Quest Desolation of Sidimote

The Fire of God

Level 200 quest in the Sidimote Moors, with Gronmel the Paniel at [-21,25]: find the Paniels who disappeared in the Magmatic Steps and thwart Claude McSee's plans. All the steps, dialogue choices, talismans and fights.

Gronmel the Paniel: quest start, at [-21,25] (Desolation of Sidimote)
Gronmel the Paniel: quest start · [-21,25]

What to prepare

Bring 4 Smoked Sausage for Toyaniel, and be ready for fights against the monsters of the Magmatic Steps, one solo fight and one fight that can be done in a group.

  • Smoked Sausage icon4 × Smoked Sausageto give to Toyaniel

Quest Resources, obtained along the way

  • Franiel's Whistle icon1 × Franiel's Whistlealready in your quest inventory
  • Binoraider's Talisman icon1 × Binoraider's Talismanobtained from the zobal Binoraider
  • Hallooraider's Talisman icon1 × Hallooraider's Talismanobtained from the zobal Hallooraider
  • Lysraider's Talisman icon1 × Lysraider's Talismanobtained from the zobal Lysraider

The 18 quest steps

  1. 1Talk to Gronmel the Paniel

    Dialogue · Gronmel the Paniel

    The quest starts in the Desolation of Sidimote. Gronmel the Paniel tells you his tribe is fighting the Trepamorts: you have to help him.

    Gronmel the Paniel, in [-21,25] (Desolation of Sidimote)
    Gronmel the Paniel · [-21,25]
  2. 2Defeat the Deadly Trepamorts

    Combat

    In the Magmatic Steps zone, defeat 3 Reallinotseen, 3 Relentliss, 3 Dedbomb and 3 Hintense.

    • ReallinotseenReallinotseenfight · levels 200 to 212 · 6,000 to 6,600 HP · 12 AP · 5 MP
  3. 3Go back to Gronmel the Paniel

    Dialogue · Gronmel the Paniel

    Gronmel now asks you to find his companions, who disappeared in the Magmatic Steps.

  4. 4Search for traces of the Paniels

    Movement

    Meet at : you find traces of the Paniels there.

  5. 5Find Paul Maviolet

    Movement · Paul Maviolet

    Go up to and talk to Paul Maviolet, hidden behind a rock. He saw the Paniels get attacked by a group of zobals, and lose.

  6. 6Tell Gronmel the news

    Dialogue · Gronmel the Paniel

    Go back to Gronmel the Paniel to break the bad news.

  7. 7Join Germaniel

    Movement · Germaniel

    Germaniel tells you that three Paniels went to track down the three zobals responsible for the death of their companions. Join them, with 4 Smoked Sausage in your pocket.

    Germaniel, at [-27,27] (Magmatic Steps)
    Germaniel · [-27,27]
  8. 8Help Toyaniel

    · Toyaniel

    Give 4 Smoked Sausage to Toyaniel, then talk to Binoraider, the zobal who has just been captured.

    • Smoked Sausage icon4 × Smoked Sausageto hand over
    • Binoraider's Talisman iconBinoraider's Talismanreceived
    Toyaniel, at [-32,23] (Magmatic Steps)
    Toyaniel · [-32,23]
  9. 9Help Franiel

    · Franiel

    Franiel is tracking a zobal. To help him, use Franiel's Whistle from your quest inventory. Then talk to Laly to learn why the Paniels were attacked.

    • Hallooraider's Talisman iconHallooraider's Talismanreceived
    Franiel, at [-29,23] (Magmatic Steps)
    Franiel · [-29,23]
  10. 10Help Drentiel and defeat Lysraider

    Combat · Drentiel

    Drentiel failed to defeat his opponent. Talk to Lysraider to start the fight: it is a solo fight.

    Dialogue

    1. “Defend yourself”
    • LysraiderLysraiderfight · level 200 · 7,100 HP · 12 AP · 6 MP
    • Lysraider's Talisman iconLysraider's Talismanreceived
    Drentiel, at [-30,18] (Magmatic Steps)
    Drentiel · [-30,18]
  11. 11Show the talismans to Germaniel

    Items · Germaniel

    Once the three zobals have been questioned, go back to Germaniel and show him the three talismans. Paul Maviolet has information for you.

