Quest Ecaflipus

Norrdeal

Level 200 quest in the Ivory Dofus series, with Dardondakal at the end of the Catseye Challenge at [-9,-22]: convince the three Norrai to change the white dragon's fate. All the steps, the dialogue choices, the three meetings, the dungeon and the fight against Hyrkul.

What to prepare

Plan for the Chamber of Tal Kasha dungeon and a solo fight against Hyrkul. Three quests must be finished to get past certain steps, and four other quests come in before the end of this one.

Quest Resources, obtained along the way

  • Ghost Icefish icon1 × Ghost Icefishgiven by the Fisherman of the Day Without End at [-72,-79], offered to the sacred mansot
  • Dardondakal's Thread icon1 × Dardondakal's Threadto place on the loom at [-76,-80]

The 21 quest steps

  1. 1Talk to Dardondakal

    Dialogue · Dardondakal

    The quest starts right after the previous one, at the end of the Catseye Challenge dungeon. Suggest to Dardondakal that he change his destiny by going to see the three Norrai.

  2. 2Enter the Cavern of Destiny

    Movement · Guardian of Destiny

    Talk to the Guardian of Destiny to enter the cavern. The three Norrai are inside.

    You must have finished Curses! to enter the cavern.

    Guardian of Destiny, at [-76,-80] (Asparah Gorge)
    Guardian of Destiny · [-76,-80]
  3. 3Talk to Skuldmort

    Dialogue · Skuldmort

    First talk to Skuldmort. She doesn't seem to be on Dardondakal's side and wants her sisters' opinion.

    Dialogue

    1. “Say that you are here to talk about Dardondakal's fate”
  4. 4Talk to Urdnona and Decimandi

    Dialogue · Urdnona

    Urdnona doesn't feel like talking about these things, which she finds boring. Decimandi tells you that Dardondakal's destiny is mostly in Skuldmort's hands.

    Dialogue

    1. “Say that you are rather here to talk about Dardondakal's fate”
    2. “Say that you are here to talk about Dardondakal's fate”
  5. 5Go back to Skuldmort

    Dialogue · Skuldmort

    For Skuldmort, changing a destiny is not a good thing. To prove it to you, she sends you to meet three people: one who defied destiny, one who is fighting it, and one who will defy it in the future. You can do these three meetings in any order you like.

    Dialogue

    1. “Say that you have discussed the question of the dragon's fate with Urdnona and Decimandi”
  6. 6Search for the Frigostian who defied destiny

    Movement · Walter Aygo

    At the Silver Tavern, ask Walter Aygo if he knows a Frigostian who defied destiny. He tells you about Em, who left to escape the cold and aging in the legendary city where time does not pass.

  7. 7Question Glasolikwid at the port of Sarakech

    Dialogue · Glasolikwid

    On Ohwymi, Glasolikwid did cross paths with Em: he was heading toward the great pyramid.

    Dialogue

    1. “Ask him whether Em the Frigostian came through here”
  8. 8Talk to Moum-Ra

    Dialogue · Moum-Ra

    Go to the cursed pyramid of Ohwymi. Moum-Ra tells you that Em has become a servant of Tal Kasha.

    When you arrive on the map, you may be randomly attacked by 1 Hyrkul's Henchman and 1 Hyrkul's Servant. This fight can be done in a group.

  9. 9Defeat Tal Kasha

    Combat

    Go to the entrance of the Chamber of Tal Kasha dungeon and complete it: Tal Kasha must be defeated in a single fight. If the dungeon is too tough for now, move on with the other meetings.

    • Tal KashaTal Kashafight · level 220 · 18,000 to 26,000 HP · 20 AP · 6 MP
  10. 10Talk to Em the Cursed

    Dialogue · Em the Cursed

    Before leaving the dungeon, talk to Em the Cursed in the exit room. Fleeing Djaul's curse, he fell under another: now he is doubly cursed. For him, destiny has caught up with him, and he advises you to think twice before facing it.

  11. 11Meet Canynan the Merian

    Dialogue · Canynan the Merian

    Ask Canynan the Merian to tell you about his fight against destiny. He doesn't believe in it, and points you to the Merian shaman.

    You must have finished Start the Fire to talk to Canynan the Merian.

  12. 12Talk to Hyrini

    Dialogue · Hyrini

    Hyrini doesn't think everything is written in advance: beings may be influenced by the gods, and that, to her, is destiny. She can't tell you anything about the Norrai and advises you to question the elders.

    Hyrini, at [-27,-3] (Howling Heights)
    Hyrini · [-27,-3]
  13. 13Meditate in front of the sacred fire

    · Sacred Fire of the Ancients

    On the same map, meditate in front of the sacred fire of the ancients, then talk to the Sacred Fire of the Ancients to hear the voice of the ancients.

  14. 14Consult Aparluk

    Dialogue · Aparluk

    Aparluk goes into a kind of trance to guide you, then comes back to himself without remembering what he told you.

    Dialogue

    1. “Ask whether the people of his tribe consider him an oracle”
  15. 15Obtain a Ghost Icefish

    Items · Fisherman of the Day Without End

    First discover the raft at : to use it, you need an offering for the mansot. Go to the Barracks of the Day Without End and talk to the Fisherman of the Day Without End, who gives you a Ghost Icefish.

    The fisherman only gives the Icefish if you have finished The Guard Does Not Surrender.

    • Ghost Icefish iconGhost Icefishreceived
  16. 16Leave by raft

    Dialogue

    Go back to the raft and climb down the ladder. Talk to the sacred mansot to offer it the Ghost Icefish and set sail.

