Quest Brakmar

Making a Handle

Level 173 Brakmar alignment quest, with Oto Mustam at the Brakmar militia at [-25,33]: find the cursed Dark Hornbeam wood for his sword's hilt. All the steps, the resources, the secret passage and the fight strategy.

Oto Mustam: quest start, at [-25,33] (The Breastplate)
Oto Mustam: quest start · [-25,33]

What to prepare

Be ready to make 3 Spark Potion and 1 Bony Wand, which requires a carver of level 173 minimum. Come with several people for the fight.

  • Red Metaria icon5 × Red Metariafor the Spark Potions
  • Element Flask icon1 × Element Flaskfor the Spark Potions
  • Nugget icon100 × Nuggetfor the Spark Potions
  • Pyrute icon1 × Pyrutefor the Bony Wand
  • Virgin Forest Substrate icon1 × Virgin Forest Substratefor the Bony Wand
  • Yomi Snowfoux Malleolus icon5 × Yomi Snowfoux Malleolusfor the Bony Wand

Quest Resources, obtained along the way

  • Dark Hornbeam Wood icon1 × Dark Hornbeam Woodfrom the Bewitched Dark Hornbeam
  • Dark Hornbeam Sword Pommel icon1 × Dark Hornbeam Sword Pommelcarved by Bea Fortax

The 13 quest steps

  1. 1Talk to Oto Mustam

    Dialogue · Oto Mustam

    At the Brakmar militia, Oto Mustam discovers that the pages on making the sword's pommel have been torn out. To make it, he sends you to seek the Huppermages' help, with Maha Shoja.

    Brakmar Militia, at [-25,33] (The Breastplate)
    Brakmar Militia · [-25,33]
  2. 2Meet Maha Shoja

    Dialogue · Maha Shoja

    Take the passage to the Huppermage temple at , then the platform to . Talk to Maha about forging Oto's sword: the wood needed is dark hornbeam, very rare, and few lumberjacks know where to find it.

    Maha Shoja, in [38,-20] (Kramdam Heights)
    Maha Shoja · [38,-20]
  3. 3Find the lumberjack

    Movement · Agrid Shakoku

    In his workshop, the lumberjack thinks this wood no longer exists. He still points you to Oli Venders, who would know where to find some.

  4. 4Question Oli Venders

    Dialogue · Oli Venders

    In Astrub, ask Oli Venders about Dark Hornbeam wood. He gives the same speech and adds that this wood is cursed, but he seems to know more than he lets on: you'll have to make him talk.

    Oli Venders, in [2,-16] (Astrub City)
    Oli Venders · [2,-16]
  5. 5Prepare 3 Spark Potion

    To threaten Oli, prepare 3 Spark Potion. Resources to gather: 5 Red Metaria, 1 Element Flask and 100 Nugget.

    • Red Metaria icon5 × Red Metariato give
    • Element Flask icon1 × Element Flaskto give
    • Nugget icon100 × Nuggetto give
    • Spark Potion iconSpark Potionreceived
  6. 6Place the potions and threaten Oli Venders

    · Oli Venders

    Place a Spark Potion at each of the three positions at the foot of the Astrub Carvers' Workshop, then threaten Oli with setting fire to his precious workshop. He points you to the Dark Hornbeam grove, and says you need a bony wand to get in.

    • Spark Potion icon3 × Spark Potionto give
  7. 7Craft the Bony Wand

    Crafting

    You need a carver of level 173 minimum. Recipe: 1 Pyrute, 1 Virgin Forest Substrate and 5 Yomi Snowfoux Malleolus.

    • Pyrute icon1 × Pyruteto hand over
    • Virgin Forest Substrate icon1 × Virgin Forest Substrateto give
    • Yomi Snowfoux Malleolus icon5 × Yomi Snowfoux Malleolusto hand over
    • Bony Wand iconBony Wandreceived
  8. 8Open the passage to the Dark Hornbeam Copse

    Meet at with several companions. Follow the passage to the Dark Hornbeam Copse, then click on the fountain to open the secret passage.

    If other characters are doing the quest with you, each one must click on the fountain to advance their quest.

