Quest Sufokia Bay

The Seven Merkaptans

Level 200 quest in Sufokia Bay, with Jaime Swatt at [22,14]: sabotage is targeting the underwater exploration machines. All the steps of the investigation and the fight against the Merkaptans.

What to prepare

Nothing to gather: you only need to win a fight against the Merkaptans, which can be done with a group.

The 9 quest steps

  1. 1Talk to Jaime Swatt

    Dialogue · Jaime Swatt

    Ask him why he seems worried: there has been sabotage. To find out more, he sends you to see Toni Rubbinson.

  2. 2Ask Toni Rubbinson for information

    Dialogue · Toni Rubbinson

    The sabotage targets the seabed exploration machines. Erika Barley's submarine is said to have been a victim.

  3. 3Question Erika Barley

    Dialogue · Erika Barley

    Her submarine was fine, but others exploded before her eyes as she was going to see the repairman Maxime Laubuf.

    Erika Barley, at [22,19] (Sufokia)
    Erika Barley · [22,19]
  4. 4Talk to Maxime Laubuf

    Dialogue · Maxime Laubuf

    Discuss the explosion: it was not an accident. Technomages thought they saw shadows, and equipment was sabotaged.

    Maxime Laubuf, at [17,29] (Sufokia)
    Maxime Laubuf · [17,29]
  5. 5Go back to see Toni Rubbinson

    Dialogue · Toni Rubbinson

    Tell him what Maxime told you. New underwater installations have been discovered, and the destroyed submarine was supposed to go see them: the expedition could be the target. Prosper, who leads it, must be warned.

  6. 6Warn Mel Well

    Dialogue · Mel Well

    In the Submerged City, enter the house and tell Prosper about the risks of the expedition. He refuses to cancel it: safety is guaranteed.

  7. 7Warn Ankgear Marine

    Dialogue · Ankgear Marine

    In front of the house, tell Ankgear Marine, who is in charge of security, about the risks. She has hired guards and invites you to the expedition launch, at the diving room.

  8. 8Face the Merkaptans

    Combat

    Head back up to the surface, to the diving room: Merkaptans are waiting there to attack you. The fight can be done with a group. You then get a Merkaptans' Contract. Talk to Ankgear Marine's First Mate, who has just appeared on the map.

    • Merkaptans' Contract iconMerkaptans' Contractreceived
    Diving Room, at [23,24] (Sufokia)
    Diving Room · [23,24]
  9. 9Show the contract to Ankgear Marine

    Items · Ankgear Marine

    Go back to see Marine in the Submerged City and show her the Merkaptans' Contract. She thanks you and keeps it: the quest ends.

    • Merkaptans' Contract icon1 × Merkaptans' Contractto hand over

The fights

Merkaptans

In the diving room, at , doable in a group. Watch out for the Rolled Glycol glyph: never end your turn on it.

  • Drip-Dropshot

    Hits for 800 Water at range and removes 3 range for 2 turns.

  • Marksman

    Hits for 600 Earth with life steal and pushes back 1 cell.

  • Happy Camper

    If pushed, heals characters more than 5 range away.

  • Salty Dawg

    When hit in melee, it deals itself 1,000 push damage for 2 turns, and gives 1,500 range to enemies and 500 range to allies within 3 range around it for 1 turn.

  • Frydal Wave

    Pulls in by 4 cells then pushes back by 4 cells (push damage) while hitting for about 400 to 800 Fire. Removes 4 dodgeable MP for 2 turns.

  • Ook Nos

    Applies 30% erosion for 1 turn and hits for 800 Water.

  • Ocean Haze

    Removes 2 dodgeable MP and makes the target unmovable. Triggers Pinception: when hit, the monster reflects the damage onto monsters and allies within 4 range of it, and returns the character to their turn-start cell on each hit (up to three times).

  • Incindiclaw

    Hits for 900 Fire.

  • Golden Claw

    Hits for 800 Earth with life steal.

  • Over Ear

    Swaps places with a character (cooperation) while putting them in the Gravity state for 1 turn, and pulls in all those lined up with its arrival cell while removing 4 dodgeable MP.

  • Escadrill

    Hits all characters more than 5 range away with Air damage, from 200 to 1,000 depending on its remaining vitality.

  • Colonel Flame

    Hits for 1,500 Fire in an area.

  • Glory Predator

    +2 MP for 2 turns. Triggers Knaveriposte: when hit, it gives 1 MP and 100 damage to monsters more than 8 range away from it.

  • Joyless Marauder

    Hits for about 850 Air with life steal, plus a second line of damage based on its remaining vitality.

  • Rolled Glycol

    Places a cross-shaped glyph of 6 range: a character who ends their turn on it is killed. Hits for 200 with life steal.

The rewards

  • XP1,312,500 experience points
  • Kamas21,990 kamas
  • Pearl of the Depths icon10 × Pearl of the Depths
  • Mol Usk Slobber icon5 × Mol Usk Slobber

Related quests

The quest unlocks Fishing for Bones, with Markaris. It is part of the achievement Silence, We're Sinking, which groups nine Sufokia quests.

Next quest

Fishing for Bones

Level 200 quest · Depths of Sufokia

Start
Markaris
Silence, We're Sinking achievement icon

Achievements · Sufokia

Silence, We're Sinking

Quest 1 of 9 · 10 achievement points

Complete the following quests:

Counts toward the Abyssal Dofus

  1. The Seven MerkaptansLvl. 200
  2. Meat the NeighboursLvl. 200
  3. Dishonest CompetitionLvl. 200
  4. Who's Got the Biggest...?Lvl. 200
  5. Jus Primae NoctisLvl. 200
  6. Rykke Zane's MusicLvl. 200
  7. Memoires of an AmnesiacLvl. 200
  8. Smell Before EnteringLvl. 200
  9. Big Cures for Big WordsLvl. 200

Next quest: Meat the Neighbours

Where does The Seven Merkaptans quest start?

With Jaime Swatt, in Sufokia at . You must be at least level 180.

Where do I find Toni Rubbinson?

In , in Sufokia. You need to see her twice: at the start of the investigation, then after Maxime Laubuf.

Where are Mel Well and Ankgear Marine?

In the Submerged City, at . Prosper is in the house, Marine right in front of it.

Where does the fight against the Merkaptans take place?

In the diving room, at . The fight can be done with a group and rewards the Merkaptans' Contract.

What does the quest give?

1,312,500 XP, 21,990 kamas, 10 Pearl of the Depths and 5 Mol Usk Slobber.

Which quest follows The Seven Merkaptans?

Fishing for Bones, which starts with Markaris at .

Report an error

The Seven Merkaptans

Comments

No comments yet. A tip, or a detail about this page? Be the first.

Leave a comment

Your email will not be published. Comments are reviewed before being published.

Quests of similar level

All quests