Dofus Level 180
Abyssal Dofus
The Abyssal Dofus, level 180, gives 1 MP at the start of each turn if no enemy is adjacent to you, 1 AP otherwise. It rewards the Abysses achievement, which groups seven achievements and 40 level 200 quests in Sufokia, in its depths and in the abyssal base. All the quests, resources, dungeons and tips.

The Abyssal Dofus
Officially, the Abyssal Dofus is a creation of the Sufokia Foggernauts: so it would not be a real dragon egg. That is at least what the authorities want you to believe, because nobody really knows what lies hidden in the abysses.
Available at level 180, it is a versatile Dofus: it gives 1 MP to the character who keeps their distance and 1 AP to the one who fights up close, without ever taking anything away.
The effects and the passive
Passive · Descent to the Abysses
At the start of each turn, the wearer gains 1 MP if no enemy is adjacent. Otherwise, they gain 1 AP.
The Abyssal Dofus provides no characteristics: everything comes from its passive.
At the start of each of your turns, the game checks who is adjacent to you. No enemy: you gain 1 MP. At least one enemy: you gain 1 AP. The bonus follows your position, whether you play at range or in melee.
How to get the Abyssal Dofus
The Abyssal Dofus is earned by completing the Abysses achievement, which groups seven Sufokia achievements: Splash, The Sea as a Legacy, The War of the Deep, Koutoulou's Calling, You Shall Not Descend, Silence, We're Sinking and In at the Deep End. That makes 40 level 200 quests, from Sufokia Bay to its depths and the abyssal base.
Most quests require level 180. It all starts with Fishing for Information, at Polly Perkin's in Sufokia, in : it opens three of the series.
The quests are presented below achievement by achievement, in game order. Within a series, each quest often unlocks the next; several quests of Silence, We're Sinking and In at the Deep End, however, can be started freely, from level 180. Keep The Hero of Sufokia, the second quest of Splash, for the end: it requires three other achievements.
The 40 quests to do
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1Fishing for Information
Level 200 · Polly Perkin, Sufokia
Opens the Splash achievement: act as bodyguard for the journalist Polly Perkin during her interviews in the depths, up to a solo fight with her.
If Polly dies, the fight is lost. The quest also unlocks Electric Water, Beauty Queen and What Gurgles in the Shadows.
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2The Hero of Sufokia
Level 200 · Queen Viktoria, Sufokia palace throne room
Queen Viktoria receives you at the Sufokia palace: King Talas wants to thank you in person. Three dialogues, no fight.
Do this last: you need to have completed A Door to the Past and the achievements The Sea as a Legacy, The War of the Deep and Koutoulou's Calling.
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3Electric Water
Level 200 · Mel Well, Submerged City
Opens The Sea as a Legacy achievement: patrol around the Foggernaut installations and beat two Supercharged Mantazes, doable in a group.
Each Supercharged Mantaze must be beaten on its own map, in a single fight.
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4Topo the Li'l Robo
Level 200 · Ankgear Marine, Depths of Sufokia
Get a Seal of the Founders, then escort Topo, Mel Well's robot, through Ancient Sufokia.
Start it before Meat the Neighbours and The Old Gob and the Sea: the escort can trigger fights against the monsters of the area.
To plan for
1 × Seal of the Founders
50 × Mol Usk Slobber
50 × Yoloinist Crab Claw
50 × Gambasmak Scale
10 × Sepiolite
20 × Limpet
20 × Quisnoa
1 × Seemyool Amber
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5Crystal Trap
Level 200 · Mel Well, Submerged City
Join Deks and discover Captain Meno's role: you need to do the dungeon Captain Meno's Ship.
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6His Name is Nobody
Level 200 · Captain Meno, Captain Meno's Ship
Investigate the mysterious Captain Meno in his ship, then beat the Unknown to the Watch waiting for you at the exit.
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7The Key to the Mystery
Level 200 · Mel Well, Submerged City
Gather the ingredients for the key to Leanor's sanctuary in the submerged relics. You need a Hydraulic Wheel to go down there.
Start it before Meat the Neighbours, which also requires resources from the monsters of this area.
To plan for
1 × Hydraulic Wheel
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8A Door to the Past
Level 200 · Mel Well, Depths of Sufokia
Discover what hides behind the magic gate of Leanor's sanctuary: two fights, against Leanor's Guardian then the Willpower Annihilator.
Keep the Isolation Helmet Deks gave you.
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9Beauty Queen
Level 200 · Rokafe Guard, Realm of the Trituns
Opens The War of the Deep achievement: free Dame Askning, prisoner of Queen Dantinea, by completing the dungeon Dantinea's Palace.