    Germaniel, at [-27,27] (Magmatic Steps)
    Germaniel · [-27,27]
  12. 12Talk to Paul Maviolet

    Dialogue · Paul Maviolet

    On the same map, Paul Maviolet tells you that the zobals' talismans open a secret passage.

  13. 13Take the secret passage

    · Paul Maviolet

    Meet at and talk to Paul Maviolet: he opens the secret passage for you. Take it to reach the hidden lair.

    Paul Maviolet, at [-27,22] (Magmatic Steps)
    Paul Maviolet · [-27,22]
  14. 14Talk to Claude McSee

    Dialogue · Claude McSee

    Claude McSee reveals his goal to you: to become invincible and replace Solar.

  15. 15Defeat Claude McSee

    Combat · Claude McSee

    Talk to Claude McSee again to put an end to his plans. A fight starts: it can be done with several players.

    Dialogue

    1. “Oppose Claude McSee and his delusions of grandeur”

    On turn 6, Sun King's Wrath kills in one hit, up to 4 times per turn, in a line and with line of sight. Remove his MP, put him in the Gravity state if possible and hide behind obstacles.

    • Claude McSeeClaude McSeefight · level 200 · 44,000 HP · 14 AP · 5 MP
  16. 16Talk to Claude McSee again

    Dialogue · Claude McSee

    Once defeated, Claude McSee wants to throw himself into the lava.

  17. 17Free Paul Maviolet

    · Paul Maviolet

    Leave the secret map and tell Paul Maviolet that he no longer needs to stay here to keep the passage open.

  18. 18Go back to Gronmel the Paniel

    Dialogue · Gronmel the Paniel

    Tell Gronmel the Paniel about Claude McSee's diabolical plan. The quest ends.

    Gronmel the Paniel, in [-21,25] (Desolation of Sidimote)
    Gronmel the Paniel · [-21,25]

The fights

Relentliss

Relentliss

Level 200

3 to defeat in the Magmatic Steps.

Dedbomb

Dedbomb

Level 200

3 to defeat in the Magmatic Steps.

Hintense

Hintense

Level 200

3 to defeat in the Magmatic Steps.

Lysraider

Lysraider

Level 200

The zobal you fight at , solo.

  • Fury Mask

    Enters the Psychopath state.

  • Furor

    Hits for 500 Earth and gains 40 damage, 60 on a critical hit, for 2 turns.

  • Somersault

    Hits for 300 Air and gains 60 power for 2 turns.

Claude McSee

Claude McSee

Level 200

In the hidden lair of , can be fought in a group. His passive changes state depending on the turn, in a loop like Solar: Aurora on turns 1 to 5, Zenith on turn 6, Twilight on turns 7 to 11, Eclipse on turn 12, then Aurora again from turn 13. In Eclipse, he only casts Lard Leap; Sun King's Wrath is only cast in Zenith, Clauderisation only in Twilight.

  • Solar Race

    Passive cast at the start of the fight: +25% ranged resistance, -25% in melee. Explosive temper: if he is moved, he gains 5% of his maximum HP as a shield, deals 550 Fire and pushes back 4 cells in a circle of size 2. Solar Wind: at the start of his turn, 600 Fire to all characters and summons.

  • Aurora (turns 1 to 5)

    Each turn, he gains 10% Vitality and 10% spell damage until turn 5, cannot be dispelled.

  • Zenith (turn 6)

    +80% spell damage and +80% Vitality for 1 turn, Unshakable state and +1 MP for 1 turn.

  • Twilight (turns 7 to 11)

    Each turn, he loses 10% Vitality and 10% spell damage, and gains 3 MP for 6 turns.

  • Eclipse (turn 12)

    Vulnerable for 1 turn, cannot be dispelled. He fully heals, becomes invisible and enters the Pacifist state for 1 turn.

  • Lard Leap

    In All States. Teleports to the targeted cell, deals 550 Earth and removes 3 MP for 1 turn, cannot be dispelled, in a circle of size 2. Up to 6 range without line of sight, cooldown of 2 turns.

