Quest Bonta
Apprenticeship: Master of Illusions
Level 200 Bontarian order quest, with Ebru of El in the basement of the Tower of Orders at [-34,-58]: drain three wells of power before the Brakmarians. All the steps, dialogue choices, the gates to open with three orders and the fights.
![Ebru of El: quest start, at [-34,-58] (Promontory of the Heavens)](/wp-content/uploads/dofus/carte-promontoire-des-cieux-34-58.webp)
What to prepare
You need one character from each order, so 3, Bontarians or Brakmarians, at this step of the quest or having completed it: without them, the well gates stay closed. Also plan for the Merkator's Aquadome dungeon and a big team for the last fight.
1 × Propulsion Accelerator
The 16 quest steps
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1Talk to Ebru of El
Dialogue · Ebru of El
The quest starts in the basement of the Tower of Orders. From the main entrance, go into the right room, go down the stairs, then enter the left room. You can also use the lower entrance of the tower, at : go straight ahead, then left.
Dialogue
- “Become a Master of Illusions”
![Bonta Tower of Orders, at [-34,-58] (Promontory of the Heavens)](/wp-content/uploads/dofus/carte-promontoire-des-cieux-34-58.webp)
Bonta Tower of Orders · [-34,-58] -
2Talk to Silvosse
Dialogue · Silvosse
Silvosse is in the Protectors' Hall: from the main entrance, it's the right room, the concierge's. Your mission: destroy three wells of power before the Brakmarians get their hands on them. You can drain them in any order you like.
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3Defeat Merkator
Combat
The first well, the sunken one, has no known location: only Merkator can point it out to you. Complete the Merkator's Aquadome dungeon, whose entrance is at , and defeat Merkator in a single fight.
Merkatorfight · level 220 · 13,000 to 19,000 HP · 20 AP · 6 MP
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4Question Merkator
Dialogue · Merkator
At the end of the dungeon, talk to the boss: he points out the sunken well of power, in the Abysses of Sufokia.
Dialogue
- “Ask for his help to locate the sunken well of power”
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5Defeat Nedward Lowe
Combat · Nedward Lowe
Go to the well in the Abysses of Sufokia: enter the room, then go up the stairs. Seven Chafers are there: start the fight, alone. You only need to kill Nedward Lowe to win, even if the other Chafers are still standing.
Each order must do this fight once. Even if the gate is already open, you must have done it.
Nedward Lowefight · level 200 · 6,000 HP · 9 AP · 6 MP
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6Drain the sunken well
· Droon
With one character from each order, activate the levers at the same time to open the gate of the main room. Take the passage, then talk to Droon to drain the well.
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7Defeat the orbs of the Heroes' Cemetery
Combat
The second well is at the Heroes' Cemetery: enter the crypt. Each order has access to one of the three graves. Go down into yours and talk to an orb to start the fight, alone. The orbs are invulnerable and summon turrets and harpooners, and the map is trapped: to kill an orb, end your turn in melee range of it.
This fight is mandatory, even if the gate is already open.
![Crypt of the Heroes' Cemetery, at [-21,-60] (Heroes' Cemetery)](/wp-content/uploads/dofus/carte-cimetiere-des-heros-21-60.webp)
Crypt of the Heroes' Cemetery · [-21,-60] -
8Open the gate of the Heroes' Cemetery
The three orders must activate the lever in their room almost at the same time. Then go back up and take the now-open passage.
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9Defeat Captain Chafer
Combat · Captain Chafer
Talk to Captain Chafer to start the fight, alone. When hit at range, he becomes invulnerable at range, and vice versa in melee: alternate the two within a single turn, or hit him only once per turn. Favor range.
Dialogue
- “Defend yourself to try to break the enchantment”
Captain Chaferfight · level 200 · 8,200 HP · 12 AP · 6 MP
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10Drain the well of the Heroes
· Captain Chafer
Once the fight is over, talk to Captain Chafer again to drain the well.
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11Defeat Llerk
Combat · Llerk
The third well is at the Cemetery of the Tortured: enter through the crypt door. Each order has its own grave; go down into yours and talk to Llerk to start the fight, alone. Favor range and hide behind the obstacles.
This fight is mandatory, even if the gate is already open.
Llerkfight · level 200 · 16,000 HP · 10 AP · 6 MP
![Crypt of the Cemetery of the Tortured, at [-14,35] (Cemetery of the Tortured)](/wp-content/uploads/dofus/carte-cimetiere-des-tortures-14-35.webp)
Crypt of the Cemetery of the Tortured · [-14,35] -
12Open the gate of the Cemetery of the Tortured
As at the Heroes' Cemetery, the three orders activate the lever in their room almost at the same time. Go back up and take the open passage.
