Quest Sufokia Bay
The Seven Merkaptans
Level 200 quest in Sufokia Bay, with Jaime Swatt at [22,14]: sabotage is targeting the underwater exploration machines. All the steps of the investigation and the fight against the Merkaptans.
What to prepare
Nothing to gather: you only need to win a fight against the Merkaptans, which can be done with a group.
The 9 quest steps
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1Talk to Jaime Swatt
Dialogue · Jaime Swatt
Ask him why he seems worried: there has been sabotage. To find out more, he sends you to see Toni Rubbinson.
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2Ask Toni Rubbinson for information
Dialogue · Toni Rubbinson
The sabotage targets the seabed exploration machines. Erika Barley's submarine is said to have been a victim.
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3Question Erika Barley
Dialogue · Erika Barley
Her submarine was fine, but others exploded before her eyes as she was going to see the repairman Maxime Laubuf.
![Erika Barley, at [22,19] (Sufokia)](/wp-content/uploads/dofus/carte-sufokia-22-19.webp)
Erika Barley · [22,19] -
4Talk to Maxime Laubuf
Dialogue · Maxime Laubuf
Discuss the explosion: it was not an accident. Technomages thought they saw shadows, and equipment was sabotaged.
![Maxime Laubuf, at [17,29] (Sufokia)](/wp-content/uploads/dofus/carte-sufokia-17-29.webp)
Maxime Laubuf · [17,29] -
5Go back to see Toni Rubbinson
Dialogue · Toni Rubbinson
Tell him what Maxime told you. New underwater installations have been discovered, and the destroyed submarine was supposed to go see them: the expedition could be the target. Prosper, who leads it, must be warned.
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6Warn Mel Well
Dialogue · Mel Well
In the Submerged City, enter the house and tell Prosper about the risks of the expedition. He refuses to cancel it: safety is guaranteed.
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7Warn Ankgear Marine
Dialogue · Ankgear Marine
In front of the house, tell Ankgear Marine, who is in charge of security, about the risks. She has hired guards and invites you to the expedition launch, at the diving room.
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8Face the Merkaptans
Combat
Head back up to the surface, to the diving room: Merkaptans are waiting there to attack you. The fight can be done with a group. You then get a Merkaptans' Contract. Talk to Ankgear Marine's First Mate, who has just appeared on the map.
Merkaptans' Contractreceived
![Diving Room, at [23,24] (Sufokia)](/wp-content/uploads/dofus/carte-sufokia-23-24.webp)
Diving Room · [23,24] -
9Show the contract to Ankgear Marine
Items · Ankgear Marine
Go back to see Marine in the Submerged City and show her the Merkaptans' Contract. She thanks you and keeps it: the quest ends.
1 × Merkaptans' Contractto hand over
The fights
Merkaptans
In the diving room, at , doable in a group. Watch out for the Rolled Glycol glyph: never end your turn on it.
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Drip-Dropshot
Hits for 800 Water at range and removes 3 range for 2 turns.
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Marksman
Hits for 600 Earth with life steal and pushes back 1 cell.
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Happy Camper
If pushed, heals characters more than 5 range away.
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Salty Dawg
When hit in melee, it deals itself 1,000 push damage for 2 turns, and gives 1,500 range to enemies and 500 range to allies within 3 range around it for 1 turn.
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Frydal Wave
Pulls in by 4 cells then pushes back by 4 cells (push damage) while hitting for about 400 to 800 Fire. Removes 4 dodgeable MP for 2 turns.
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Ook Nos
Applies 30% erosion for 1 turn and hits for 800 Water.
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Ocean Haze
Removes 2 dodgeable MP and makes the target unmovable. Triggers Pinception: when hit, the monster reflects the damage onto monsters and allies within 4 range of it, and returns the character to their turn-start cell on each hit (up to three times).
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Incindiclaw
Hits for 900 Fire.
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Golden Claw
Hits for 800 Earth with life steal.
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Over Ear
Swaps places with a character (cooperation) while putting them in the Gravity state for 1 turn, and pulls in all those lined up with its arrival cell while removing 4 dodgeable MP.
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Escadrill
Hits all characters more than 5 range away with Air damage, from 200 to 1,000 depending on its remaining vitality.
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Colonel Flame
Hits for 1,500 Fire in an area.
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Glory Predator
+2 MP for 2 turns. Triggers Knaveriposte: when hit, it gives 1 MP and 100 damage to monsters more than 8 range away from it.
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Joyless Marauder
Hits for about 850 Air with life steal, plus a second line of damage based on its remaining vitality.
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Rolled Glycol
Places a cross-shaped glyph of 6 range: a character who ends their turn on it is killed. Hits for 200 with life steal.
The rewards
- XP1,312,500 experience points
21,990 kamas
10 × Pearl of the Depths
5 × Mol Usk Slobber
Related quests
The quest unlocks Fishing for Bones, with Markaris. It is part of the achievement Silence, We're Sinking, which groups nine Sufokia quests.
- Start
- Markaris
Achievements · Sufokia
Silence, We're Sinking
Complete the following quests:
Counts toward the Abyssal Dofus
- The Seven MerkaptansLvl. 200
- Meat the NeighboursLvl. 200
- Dishonest CompetitionLvl. 200
- Who's Got the Biggest...?Lvl. 200
- Jus Primae NoctisLvl. 200
- Rykke Zane's MusicLvl. 200
- Memoires of an AmnesiacLvl. 200
- Smell Before EnteringLvl. 200
- Big Cures for Big WordsLvl. 200
Where does The Seven Merkaptans quest start?
With Jaime Swatt, in Sufokia at . You must be at least level 180.
Where do I find Toni Rubbinson?
In , in Sufokia. You need to see her twice: at the start of the investigation, then after Maxime Laubuf.
Where are Mel Well and Ankgear Marine?
In the Submerged City, at . Prosper is in the house, Marine right in front of it.
Where does the fight against the Merkaptans take place?
In the diving room, at . The fight can be done with a group and rewards the Merkaptans' Contract.
What does the quest give?
1,312,500 XP, 21,990 kamas, 10 Pearl of the Depths and 5 Mol Usk Slobber.
Which quest follows The Seven Merkaptans?
Fishing for Bones, which starts with Markaris at .
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