Quest Bonta

Apprenticeship: Guardian of Knowledge

Level 200 order quest in Bonta, with Elviana Tirips in the Tower of Orders at [-34,-58]: drain three wells of power before the Bontarians seize them. All the steps, dialogue choices and fights.

Elviana Tirips: quest start, at [-34,-58] (Promontory of the Heavens)
Elviana Tirips: quest start · [-34,-58]

What to prepare

You need to be able to do the Merkator's Aquadome dungeon, and above all gather one character from each of the three orders to open each well. Also plan a big team for the last fight.

  • Propulsion Accelerator icon1 × Propulsion Accelerator

The 13 quest steps

  1. 1Talk to Elviana Tirips

    Dialogue · Elviana Tirips

    The quest starts on the second floor of the Tower of Orders, with Elviana Tirips: from the main entrance, go up to the first floor, enter the left room, go up the stairs again and go straight ahead. Your order wishes to make certain arrangements after your victory over Archbishop Erazal.

    Dialogue

    1. “Become a Guardian of Knowledge”
    Bonta Tower of Orders, at [-34,-58] (Promontory of the Heavens)
    Bonta Tower of Orders · [-34,-58]
  2. 2Join Jiva

    Movement · Jiva

    Jiva is in the Protectors' Hall: from the main entrance of the tower, go straight to the right, where the concierge is. Your role: destroy three wells of power to prevent the Bontarians from getting their hands on them. The order of the wells doesn't matter. Two locations are known; the third, that of the sunken well, will be given to you by Merkator.

  3. 3Defeat Merkator

    Combat

    Do the Merkator's Aquadome dungeon, whose entrance is at , and defeat Merkator in a single fight. At the end, question the boss: he tells you where the sunken well of power is.

    Dialogue

    1. “Ask for his help to locate the sunken well of power”
    • MerkatorMerkatorfight · level 220 · 13,000 to 19,000 HP · 20 AP · 6 MP
  4. 4Open the sunken well of power

    The well is in the Abysses of Sufokia, at : enter the room, then go down the stairs. To open the gate of the main room, you need one person from each order, so three, at this step of the quest or having completed it, Bontarians or Brakmarians. There, start the fight, which is done alone. Each order does its fight once, then all activate the lever at the same time.

    Even if the gate is already open, you must have done your fight beforehand.

  5. 5Drain the sunken well

    · Droon

    Once the gate is open, take the passage and talk to Droon to drain the well.

  6. 6Open the well of the Heroes' Cemetery

    Enter the crypt. Once again you need one character from each order, on this quest or having completed it. Each order gets access to one of the three graves: go down into yours and do the fight, alone. Then the three orders activate the lever in their room almost simultaneously to open the gate.

    Heroes' Cemetery, at [-21,-60]
    Heroes' Cemetery · [-21,-60]
  7. 7Defeat Captain Chafer

    Combat · Captain Chafer

    Go back up and take the now-open passage. Talk to Captain Chafer to start the fight, to be done alone.

    Dialogue

    1. “Defend yourself to try to break the enchantment”

    When hit at range, it becomes invulnerable to ranged attacks, and vice versa in melee: alternate melee and range within a single turn. The effect resets every turn; favor range.

  8. 8Talk again to Captain Chafer

    Dialogue · Captain Chafer

    After the victory, talk to him again to drain the well.

  9. 9Open the well of the Cemetery of the Tortured

    Enter through the crypt door. Same principle: one character from each order, one solo fight in each one's grave, then the three levers activated almost simultaneously to open the gate.

    Cemetery of the Tortured, at [-14,35]
    Cemetery of the Tortured · [-14,35]
  10. 10Defeat the heroes of old

    Combat · Lord de Seashore

    Go back up and take the passage. Plan for a big team, around 8 characters, and talk to Lord de Seashore. So that the quest progresses for everyone, those who don't start the fight answer him “Go look for reinforcements”. The fight pits you against 7 monsters and can be done with 8.

    Dialogue

    1. “Attack”

    Healing your allies also heals the monsters for a few HP.

  11. 11Talk again to Lord de Seashore

    Dialogue · Lord de Seashore

    Once the monsters are defeated, he tells you that the well is drained.

  12. 12Go back to see Jiva

    Dialogue · Jiva

    Once the three wells are drained, go back to the Protectors' Hall to announce your success.

  13. 13Go back to Elviana Tirips

    Dialogue · Elviana Tirips

    Go back up to see your order master, on the second floor. The quest ends.

    Dialogue

    1. “Announce the success of your mission”

The fights

Captain Chafer

Captain Chafer

Level 200

At the well of the Heroes' Cemetery, at , fight alone. Alternate melee and range within a single turn, favoring range.

  • Harassment

    Hits for 140 Fire on two lines, so twice, and removes 3 MP for 1 turn, at range. Poisons for 21 to 26 Fire damage for 2 turns.

  • Infernal Waltz

    Hits for 600 Fire at close range and steals 100 Intelligence or Strength for 1 turn.

  • Panty Party

    Hits for 370 Earth at close range.

  • Captain's Ruse

    Summons 4 invisible chafers that hit at close range and die after one turn. It becomes invisible for that turn.

Lord de Seashore

Lord de Seashore

Level 200

Mostly hits at close range, and hits all your characters at once when it hits just one.

Count Ess

Count Ess

Level 200

Mostly hits at close range. When one of its allies dies, it becomes invulnerable for 1 turn.

Krakbone

Krakbone

Level 200

Mostly hits at close range and casts a shield of about 1,500 shield points on itself.

Ashbone

Ashbone

Level 200

Hits at medium range and applies the Unhealable state to several characters.

Dogfoul

Dogfoul

Level 200

Hits at close range, has a lot of MP and swaps places with your characters at medium range: it will almost always be in the middle of your team. It applies the Pacifist state to several characters. While in the Gravity state, it becomes invulnerable for 1 turn.

The rewards

  • XP6,300,000 experience points

Related quests

This is the fifth Bonta order quest. It follows Apprenticeship: Master of Scrolls and The Exorcist, and gives access to Passing Test.

Previous quest

The Exorcist

Level 200 quest · Bonta

Start
Amayiro

Next quest

Passing Test

Level 200 quest · Ecaflipus

Start
Dardondakal

Where does the quest Apprenticeship: Guardian of Knowledge start?

With Elviana Tirips, on the second floor of the Bonta Tower of Orders, at . You must have completed Apprenticeship: Master of Scrolls and The Exorcist.

Do you need several players to open the wells?

Yes, one character from each of the three orders. They must be on this quest or have completed it, Bontarians or Brakmarians, and activate their levers almost at the same time.

Where are the three wells of power?

In the Abysses of Sufokia at , at the Heroes' Cemetery at and at the Cemetery of the Tortured at . The first one is pointed out to you by Merkator.

How do you beat Captain Chafer?

By alternating melee and range within a single turn: each type of hit makes it invulnerable to that type. Favor range.

How many characters for the Lord de Seashore fight?

Up to 8. Those who don't start the fight answer “Go look for reinforcements” so that the quest progresses for them too.

What does the quest give?

6,300,000 XP, and access to Passing Test.

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Apprenticeship: Guardian of Knowledge

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