    Dialogue

    1. “Head towards the open sea”
    2. “Sail west”
    • Ghost Icefish icon1 × Ghost Icefishto hand over
    Leave by raft, at [-74,-53] (Lonesome Pine Trails)
    Leave by raft · [-74,-53]
  17. 17Speak to the two goddesses

    Dialogue · Galaethiel

    On the reef, talk to Galaethiel and bow so that she reveals her true appearance, then do the same with Maewin. Tell Galaethiel, in her goddess form, that you are looking for a Twelver who will one day stand against her destiny: she hands you a block of ice in which you see your reflection. Maewin tells you that Atroskulda is testing you: if you convince her, her two sisters will follow her decision.

  18. 18Go back to see Skuldmort

    Dialogue · Skuldmort

    Go back to the Cavern of Destiny, passing through the Guardian of Destiny. Skuldmort agrees to change the dragon's destiny if you live up to the expectations of the three Norrai: you must finish Oh, Happy Spray!, A Crystal-Clear Voice, Deathly Hollow and The Black Warrior.

    Dialogue

    1. “Say that you did what she asked of you”
  19. 19Place Dardondakal's thread

    Once the four quests are finished, place Dardondakal's Thread on the loom in the cavern.

    • Dardondakal's Thread icon1 × Dardondakal's Threadto hand over
  20. 20Face Hyrkul

    Combat · Hyrkul

    Take the path back to Ilyzaelle's Lookout: Hyrkul is waiting for you at the dungeon entrance. He refuses to let Dardondakal be resurrected and says he is ready to kill him again. You fight alone, but two Centorors of the Valiant Heart help you.

    Spells encountered in this fight: Earthquake of the Just (1,300 Earth and -30 MP Parry in a circle of radius 2), Tornado of the Brave (1,100 Air, pushes back 1 cell), Heroic Charge (+3 MP and +20% spell damage for 1 turn, in a circle of size 2), Fervour of the Valiant Heart (+2 AP for 2 turns and 3,195 Shield for 1 turn, in a circle of radius 3), Gravito (Hyrkul becomes Heavy and Gravity, with no end), Meteora (700 Fire and 700 Earth in a circle of size 2, -2 MP can be dodged, up to 8 range), Celestial Repulsion (+1,000 pushback damage and 700 Air in melee, pushes back 10 cells), Gravitational Ray (900 Neutral, -10 MP and Gravity for 1 turn, in a line of 4 from melee), Hyrkulean Blow (about 9,000 in melee, based on a percentage of the target's HP) and Magnetism (pulls 5 cells).

    • HyrkulHyrkulfight · level 200 · 8,200 HP · 12 AP · 6 MP
  21. 21Talk to the Spirit of Menalt

    Dialogue · Menalt's Spirit

    Thank the Spirit of Menalt for the centorors' help. To get rid of Hyrkul, you will have to kill him for good: he advises you to meet a necromancer in Externam. The quest ends.

The fights

Hyrkul

Hyrkul

Level 200

At the entrance of Ilyzaelle's Lookout, at . Solo fight, with the help of two Centorors of the Valiant Heart. The spells you will encounter are detailed at the corresponding step.

The rewards

  • XP6,300,000 experience points
  • Kamas105,552 kamas
  • Tal Kasha Hair icon3 × Tal Kasha Hair

Related quests

The quest follows Break-In Enurado and unlocks Time to Die, the last one in the series. Before it ends, it requires Oh, Happy Spray!, A Crystal-Clear Voice, Deathly Hollow and The Black Warrior. It is part of the Ivory White achievement, which groups ten quests.

Previous quest

Break-In Enurado

Level 200 quest · Externam

Start
Archon Kebesto

Next quest

Time to Die

Level 200 quest · Frigost Island

Start
Menalt's Spirit
Ivory White achievement icon

Achievements · World Quests

Ivory White

Quest 5 of 10 · 50 achievement points

Complete all the Ivory Dofus quests.

Gives the Ivory Dofus

  1. The White DragonLvl. 200
  2. Passing TestLvl. 200
  3. The Grey CountryLvl. 200
  4. Break-In EnuradoLvl. 200
  5. NorrdealLvl. 200
  6. Oh, Happy Spray!Lvl. 200
  7. A Crystal-Clear VoiceLvl. 200
  8. Deathly HollowLvl. 200
  9. The Black WarriorLvl. 200
  10. Time to DieLvl. 200

Break-In EnuradoNext quest: Oh, Happy Spray!

Where does the Norrdeal quest begin?

With Dardondakal, at the end of the Catseye Challenge dungeon at . It follows Break-In Enurado.

How do I get into the Cavern of Destiny?

By talking to the Guardian of Destiny at . You must have finished the quest Curses!.

Which quests do I need to have done?

Curses!, Start the Fire and The Guard Does Not Surrender. Each one unlocks a step: the cavern entrance, Canynan the Merian and the Ghost Icefish. Along the way, you also have to finish four Norrai quests.

Where do I find the Ghost Icefish?

With the Fisherman of the Day Without End, in the Barracks of the Day Without End at . He only gives it after his quest The Guard Does Not Surrender.

Do I need to do the Tal Kasha dungeon?

Yes. Em the Cursed is in the exit room of the Chamber of Tal Kasha, at . You can move on with the other meetings in the meantime.

How does the fight against Hyrkul work?

Alone, with the help of two Centorors of the Valiant Heart. He is waiting for you at the entrance of Ilyzaelle's Lookout, at .

Which quest follows Norrdeal?

Time to Die, with the Spirit of Menalt at .

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Norrdeal

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