Quest Rygurgal Plateau
Memoires of an Amnesiac
Level 200 quest in the Depths of Sufokia, with Markaris at [25,27]: he has lost his memory and doesn't know why he can breathe underwater. All the steps, the dialogue choices, the resources and the two solo fights.
What to prepare
Nothing to buy, but two fights are solo. You also need to defeat 8 monsters in the Trituns area: first start Jus Primae Noctis and Beauty Queen, which require fighting in the same area and doing the dungeon there.
Quest Resources, obtained along the way
1 × Toklium Oreon the stone in the center of the map [26,28], after the fight
8 × Tritun Brainfrom the monsters in the Trituns area, at 100%
6 × Buba Cnidocystbrought back by Jack Mouldon after the siphon defense
The 17 quest steps
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1Talk to Markaris
Dialogue · Markaris
Markaris recognizes the place without thinking he has ever been here. He admits that he has lost his memory, and he doesn't know how he can breathe underwater without a diving suit.
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2Question the Foggernauts at the camp
Dialogue · Mel Well
Go to the Foggernaut camp and enter the underwater house. Explain Markaris's problem to Mel Well: he can't help you, but points you to Ferdi McGellan.
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3Consult Ferdi McGellan
· Ferdi McGellan
Tell him about Markaris's amnesia. A special Skt-Zo might help him: the mage gives you a list of things to do before going to the cave of the demented.
![Ferdi McGellan, at [13,25] (Sufokia)](/wp-content/uploads/dofus/carte-sufokia-13-25.webp)
Ferdi McGellan · [13,25] -
4Defeat the toklium ore guardians
Combat
Click the stone in the center of the map: guardians appear. Talk to the Violent Spookkoth to defend yourself. You get an Enigmatic Item after the victory.
The fight is solo, against 1 Violent Spookkoth and 1 Violent N'yalgy.
Violent Spookkothfight · levels 200 to 212 · 6,000 to 6,600 HP · 12 AP · 4 MP
Enigmatic Itemreceived
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5Take the Toklium Ore
Talk to the Violent Spookkoth again to finish off the creatures, then click the stone again in the center of the map to harvest the Toklium Ore.
Toklium Orereceived
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6Collect 8 Tritun Brain
Items
Fight and defeat 8 monsters in the Trituns area: each one drops a Tritun Brain, at 100%.
Before leaving, start Jus Primae Noctis and Beauty Queen: one requires fighting these same monsters, the other doing the dungeon.
Tritun Brainreceived
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7Deposit the brains in the madmen's cave
Items
Click on a cell in front of the cave: it is a secret entrance. Inside, click on the 3 jars. A Mi-To appears: it will help Markaris if you bring it a tourist from a certain frozen island.
8 × Tritun Brainto give
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8Bet with Quentin Flush
Dialogue · Quentin Flush
Go to the Lisa Kaya tavern, in the Village. Bet with Quentin Flush: if you win, he shows you a tourist who has just walked in. You have a 1 in 2 chance of winning with either answer.
Dialogue
- “Show four queens”
- “Show a pair of queens”
![Lisa Kaya's Tavern, at [-81,-41] (Permafrost Port)](/wp-content/uploads/dofus/carte-port-de-givre-81-41.webp)
Lisa Kaya's Tavern · [-81,-41] -
9Convince Narouto Heczexekse
Dialogue · Narouto Heczexekse
Talk to Narouto Heczexekse to assess his brain activity, then convince him to follow you to the entrance of Sufokia's underwater area. Choose the argument that matches your best characteristic.
Dialogue
- “Claim that the Huwa Toto accused him of not having the courage to go there”
- “Pretend that an army of Zob is rising up against the queen”
- “Pretend that Uncle Ben's treasure is over there”
- “Pretend that an old Caca bet several million kamas that he will never manage to find the entrance”
- “Pretend that a disc jockey will host a party in Hefka”
In order: vitality (about 5,000), strength, intelligence, chance, agility. Only natural characteristics count: an all-wisdom character will have to reset their stats.
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10Escort Narouto to the Mi-To
Movement · Narouto Heczexekse
Narouto is waiting for you in Sufokia: talk to him so he follows you. Bring the Iop to , click on the cell in front of the cave to enter, then introduce Narouto to the Mi-To.
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11Take Markaris back to the cave
Items · Markaris
Go back to see Markaris: he thanks you and agrees to join you in the cave.
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12Introduce Markaris to the Mi-To
Dialogue · Mi-To
Introduce Markaris to the Mi-To, who tries to restore his memories. Talk to Markaris to find out what he sees, talk to the Mi-To again, then to Markaris to offer to take him to the Steamer camp. The Sadida becomes your follower character.