Start it before Memoires of an Amnesiac, which requires items from the monsters of the area.
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10Ranswim
Level 200 · Queen Viktoria, Sufokia palace
Gather the jewels and pearls for the ransom, then hand it over to Dantinea to free Dame Askning. Three fights, the last one solo.
When you leave the jeweler's, two Sram Highwaymen attack you; leaving through the zaap of your Haven Bag seems to avoid it.
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11Real Triton Strategy
Level 200 · Lieutenant Rayner, Realm of the Trituns
Show Lieutenant Rayner the Trituns' tactics: three fights, solo with her.
Start it before Jus Primae Noctis and Memoires of an Amnesiac, which require items from the monsters of the area.
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12Background Crisis
Level 200 · Lieutenant Rayner, Realm of the Trituns
Upgrade your thruster with a Propulsion Accelerator to explore the Trituns rift, then beat the Giant Diepwon with Oktiplas.
If Oktiplas dies, the fight ends.
To plan for
1 × Propulsion Accelerator
50 × Crabtun Lantern
50 × Octodoll Ink
50 × Tryde Trident
10 × Sepiolite
20 × Limpet
20 × Mahaquany Wood
1 × Seemyool Amber
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13Risking an Eye
Level 200 · Dame Askning, Realm of the Trituns
Investigate the conflict with the servants of the unspeakable, then steal the Eye of Ansoh from the Chaplain. You need to craft the Hulhu Idol, with 200 Nugget and five other resources.
Without the idol in your quest inventory, the Chaplain refuses to talk to you after the fight.
To plan for
200 × Nugget
10 × Gingerocket Skin
5 × Kobalite
3 × Rotaflor Bark
3 × Retspan Pirate Tooth
1 × Drhossil Tusk
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14The Mouth of Hell
Level 200 · Lieutenant Rayner, Realm of the Trituns
Neutralize the young Leviatun before the attack on the Foggernaut camp. You need an Anti-Whirlpool Ballast and 5 Smoked Sausage, then four fights, including three waves of Trituns doable in a group.
The Anti-Whirlpool Ballast can also be bought at the resource auction house.
To plan for
5 × Smoked Sausage
1 × Anti-Whirlpool Ballast
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15What Gurgles in the Shadows
Level 200 · Soggy Book, to open from the inventory
Opens the Koutoulou's Calling achievement: have Doctor Hoo decipher the Soggy Book in , then face Justine Smouf at the bottom of her pool. You need a Fear-Catcher to go down there.
Without a Fear-Catcher, plan for 20 Pearl of the Depths or 1 Angular Stone for the Jitter Filter.
To plan for
1 × Fear-Catcher
20 × Pearl of the Depths
50 × Diepwon Tentacle
50 × N'yalgy Tentacle
50 × Spookkoth's Eye
10 × Mahaquany Wood
20 × Limpet
20 × Sepiolite
1 × Seemyool Amber
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16The Case of Polly Perkin
Level 200 · Captain Kice, Palace of Sufokia
Polly Perkin has disappeared: question the witnesses with Captain Kice, then beat the Adepts of the Depths at her side. Plan for 5 kamas for the innkeeper's beer.
To plan for
5 kamasthe Ripate Beer, to drink with the innkeeper
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17Folly for Polly
Level 200 · Captain Kice, Sufokia prison
Wrongly accused of the kidnapping, you discover from prison who is hiding behind the journalist. Two fights, doable in a group.
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18When the Stars Will Be Favourable
Level 200 · Queen Viktoria, Palace of Sufokia
Investigate the alignment of the stars and the sorcerer Bethel Akarna, as far as the pool of a house in . You need a Snedon Statuette and a Fear-Catcher, then beat Collector Skt-Zo.
To plan for
1 × Fear-Catcher
1 × Snedon Statuette
50 × Skt-Zo Leg
10 × Angular Stone
10 × Quisnoa
20 × Sepiolite
20 × Salikronia
2 × Seemyool Amber
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19Give Me a Sign
Level 200 · Professor Nomis, Sufokia palace
Gather the ingredients of the Sign of the Very Old Ancients to keep Koutoulou in his prison: five monster resources and 5,000 kamas for Ferdi McGellan's hairs, then a fight against the Venerable Starfish.
To plan for
5,000 kamasFerdi McGellan's Visionary Mage Hairs
5 × Diepwon Tentacle
5 × N'yalgy Tentacle
5 × Spookkoth's Eye
5 × Skt-Zo Leg
5 × Flauticultist's Flute
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20From Bad to Ungodly
Level 200 · Queen Viktoria, Palace of Sufokia
Enter Koutoulou's Temple, complete the dungeon Koutoulou's Temple, then neutralize the Yellow Priest in a group.
