Solar
Solar: a level 220 monster from the Charred Ones family. Its stats by rank, its spells, its loot and where to find it.
- Family
- Charred OnesSidimote Creatures
- Level
- 2205 grades
- Health Points
- 13,000 to 19,000
- AP · MP
- 15 AP · 6 MP
- Where to find it
- Solar's Tower
- Status
- Boss of the Solar's Tower dungeon
This is the boss of the Solar's Tower dungeon. You also fight it in 2 quests.
Where to find Solar
The dungeon
Solar's TowerDungeon · level 200 · boss
Entrance:
The quests where you fight it
- The Livid Hearts level 200
- New Heir level 200
Solar characteristics
| Rank | Level | HP | AP | MP | XP |
|---|---|---|---|---|---|
| 1 | 220 | 13 000 | 15 | 6 | 1 600 000 |
| 2 | 220 | 15 000 | 15 | 6 | 2 000 000 |
| 3 | 220 | 16 000 | 15 | 6 | 2 400 000 |
| 4 | 220 | 18 000 | 15 | 6 | 2 800 000 |
| 5 | 220 | 19 000 | 15 | 6 | 3 200 000 |
- Resistances (%)
Earth 20%
Fire 5%
Water 20%
Air 5%
Neutral 40%
XP: base experience of a single monster, before Wisdom, group, and challenge bonuses.
Solar spells
Obseen
- Moves forward 5 cells
101 to 120 Fire damage
-2 MP
Early Bird
81 to 100 Earth damage- Reveals invisible entities
Morning Bashing
Water Damage: 20% of the target's eroded HP
Midday Demon
- Teleports to the targeted cell
101 to 120 Air damage- -40 Flight
- Midday Demon: +20 base damage
Sunburn
- Maximises random effects on the target
121 to 140 Earth damage
151 to 170 Earth damage- Sunburn: +30 base damage
Solar Eruption
81 to 100 Fire damage
121 to 140 Fire damage- Reveals invisible entities
- -6 Range
Sundown
-4 MP- Gravity State
- Unmovable State
- Heavy State
Evening Class
71 to 80 Air damage- Weakened State
The Big Night
61 to 80 Earth damage- -80 Lock
- Reveals invisible entities
Midnight Demons
31 to 40 Air damage
6 Air damage per 1 AP used- Damage taken x120%
- Reveals invisible entities
All-Nighter
31 to 40 Water damage
41 to 50 Water damage- -20% HP
Protector of Thrills
31 to 40 Fire damage
10 Fire damage per 1 MP used
-60 AP Reduction
-60 MP Reduction
How to beat Solar
Hit it first with Fire (5%) or Air (5%). Avoid Neutral (40%) and Earth (20%).
Its attacks mix several elements (Fire, Earth, Air, Water): aim for balanced resistances. Its attacks reach up to 12 cells.
Watch out for:
- Obseen: removes 2 MP
- Sundown: removes 4 MP
Solar loot
Solar's Brain12 %
Bag of Lemons3 %
Charred Ones' Blood2 %
Tasty CarrionHunter level 200 and up0,6 %
Base rate, increased by Prospecting.
Only during a quest
Totem of Anger
Nougat Rabmarac Bar
Paragon of Power
Only during an event or with a specific item
Pollenectar
Al Howin Gobtubby
Minowang
Water Seemyool
Lagoonurkey
What Solar loot is used for
The recipes that use each item it drops, from the game files.
Solar's Brain (12%): 28 recipes, including Dark Vlad's Ring (Jeweller, lvl. 200), Solar's Shield (Artificer, lvl. 200) and Burning Cape (Tailor, lvl. 200).
Charred Ones' Blood (2%): 14 recipes, including Volcanic Amulet (Jeweller, lvl. 200), Oto Mustam's Ardour (Tailor, lvl. 200) and Solar's Shield (Artificer, lvl. 200).
Tasty Carrion (0.6%): 1 recipe, Fortified Smoked Sausage (Hunter, lvl. 200).
“Against all expectations, Solar had a brain that was several times larger then a green pea. With the little use he made of it, he shouldn't miss it too much.” Solar's Brain, in-game description
Solar in the Almanax
The days when its loot is the offering, and the bonuses that target its family.
- October 1: the Experience Points bonus, which affects its family.




