Quest Ereboria Tunnels
The Cursed Island
Level 190 quest in the Archipelago of Valonia, at Marina Tysal's in New Albuera at [36,-76]: on the island of Ereboria, you investigate the latest ore delivery. All the steps, dialogue choices, fights against the burnt dead and the dungeon.
What to prepare
Nothing to buy: you need to be able to chain three fights, doable as a group, and the Bitter-Hammers' Stronghold dungeon. Keep Nascherite's Amulet, which is used to disguise yourself.
The 9 quest steps
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1Board with Marina Tysal
Movement · Marina Tysal
Marina Tysal suggests you go to the island of Ereboria to investigate the latest delivery of goods.
Dialogue
- “Board for Ereboria Island”
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2Question Zippy Swifoot
Dialogue · Zippy Swifoot
Go on to and enter the Ereboria tunnels by the left. Zippy Swifoot, who has a wooden leg like in Viggö's account, claims the Albuerans never delivered. When you mention Viggö's testimony, he is surprised that he escaped the burnt dead: he is the one who tried to eliminate him, and he orders the Bitter-Hammers to attack you.
Dialogue
- “Defend yourself”
As a group, pick the first choice: the quest updates for everyone and the fight only happens once. It can be done as a group.
![Ereboria Tunnels, at [33,-70] (Ereboria)](/wp-content/uploads/dofus/carte-ereboria-33-70.webp)
Ereboria Tunnels · [33,-70] -
3Run away from the burnt dead
You wake up in the jungle, with a smell of burning. Go up to the map at : as soon as you arrive, a group of three burnt dead attacks you. The fight can be done as a group. On victory, you get a Broken Cage.
All the burnt dead have 100% Fire resistance. If you lose, take the boat to Ereboria again at : go up one map and head right.
Broken Cagereceived
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4Keep running to the left
Head left, to : a new group of three burnt dead attacks you. The fight can be done as a group.
Don't step on the mud puddles on the ground: you would be attacked again.
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5Go back to the Ereboria tunnels
Movement
Keep going left until , enter the Ereboria tunnels again, then go to . Now you have to move around the city without being noticed, still avoiding the puddles.
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6Disguise yourself as a Bitter-Hammer
Movement
Use Nascherite's Amulet to get Nascherite's enchantment. Then fight a group of Bitter-Hammers: you are guaranteed to get the disguise of one of the monsters in the area.
Transformed, you move more slowly than on a mount: do this fight near , where you need to go.
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7Go down to the Bitter-Hammers' Stronghold
Movement · Paz Thruwall
Disguised, go to and go down the stairs to . Go to the dungeon entrance at and talk to Paz Thruwall to enter.
Dialogue
- “Use the key ring”
With a save at the boss, the quest does not update: enter through room 1 of the dungeon.
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8Defeat Berylbell Copperbeard
Combat
Run the Bitter-Hammers' Stronghold dungeon and defeat Berylbell Copperbeard, on her map and in a single fight.
Berylbell Copperbeardfight · level 190 · 18,000 to 22,000 HP · 20 AP · 5 MP
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9Talk to Berylbell Copperbeard
Dialogue · Berylbell Copperbeard
Berylbell doesn't believe you: Vitkour is her most loyal disciple. But he is the only Bitter-Hammer with a wooden leg, and you show her the Albueran-made cage found on a burnt dead. Vitkour can't be found: to prove your good faith, she asks you to find him and bring him back to her.
Dialogue
- “Reveal the reasons for your visit and mention the welcome you got from Zippy Swifoot”
- “Take your leave and go look for Zippy Swifoot”
1 × Broken Cageto hand over
The fights
Level 190
Burnt dead from the two jungle fights, at and at , in groups of three. 100% Fire resistance.
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Coal
Cast from the start of the fight. With each hit spell, places a black glyph in a cross of size 1 around it, which stays on the ground: starting your turn there deals 150 Fire. In the second fight, a monster that starts its turn there heals 285 HP.
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Deathabit
Hits for 300 Water, up to 5 RNG, without line of sight.
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Polearm
Pulls 4 cells and hits for 200 Water. In line only, up to 5 RNG.
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Bellows
Hits for 450 Earth, in melee.
Level 190
The other burnt dead from the jungle fights. 100% Fire resistance.
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Coal
Same black glyph as the Barburnian: 150 Fire for anyone who starts their turn in it.
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Ember
Hits for 300 Water as life steal, up to 10 RNG.
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Scorchakra
Gives 50 Power for 2 turns, to itself and its allies in a circle of radius 3.
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Zombrute
Hits for 450 Air, in a line of size 5. Flagged in the second fight.
Level 190
Boss of the Bitter-Hammers' Stronghold dungeon, entrance at . A single fight, on her map. The spells of the Bitter-Hammers in the first fight are those of the monsters in this dungeon.
The rewards
- XP5,053,944 experience points
79,760 kamas
5 × Boarok Beard Elastic Band
Related quests
The quest follows An Unexpected Event and unlocks Search for a Bitter-Hammer in an Ereboria tunnel, which starts when you agree to find Vitkour. It is part of the achievement Motley Clan, which groups four quests of the Archipelago of Valonia.
- Start
- Thorbjarn
Achievements · Archipelago of Valonia
Motley Clan
Complete the following quests:
- An Unexpected EventLvl. 190
- The Cursed IslandLvl. 190
- Search for a Bitter-Hammer in an Ereboria tunnelLvl. 190
- Last but Plot LeastLvl. 190
An Unexpected EventNext quest: Search for a Bitter-Hammer in an Ereboria tunnel
Where does the quest The Cursed Island start?
With Marina Tysal, in New Albuera at . You must have completed An Unexpected Event.
Where do you find Zippy Swifoot?
In the Ereboria tunnels, entrance at by the left. The conversation ends with a fight against the Bitter-Hammers, doable as a group.
What should I do if I lose against the burnt dead?
Take the boat to Ereboria again at , by going up one map then right, and resume the escape.
How do you move around the city discreetly?
Use Nascherite's Amulet, then beat a group of Bitter-Hammers: you are guaranteed to get the disguise of a monster in the area. Do it near .
How do you enter the Bitter-Hammers' Stronghold?
Through Paz Thruwall, at , with the choice “Use the keyring”. Enter through room 1 if you had a save at the boss.
Which quest follows The Cursed Island?
Search for a Bitter-Hammer in an Ereboria tunnel, which starts when you agree to find Zippy Swifoot.
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