Quest Misery's Desert
The Wind Is Picking Up
Level 200 quest in Misery's Desert, with the Oasis Guard at [3,1]: to get into the Oasis, help Councillor Delaroka destroy the Felling Wind sources. All the steps, the dialogue choices, the resources and the fights.
What to prepare
You need 4 Doitall Plank, to be crafted with a level 100 lumberjack or bought, since they can now be traded. The other resources are picked up in the desert.
16 × Rescue Board4 per Doitall Plank
16 × Etching Board4 per Doitall Plank
16 × Surf Board4 per Doitall Plank
16 × Awkwood Board4 per Doitall Plank
Quest Resources, obtained along the way
1 × Wickon the palm tree at [0,1]
1 × Forgotten Oreon the stone ruins at [-1,3]
1 × Siv Striknos's Diaryin the Abandoned Cave
The 19 quest steps
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1Talk to the Oasis Guard
Dialogue · Oasis Guard
The Oasis Guard refuses to let you in: only Tax Collectors wearing a badge can enter the Oasis. Question the desert's inhabitants to find a way in.
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2Question Bascova Silemphra
Dialogue · Bascova Silemphra
Everyone dreams of the badge to live in the safety and comfort of the Oasis, but the trials are hard right from the first one. A certain Councillor Delaroka has passed the qualifying trials.
Dialogue
- “Ask him questions about the Tax Collectors' badge”
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3Question Lam Pysca
Dialogue · Lam Pysca
For him, the Oasis is a place of misfortune: those who tried to enter ended up injured, or even dead. He also tells you about Councillor Delaroka, who urges the villagers to join the Oasis.
Dialogue
- “Greet him and ask him about the oasis”
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4Question Lavra Jamahder
Dialogue · Lavra Jamahder
The Tax Collectors are former villagers who, once in the Oasis, forget their fellow villagers. Only Councillor Delaroka seems not to have forgotten where he comes from.
Dialogue
- “Ask what a Tax Collector is”
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5Meet Councillor Delaroka
Dialogue · Councillor Delaroka
The first trial is to survive 30 days and 30 nights alone in the desert, facing the Misery winds. The Counsellor passed it but stays in the village to find a way to get everyone through it safely. A Misericroba appears: talk to it, then talk to Councillor Delaroka again.
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6Accept the Counsellor's deal
Dialogue · Councillor Delaroka
The Felling Wind has just been released, and his friends are still away on an expedition. He will give you his certificate of success if you help him destroy the wind sources. First find Reg Chanamo, who went north to see a wretch of the old generation who took refuge in a cave.
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7Join Reg Chanamo
Movement · Reg Chanamo
The entrance to the Abandoned Cave has collapsed and Reg Chanamo has nothing to blow up the rockslide with. He asks you for the ingredients of an explosive: 4 Doitall Plank, 1 Forgotten Ore and 1 Wick.
On each map you cross, you risk being attacked by 2 Felling Winds, in solo combat. This applies throughout the whole quest.
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8Craft 4 Doitall Plank
Crafting
With the lumberjack profession at level 100, craft 4 Doitall Plank. Each one requires 4 Rescue Board, 4 Etching Board, 4 Surf Board and 4 Awkwood Board. They can now be traded: you can also buy them.
16 × Rescue Boardto hand over
16 × Etching Boardto hand over
16 × Surf Boardto hand over
16 × Awkwood Boardto hand over
Doitall Plankreceived
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9Pick Up the Wick and the Forgotten Ore
Collect
Two resources are picked up in the desert.
- click on the palm tree to get the Wick
- click on the stone ruins, at the top of the map, to get the Forgotten Ore
Wickreceived
Forgotten Orereceived
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10Hand over the ingredients to Reg Chanamo
Items · Reg Chanamo
Reg Chanamo gives you an explosive and asks you to place it near the rockslide, then to come and hide behind him.
Dialogue
- “Hand over the last elements needed to make the explosive”
4 × Doitall Plankto hand over
1 × Forgotten Oreto hand over
1 × Wickto hand over
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11Blow up the rockslide
Talk to the Rock to place the explosive at its foot. Stand behind Reg, then talk to Reg Chanamo again: he lights the wick and the explosion clears the cave entrance.
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12Defeat the Big Troolgodyte
Combat · Reg Chanamo
Enter the Abandoned Cave and talk to Reg Chanamo again. The cave is home to a Troolgodyte that must be dealt with: a fight starts, solo, alongside Reg.
Big Troolgodytefight · level 200 · 13,000 HP · 16 AP · 8 MP
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13Search the Abandoned Cave
Talk to Reg Chanamo again: a certain Siv Striknos, one of the rare survivors of the wind source, lived here. Click on the wooden stake on the left, the broken crate at the top and the pile of bones at the top right: you get a Little Poem, an Inventory and Siv Striknos's Diary.
Little Poemreceived
Inventoryreceived
Siv Striknos's Diaryreceived
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14Read the documents
Look through the three documents. The Little Poem talks about the wind, of no interest; the Inventory lists enough to survive a few months; Siv Striknos's Diary tells of an expedition that set out to hunt the Misery winds.
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15Escort Reg Chanamo to Laroka
Movement
Show the diary to Reg Chanamo: he wants you to escort him to Councillor Delaroka. Reg becomes your follower character: lead him to .