Plan for the temple key, to give to Zerosan, and start before Smell Before Entering.
To plan for
1 × Koutoulou's Temple Key
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21The Old Gob and the Sea
Level 200 · Santiagob, Ancient Sufokia
Opens the You Shall Not Descend achievement: help the goblin Santiagob capture an Old Seemyool, with 7 Centenarian Grawn to collect in Ancient Sufokia.
You need to own a Seal of the Founders to start the quest.
To plan for
1 × Seal of the Founders
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22Fishing for Bones
Level 200 · Markaris, Tritun Depths
Foil the Black Star, which hunts hybrids able to breathe underwater: an infiltration in the Tritun Depths and two fights.
You need to have completed Memoires of an Amnesiac and The Seven Merkaptans, and own an Anti-Whirlpool Ballast and a Propulsion Accelerator.
To plan for
1 × Anti-Whirlpool Ballast
1 × Propulsion Accelerator
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23The Polly Reece Effect
Level 200 · Calamarcus Delfion, Rygurgal Pit
Free Markaris from Polly Reece's clutches: prepare the Unspeakable Mixture with five resources from the depths, then beat her guards.
You need to own a Fear-Catcher to start the quest.
To plan for
1 × Fear-Catcher
1 × Diepwon Tentacle
1 × N'yalgy Tentacle
1 × Spookkoth's Eye
1 × Tritun Skin
1 × Aquatic Parasite
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24Fhtagn!
Level 200 · Pacific Flauticultist, Rygurgal Abyss
The Pacific Flauticultist entrusts you with nine tasks in an incomprehensible language, which boil down to three objectives in the Rygurgal Abyss.
You need a Snedon Statuette to access the area.
To plan for
1 × Snedon Statuette
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25The Seven Merkaptans
Level 200 · Jaime Swatt, Sufokia
Opens the Silence, We're Sinking achievement: investigate the sabotage of the underwater exploration machines, then beat the Merkaptans, in a group if you wish.
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26Meat the Neighbours
Level 200 · Ankgear Marine, Submerged City
Regulate the local population: 40 Aquatic Flesh to collect from the monsters of the Submerged City, Ancient Sufokia or the Submerged Relics.
Start it at the same time as Topo the Li'l Robo, The Key to the Mystery and The Old Gob and the Sea, which take place in the same areas.
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27Dishonest Competition
Level 200 · Petra Fika, Sufokia
Unmask the competitors disrupting Petra Fika's antiquities trade, and their employer, up to the solo fight against Sharky. Plan for 10,000 kamas to make Kaje talk and a Ripate Beer.
To plan for
10,000 kamasmake Kaje talk
1 × Ripate Beer
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28Who's Got the Biggest...?
Level 200 · Freddyglb Derargit, Realm of the Trituns, Sufokia Bay
Have Freddyglb Derargit's kitchen machine repaired by a Foggernaut before a contest, then protect Deks's assistant, solo.
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29Jus Primae Noctis
Level 200 · Jett Sait, Sufokia
Bring Jett Sait 40 Tritun Leg, to collect from the creatures of the Trituns areas.
Legs do not drop in the dungeon.
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30Rykke Zane's Music
Level 200 · Sered, Sufokian Shore
Find Rykke Zane, friend of the troubadour Sered, from the shore to the depths: three fights, including the last one solo with Sered against the Flute Player.
If Sered dies, the fight is failed.
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31Memoires of an Amnesiac
Level 200 · Markaris, Rygurgal Plateau
Help Markaris, who has lost his memory and doesn't know why he can breathe underwater: two solo fights and 8 Tritun Brain to collect.
To convince Narouto Heczexekse, choose the argument of your best characteristic: only natural points count, so an all-Wisdom character will have to reset their stats.
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32Smell Before Entering
Level 200 · Umra Tawil, Rygurgal Plateau
Gather the ingredients of a spacetime incantation for the Xelor Umra Tawil, then beat Misqua, solo.
You need at least one profession at level 200.
To plan for
1 × Diepwon Tentacle
1 × Octodoll Ink
1 × Yoloinist Crab Claw
1 × Mol Usk Slobber
1 × Tryde Trident
1 × Crabtun Lantern
1 × Gambasmak Scale
1 × Spookkoth's Eye
3 × Limpet
3 × Mahaquany Wood
3 × Tasty Meat
3 × Quisnoa
3 × Sepiolite
3 × Salikronia
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33Big Cures for Big Words
Level 200 · Dan Wich, Sufokia
Make up for your mistake toward Umra Tawil: 40 Unreadable Page to collect from the monsters of the Rygurgal areas.