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13Lead Markaris to the camp
· Doctor Liz Merryl
Bring Markaris to the camp and introduce him to Ankgear Marine. Then enter the underwater house and talk to Doctor Liz Merryl: she will help him if you bring her Buba cnidocysts, which are found in the sea of giant jellyfish.
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14Join Jack Mouldon at the siphon
Movement · Jack Mouldon
Leave the house and talk to Jack Mouldon, at , who tells you where the siphon is. Then find it at : he goes to fetch the cnidocysts, and you must maintain the turrets that protect the siphon.
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15Protect the siphon
Combat
Talk to the Damaged Turret to try to repair it. A fight starts against 3 N'yalgy, 3 Diepwon and 2 Spookkoth: the method is detailed below.
The fight is solo. The two Spookkoths can only be hit by the guardian turrets.
Spookkothfight · levels 200 to 212 · 6,000 to 6,600 HP · 12 AP · 4 MP
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16Collect the cnidocysts
Items · Jack Mouldon
After the fight, talk to Jack Mouldon again about the attack. The Buba Cnidocysts go into your quest inventory.
Buba Cnidocystreceived
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17Get Markaris treated
· Doctor Liz Merryl
Give the samples to Doctor Liz Merryl, who treats Markaris right away. Then talk to Markaris: he remembers having been the subject of experiments to breathe underwater. The quest ends.
6 × Buba Cnidocystto give
The fights
Levels 200 to 212
In , solo, with a Violent N'yalgy.
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Chaotic Sensation
Hits for 400.
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Dementriangle
Places a glyph in a half-circle of radius 3. Anything that passes over it, or is on it when it is created, is duplicated. The doubles advance toward the enemy and you take their damage; push a double against a monster to eliminate it.
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Horrifeye
Hits for 500 and duplicates you.
Levels 200 to 212
In the same fight as the Violent Spookkoth, at .
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Burying
Makes immovable for 1 turn and pulls characters passing in line, up to 4 RNG.
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Miasmatic Expulsion
Summons an immovable polarizing miasma, surrounded by a glyph of radius 3 that reduces final damage. Hits for about 400.
Level 200
Siphon Dhefense at , solo, against 3 N'yalgy, 3 Diepwon and 2 Spookkoth. You must kill all the monsters, but the Spookkoths are invulnerable throughout the fight: only the guardian turrets can hit them and remove that state. The guardians are broken from the start, and the harpooners break down when they hit a Spookkoth. To repair a turret, end your turn next to the bag to get a state, then end a turn next to the broken turret; each repair gives PB and MP. Quickly repair the two guardians, boost them, and ignore the other turrets, which absorb the hits. If both Spookkoths are at the bottom of the map, place the two guardians as far away as possible. Avoid being duplicated; your doubles die to push damage. Once the guardians are repaired, flee to the very bottom of the map and let them kill the Spookkoths. The remaining monsters stay in contact with the invulnerable bag: lure them one by one, avoiding lining up with them.
The rewards
- XP2,625,000 experience points
43,980 kamas
10 × Pearl of the Depths
2 × Angular Stone
Related quests
The quest unlocks Fishing for Bones. It is part of the Silence, We're Sinking achievement, which covers nine quests of the Depths of Sufokia.
- Start
- Markaris
Achievements · Sufokia
Silence, We're Sinking
Complete the following quests:
Counts toward the Abyssal Dofus
- The Seven MerkaptansLvl. 200
- Meat the NeighboursLvl. 200
- Dishonest CompetitionLvl. 200
- Who's Got the Biggest...?Lvl. 200
- Jus Primae NoctisLvl. 200
- Rykke Zane's MusicLvl. 200
- Memoires of an AmnesiacLvl. 200
- Smell Before EnteringLvl. 200
- Big Cures for Big WordsLvl. 200
Where does the Memoires of an Amnesiac quest start?
With Markaris, on the Rygurgal Plateau at . You must be level 180; the recommended level is 200.
Where do you find the toklium ore?
On the stone in the center of the map . Click on it, defeat the Violent Spookkoth and the Violent N'yalgy on your own, talk to the Spookkoth again, then click the stone again.
Where is the cave of the demented?
In , behind a secret entrance: click on a cell in front of the cave. Deposit the 8 Tritun Brain by clicking on the 3 jars.
How do you win Quentin Flush's bet?
Answer Show four queens or Show a pair of queens: you have a 1 in 2 chance of winning, and you can try again.
How do you convince Narouto Heczexekse?
With the argument for your best natural characteristic: vitality (about 5,000), strength, intelligence, chance or agility. An all-wisdom character must reset their stats.
How do you win the siphon defense fight?
By quickly repairing the two guardian turrets, the only ones able to hit the invulnerable Spookkoths. End one turn near the bag, then one turn near the broken guardian, and flee to the bottom of the map.
Which quest follows Memoires of an Amnesiac?
Fishing for Bones, in the Depths of Sufokia.
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