The winds can still attack you. If you lose a fight, go back to find Reg at . Husband/wife teleportation lets you avoid a good share of the aggressions.
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16Show the diary to Councillor Delaroka
Items · Councillor Delaroka
Thanks to the diary, the Counsellor pinpoints three wind sources. Some wretches will make them overheat while you protect them from the wind's attacks.
1 × Siv Striknos's Diaryto hand over
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17Destroy the three wind sources
Combat
Lead the excursion to each of the three points, in the order of your choice, and talk to the wretch on site to start the fight against the Felling Wind Source, solo.
- north point: talk to Shi Oro
- [0,0] northwest point: talk to Shi Oro
- southwest point: talk to Mazetti
Felling Wind Sourcefight · level 200 · 11,000 HP · 16 AP · 0 MP
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18Find out what happened to Reg Chanamo
With the three sources destroyed, Reg has disappeared. Talk to Mazetti: Reg threw himself into the wind and ended up shredded. Then talk to Shi Oro, who is also shaken by what looks like a suicide.
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19Go back to see Councillor Delaroka
Dialogue · Councillor Delaroka
Report the destruction of the sources and the death of Reg Chanamo. The wind still blows, though less strongly: one last source would be in the Oasis. The Counsellor hands you his certificate for passing the qualifiers, and the quest ends.
The fights
Level 200
Aggressions in groups of 2, in solo combat, on each map crossed in the desert. Moving a Wind makes it invulnerable for 1 turn; killing one pushes you back 6 cells.
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Whirling Contraction
Hits for 150 air in a circle of radius 5 around itself.
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Boreas
Summons 3 Boreas that come to your melee range and explode for about 250 water.
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Notus
Hits for 100 air, pulls the target 1 cell and reduces the duration of effects by one turn. Range 10.
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Windy Outpouring
Hits for 400 fire in melee.
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Ventilation
Hits for 250 earth as life steal in melee and gives it 100 shield for 2 turns.
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Windgeance
Teleports to your melee range if you pushed it.
Level 200
In the Abandoned Cave at , solo with Reg Chanamo. If it doesn't attack during its turn, it becomes enraged on the next turn.
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Sandy Coating
Gives itself 600 shield for 2 turns.
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Get Lost
Hits for 300 earth as life steal, pushes back 4 cells and removes 50 push resistance (60 on a critical hit) for 2 turns. Range 2.
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Beat It
Hits for 300 earth and 150 air.
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Frerts Instinct
Gains 50 power for 2 turns each time it is hit.
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Quicksand
Places a glyph of radius 2: -30 MP dodge, -3 MP and -15% resistances, with no duration limit.
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Desert Blast
Hits for 150 air as life steal, steals 200 agility, pushes back 2 cells and pulls itself onto the target.
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Arbamecha
Hits for 270 water and steals 1 MP.
Level 200
Three solo fights, at , [0,0] and . It doesn't move, you are stabilized, and its glyphs remove range and MP depending on distance (from 24 range and 4 MP up close to 3 range and 1 MP beyond 13 cells). Stick to it: -50% melee resistance, 95% ranged. A Cawwot behind you prevents it from pushing you. Teleportation spells, like Iop's Jump, also used to let you get close to it, perhaps due to a bug.
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Boreas
From the first turn, summons 3 Boreas near you, which hit for 200 water and then die.
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Biting Notus
Hits for 200 air and pushes back 2 cells.
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Running Wind Contraction
Announces a new surge of winds at the start of its next turn.
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Howling Wind
Hits for 250 air and 250 earth.
The rewards
- XP2,625,000 experience points
43,980 kamas
5 × Dawaj Eye
5 × Deboning Ribs
Related quests
The certificate for passing the qualifiers unlocks Changing Winds, with the Councillor of Laroka. The quest opens the Judgment Day achievement, along with Changing Winds and Storm Warning.
- Start
- Martalo
- Start
- Councillor Delaroka
Achievements · Eliocalypse
Judgment Day
Complete the following quests:
- The Wind Is Picking UpLvl. 200
- Changing WindsLvl. 200
- Storm WarningLvl. 200
Where does The Wind Is Picking Up quest start?
Next to the Oasis Guard, in Misery's Desert at . You must have started The Four Wills up to the request for the four tasks.
How do you get the Doitall Planks?
With the lumberjack profession at level 100, from 4 Rescue Board, 4 Etching Board, 4 Surf Board and 4 Awkwood Board each. They can now be traded: you can also buy them.
Where can you find the Wick and the Forgotten Ore?
The Wick on the palm tree at , the Forgotten Ore on the stone ruins at . Watch out for aggressions from the Felling Winds on the way.
How do you avoid the Felling Winds' aggressions?
You can only limit them. Each map crossed can trigger a solo fight against 2 Felling Winds; husband/wife teleportation shortens the trips during the escort.
How do you beat the Felling Wind Source?
In melee: it takes 50% more melee damage and resists 95% at range. Place a Cawwot behind you so you aren't pushed back.
Where are the three wind sources?
In (north), [0,0] (northwest) and (southwest). Talk to Shi Oro or Mazetti on site to start the fight.
Which quest comes after The Wind Is Picking Up?
Changing Winds, with Councillor Delaroka at .
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