Quest Sidimote Moors

Firestones

Level 200 quest in the Magmatic Steps, with Claude McSee at [-31,23]: escort him to Solar's Tower through three fights. All the steps, the dialogue choices, the tactic against the Magical Lava and the bandits' spells.

Claude McSee: quest start, at [-31,23] (Magmatic Steps)
Claude McSee: quest start · [-31,23]

What to prepare

Nothing to gather. Come in a group if possible: the Magical Lava fight is ideally played with four characters in contact with the lavas and a healer in the center.

The 6 quest steps

  1. 1Listen to Claude McSee's plan

    Dialogue · Claude McSee

    The quest starts with Claude McSee, who wants to explain his plan to destroy Solar's Tower.

    Dialogue

    1. “Reply yes”
    2. “Agree to help him.”
    Claude McSee, at [-31,23] (Magmatic Steps)
    Claude McSee · [-31,23]
  2. 2Fight the Charred Ones

    Combat · Claude McSee

    Go down one map and talk to Claude McSee: a fight against 8 Charred Ones starts, doable in a group. Afterwards, talk to him again: he absorbed the Charred Ones' magic during the fight.

    Dialogue

    1. “Fight the Charred Ones”
    Claude McSee, at [-31,24] (Magmatic Steps)
    Claude McSee · [-31,24]
  3. 3Follow Claude McSee

    Movement · Claude McSee

    Continue to the map on the right and talk to Claude McSee again, who has stopped to pick up a few things.

    Claude McSee, at [-30,24] (Magmatic Steps)
    Claude McSee · [-30,24]
  4. 4Occupy the targets

    Combat · Claude McSee

    Again to the right, Claude McSee wants to collect a drop of magical lava. A fight starts against 4 Charred Ones and 4 Magical Lava, doable in a group. Afterwards, talk to him again to get back on the road.

    Dialogue

    1. “Occupy the targets”

    The Magical Lava are invulnerable: an ally must stay in contact with them to make them vulnerable. See the tactic below.

    • Magical LavaMagical Lavafight · level 200 · 1,100 HP · 10 AP · 3 MP
    Claude McSee, at [-29,24] (Magmatic Steps)
    Claude McSee · [-29,24]
  5. 5Deal with the bandits

    Combat · Claude McSee

    Meet up with Claude McSee, facing bandits. A fight starts, doable in a group. Afterwards, talk to him again to get back on the road.

    Dialogue

    1. “Deal with the bandits”
    • Jack HousheJack Houshefight · levels 200 to 212 · 6,000 to 6,600 HP · 12 AP · 6 MP
    Claude McSee, at [-28,24] (Magmatic Steps)
    Claude McSee · [-28,24]
  6. 6Find Claude McSee again

    · Claude McSee

    Meet up with Claude McSee one last time: he doesn't need you for the moment. The quest ends.

    Claude McSee, at [-27,22] (Magmatic Steps)
    Claude McSee · [-27,22]

The fights

Magical Lava

Magical Lava

Level 200

In , with 4 Charred Ones. Invulnerable at the start: one of your allies has to stay in contact with a lava for at least 5 turns, and they are fairly easy to tackle. To keep them from strengthening each other, spread the lavas out in the four corners of the map, at least 4 range from one another, with one character in contact with each and a healer in the center.

  • Magmatic

    Makes the lava vulnerable: it gets -200% resistance when it is in contact with one of your allies, each turn.

  • Conflavagrate

    Hits for 500 Fire in a circle of radius 4 around it, and gives 1 turn of 550 MP and 200 power (825 and 300 on a critical hit) to allies in the area, whom it also heals for 300 HP. The spell hits much harder once the lavas have been strengthened by the others.

Jack Houshe

Jack Houshe

Levels 200 to 212

Fight against the bandits at , doable in a group: Jack Houshe, Magus Abus, Downfall Sorceress, Hubert Gofrey, Bea Crazyone, Rat Houl, Ganecor and Warrior the Gasher. Their spells:

  • Jack Houshe

    Flaming Attack steals 60 intelligence for 3 turns and hits for 180 Fire.

  • Magus Abus

    Cartel hits for 450 in Water; Xeloresque Punch, for 250 in Earth; Decrease, for 100 in Water and removes 1 AP, dodgeable.

  • Downfall Sorceress

    Periodic Word hits for 170 Fire, or heals if cast on one of its allies.

  • Hubert Gofrey

    Prune hits for 250 in Fire in a line of 3 range and removes 3 MP, dodgeable; Angry Wrath, for 900 in Earth in melee.

  • Bea Crazyone

    Assimilation hits for 330 in Fire as life steal; Participation swaps places with an opponent; Collapse hits for 300 in Water on the cells in contact with it.

  • Ganecor

    Absorbent Stroke hits for 400 in Air as life steal; Immobilisation Stroke, for 150 in Water and steals 1 MP, dodgeable.

  • Warrior the Gasher

    Arabmab hits for 18 to 22 in Fire, Earth, Air or Water, at random, in 2 turns; Discernment gives 19 damage to allies in the area for 3 turns.

The rewards

  • XP5,250,000 experience points
  • Kamas43,980 kamas
  • Relentliss Tongue icon5 × Relentliss Tongue

Related quests

The quest follows Fatal Weapon and unlocks The Fire of God. It is part of the Walk Long and Die achievement, which groups six quests.

Previous quest

Fatal Weapon

Level 200 quest · Ingloriom

Start
Gobannus the Smith

Next quest

The Fire of God

Level 200 quest · Sidimote Moors

Start
Gronmel the Paniel
Walk Long and Die achievement icon

Achievements · Towers of the Brotherhood of the Forgotten

Walk Long and Die

Quest 2 of 6 · 10 achievement points

Complete the following quests:

Counts toward the Lavasmith Dofus

  1. Heart of StoneLvl. 200
  2. FirestonesLvl. 200
  3. The Fire of GodLvl. 200
  4. Plants vs. Veriun DeadLvl. 200
  5. The Hero of Plants vs. Veriun DeadLvl. 200
  6. Strike While the Iron's HotLvl. 200

Heart of StoneNext quest: The Fire of God

Where does the quest Firestones start?

With Claude McSee, in the Magmatic Steps at . You must be level 180 and have completed Fatal Weapon.

How do I make the Magical Lava vulnerable?

By keeping an ally in contact with them for at least 5 turns. Each turn, the lava loses 200% resistance; space the lavas at least 4 range apart so they don't strengthen each other.

Can the fights be done in a group?

Yes, all three. It's even recommended for the Magical Lava: one character per lava and a healer in the center.

Where are the fights?

In , and . Each time, talk to Claude McSee to start the fight, then talk to him again to get back on the road.

Which quest follows Firestones?

The Fire of God, which continues the Walk Long and Die achievement.

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Firestones

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