Pages do not drop in the dungeon.
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34Rapture of the Deep
Level 200 · Captain Grog, Sufokia
Opens the In at the Deep End achievement: bring back 10 bottles of Merkaptan rum from the abyssal base, no fight required.
Daily quest. Without access to the elevator, the Undertow Rooms require Foggernaut Batteries: stick to the Splash Zone.
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35Merkaptans Are Useful
Level 200 · Rooky's Apprentice, Sufokia
Beat the Psychlo and the Bartyclank at the abyssal base until you get 5 Merkaptan Toolbox.
Daily quest.
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36Fishing for Steamcrab
Level 200 · Jaime Swatt, Sufokia
Capture a few steamcrabs, the mechanical crabs of the abyssal base, so Estave Guiffel can study them. It rewards 5 Foggernaut Battery.
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37Armagudgeon Outta Here
Level 200 · Armagudgeon, Splash Zone, Abyssal Base
Beat Armagudgeon, solo, to use the elevator in the next room.
After the push, an invulnerable Octopulp appears: if it starts its turn adjacent to you, it kills you in one hit.
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38KO for Quartermaster Biscotti
Level 200 · Quartermaster Biscotti, Abyssal Base
Beat Quartermaster Biscotti, solo, to unlock the elevator of the abyss rooms.
At the start of its turn, do not be more than 10 cells away from it: it would gain 4 MP and become invulnerable for 1 turn.
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39Raising the Grade
Level 200 · Toni Rubbinson, Sufokia bay
Map the Merkator realm room by room with Toni Rubbinson's topographic device. You need 2 Foggernaut Battery per door.
Another door requires a second character on a lever, and two elevators only work after Armagudgeon and Quartermaster Biscotti.
To plan for
2 × Foggernaut Battery
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40Gathering Information
Level 200 · Theo Dolite, Merkator's Aquadome entrance
Collect Merkator's notes in the five rooms of Merkator's Aquadome: no need to beat the boss.
What to prepare
Six crafted items do most of the work: Seal of the Founders, Hydraulic Wheel, Propulsion Accelerator, Anti-Whirlpool Ballast, Fear-Catcher and Snedon Statuette. All can be bought at the resource auction house; otherwise, the recipes are listed below.
10,000 kamasmake Kaje talk, Dishonest Competition
5,000 kamasFerdi McGellan's hairs, Give Me a Sign
5 kamasthe innkeeper's beer, The Case of Polly Perkin
1 × Seal of the FoundersTopo the Li'l Robo, then to own for The Old Gob and the Sea; level 200 jeweler: Deep Sea Token, 50 Mol Usk Slobber, 50 Yoloinist Crab Claw, 50 Gambasmak Scale, 10 Sepiolite, 20 Limpet, 20 Quisnoa, 1 Seemyool Amber
1 × Hydraulic WheelThe Key to the Mystery; level 200 blacksmith: 50 Mantaze Tail, 10 Aquatic Parasite, 10 Mahaquany Wood, 20 Quisnoa, 20 Salikronia, 2 Seemyool Amber
1 × Propulsion AcceleratorBackground Crisis, then to own for Fishing for Bones; level 200 tailor: 50 Crabtun Lantern, 50 Octodoll Ink, 50 Tryde Trident, 10 Sepiolite, 20 Limpet, 20 Mahaquany Wood, 1 Seemyool Amber
200 × NuggetHulhu Idol, Risking an Eye
10 × Gingerocket SkinHulhu Idol, Risking an Eye
5 × KobaliteHulhu Idol, Risking an Eye
3 × Rotaflor BarkHulhu Idol, Risking an Eye
3 × Retspan Pirate ToothHulhu Idol, Risking an Eye
1 × Drhossil TuskHulhu Idol, Risking an Eye
5 × Smoked Sausagefor Erika Barley, The Mouth of Hell
1 × Anti-Whirlpool BallastThe Mouth of Hell, then to own for Fishing for Bones; level 200 shoemaker: Diving Weights, 50 Silyrus Moustache, 10 Tritun Skin, 10 Quisnoa, 20 Mahaquany Wood, 20 Salikronia, 2 Seemyool Amber
1 × Fear-CatcherWhat Gurgles in the Shadows, then When the Stars Will Be Favourable and The Polly Reece Effect; level 200 sculptor: 50 Diepwon Tentacle, 50 N'yalgy Tentacle, 50 Spookkoth's Eye, 10 Mahaquany Wood, 20 Limpet, 20 Sepiolite, 1 Seemyool Amber
20 × Pearl of the DepthsJitter Filter, What Gurgles in the Shadows, or 1 Angular Stone; not needed if you already have a Fear-Catcher. Most quests give 10
