKarrybean Pirate TailTail · Karrybean Pirate24 %
  • Icon of Retspan Pirate MastRetspan Pirate MastWood · Retspan Pirate24 %
  • Harpy Pirate Scale iconHarpy Pirate ScaleSkin · Harpy Pirate24 %
  • Vigi Pirate Fabric iconVigi Pirate FabricFabric · Vigi Pirate21 %
  • Echo of the Past iconEcho of the PastFrigost Island · Talklyka Pirate12 %
  • Ol' John's Troma iconOl' John's TromaHat · Talklyka Pirate12 %
  • Icon of Talklyka Pirate RopeTalklyka Pirate RopeMiscellaneous Resource · Talklyka Pirate4,04 %
  • Yuara Pirate Oil iconYuara Pirate OilOil · Yuara Pirate4,04 %
  • Karrybean Pirate Buoy iconKarrybean Pirate BuoyMiscellaneous Resource · Karrybean Pirate4,04 %
  • Retspan Pirate Tooth iconRetspan Pirate ToothBone · Retspan Pirate4,04 %
  • Harpy Pirate Shell iconHarpy Pirate ShellShell · Harpy Pirate4,04 %
  • Icon of Vigi Pirate EyeVigi Pirate EyeEye · Vigi Pirate3,48 %
  • Family Chest iconFamily ChestFrigost Island · Talklyka Pirate1,2 %
  • Bag of Salt iconBag of SaltContainer · Talklyka Pirate1 %
  • Pirate Bhey Map fragment 1/5 iconPirate Bhey Map fragment 1/5Map fragment · Yuara Pirate1 %
  • Pirate Bhey Map fragment 4/5 iconPirate Bhey Map fragment 4/5Map fragment · Karrybean Pirate1 %
  • Pirate Bhey Map fragment 2/5 iconPirate Bhey Map fragment 2/5Map fragment · Retspan Pirate1 %
  • Pirate Bhey Map fragment 3/5 iconPirate Bhey Map fragment 3/5Map fragment · Harpy Pirate1 %
  • Pirate Bhey Map fragment 5/5 iconPirate Bhey Map fragment 5/5Map fragment · Talklyka Pirate0,8 %

Capturing the soul of Buck Anear

Soul Stone for Big Souls iconA Soul Stone for Big Souls (captures up to level 150) is enough for this level 150 boss, to be finished during his vulnerability window.

Stone ingredient Quantity
Superior Soul Splinter iconSuperior Soul Splinter 10
Mineral Potion iconMineral Potion 1

Where is The Wreck of the Hesperus?

In Alma's Cradle, at , on Frigost Island. The nearest zaap is the one at Entrance to Harebourg's Castle .

How do you get to Alma's Cradle?

Complete Royal Mastogob's Greenhouse and Royal Pingwin's Excavation at least once. The dungeon area then opens up.

What level should you be to do The Wreck of the Hesperus?

From level 140, comfortably at 150. Buck Anear is level 150 with 7,200 HP, his crew level 142.

How do you make Buck Anear vulnerable?

Bring the Hamrack into contact with Buck: push Buck toward it and block him. The Hamrack explodes with Rudder and makes Buck vulnerable for 5 turns.

Should you remove MP from the Hamrack?

Yes, it is even a trick: a removal attempt gives it 3 MP for one turn, enough to reach Buck. Except for the Keep Moving! achievement, which forbids any MP removal.

Which quest should you do in The Wreck of the Hesperus?

Sleep Tight, You'll Get Cake, at Phantomahawk's in front of the wreck . Beat Buck Anear, then bring him back Buck Anear's Prosthesis.

Which stone should you use to capture Buck Anear?

A Soul Stone for Big Souls (captures up to level 150). Buck Anear is level 150.

Can the Wreck be done with two players?

Yes, it is even an achievement: Duo, in fewer than 20 turns. Control Buck and save your biggest damage for his 5 turns of vulnerability.

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The Wreck of the Hesperus

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