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13Defeat Lord de Seashore and his allies
Combat · Lord de Seashore
Plan for a big team, 8 characters if possible, and talk to Lord de Seashore. A fight starts against 7 monsters, up to 8 players. So that the quest progresses for all participants, those who don't start the fight answer him: “Go look for reinforcements”.
Dialogue
- “Attack”
Healing your allies also heals the monsters for a few HP.
Lord de Seashorefight · level 200 · 16,000 HP · 14 AP · 8 MP
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14Drain the well of the Tortured
· Lord de Seashore
Once the monsters are defeated, talk to Lord de Seashore again: he tells you the well is drained.
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15Go back to see Silvosse
Dialogue · Silvosse
With the three wells drained, go back to the Protectors' Hall to announce your success to Silvosse.
![Bonta Tower of Orders, at [-34,-58] (Promontory of the Heavens)](/wp-content/uploads/dofus/carte-promontoire-des-cieux-34-58.webp)
Bonta Tower of Orders · [-34,-58] -
16Report to Ebru of El
Dialogue · Ebru of El
Go back to see your order master in the basement of the tower. The quest ends.
Dialogue
- “Announce the success of the mission”
The fights
Level 220
Boss of the Merkator's Aquadome dungeon, entrance at . A single fight, then question him to find the sunken well.
Level 200
In the well of the Abysses of Sufokia, at , with six other Chafers. Kill Nedward Lowe: the fight is won, even if the others are alive.
Level 200
At the Heroes' Cemetery, alone. When hit at range, he becomes invulnerable at range; when hit in melee, invulnerable in melee. This resets every turn: alternate, or hit once per turn, preferably at range.
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Harassment
Hits for 140 Fire, on two lines, and removes 3 MP for 1 turn at range. Poisons for 21 to 26 Fire for 2 turns.
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Infernal Waltz
Hits for 600 Fire at close range and steals 100 Intelligence and Strength for 1 turn.
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Panty Party
Hits for 370 Earth at close range.
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Captain's Ruse
Summons 4 invisible Chafers that hit at close range and die after one turn. It becomes invisible for that turn.
Level 200
At the Cemetery of the Tortured, alone. Stay at range and hide behind the obstacles.
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Chaotic Fighting
+400 Power for 1 turn.
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Horned Skull
Hits for 200 to 300 Fire or Water and puts you in the Unmovable state for 1 turn.
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Random Blow
Hits for 550 to 750 Earth or Air and removes 1 turn of enchantments.
Level 200
Group fight at the Cemetery of the Tortured, 7 monsters. It mostly hits at close range, and when it hits one character, it hits them all.
Level 200
Mostly hits at close range. When one of its allies dies, it becomes invulnerable for 1 turn.
Level 200
Mostly hits at close range and casts a shield of about 1,500 shield points on itself.
Level 200
Hits at range.
Level 200
Hits at medium range and applies the Unhealable state to several characters.
Level 200
Hits at close range.
Level 200
Hits at close range, has a lot of MP and swaps places with your characters at medium range: it almost always ends up in the center of your team. It applies the Pacifist state to several characters. Under Gravity, it becomes invulnerable for 1 turn.
The rewards
- XP6,300,000 experience points
Related quests
Fifth order quest of the Bontarian alignment: it follows Apprenticeship: Supreme Assassin and unlocks Passing Test.
- Start
- Ebru of El
- Start
- Dardondakal
Where does the quest Apprenticeship: Master of Illusions start?
With Ebru of El, in the basement of the Bonta Tower of Orders at . You must have completed The Exorcist and Apprenticeship: Supreme Assassin.
Do you need several players to do the quest?
Yes, one character from each order, so 3. They can be Bontarians or Brakmarians, but must be at this step of the quest or have completed it: the levers must be activated together to open the gates of the three wells.
Where is the sunken well of power?
In the Abysses of Sufokia, in . Merkator points it out to you at the end of his dungeon: enter the room and go up the stairs.
In what order should you drain the wells?
In the order of your choice. Only the sunken well requires having questioned Merkator beforehand.
How do you beat Captain Chafer?
By alternating range and melee. Each type of hit makes him invulnerable to that same type until the end of the turn: hit him once with each, or only once per turn, preferably at range.
How many players for Lord de Seashore?
Up to 8, which is recommended. Those who don't start the fight answer “Go look for reinforcements” so that their quest progresses too.
Which quest follows Apprenticeship: Master of Illusions?
Passing Test, with Dardondakal at .
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