    Open the passage to the Dark Hornbeam Copse, at [1,16] (Edge of the Evil Forest)
    Open the passage to the Dark Hornbeam Copse · [1,16]
  9. 9Defeat the Bewitched Dark Hornbeam

    Combat

    Attack the Bewitched Dark Hornbeam hidden in the Dark Hornbeam Copse. The fight can be done as a group and updates the quest for all characters who started it. The Dark Hornbeam Wood drops at the end of the fight.

  10. 10Bring the wood to Mulic Bere

    Items · Mulic Bere

    Mulic Bere refuses to forge the hilt: he sends you to the blacksmiths of Frigost.

    Mulic Bere, at [-28,33] (The Anvil)
    Mulic Bere · [-28,33]
  11. 11Have Bea Fortax carve the hilt

    · Bea Fortax

    Ask the young girl to carve you a sword hilt, and not the strange object she would have preferred to make.

    • Dark Hornbeam Wood icon1 × Dark Hornbeam Woodto give
    • Dark Hornbeam Sword Pommel iconDark Hornbeam Sword Pommelreceived
    Bea Fortax, at [-72,-40] (Frigost Village)
    Bea Fortax · [-72,-40]
  12. 12Show the hilt to Dayvid Blayne

    Items · Dayvid Blayne

    Show the hilt to the old Huppermage. He makes you believe he botched his work, then gives you back the hilt imbued with magic.

    Dayvid Blayne, at [-24,39] (The Anchor)
    Dayvid Blayne · [-24,39]
  13. 13Give the hilt to Mulic Bere

    Items · Mulic Bere

    Give the hilt to the blacksmith, who doubts his hammer's effectiveness for forging the sword. The quest ends.

    • Dark Hornbeam Sword Pommel icon1 × Dark Hornbeam Sword Pommelto give
    Mulic Bere, at [-28,33] (The Anvil)
    Mulic Bere · [-28,33]

The fights

In the Dark Hornbeam Copse, at , can be done as a group. All monsters are invulnerable; a Pandawa is recommended. Ignore the line of trees at 0 MP at the bottom of the map. First, push each Bare Hornbeam onto one of the 4 cells of the glyph that the Bewitched Dark Hornbeam casts each turn: it becomes vulnerable for 1 turn, kill it. Each Bare Hornbeam killed spawns a Bare Hornbeam Shoot: leave them as long as Bare Hornbeams remain. Next, place summons in contact with the Bewitched Dark Hornbeam: every 3 or 4 turns, it kills one and summons a Dark Hornbeam Shoot, which places 4 glyphs in contact with it. Place a Bare Hornbeam Shoot in one of them to kill it; each shoot killed makes a tree disappear from the bottom line, but also takes away the Dark Hornbeam Shoot, which you then have to wait for again. The fight ends when all the Bare Hornbeam Shoots are dead. Spells noted in this fight: Plague Shot (each AP used makes you lose 2 Neutral HP, and 40% erosion, with no time limit), Hornbeating (200 Earth) and Leafy Tornado (removes 4 range).

The rewards

  • XP2,855,395 experience points

Related quests

The quest follows Come On, This Iron… and unlocks The Hammer Hitocracy, the continuation of Oto Mustam's sword in the Brakmar alignment quests.

Previous quest

A Special Iron

Level 172 quest · Brakmar

Start
Oto Mustam

Where does the quest Making a Handle start?

With Oto Mustam, at the Brakmar militia at . You must be level 170 and have finished Come On, This Iron…

How do you reach Maha Shoja?

Through the passage to the Huppermage temple, at , then the platform to .

How do you make Oli Venders talk?

By placing 3 Spark Potion at the foot of the Astrub Carvers' Workshop, at , then by threatening to burn down his workshop.

How do you craft the Bony Wand?

Carver of level 173 minimum: 1 Pyrute, 1 Virgin Forest Substrate and 5 Yomi Snowfoux Malleolus.

How do you get into the Dark Hornbeam Copse?

In , click on the fountain at the end of the passage. Each character doing the quest must click on it.

How do you defeat the Bewitched Dark Hornbeam?

By killing the Bare Hornbeams, then their shoots, in the glyphs. All monsters are invulnerable outside the glyphs; a Pandawa helps place them.

Which quest follows Making a Handle?

The Hammer Hitocracy, with Oto Mustam at .

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Making a Handle

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