Monsters Quest Creatures

Stingy Horlamare

Stingy Horlamare: level 60 to 200 monster from the quest monsters family. Its stats by grade, its spells, its loot and where to find it.

Portrait of Stingy Horlamare

Family
Quest MonstersQuest Creatures
Level
60 to 2008 grades
Health Points
1,800 to 13,000
AP · MP
8 to 20 AP · 3 to 6 MP

You fight it in the Four Against One quest.

Where to find Stingy Horlamare

The quest where you fight it

Stingy Horlamare characteristics

Rank Level HP AP MP XP
1 60 1 800 8 3 0
2 80 2 800 10 3 0
3 100 4 100 12 4 0
4 120 5 500 12 4 0
5 140 7 100 14 5 0
6 160 8 800 16 5 0
7 180 11 000 18 6 0
8 200 13 000 20 6 0
  • Resistances (%)
  • EarthEarth 99%
  • FireFire 99%
  • WaterWater 99%
  • AirAir 99%
  • NeutralNeutral 99%

XP: base experience of a single monster, before Wisdom, group, and challenge bonuses.

Stingy Horlamare spells

  • Doldreams spell icon

    Doldreams

    1 AP · range 63

    • Steals 180 Agility
    • Air9 to 13 Air damage
    • Steals 180 Strength
    • Earth9 to 13 Earth damage
    • Steals 180 Intelligence
    • Fire9 to 13 Fire damage
    • Steals 180 Chance
    • Water9 to 13 Water damage
    • 9 to 13 damage of the best element
    • -90 Power
    • 90 Power
    • Triggers: _STATE COUNTER +
  • Bitter Affinity spell icon

    Bitter Affinity

    3 AP · range 63

    • Pulls 1 cell
    • Moves forward 1 cell
    • Push Away by 1 cell
    • Pushes back 1 cell
  • Shifting Terror spell icon

    Shifting Terror

    2 AP · range 6

    • Air12 to 17 Air damage
    • -1 Range
  • Shifting Terror spell icon

    Shifting Terror

    4 AP · melee

    • Earth28 to 33 Earth damage
    • Effect duration: -1
  • Shifting Terror spell icon

    Shifting Terror

    3 AP · range 5

    • Fire19 to 27 Fire damage
    • MPSteals 1 MP
  • Shifting Terror spell icon

    Shifting Terror

    3 AP · range 6

    • Water17 to 25 Water damage
    • AP-1 AP
  • Shifting Terror spell icon

    Shifting Terror

    3 AP · range 6

    • 17 to 25 damage of the best element
    • Damage taken x15%

How to beat Stingy Horlamare

Its resistances are balanced: no element deals noticeably more damage to it than another.

Its attacks mix several elements (Air, Earth, Fire, Water): aim for balanced resistances. Its attacks reach up to 63 cells.

Watch out for:

  • Bitter Affinity: pulls 1 cells, pushes back 1 cells
  • Shifting Terror: steals 1 MP
  • Shifting Terror: removes 1 AP

The quest monsters family