1 × Snedon StatuetteWhen the Stars Will Be Favourable, then to access the Fhtagn! area; level 200 shaper: 50 Skt-Zo Leg, 10 Angular Stone, 10 Quisnoa, 20 Sepiolite, 20 Salikronia, 2 Seemyool Amber
7 × Diepwon Tentacle5 for Give Me a Sign, 1 for The Polly Reece Effect, 1 for Smell Before Entering
7 × Spookkoth's Eye5 for Give Me a Sign, 1 for The Polly Reece Effect, 1 for Smell Before Entering
6 × N'yalgy Tentacle5 for Give Me a Sign, 1 for The Polly Reece Effect
5 × Skt-Zo LegGive Me a Sign
5 × Flauticultist's FluteGive Me a Sign
1 × Koutoulou's Temple Keyto give to Zerosan, From Bad to Ungodly
1 × Tritun SkinUnspeakable Mixture, The Polly Reece Effect
1 × Aquatic ParasiteUnspeakable Mixture, The Polly Reece Effect
1 × Ripate Beerat the Ripate tavern, Dishonest Competition
3 × SepioliteSmell Before Entering
3 × LimpetSmell Before Entering
3 × QuisnoaSmell Before Entering
3 × Mahaquany WoodSmell Before Entering
3 × SalikroniaSmell Before Entering
3 × Tasty MeatSmell Before Entering
1 × Mol Usk SlobberSmell Before Entering
1 × Yoloinist Crab ClawSmell Before Entering
1 × Gambasmak ScaleSmell Before Entering
1 × Crabtun LanternSmell Before Entering
1 × Octodoll InkSmell Before Entering
1 × Tryde TridentSmell Before Entering
2 × Foggernaut Batteryone door of Raising the Grade; others open the Undertow Rooms without the elevator
Conditions
- Be level 180 for most of the quests.
- Have at least one profession at level 200 (Smell Before Entering).
- Get help from at least one person, for a lever (Raising the Grade).
- Have a high natural characteristic to convince Narouto Heczexekse: an all-Wisdom character will have to reset their stats (Memoires of an Amnesiac).
- Have completed The Sea as a Legacy, The War of the Deep and Koutoulou's Calling (The Hero of Sufokia).
Dungeons
Captain Meno's Shiplevel 200
Dantinea's Palacelevel 200
Koutoulou's Templelevel 200
Merkator's Aquadomelevel 200
Fights
24 solo fights, 16 fights doable in a group, random aggressions doable in a group, and fights against area monsters for quest items. Four dungeons: Captain Meno's Ship, Dantinea's Palace, Koutoulou's Temple and Merkator's Aquadome, where you only need to reach room 5.
Tips
Buy the crafted items at the auction house
Each of the six crafted items requires more than 100 resources. All can be found at the resource auction house, which also spares you six different professions at level 200.
Start the area quests before the fights
Meat the Neighbours, Jus Primae Noctis, Memoires of an Amnesiac and The Old Gob and the Sea require items from the monsters of the depths. Start them before the escorts, dungeons and Rayner's fights to kill two birds with one stone.
Unlock the elevators of the abyssal base
Beating Armagudgeon then Quartermaster Biscotti opens the elevators. Without them, the Undertow Rooms require Foggernaut Batteries, and two elevators of Raising the Grade stay blocked.
Come with a partner for Raising the Grade
A door in the abyssal base only opens with a second character on a lever in the Undertow Rooms.
The Abysses achievement
Get the following achievements. It gives 10 achievement points and 100,000,000 experience points, in addition to the Abyssal Dofus.
How do you get the Abyssal Dofus?
By completing the Abysses achievement, which groups seven achievements and 40 Sufokia quests.
Which quest should you start the Abyssal Dofus with?
Through Fishing for Information, at Polly Perkin's in Sufokia, in , from level 180. It unlocks three other series.
What is the Abyssal Dofus passive?
1 MP at the start of each turn if no enemy is adjacent to you, 1 AP otherwise.
Which dungeons do you need to do for the Abyssal Dofus?
Four: Captain Meno's Ship, Dantinea's Palace, Koutoulou's Temple and Merkator's Aquadome, where you don't need to beat Merkator.
Do you need a level 200 profession for the Abyssal Dofus?
Yes, just one, for Smell Before Entering. The series' crafted items can be bought at the auction house.
Can the Abyssal Dofus be traded?
No. The Abyssal Dofus cannot be traded: you have to do the quests yourself.