  • Matinal Glory

    Removes 10 range for 1 turn, cannot be dispelled, and deals 300 Air to all entities. On himself, cooldown of 4 turns.

  • Solarisation

    Pulls all entities in an infinite-size star. He and his allies in a circle of size 3 gain 50 tackle for 2 turns; Gravity state for 1 turn for all entities in the area. Cooldown of 3 turns.

  • Supernova

    300 Earth and 300 Fire in a circle of size 3; on a critical hit, 2 lines of 300 Fire. His base damage increases by 30 for 2 turns. Up to 12 range, modifiable, cooldown of 2 turns.

  • Zarmaterasu

    500 Fire in a cross of size 3. In a line up to 6 range, 2 times per turn.

  • Sun King's Wrath

    Kills the target in one hit. Only in Zenith: in a line, infinite range, with line of sight, 4 times per turn and 1 times per target.

  • Clauderisation

    Only in Twilight: heals 10% of his maximum HP. Cooldown of 2 turns.

Charred Sectarian

Charred Sectarian

Level 200

Alongside Claude McSee. She shares damage with him throughout the fight, but takes 50% more damage.

  • Solar Is Right!

    Passive: the Charred Sectarians and Claude McSee share damage; in return, the Sectarians take 50% extra damage.

  • Explosive Temper

    Passive: if she is moved, she gains 5% of her maximum HP as a shield, deals 550 Fire and pushes back 4 cells in a circle of size 2.

  • Adora

    Heals 350 in a circle of size 2 around her; she and her allies in the area gain 1 MP for 2 turns. Cooldown of 3 turns.

  • Sun Dance

    350 Air to the target, pulls characters and summons lined up in a cross of size 4 4 cells toward her, removes 10 dodge (35 on a critical hit) for 1 turn and deals 350 Air in a cross of size 1 around the target. In a line up to 8 range, 2 times per turn, 1 times per target.

  • Lassolar

    Pulls the target 7 cells and deals 250 Water and 250 Fire. In a line, infinite range, 1 times per turn.

  • Magmattack

    270 Water, 1-turn poison of 45 Fire per MP used, and steals 1 MP for 1 turn. Up to 8 range without line of sight, 2 times per turn, 1 times per target.

The rewards

  • XP5,250,000 experience points
  • Kamas43,980 kamas
  • Dead Key Tooth icon3 × Dead Key Tooth

Related quests

The quest follows Firestones and does not unlock any other quest. It is part of the achievement Walk Long and Die, which covers six quests in the Sidimote Moors.

Previous quest

Firestones

Level 200 quest · Sidimote Moors

Start
Claude McSee
Walk Long and Die achievement icon

Achievements · Towers of the Brotherhood of the Forgotten

Walk Long and Die

Quest 3 of 6 · 10 achievement points

Complete the following quests:

Counts toward the Lavasmith Dofus

  1. Heart of StoneLvl. 200
  2. FirestonesLvl. 200
  3. The Fire of GodLvl. 200
  4. Plants vs. Veriun DeadLvl. 200
  5. The Hero of Plants vs. Veriun DeadLvl. 200
  6. Strike While the Iron's HotLvl. 200

FirestonesNext quest: Plants vs. Veriun Dead

Where does the quest The Fire of God start?

With Gronmel the Paniel, in the Desolation of Sidimote at . You must have completed Firestones.

Which monsters do you have to defeat at the start?

3 Reallinotseen, 3 Relentliss, 3 Dedbomb and 3 Hintense, in the Magmatic Steps.

Where to find Paul Maviolet?

First at , hidden behind a rock. He then waits for you at with Germaniel, then at to open the secret passage.

Where are the three Paniels who went to track down the zobals?

Toyaniel at , Franiel at and Drentiel at . Toyaniel asks for 4 Smoked Sausage, Franiel for Franiel's Whistle, and Drentiel for a solo fight against Lysraider.

How to survive turn 6 against Claude McSee?

By hiding from his lines of sight. In Zenith, Sun King's Wrath kills in one hit: remove his MP and put him in Gravity if possible.

What does The Fire of God give?

5,250,000 XP, 43,980 kamas and 3 Dead Key Tooth.

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The Fire of God

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